Exciting video promo highlights Guilty Gear XX Accent Core action at Evo Japan

Despite the wide availability of Guilty Gear Xrd REV 2, its predecessor Guilty Gear XX Accent Core is still getting action around the world. Whether it’s via its various dedicated communities around the world, Evolution side tournaments, or arcades in Japan, AC+R, the game still has plenty of veterans enjoying the high octane, complex 2D action that the XX series provided.

As Evo Japan is coming up, AnimEVO is hosting a number of side games that aren’t for the main stage. Japanese fighting game community member, Hero, made an exciting promo that highlights the GGXX AC+R event. It’s a quality video animation that shows off the XX cast (which isn’t entirely in Xrd yet!) and hypes up the event. It’s good to see attention drawn to this side event, as the Japanese level of play in this game is still extremely high, so it will be quite the show.

Stay tuned to SRK and visit the Evo Japan website to stay informed about the upcoming event.

Source: @_HERO_P; H Hero

Video guide explains how to effectively control Guilty Gear’s Zato=1

A new year is a great time to pick up a new character and explore uncharted territory. Zato=1 (or Eddie in some past versions), has always been a stand-out character in the wacky cast. The puppet fighter has a few unique mechanics that mark his gameplay flow apart from others. While on surface he seems quite complicated, there are actually several mechanics that can help make some sense of Zato=1 and his shadow to enable effective rushdown.

The latest video from Drunkard Shade/novriltataki covers the interplay between Zato=1 and his shadow rather than going into combos. It’s a thorough breakdown of the ways to bring out the shadow and make it attack in tandem. There are several techniques that involve holding down buttons and releasing them (actually called “Negative Edging”). The video shows some methods, like developing muscle memory to keep fingers down on certain shadow attacks and knowing which Zato=1 moves have gatlings (normal attacks that cancel into other normals).

Check it out below, and if your eye has ever been on Guilty Gear‘s puppet character, he may be easier to pick up than he seems.

Source: novriltataki

Fantasy Strike was going to feature a loot box reward system

Loot boxes… probably one of the most controversial gaming mechanics of 2017. Criticism sharply rose for the reward system, popularized by Blizzard Activision’s shooter magnate Overwatch in the latter half of last year (as well as countless other games) and made infamous this year by Electronic Arts and Star Wars Battlefront II. From reddit users, to mainstream game publications, to YouTube critics like Jim Sterling, few games have been talked about as widely as the Star Wars sequel; drawing the ire of Disney’s Board of Directors and bringing enough attention so that the Belgium Gambling Committee began looking into it. Loot boxes garnered more buzz than the latest leaks or console war dramas.

Most fighting games don’t have much of a place for the system (notably exception being Injustice 2, which has a whole RPG system behind it), but in today’s era of skins, customizables, and companies seeking additional revenue, we might see the system crop up in more titles in the future. Though certainly, randomized loot in a fighting game just doesn’t make as much sense as other games that feature significant types of RPG elements.

That’s why, when recently discussing Fantasy Strike‘s Lum and checking out the game’s website, I was surprised to see a section about loot boxes. The leveling system in Fantasy Strike in Ranked Mode was set to enable loot boxes as rewards, with cosmetic items and currency to buy specific ones. But, because there were no additional details about drop rates, what kind of items would be possible to find, and whether some of them could affect gameplay, I reached out to Sirlin Games for confirmation.

fantasystrikelootboxes

David Sirlin, Game Designer and President of Sirlin Games, responded to a breadth of questions I posed: when will this feature be added; what kind of things can we expect to find; will any affect actual gameplay; will there be spendable XP boosts; will there be an option to buy them with real money; and finally, what is the design philosophy behind implementing the loox boxes?

Firstly, it appears that Fantasy Strike actually won’t have loot boxes after all (though since reaching out with the inquiry over a month ago, the mention of loot boxes is still on the game’s website). Due to budget restrictions, the team now lacks the budget to implement loot boxes and their contents. Sirlin Games has always planned to use loot boxes, and this information has been on the site since its reveal.

fantasty strike lootboxWhen it comes to the actual contents, Sirlin categorically assures that there would be only cosmetics, nothing that affects gameplay in any way. It makes sense, since Fantasy Strike is supposed to emphasize fighting game fundamentals.

“There is a wide range of implementation about what ‘loot box’ means. I’d like to make it clear that at no point ever, not even for one millisecond, were we ever planning to implement any kind of pay-to-win thing. In my opinion, any supposedly competitive game that allows players to pay for power or grind for power is doing a great disservice to fairness in competition, which I think is an important value,” David Sirlin said, via email. “I don’t play or support any such games. To me, that is what the real controversy should be, as it includes business models from big games out there, often not even using loot boxes, that ruin the concept of an even playfield in competition.”

Their intended system feels close to Overwatch, which regularly adds loads of customizable items to unlock (but never anything gameplay-affecting) and indeed, Sirlin points out that he intensely studied reactions to Blizzard’s implementation: “So I read everything I could from players. And I do mean quite literally that I read multiple thousands of comments directly from players. Every thread on every gaming site I could find, even some hundreds of pages long.

“The reaction was quite clear. I found something like 3 posts that were upset, in total. And thousands all in favor. It really was that overwhelmingly one-sided.” What gamers generally praised was the ability to get cosmetic goodies for free — it’s not like there was a downside to loot boxes. You could only gain, not lose.

“The positives don’t stop there. Another thing true of Overwatch’s system, which is like a 100 times more true for us than them, is that this ongoing revenue stream is something that raises all boats for the playerbase,” Sirlin continued. “Every player benefits because the ongoing revenue stream allows the developer to pay for continued development, more free features and free gameplay content for all players.”

Fantasy Strike Lum 5

Unsurprisingly, Sirlin points to Battlefront II as a bad example of loot boxes; he doesn’t villify them for using them, but for using them incorrectly — name-dropping how difficult it was to unlock Darth Vader, for example.

“I think that even though both examples I’ve talked about are ‘loot boxes,’ that there are really opposite mentalities behind them. One that is very much trying to help players. To give them some free cosmetics instead of none. And more importantly, to fund free gameplay content. Overwatch releases new characters that are completely free. As in, you instantly get them, no paying or grinding is involved. Can you imagine if Street Fighter did that? Or if Fantasy Strike did?”

As mentioned earlier, currently, loot boxes are not coming to Fantasy Strike at this time. It looks like the game hasn’t garnered enough funds or support to make it possible. We’ll see if this changes in the future. The game is set to sail from Steam Early Access at some point in Fall 2018, or earlier.

Sources: interview; Fantasy Strike

Watch Evolution Guilty Gear champs Ogawa and Machabo face off in a FT10 at Kemonomichi

The Kemonomichi exhibition event provided plenty of thrills from a triad of games this week, but Guilty Gear fans had an epic first-to-ten set to feast on. Playing the Xrd REV 2 version, we get to see none other than the legendary Ogawa versus the amazing Machabo play each other in an hour-long, grueling set.

While Ogawa has always stuck to Eddie/Zato=1, Machabo has switched characters from time to time. Rather than Sin, he’s been seen using Ky Kiske in REV 2. Both players show mastery not only of their mechanics but also display years of practice in the most difficult Guilty Gear mechanics; precise Instant Blocking, backdashing, and air-throwing, among others. Ky is good at everything more of an all-around character than Zato=1, so there’s enormous strategy in managing his shadow, Eddie; Machabo is at a great disadvantage whenever Ogawa starts combined pressure and can only get out with some amazing blocks or is forced to Burst. Ky can dominate neutral however with good pokes and by taking Stun Edge shots at the shadow to take it out of the picture.

It’s Evolution Champion 2016 versus Evolution Champion 2015 in an epic set not to be missed; Ogawa goes on quite the winning streak and it seems like Machabo will fall behind, but he catches up. Check it out below, starting from about the 1 hr 06 min mark.

Watch KEMONOMICHI @ Game Newton Oyama from daigothebeastv on www.twitch.tv

You can catch up on the Super Street Fighter II Turbo and Street Fighter III: 3rd Strike sets as well here.

kemonomichi kanji games

Source: daigothebeastv (Twitch)

Brussels Challenge invites European competition in Street Fighter V, The King of Fighters XIV, Tekken 7, and more

European warriors, suit up for this weekend — as Brussels is hosting an event that features most of the popular fighting games. The Brussels Challenge – Road to Evo Japan Final Edition offers a two-day event for Street Fighter V, The King of Fighters XIV, Tekken 7, Guilty Gear Xrd REV 2, and Super Smash Bros. for Wii U warriors.

Competitors in Street Fighter V can sign up for a solo or a team event. Though not displayed on the promotional image, Super Smash Bros. for Wii U was added at a later time. Sign up for the tournaments at this Brussels Challenge link. The rest of the world can spectate the event on Twitch.tv/Brusselschallenge.

Some of the big names coming to the event are:

Street Fighter V: Epsilon|Takamura, Method|Verdoyance, Kuja, Kashama, Nightcross, Soul Bison
Guilty Gear Xrd REV 2: Camo, Nyphi7
Tekken 7 : Gunni

Source: Brussels Challenge

Learn to defend against Azrael and Tsubaki, BlazBlue’s “gorilla warfare” characters

New year, new me: me who no longer gets hit by dubious Azrael and Tsubaki mix-ups… or something like that. You know you’ve been salty about those characters at least once. Both of them have solid options in getting past blocking, so having detailed knowledge of their attack patterns is half the battle. Warui Neko-kun offers helpful, thorough videos that show plenty of options on how to deal with Azrael and Tsubaki.

The Azrael video is a bit situational, because many of the “solutions” require a Dragon Punch; either way, the video shows common attack strings and frequently tells the exact number of frames left to input an attack. Furthermore, the video shows pretty optimized Ragna punishes, though you’ll have to find your own for your main.

Tsubaki has wider gaps if she decides to go for her overhead, so it’s pretty feasible to hit her with a counter hit for a solid 4k damage combo. The gap is only very big if 5A preceded the overhead though, so the gap will be much smaller with a 5B. It’s best to anti-air Tsubaki’s new overhead, 22B or 22D. One of the harder things to counter is stagger pressure with her stance charge, 5D.

Study the videos above to arm yourself against the two brutes, and if you’ve been getting beat by Hibiki, Warui Neko-kun has also done a tutorial showing reacting against Hibiki.

Source: Warui Neko-kun

Guilty Gear Xrd REV 2 Venom combo movie challenges you to complete the Assassin trials

It takes a special kind of scientist to play Venom, probably the most calculated character in the Guilty Gear series. This holds true in REV 2, and there’s no better way to start out the new year than with some fresh challenges for the pool-playing fighter.

Sean English takes a bit more of an unusual take on the typical combo movie. His clip, titled “Assassin’s Assimilation,” takes advantage of REV 2‘s challenge record function. In between those challenges, English peppered the video with examples of full-screen carry set-ups, okizeme, and Burst punishes. Among some difficult Bishup Runout combos, there’s a couple of off-the-wall trials with the RISK gauge cranked up to max, and so on.

Check out the combo movie below, and let us know if you have had any success with replicating these challenges!

Source: Sean English

UYU.gg signs BeautifulDude for BlazBlue, Guilty Gear, and Tekken

UYU.gg — an international esports team — has been busy signing on new players. The organization isn’t taking much of a vacation; 2018 just got started, and they have already announced another teammate: UYU|BeautifulDude.

Julian “BeautifulDude” Franco is known mostly as a competitive anime player in both BlazBlue: Central Fiction (Relius Clover) and Guilty Gear Xrd REV 2 (Zato=1). He’s had numerous placings at majors over the last year, notably winning SoCal Regionals 2017 in REV 2. He also has shown versatility by adding Tekken 7 to his repertoire (Claudio Serafino).

Previously, BeautifulDude was signed to In The Skies.

Sources: UYU.gg; @BeautifuldudeGG

Koihime Enbu video interview sheds light on the game’s design choices

Koihime Enbu is a highly underrated fighting game that’s been out on the market for a bit now. If an anime aesthetic doesn’t frighten you and you fancy fighting games that rely on fundamentals, it might be just the game for you. Even more interesting is the fact that one of the bigger influencers of the game’s design is none other than Virtua Fighter.

Brett discovers that in his video interview with the game’s Creator and Producer, Kouhei Nakamura. The follow-up questions delve into charge motions; for simplicity’s sake, there are no charge motions in the game, despite many other fighting game titles featuring them. After talking a little bit about which title is his favorite (he has diverse taste), Nakamura mentions that there are a few things to take care of before being able to bring Koihime Enbu to PlayStation 4. There’s also an interesting approach to balancing the game. The director focuses on one character and tries other fighters against her. Nakamura attended Evolution 2016 and shares some of his impressions from the event. The rest of the video talks about topics such as adding more characters to Koihime in the future and Nakamura’s desire to make a new fighting game geared more for the international market.

If you’re eager to try the game, currently, there’s a Koihime Enbu Steam sale, which marks it down by 20%. Check out the Koihime Enbu video guide to familiarize yourself with the basics.

Source: Degica Games

The history behind Mitsurugi, SoulCalibur’s flagship samurai

The Soul still burns. It’s a known fact now — with the recent announcement of Soul Calibur VI, heralded by series’ mainstays, Sophitia and Mitsurugi. Since the SoulCalibur games traditionally featured quite a bit of lore and single-player content, why not stay a while and listen?

Mitsurugi desires to honor his family name by becoming the most famous swordsman, and shortly after his own personal tragedy he begins practicing the art, showing a great aptitude for it. Soon enough, he makes it his goal to search for the strongest, most worthy opponents on the planet in order to measure his worth against them. Rifles came around, and Mitsurugi also wanted to prove his sword would defeat them — but he failed. Leaving Japan, he began pursuing Nightmare, hearing about a legendary sword of immense power.

Check out the footage below, and share your impressions in the comments; is Mitsurugi one of your favorite (or most hated!) characters in the series? The channel also recently posted about SoulCalibur’s Nightmare.

Source: History Behind The Warrior