Punish foes with this complete, demonic Devil Jin video guide for Tekken 7

If you’ve been looking to learn a new character in Tekken 7, TheMainManSWE returns with an excellent guide to one of the Mishimas. This time, he’s taking an in-depth look at Devil Jin with a thorough character guide.

According to TheMainManSWE, Devil Jin is one of the more well-rounded Mishimas without any glaring weaknesses — very good at offense and defense. He starts by pointing out some trademark attacks of the character, discussing the frame data of certain moves. After showing why Devil Jin is a beast, the video moves on to combos.

The rest of the video sequences from combos onto strategy, then punishing, poking, throwing, his groundgame, and Rage techniques. Check it out below:

Source: TheMainManSWE

Arc System Works wants to hear your opinion on BlazBlue Cross Tag Battle

Now that we’re through all the dates and locations where BlazBlue Cross Tag Battle was shown off, Arc System Works wants to hear thoughts from the players on the game. The company has put up a survey on its BBTAG site.

The English survey asks for gender, age, and region, and at which event you played the game (it’s possible to say “Not played.”) The next questions delve into game mechanics, asking opinions on the Smart Combo system (automatic combos, basically, by repeatedly pressing square or triangle), the Crash Assault attack (overhead strike with the partner), and finally, the tag combo system and the Resonance Blaze comeback mechanic.

While it does seem like the survey is mainly aimed at people who have played the game, you can voice your opinion in the last questions regardless. The survey asks which characters you would like to see from the included franchises, as well as from other game companies.

Access the BBTAG survey to get involved and voice your opinion.

Source: Arc System Works

The online team takes out the Street Fighter V competition at Chicago’s Red Bull Proving Grounds Fall Finals

Last weekend, Rosemont (in the Chicagoland area) hosted the last of this season’s Red Bull Proving Grounds qualifying events. The Proving Grounds tournament series sets the stage for the next step: Red Bull Battle Grounds at the Capcom Pro Tour North America Finals, giving the Proving Grounds players a chance to compete with top players from around the world in a 512-person bracket.

These Chicago finals proved to be an exciting event. At center stage, before the “Battle for the Stones” Marvel vs. Capcom: Infinite tournament, East and West regions fought each other in a round-robin style tournament. With three people per region, competitors from Philadelphia, Orlando, Toronto, Atlanta, Houston, Montréal (East Coast Group) and Chicago, Vancouver, San Francisco, Los Angeles, Seattle, and Online (West Coast Group) showed off their skills.

Perhaps surprisingly, since they don’t particularly belong to one region, the Online team, composed of GAM|Dr. Ray, GAM|Caba, and Nephew took the event by storm, losing only to Los Angeles but beating Chicago, Vancouver, San Francisco, and Seattle.

Team PGO, pose for a portrait after winning the Red Bull Proving Grounds Fall Season Finals in Chicago, IL, USA on 20, October, 2017.

“Caba, is, I think the MVP of our team so far,” Alan “Nephew” Sun said. “He mostly beat team Vancouver, he OCV’d Chicago, he was definitely one of the most important players.”

“Even going into this event, we knew that the top finisher from the East Coast was probably going to be Philadelphia, because they’re very strong,” Nephew continued. “I’ve played them a lot before, so we knew what to expect, so it just came down to fighting well. Our strategy was for me to try and take out Ludovic, the Chun-Li player. I ended up losing though, so Caba and Dr. Ray were able to close out the victory against them.”

The two players from the Dominican Republic in particular, Caba and Dr. Ray, proved dominant in the Grand Finals, beating Philadelphia’s SonicBoxx|Di3minion, SB|JB, and NS|Ludovic. Kevin “Di3minion” Landon was unsurprised that the Online Team were Philedelphia’s opponents in the Grand Finals, as he knew they have very strong players.

“Caba plays Guile, like me, but I also play F.A.N.G and Ed, and I’ve been playing Ed the most,” Di3minion said. “He played the match really well, and Ed doesn’t really have a V-Trigger that can turn the tide just like that. The second set, we were up 2-0. The guy we had to play last, Dr. Ray, used Ibuki and Vega. It’s crazy, because he doesn’t know the Ed match-up that well, but Ibuki is just so good.”

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Di3minion also had some interesting thoughts on some mechanics in Street Fighter V and about Ed.

“I mean, I’m not happy. I decided to play a character that they released, and the character just ended up not being that good,” Landon said. “Obviously I made some mistakes in the match, but it’s not that the opponent punished me for my mistakes, the game punished me for my mistakes — miscalculations, I mean. Just the way the game is right now — I got basically screwed over by the game.

“I don’t think my opponent really capitalized on anything I did wrong, though he played the match-up well. Things like counter-hit pushback. It’s funny because people want that to stay. If that stays in the game, they might as well take out [Ed] from the game, because he can’t combo on counter-hit pushback. If the character was more complete, we would have won.”

Other than the mainstage competition, fanned by the constant enthusiasm of an MC, competitors in Guilty Gear Xrd REV 2, Tekken 7, and Street Fighter V participated in “ladder” style events. Sort of like a real-life “Ranked Match” system, by using smash.gg players could queue up for each game. The website would match them with another waiting player, and the winner ascended ranks to get prizes. It was all done via mobile phones.

Team PGO, pose for a portrait after winning the Red Bull Proving Grounds Fall Season Finals in Chicago, IL, USA on 20, October, 2017.

“I think this venue is awesome for what it is. The bar atmosphere makes it a lot more fun for spectators and players. Having these ladders is a great way to include lots of people, so they can play all day, not just go 0-2 and then they’re done, right?” said Mike “ElvenShadow” Boczar, co-organizer of the Frosty Faustings tournaments, who played in the REV 2 ladders. “The ladder is really fun, and it’s the first time I’ve participated, and I’m really enjoying it. It’s a cool idea. Given what they had to work with, I think it went well. The fact that it’s free is going to allow players normally hesitant to enter a tournament, if they don’t think they’re going to do well, here anyone is welcome.”

Those who have been to other Red Bull events, such as Combo Breaker 2017, have seen some of the familiar drinks the energy beverage company developed, such as “Satsui no Hadou.” As I’ve tried out the ladder system for REV 2, a big plus was a free food voucher for winning the games. There were, however, some problems with the ladder system later as the day went on. My phone told me I was queued; however, my opponent, who received the notification, approached me and we played. The match didn’t count, though, because I didn’t “check-in.” Connection problems, despite WiFi availability, mired the experience. Smash.gg still doesn’t have a dedicated app, so most people had to spend phone battery on refreshing a mobile web browser.

Despite a few small difficulties, the event catered very well to players of multiple games; furthermore, the event was free and completely open to family, friends, and spectators. A strong Chicago-player presence welcomed the traveling competitors.

“It was actually amazing. Today was the first time I actually cried from losing in a tournament. I was so proud,” Rob “RobTV” Burney, part of Team Chicago, said. “Of course, it’s hurting to lose when you’re one game away from getting in the finals, but I was so proud of my teammates and so hurt from losing everything… but I feel amazing, man. When it comes to the Midwest, not that many people know about us. A lot of people look at Cali, New York, East Coast. THE COOL KID93… place him in LA, or NYC, and everyone would know him as one of the best players on planet Earth. But, you’re in the Midwest. That’s why I’m glad we have something like this. Overall, I thought it was amazing. Being the home team, we definitely had an advantage. When you see all these faces in the crowd that you know, it reminds me of how hype we are when we are at our home in Ignite.”

For full results, check out the Red Bull Proving Grounds smash.gg page.

red bull proving grounds fall

[All photos, including feature, are courtesy of Red Bull/Bryan Lamb.]

Extra conversations, dialogue options, and more: Dragon Ball FighterZ Story Mode details

As we’re getting closer and closer to the long-awaited release of Dragon Ball FighterZ, more and more details emerge around the gameplay modes. Lately, the emphasis is on DBFZ‘s Story Mode, recently revealed by V-Jump. While we know some details about how it’s going to go, Game Informer has an exclusive video featuring producer Tomoko Hiroki herself and game director Junya Motomura, explaining the design principles and ideas behind the tale.

Many have pointed out the similarities to Guilty Gear Xrd REV 2, and Hiroki confirms that Arc System Works’ engine has proven essential to conveying the source material’s animation. Unlike the Story Mode in the latest Xrd games, however, there is an RPG and battle component to DBFZ, where the player goes around collecting XP and unlocking abilities. We hear some fascinating details about Android 21‘s influence on the story as a scientist and researcher.

Hiroki explains the design choice of having the player as an entity that controls characters, and how that’s acknowledged in the story. What’s even more interesting, however, is that as we level up, some characters will respond to the player differently. For instance, Vegeta will warm up to the player over time, and reveal something — there will be actual dialogue choices in the Story Mode.

Check out the story below, and if you missed it, read up on Dragon Ball FighterZ release date and Season Pass details.

Source: Game Informer

Strike fear in your opponents with these Susano’o combos in BlazBlue: Central Fiction

Susano’o didn’t make as much of a splash in BlazBlue: Central Fiction initially, despite an important role in Story Mode. Though the scary god has a terrifying — if somewhat inaccessible, arsenal of power — the 1.0 version of Susano’o felt severely limited in its potential. That’s the thing, actually: Susano’o is unique in that his special moves are locked behind his drive, and slowly unveil over the course of a match.

Things are somewhat different in 2.0, and the most noticeable change is damage. Having even one move unlocked can lead to almost 4000 damage in a midscreen combo, something unreachable for most characters without a very good starter. For example, a counter hit from the unlocked sword move can lead to 4.2-4.8k damage depending on spacing on the screen.

Susano’o is more explosive than ever, and Meno shows it in yet another BlazBlue: Central Fiction combo video with useful notation. The later sections use the Heat gauge and Overdrive to really ramp up the damage.

Don’t forget to check out some Jubei combo videos, if you’re looking to learn the newest CF character.

Source: Meno

The next BlazBlue Cross Tag Battle character is most likely from the Persona franchise

We’ll soon know the next combatants who can’t escape crossing fate — there will be a new BlazBlue Cross Tag Battle character reveal on October 20th. While we already know that much, we are left to speculate as to who the characters will be… The last reveal, showing Hazama, Rachel, and Weiss, left out the other franchises in the dust.

It’s not surprising that Arc System Works will now likely turn to Persona and possibly Under Night fans. A Japanese Persona news account is teasing a reveal, saying that — although only two Persona characters have been shown so far — Persona fans should eagerly watch the coming reveal.

It seems like a natural guess that the two leading ladies from Persona 4 will make the cut next; I’m betting on Yukiko Amagi and Chie Satonaka, personally. We’ll know very shortly, as Arc System Works will show it during a stream on Twitch and niconico on October 20th, 8:00 PM JST.

Source: @p_kouhou via Persona Central

Arc System Works is bringing indie fighting game Slice, Dice & Rice to PlayStation 4

As Arc System Works is gearing up for its annual Arc Revolution Cup tournament, they released some surprise news: the company is planning to bring indie fighting game Slice, Dice & Rice from Steam to the Japanese PlayStation Store. This winter, Japanese users will be able to download the game for PlayStation 4 under the name Zan! Zan! Zan! (Kanji meaning kill/decapitation).

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The game will be playable at Arc Revo as well. Dojo Games’ Slice, Dice & Rice originally released for PC this April. It features multiple characters, with a brief story mode. There are no health bars in the game — rather, a duel can be decided in one clean slash, unless it’s parried, or the hit clashes. There’s also a wound system, and aerial movement.

There’s no information yet on a Western release of this game on PlayStation 4. However, you can purchase it on Steam now; read up on our Slice, Dice & Rice review for more impressions.

Source: Arc System Works via Gematsu

Top 10 characters missing from Marvel vs. Capcom: Infinite, according to ScrewAttack!

Who are you missing the most from previous Marvel vs. Capcom games? Surely you’ve thought about this a lot leading up to the game’s release. While there’s hope for more DLC, we know that the X-Men leave a large hole in the cast that may potentially never be filled. Nonetheless, ScrewAttack! takes us down memory lane and gives a larger look at Marvel franchises to talk about which characters could be in Infinite.

Starting with Ant-Man, the videos pitches him as a stance character whose moveset would vary depending on his size. Next, delving into the past, Captain Commando, who has been speculated to join the cast, is mentioned. To round off the cast with more humor, ScrewAttack! wants to see Amingo return to the game. But maybe Marvel will pull in someone from its Netflix series into the game? Phoenix Wright and Squirrel Girl also make the list — until the video reaches the obvious choice.

Do you agree with the list? There’s so many franchises Capcom could pull characters, but which are most pressing to round off the cast? Sound off below.

Source: ScrewAttack!

Riot Games is switching gears to developing projects other than League of Legends

Riot Games’ biggest IP and the esports juggernaut League of Legends seems like a never-ending money machine. And while that’s not going to go away any time soon, there’s a change coming that signals a new direction for the company. The two founders of the company, Brandon “Ryze” Beck and Marc “Tryndamere” Merrill, are leaving management to other people while they return to making games again.

While we have no information yet as to what they are working on, there are some hints around, the most relevant to the FGC being their acquisition of Radiant Entertainment last year, who were working on Rising Thunder. They’re keeping quiet on development for now, but it’s possible one of their projects could be a fighting game. Could they take advantage of League of Legends‘ massive IP?

What’s more, Arc System Works head honchos recently visited Riot Games. ASW received a tour of their facilities. While there are no signs of collaboration yet, ASW similarly took us by surprise by announcing their work with Rooster Teeth’s RWBY.

Stay tuned to SRK’s website as more news develop.

Source: PC Gamer

Players share positive impressions about Fantasy Strike at SoCal Regionals

Fantasy Strike has been garnering attention as it is gearing up toward eventual release from Steam Early Access. While that’s well on its way, the developers are busy working on the game as well as bringing it to events — such as SoCal Regionals, which took place near the end of September this year.

Sirlin Games ran two tournaments over that weekend, and also took the time to ask players what they thought about the game.

Circa|Nicky, who used DeGrey, said: “The game overall is perfect. Fantasy Strike is the epitome of what a balanced, competitive, FUN fighting game should be. You are rewarded when you play well. You are punished when you play bad. Making good decisions will allow you to win. Making bad decisions will kill you. It’s simple, but once the mind games come into play, it IS the most layered meta I’ve ever experienced in a fighting game.”

Talking about the game’s cast, Zipstar BXXDYZ said: “You can’t just throw things out without a purpose because the consequences are large. Yomi counters are so cool in the risk-reward area. Stand still and get a huge reward or get popped in the mouth, lol. Character diversity in this game is beautiful. Not one character remotely resembles another and you can tell there was plenty of time put into the balance of the game.”

Circa|Aphex offered an analytical take: “The game is simplistic but can be competitive at the same time. It’s great in a sense that anyone, whether they be new or are FGC veterans, can pick up and play. The mechanics themselves are easy to get a grasp onto and it makes for some interesting matchups; some matches end quickly and some take a bit based on how the players make use of them.”

PG|Hayatei commented: “Yomi counters are really satisfying to hit on someone; it feels almost disrespectful because of how risky it is. The gameplay is really fluid and it feels good to hit someone. People from any fighting game can pick it up easily and start enjoying it really fast. The offense is kinda really broke but it’s fun to fight around it.”

Those are just some fragments of impressions from that day, so if you want more takes, be sure to visit the Fantasy Strike website.

Read up on SRK’s own impressions on Fantasy Strike from Evolution 2017.

Source: Fantasy Strike