Relive Combo Breaker’s Guilty Gear Xrd REV 2 top 8, the culmination of the biggest REV 2 tournament so far

This year’s Combo Breaker in St. Charles, IL, was memorable for many reasons. Not only did it comfortably house nearly every competitive game you’d like to play, but it also fit in more Guilty Gear participants than any tournament this year so far. As essentially the premiere tournament for REV 2 in the United States, this is the biggest event yet for the recently-published console update.

Alongside explanatory English commentary to continue bringing you up on the novelties of the latest version, enjoy a good variety of characters in this top 8. There’s a bunch of sponsored players competing, with some impressive members of the community. BxA|dotNova’s Jack’O is up first against daymendou’s Slayer. That’s followed up by previous Guilty Gear Combo Breaker champion ElvenShadow and his Faust, fighting Xcel|BjornSonOfBear’s renowned Chipp Zanuff. Make sure to not miss out on the hype match between PG|MarlinPie’s excellent Zato=1 versus Foo’s Kum Haehyun, a rarely-seen character that’s proving stronger thanks to some buffs.

And finally, take notice of how solid Fable|Kizzie Kay’s Sin is, but note also CO|Dogura’s rise through the Losers bracket with his new and improved Raven.

Read about the rest of Combo Breaker 2017 results on here on SRK.

Source: Team Spooky

Top 10 reactions to hypest Guilty Gear Xrd -REVELATOR- moments

Some of the hypest moments in Guilty Gear can only happen under certain conditions: you have high-level, competitive play, there’s an audience for it, and commentary. Obviously, crazy moments happen all the time, regardless of all those–but when matches are broadcasted to an audience that can respond to what’s going on, they highlight the moments like no other.

Vogue kun recently put up a compilation that has some of the best recorded Guilty Gear Xrd -REVELATOR- gameplay, combined with wild reactions from the commentators. Among them, we have a crazy air throw that happened during a post-Frosty Faustings IX exhibition, that moment between daymendou and Xcel|BjornSonOfBear from Anime Ascension, hype finishes from Super TSB, and some matches from CEOtaku 2016 and Final Round XX.

Source: Vogue kun

Pick up Tekken 7’s Lars with this practical combo guide

Whether you’re looking for a new main, or just to brush up your current combos, JusticeSoulTuna has you covered. If you’ve been eyeing Lars–who’s a fairly good all-around fighter–this practical combo guide serves as a good stepping stone to surprise your competition.

The video has notation for every bread-and-butter sequence from various starters. Other than some regular combos, it also displays a few suggestions for wall combos, either breakable or solid, and for stage sequences. Futhermore, learn to dish out the punishment with a few counter-hit combos. Notation is displayed on the video itself, as well as in the description on YouTube.

If you’re looking for something a little more advanced, learn to work with Lars’ Rage Drive to get even longer combos:

rooflemonger has also put up several videos on Tekken 7 beginner combos.

Source: JusticeSoulTuna

Upcoming Guilty Gear Xrd REV 2 patch adds more story content, fixes bugs

It looks like the Guilty Gear Xrd REV 2 story isn’t quite done telling what it wanted to. Since in-game the new content is called “After Story A,” it seems to have suggested that at some point, there will be “After Story B,” — and that’s indeed the case. Today, a patch launched on Japanese versions of Guilty Gear Xrd REV 2 for PlayStation 3 and 4, with Steam’s coming at a later date.

Arc System Works tweeted some screenshots, which show members of the Assassin’s Guild talking. Given that “After Story A” mainly focuses on the Kiske family, Story B might focus on those characters who didn’t previously enjoy as much spotlight.

rev2story2 rev2story1

Other than that, the patch fixes a few bugs in various modes and misspellings. As of yet, Arc System Works has not stated anything about a patch for the English versions of the game.

To learn more about the game, read our Guilty Gear Xrd REV 2 review.

Source: Arc System Works JP

Learn how to beat Shin Akuma in Tekken 7

Those who breached Story Mode in Tekken 7 accessed a special fight where you battle Shin Akuma, a powered up, much cheaper version of Akuma. How to beat this annoyingly powerful opponent? Just Frame has a video with an overview of the fight and some strategies.

Shin Akuma has a slew of powerful abilities: Hadoukens that combo easily, an improved teleport, a comboable, stronger Raging Demon, and a parry. There are several things you shouldn’t bother trying: throws, unblockable attacks, and attacking first. Here’s what Devil Kazuya should do: focus on using the eye beams. The air version is safer, but does less damage. The grounded version is more rewarding, but Akuma can sidestep and punish with fireballs. Using a simple combo to get Akuma away is recommended.

Check out the video below to see how this looks in action.

Looking for a newcomer’s perspective on the game? Check out our Tekken 7: Fated Retribution newcomer review.

Source: Just Frame

How long does it take to create a character? Tekken 7 developers offer an explanation

Ever wondered how long does it exactly take to create a character in a fighting game? If you’re curious for a little bit of insight into fighting game development, Bandai Namco developers answer the question and share some behind-the-scenes knowledge.

Veteran Tekken 7 developers, Michael Murray (Senior Game Designer) and Katsuhiro Harada (Game Director/Chief Producer) tackle the question. Murray explains that the process can take anywhere from at least six months to a full year, depending on the character in question. Balancing, training, and customization aspects all can extend the process. Another challenge is making the changes interesting, and this version has the most changes out of any Tekken game, Harada said in the video.

Check it out below to learn something about behind-the-scenes development of Tekken 7.

Source: Bandai Namco Entertainment Europe

Find Guilty Gear lore confusing? Learn about it in a minute with this video

According to Guilty Gear’s lore, mankind discovered magic in 2014… three years ago. It’s funny how we arrived to that date, which was part of the series’ lore since 1998. Now, while the story has advanced much in Xrd, there’s a lot to learn about when it comes to the roots of Daisuke Ishiwatari’s world.

Octopimp, in collaboration with the one-minute LORE channel, serves up Ride-the-Lightning fast information about the game’s prologue. The key here is background on Sol Badguy, who used to be a human scientist, and the creation of Justice, sort of the main antagonist of the series for a couple of episodes. For those who started with Guilty Gear Xrd, this is a nice, quick summary of the fighting game’s background.

Thanks, Octopimp! Now do BlazBlue lore in a minute. Good luck.

Source: LORE

Warm up for Under Night In-Birth Exe:Late[st] by watching the OVER THE WORLD team tournament

Interest in French Bread’s Under Night In-Birth Exe:Late[st] is slowly rekindling, as the latest version will soon come to consoles with new characters. However, the competition in Japan has never ceased, and there’s always some quality footage to find and enjoy watching high-level play.

Battle Arena Sega Club recently hosted OVER THE WORLD -continuation-, a tournament that’s a culmination of qualifiers happening since March 2017. Played in a 3v3 format, the participating teams display a good variety of characters. If you want to see a list of who’s participating, Japanese website Kakuge Checker has a list (Google Translate does the trick if you need it).

Are you coming back for UNIST? Let us know your thoughts on the tournament and what character you’re going to play!

Also, view the recently posted UNIST opening movie.

Source: Battle Arena Club Sega

Russian Guilty Gear major, REVersal, revs up the action this June

“This summer, the Russian Guilty Gear community wakes up with a REVersal!” The clever tagline ignites the competition in Europe this June, as a new major steps onto the scene.

On June 10th and 11th, Moscow will hold a Guilty Gear Xrd REV 2 tournament, open to anyone. Furthermore, even if one can’t attend the event, they can collaborate by donating to the prizes. The first place receives a hefty 1,000 Euros.

There will also be raffles and a side Guilty Gear Isuka event. To watch the tournament, tune in to the RusReversal Twitch stream starting on June 10th, 12 PM UTC+03 (2:00 AM PDT/4:00 AM CST/5:00 AM EDT). Follow the RusReversal Twitter to stay in the loop.

Don’t forget to also view the hype trailer the community made to present their new major:

Sources: FightingRuVideos; Facebook

Panda Global’s SKD talks to Shoryuken about recent struggles and latest triumph at Combo Breaker 2017

It was an exciting weekend full of top-tier competition: Combo Breaker 2017 featured top-level players from all over the United States, Canada, Mexico, Japan, and more. Among the many games featured, BlazBlue: Central Fiction included 132 entrants.

The finals included a heated match with quite the storyline behind it: Cyclops Osaka|Dogura versus Panda Global|SKD. This BlazBlue: Central Fiction Grand Finals match at Combo Breaker 2017 proved a different outcome between the two. They had faced each other in two different Grand Finals this year, already.

Jachin “SuperKawaiiDesu” Harte (a.k.a. SKD) talked to Shoryuken after the fight, and shared some insight into his personal development, how sponsorship changed his competitive career, and what he would like to change in BlazBlue: Central Fiction if there was a patch.

Luke “Woocash” Suity: What was your last event?

Jachin “SKD” Harte: It was Final Round. It was pretty good, I played well, up until Grand Finals. I played pretty good that entire weekend, especially those matches. I do feel like I choked up a bit… everyone went in on me, they were like, “you choked so bad,” I think both sets were 3-2 for Grand Finals. It was against Dogura.

Woocash: Leading up to Combo Breaker, what were you doing to change the outcome?

SKD: Mainly just, for my situation, taking better care of myself outside of the game. That was really important to me in terms of performing well, because it was a really big obstacle. I wasn’t ready for how significant these things would have an effect on me. I spent a lot of time over the past few months trying to get myself in a better frame of mind to actually play. And it’s finally bearing fruit, so it’s really cool.

Woocash: You got sponsored fairly recently with Panda Global. Tell us what it’s like, and what changed for you personally?

SKD: A lot of tournaments in the past, I would look at them, and be like, “I’m not really feeling that too much.” I really wouldn’t want to spend my own money on them. But at the end of the day, attending those things was really good for me in terms of practice, but it wasn’t feasible. Now, I can hit everything. It’s really good for me as a player, too. I get to play more in tournaments, it’s really helpful.

Woocash: Walk us through your matches with Dogura. What are some things that aren’t as visible to people who watched?

SKD: It’s really fun, because right after Frosty Faustings, we did a casual set off-stream. It was FT5, and this was right when I was struggling a lot with myself. I finally felt I dug really deep and went through it. The start was streamed, the rest wasn’t. I won the first game, lost the next three, then I had a moment, “Hey, I’m way better than this,” and won the next four. I knew I could do it.

After Final Round, he goes up to me and says, “You’re better than me,” and I’m like, “Ooh…” I felt a little bad. I was like, “You really don’t have to say that to me.” I don’t really think like that, I don’t think I’m better than him. I just want to play my best. That’s kind of where I felt like he was coming from, I didn’t really play my best.

Finally, I feel I’m getting closer and closer to that, every time I compete. It’s been really good, and I’m glad I got the opportunity to travel so much recently. I feel like that really helped speed up my recovery, so to speak.

Woocash: Specifically against Dogura, match-wise or strategy-wise, what kind of things were you doing to make sure that you beat him this time?

SKD: Right before the set, I watched my Grand Final matches from FR. I glossed over them, and looked at myself. Mainly, I looked at where he would respond, but also what my responses were very nervous. I needed to be more confident and impose a little more. My character is super strong. In that sense, the risk-reward is something I should really abide by and not be afraid to exercise. This time, I really stuck it to him. This is my advantage situation, and I’ll keep it like that!

I played very low-commit. I made sure everything was very safe. Didn’t take a lot of risk, and the spots where I would take risks are usually very unexpected. A lot of decisions happened very fast, so I feel like I caught him off-guard a lot. Which was not the most consistent strategy, but I felt it in the moment.

Woocash: Do you feel you figured him out as a player?

SKD: No, no… I mean, we’ve played before, and… I just feel like a lot of the times, especially in that match-up, the neutral is really bad for Azrael. [Izayoi] kind of wins that match-up. If we’re both playing well, I feel like it should go in my favor. That only ever happened if we played casual sets.

Having all my friends around me too is really nice. A lot of support from people. Everyone wanted me to do well, and I did. It was pretty uplifting.

Woocash: If there was a patch released, what kind of changes would you like to see in the game?

SKD: Mainly, the way I feel the game has turned, Overdrive is the most prominent separator between the strong characters and the weak characters. Especially the characters who have ways to deal with the Overdrive reversal, Exceed Accel. Some characters can ignore it completely, some characters have to respect it so much. I think they should slow it down very slowly, so that every character can jab into it on block, that would be very nice. I think a lot of characters’ offense could be toned down. I honestly don’t think it’s too bad, but I play a crazy character, defensively. She has all the options to deal with it. Without making the game super oppressive, every character would have to have options like she does. It probably would be best to just tone down the offense of those characters a lot.

BlazBlue used to be very… how to say this, the pacing wasn’t so urgent all the time. I don’t really have to escape this pressure situation, and I can sit here and wait, and if I want to get a hit on offense, you’d really have to subvert expectation. Do something that they’re not expecting. It’s a really nice, kind of fun dynamic, but now, a lot of top-tier characters can just steamroll you. It’s not terrible, it’s still fun. It’s very manageable. Honestly, I don’t have too many complaints about this version. Mainly, I think, universally characters should be able to pressure a little bit better too. It’s just homogenization of character ability to impose themselves in certain situations. Right now, some of the bottom tiers are super sad!

Woocash: What’s on deck for you next, in terms of events?

SKD: CEO! I’ll be going to CEO. Right after that, I want to go to UMAD, a Montréal tournament, Ultimate Montréal Air-Dashers. It’s an anime-only Montréal tournament, the scene there is great. I’ve been missing it for so many years. It finally came back, and wow, it’s time go. Finally, I have the opportunity to, I definitely intend to make it, it’s early July.

Woocash: Final thoughts?

SKD: I guess my moral for this tournament is, take care of yourself. You’re a human too. Whatever you do outside the game, you’re still you, you’re still there. It’s really important, it takes a lot of effort, it pays off. It does pay off. Definitely, it’s something to keep in mind.

[Feature image credit: TheSassageKing video stream; left: Ryo “Dogura” Nozaki, right: Jachin “SKD” Harte]