The story behind Bang the Machine, a fighting game documentary disrupted by the 9/11 attack

Many of us precisely remember where we were when the September 11 attack happened in 2001. Peter Kang watched not only the World Trade Center towers crumble, but also the dreams and hope for this Street Fighter-centered documentary: Bang the Machine.

As the team’s office was indeed in one of the towers, almost everything was lost. The documentary has never been officially published, despite a promising showing at the 2002 SXSW film festival. Another thing that hurt salvaging the documentary was usage of expensive, copyrighted music, that often was mixed in with audio interviews, making it too difficult to separate unless they wanted to cut the original audio. As a result the finished film was much smaller in scope than intended, and has only received limited screenings. Kang hasn’t given up entirely, and a fundraising campaign is one way he could mount a comeback.

Read up on the full feature on Bang the Machine over at Game Informer to learn more about how it planned to showcase the fighting game community.

Source: Game Informer

Super Steam Xrd Exhibition League Europe Special: Raven fights ZoKHiZ while Pida squares up with King_Rasta

We’re back to our usual programming with a preview of the upcoming Super Steam Xrd Exhibition League. It’s a little bit different this time, as we’re switching continents. The Europe special showcases four Daredevils from Finland, Russia, Austria, and the Czech Republic. Let them Keep the Flag Flying for their homelands and let’s see what they have to say before they face-off in FT7 sets on Silva’s stream this Sunday.

Here they are: first up will be Raven vs. ZoKHiZ, followed by Pida vs. King_Rasta.


Raven

ggxrd-revelator-johnny-portrait

Tell us a little bit about playing GG in your country, and your scene: “I think the Russian community is one of the strongest. Top RU players can compete with top EU and US easily. We have more than 15 players at the top of the community. Notable players are Goga (Chipp), Kler (Ram), Loulaim (Ky), Ashimriat (Sol), Diron (VE) and special notice to Potemkin player, ArsenKamelot, who helped me prepare for Shine at Evo. We have like 100-ish players at our biggest GG major. And the older players like me have some sort of second family.”

On his opponent: “I hope he will not take me to the bus tour. At least not too often… But I do think the match-up is slightly in my favor, and I will make the best of it. So I’m sure it will be entertaining to watch.”

On his own playstyle: “I’m in love with Johnny’s conversion from footsies actually, and also I like to do some hard read options in between the spacing game. Overall, I pretty much am a passive-aggressive player. The weakest part of my game probably is anti-airing and unknown matchups because I freeze too much.”

ZoKHiZ

ggxrd-revelator-potemkin-portrait

Tell us a little bit about playing GG in your country, and your scene: “Let’s see… First of, Finland is a somewhat big country when compared to the amount of people who are living here. There are not that many bigger cities, and they are somewhat far apart from each other, so getting offline matches can be hard depending where you live. For example, the city where I live, there is one active player for Guilty Gear, me! For nearest offline games, I have to travel around 100-150 km or 250km to the capital city where most of the players are. Sadly because of this, most of the time you have to rely on online play for games.

“But considering all that, we do have a somewhat healthy scene in Finland, there are weekly offline sessions in some of the bigger cities. We have a few yearly events here and there. We have quite a few better than your average players and few OG’s from the olden times, also Xrd -SIGN- and -REVELATOR- brought in a good influx of new blood to the scene. So yeah, I guess we are doing as well as we can when you play a niche game in niche genre!”

On his opponent: “That’s a tough one. Raven plays Johnny and is one of the best players in Russia, he has played Guilty Gear series for very long time so he has lots of knowledge of the game. I haven’t played against him that many times before, so I can’t really comment on him on a personal level. But I’m sure it’s not going to be easy for me, I’ll try to play my best and show you all what I can do!

“As for the match up, Johnny is one of the harder ones for Potemkin. He has really good, fast normals that can outrange Potemkin and Mist-canceling makes them really safe on block, not to mention that he also has pretty good corner carry, mixups, great damage and his backdash is really powerful… and then some more on the top. All that combined is pretty hard for the big slow guy… On the flip side, a few mistakes against Potemkin can easily cost you the game if he gets in. But it’s definitely gonna be an uphill battle for me, and I like it that way!”

On his own playstyle: “Hmmm, I tend to gravitate toward slow, hard-hitting walls of meat, so Potemkin was a pretty obvious choice for me in GG. My playstyle? Guess I would like to consider myself to be more of a defensive/reactive player, not that you have that many options when playing Potemkin in Xrd. Other than that, I don’t know what to say, I am not the kind of person to toot my own horn, I’ll let my games speak for me.”


King_Rasta

ggxrd-revelator-faust-portrait

Tell us a little bit about playing GG in your country, and your scene: “With 10-15 players, we are not exactly such a big GG community, but I guess it ain’t that bad for such a small country [Austria]. We usually play offline, thanks to having the VirtualDojo available, but online king-of-the-hill lobbies happen regularly too. That amount of players isn’t enough to get familiar with every matchup, but that’s what the EU discord is for, that has managed to attract a lot of great players and is the #1 place to go to look for some matches. The average skill level and the playerbase has increased significantly in EU since -SIGN- came out, and Discord, as well as event organizers, helped quite a lot in that regard.”

On his opponent: “Pida is a great Axl player, in my opinion, the best in Europe, and it was fantastic to see how quickly he managed to get to the level he currently is. I think Xrd -SIGN- was the first Guilty Gear he played and he is one of the younger players around too, so that’s quite something. We don’t play that much online anymore, but our matches are usually very even and close.

“The match-up I’d say is quite even, and very weird for both parties. Both Faust and Axl force each other to do things they usually don’t want to do, namely go in neutral. Axl has overall stronger pokes hitbox-wise and Rensen to just stuff almost everything Faust does, but Faust hits way harder and can throw items to get opportunities. As a Faust, I have to make calls when to just dash in or when there might be a chance to counterpoke. A few good pokes can turn everything around though.”

On his own playstyle: “I prefer a more defensive and reaction based playstyle, where I annoy my opponent (with items and pokes) until he goes in, then punish those approaches. If I get the chance to start mix-ups and rushdown, I’ll go for that and play aggressively until it’s back to neutral. This is one of the aspects I really like about Faust. The other thing I really enjoy doing is just improvising around the items, see how what I get and how I can use certain things for combos and mix-ups. There are a lot of setups you can learn in Training Mode, but some item constellations are just too specific to Training. And those are the situations I really enjoy too, as they are also the most interesting situations and make Faust entertaining to watch and play.”

Pida

ggxrd-revelator-axl-portrait

Tell us a little bit about playing GG in your country, and your scene: ” The Guilty Gear community in the Czech Republic is quite small, we have only about 10 players. Most of them are really dedicated to the game though. Probably the most visible guy from our community is prk`who streams his netplay adventures. Czechs travel a lot around the European tournaments, where we are usually able to get quite good placings. You can also hear some of us commentating at European events.”

On his opponent: “Axl vs Faust is mostly an even MU in my opinion. Axl has better tools in the neutral game, but Faust can usually capitalize on random hits a little more. When Faust gets the knockdown, he’s much scarier than Axl. Rasta is a tough opponent. He can read the game well and he has solid MU knowledge. He’s really patient and he’s great at adapting to his items. I’ll need to be really on point to beat him. Also he’s an RNG god.”

On his own playstyle: “I‘ve always enjoyed playing characters with long reach who dominate the neutral game with their normals. I try to take control of neutral game, force my opponent to get impatient, and then I punish their mistakes. Basically, I just do Axl things and it works.”


The Europe special is coming up on silva_hime’s Twitch channel. It’s on Sunday, April 16th, at 4:00 PM EST/1:00 PM PDT/9:00 PM GMT, with the second fight about half an hour after.

Curious about the previous Super Steam Xrd Exhibition League match? Check out our coverage, which included YanuCerda, rubedoe, TSB|Blaze, and Ryan Hunter.

Sources: interviews

It’s a New World: Baiken’s combos get shown off in a new Guilty Gear Xrd REV 2 video

It’s a New World for Guilty Gear Xrd players. REV 2 not only refreshes the cast and the game’s UI, but also adds a hotly-requested character from the past games: Baiken.

From simpler midscreen combos to longer corner ones, Kei walks through a great sampling of Baiken combos. They occasionally show a few situations where Baiken uses her parry–Azami–and turns them into punishing combos. Check out the high-damaging combos on Chipp, a command grab combo, and a few awesome Potemkin-specific sequences.

If you want to get to know Baiken a little bit better, check out our Baiken spotlight.

Source: Kei on NicoNico

Let’s redefine footsies in fighting games: new video from Novril explores the concept

Novril, known for his recent “Guilty Gear Crash Course“series, is back at it with new videos. His new series tackles explaining and redefining fighting game concepts from the ground up. Open to all kinds of fighting games, the inclusive video tackles the concept of footsies.

The episode begins with attempting to define the term, and looking at already established definitions of the term. Because fighting games are so diverse–and many include simple or complex aerial movement–it’s not that easy to embrace what exactly we’re trying to say with one word. Novril recognizes this complexity, and nails it with two fundamental, conceptual goal: controlling hurtboxes and hitboxes so that the opponent overextends themselves, and preventing them from doing the same to you.

Watch the new episode below, and let us know what thoughts and advice you have about the concept!

Source: Novriltataki

Is BlazBlue: Central Fiction is coming to PC soon? Yes, according to a Korean rating board listing

Good news for those who have been eagerly waiting for a PC version of Arc System Works’ 2D fighter. BlazBlue: Central Fiction, currently available for PlayStation 3 and 4, should be coming to PC soon–pending an official company announcement.

Twitter user Gatoray found that a Korean game rating board (similar to the USA’s ESRB) has listed BlazBlue: Central Fiction. The web page lists a few reasonings for its 15-year-old an up rating, but clearly marks the post for “PC.”

A while back, we’d also uncovered that a Steam database listed the PC version of BlazBlue: Central Fiction. It’s unknown whether Arc System Works is planning anything special for the computer version (or the console version, for that matter). The latest version of BlazBlue on Steam is Chronophantasma: Extend.

Source: @gatoray_kof; Korea Game Rating Board

BxA Gaming signs dotNova as their newest Guilty Gear Xrd -REVELATOR- pro player

Adding to their roster of sponosored fighting game players in games like Street Fighter V, Injustice 2, and Tekken 7, Broken Alliance Gaming signed on their first player for Guilty Gear Xrd -REVELATOR- this week. Tianhang “dotNova” Ren, who played Potemkin in -SIGN- and now mains Jack-O’, joins their roster.

“I first started playing fighting games on Xbox starting with BlazBlue: Calamity Trigger back in 2009. I was a netplay monster until, completely by chance, I discovered the local scene in Atlanta back in October 2013,” Ren said, in a statement on the BxA website.

“After regularly getting demolished by the stronger players, I attended my first major FR17. Ever since then I’ve loved competing and expanded my outlook on fighting games semi-casually playing Melty Blood, UNIEL, DFC, and GGAC+R. My main focus is on Guilty Gear Xrd, and I look forward to seeing how far the series will go. I really want to thank the people in my local scene for their amazing support and BxA for this opportunity. I’m far from where I want to be as a player, but hopefully one day I’ll reach the top.”

Go ahead and give BxA|dotNova a follow on Twitter. Congratulations on the sponsorship!

Source: BxA Gaming

Super Steam Xrd Exhibition League: Blaze vs. Ryan Hunter, YanuCerda faces rubedoe

The Super Steam Xrd Exhibition League is going strong, despite Guilty Gear Xrd REV 2’s appearance in Japanese arcades. This week’s match has already been fought, so here’s the mixup: instead of previewing, we’re going to see what the players think after having faced each other. A big part of getting better at fighting games is drawing conclusions from previous games and footage, so let’s see what each combatant has to say.

First, check out the action between rubedoe’s Ramlethal Valentine and YanuCerda’s Sol Badguy. It’s an incredibly close set. After that, TSB|Blaze’s Raven pounced on Ryan Hunter’s devious Venom.

 

rubedoe

ggxrd-revelator-ramlethal-portrait

Your match was extremely close, and you did win in the end, but is there anything that you think you could have done better during the matches?: “Call out more 2D, 6HS, Gun Flames, and punishing Wild Throw, instead of just focusing on avoiding it. A lot of stuff was telegraphed, but I went in pretty cold due to real life and Nier: Automata. Usually better at combos than that but it was my own handicap.”

What were your thoughts on this matchup?: “Him as a player, it was easy to tell he’s the kind of Sol that likes to force you to adapt to him, and if you don’t, you just die. Ram can beat these types of Sols, but he did do some stuff to shut down my air options, and he did block or Blitz some of my mix-ups that have those kinds of weaknesses if you recognize them, so good on him for that.

“He tended to hard call-out my going into the air too much by putting himself in the air without reacting to me being in the air myself which is the only reason I won. Once he does this, I can 2S him on the way down, or if he air-dashes above me willy-nilly, which he did. When he did get me in the air though, I was screwed, because air throw shuts Ram air neutral down.

“Sol vs. Ram is bad for Ram unless the Sol is slow to adapt, and the Ram can outplay him.”

Afterward, what lessons did you draw from the set? Did your opinion change because of it?: “Lessons I learned are mostly that I have to work on being more reactionary on my defense and not letting my opponent run his game as easily. The Arm was right, that I only Charge Blitz so I need to work on mixing that up. A big weakness I’ve always had was jumping a lot but not being proactive at defending my space from air throws so I need to figure that out.

“Otherwise, my opinion on the matchup is the same as ever. Ram has downfalls that are pretty steep, but she can outplay her opponent once, and ride the momentum to a won round pretty easily. Matchups just depend on how hard it is for her to outplay that specific character in neutral.”

YanuCerda

ggxrd-revelator-sol-portrait

At one point in the set, you were down, 4-6. What were you thinking about then to motivate you to push back?: “When I was down, my train of thought was that he was showing me some patterns I should be focused on taking advantage of. I started to play specifically anticipating the patterns I was looking for, and that helped me swing back, I think. Now, that I try to remember what those patterns were I definitely have already forgotten all of them.”

What were your thoughts on this matchup?: “I have never felt very comfortable against Ram with Sol, her hurtbox is a bit strange so I can’t be as fun with my combos. Ignoring the matchup though, his style was different than I was used to… for a while, I kept getting more command throws than I thought I deserved because I felt he was passive in pressure. It started to make me more uncomfortable, as I had to rely on the risky command throw more often and once he started jumping out, I did not adapt quick enough.”

Afterward, what lessons did you draw from the set? Did your opinion change because of it?: “First lesson, my fun cross-up setup (Bandit Revolver > YRC > cross-up jK, 2HS into Riot Stomp) doesn’t work on Ram…cost me the final round I believe, and I won’t be trying that again.

“Second lesson is, I have to work on in chaotic sets to avoi making choices that end me up in the corner. It’s clear a strong Ram will make full use of any mistake that winds me up in the corner, and I will be more aware of that from now on.

“Third, make sure my next match isn’t with 5 frames of delay ;). How do you block Ram in that delay?”


Blaze

ggxrd-raven-famitsu-1

At one point, you were down 2-5. How do you think you mounted an impressive comeback?: “I had to change my strategy, Venom outdamages Raven really easily, so I started using the stance to see if the damage difference will be on par with his. Which it was!”

What were your thoughts on this matchup?: “On the matchup itself, I personally think it’s in Venom’s favor. He can control a lot of space and make Raven come at him how he wants. Also, Venom’s wake up timing is a lot faster than the [rest of the] cast, so a lot of okizeme that I usually use does not work on Venom. He can easily back dash, super jump, and even 6P me if I glide at him, which can hit me before the ball is even active.”

Afterwards, what lessons did you draw from the set? Did your opinion change because of it?: “Opinion stayed the same. Venom vs. Raven requires Raven to work in neutral a lot. Also, Ryan knows the matchup very well since he plays Mystic (Florida Raven) a lot. I have to thank Daiandoh and Grover for the experience I got from playing them here in NYC.”

Ryan Hunter declined to comment.


What’s next for the Super Steam Xrd Exhibition League? It’s time for a Europe special! On April 16th, European Guilty Gear warriors will duke it out Silva’s stream.

Sources: Silva (YouTube); Silva (Twitter); interviews

The importance of offline Street Fighter V play in Japan: Bonchan continues his road trip to bring players together

One might think Japan is the last country that should need help with grassroots fighting game community organization. And yet, since Street Fighter V isn’t a part of the land’s still lively arcade scene, a lot of the players tend to stick to netplay rather than meeting face-to-face.

Bonchan has vowed to travel Japan to tie the scene together, and Red Bull eSports has provided a mission update.

Bonchan stresses how important the human connection is in comparison to just playing people online: “While throwing an event might be an exhausting job, it’s also very rewarding, and it’s always better to have a rival or a friend to play and communicate with rather than playing alone at home online.”

As the article explains, having face-to-face interactions can be a lot more fruitful than netplay. Certain personalities can push you to fight back harder and gain more knowledge, and there’s opportunity to discuss strategy and share tips. This leads to much more improvement.

Bonchan is traveling across 47 regions in Japan and hosting tournaments that randomly match local players to force them to expand past their small circle of friends. This worked well enough, and Bonchan witnessed many players break out of their comfort zones. He’s seeing success so far in Hokkaido and Nagoya, and future stops include Tokyo and Hiroshima (in addition to training himself for the Capcom Pro Tour). He would also enjoy continuing this initiative in 2018.

Read the full story on Red Bull eSports, and let us know in the comments if going to locals significantly improved your play versus sticking to online gaming.

Source: Red Bull eSports

Slice, Dice & Rice–the new one hit-kill indie fighting game–releases this month on Steam

Slice, Dice & Rice–an indie fighting game inspired by PSone’s classic Bushido Blade, and other PS fighters–will release at the end of April on Steam. PC gamers can look forward to slicing up their foes in this stylized fighter, where one blow may mean the end of the match.

The game features eight base characters and two secret, powerful variation fighters. Other than Training and Versus Modes, Story Mode takes the warriors through comic-book style, dialogue-driven battles. There won’t be online play at launch, but Dojo Games is “heavily considering it.”

Slice, Dice & Rice is about opening up your foes to execute them with a clean strike. Rather than long move lists, the game features intuitive abilities common across characters. Attacks can be feinted, canceled, parried, dodged, or they can clash with the opponent’s strikes.

Other than the game’s release on April 27th for Steam, a console version is planned a few months later. Check out the Slice, Dice & Rice Steam page for more details, and let us know in the comments if you’re planning on trying it out or not!

slice dice & rice header

Sources: press release; Steam

Got Guilty Gear Xrd REV 2 questions? Aksys Games stream has Answer and Baiken breakdowns coming up

As Aksys Games is revving up the Guilty Gear Xrd REV 2 release for consoles in May, the company has been actively showing off the game with streams, and is bringing an early version to certain West Coast tournaments. They already confirmed there will be a REV 2 demo, most likely as a pre-order bonus.

The All-Aksys account tweeted information about another upcoming stream that will focus on breaking down Answer and Baiken. Furthermore, they will have a Q&A session, and welcome submissions from fans.

On this Google form, anyone can submit questions–which can be about “general gameplay, changelog, matchup specific, or anything at all.” Certainly, someone will ask about the demo release date, and Aksys will only announce it when it’s ready, so it might be better to focus on gameplay-related questions. It’s a good opportunity to “lab” a little bit ahead of the REV 2 release.

Tune in to the stream at twitch.tv/aksysnation on Thursday, April 13, 4:00 PM PDT.

Source: All-Aksys