Super Steam Xrd Exhibition League: doren2k squares up with Mynus, Gekioh and DaveO duke it out

A new week means it’s time for a new Super Steam Xrd Exhibition League match. As the League is now into its fourth week, a different set of challengers awaits. The Daredevils face each other in first-to-seven sets, while commentary will be provided by Sway and wne–with the latter having competed last week on the stream.

Here’s a breakdown of the participants:

Mynus

ggxrd-guiltygear-xrd-sign-i-no

On the match: “Meta-wise, I feel I-no wins the matchup solidly solely based on things that Jam can’t control. Many of I-no’s countermeasures against her involve low profiling many of her moves ie. (6H, Puffball, f.S, etc.) with Stroke the Big Tree. The ability of I-no to low profile her Dragon Punch makes the rock-paper-scissors of avoiding her parry in her favor if I choose to go for note-less okizeme.

“That being said, once Jam gets started, frame traps, oki, and the ability to just go crazy sometimes is a situation I definitely have to avoid. I-no lacks defensive options outside of super, so staying mobile, countering in neutral against her approach and being relentless on offense is important to avoid someone like doren’s Jam getting started. Lastly, in this matchup, I-no needs to be conscious of wake-up parry on oki, so using note or lows on her wakeup is important to avoid that move altogether. I-no needs to treat Parry like Blitz, except for the fact that she cannot option-select parry with Vertical Chemical Love YRC like she can with Blitz Shield.”

On his opponent: “doren is a player of pure aggression! He looks to take control of every scramble situation, and anytime you might slip in neutral–he’s already taking advantage of your hesitation. Recently, doren has been making waves in multiple tournament top 8’s, showing everyone why he is the strongest Jam in the U.S. Being able to show your personality and skill through the character you play and be considered the standard of that play in peoples minds is something I respect in someone immensely.

“My main approach in this set is to set the tone that I won’t let him get away with anything sloppy in neutral or pressure, be as unpredictable on offense as possible, and don’t press too hard when on defense. If I can knock him down first, I feel that on pure momentum and mix-up alone, I can frustrate anyone to the point of total despair. In Xrd, doren and I have only met once in tournament; at Final Round 19. I put him in losers early in top 32, but he ended up beating me in the runback in top 8, and I was left with a very salty 7th place. It would be great to play him in tournament again; and hopefully that can happen this weekend at Super TSB, but for now I look to get a bit of revenge in this long set!”

On his own playstyle: “I would describe my gameplay style in Xrd as “Reactive Aggression.” I look to always stay mobile, use ALL of I-no’s movement options (which is necessary as she is actually limited by her hoverdash being a double-edged sword in neutral), counter sloppy approaches and slips in the opponents neutral, and finally, borderline unseeable mixups on offense once I score a knockdown. I-no isn’t actually a rushdown character in my opinion, she is more so of a far-mid to long range character with tools to score knockdowns to finally oppress her opponent. This is why I try to play as clean neutral as possible, and from what I’ve seen from other U.S. and Japanese I-nos, I play a lot faster than almost all of them.

“I-no’s mix-up and okizeme is one of the strongest in the game, and many of her options are unseeable to the point where actual, viable countermeasures on defense are for the opponent to take risks mashing or jumping out of mixup/pressure in order to avoid getting mixed-up to death. I actualy tell people this all the time: “defending against I-no doesn’t exist.” I originally am an MvC2 player, so I tend to play I-no as “Magneto” or “Storm” in a similar manner; there’s a certain satisfaction of making someone feel hopeless on defense, and so I always look to implement advanced movement and mix-up tactics.

“This past year, I feel I truly cemented that my play style is effective, being one of only 5 US players to make top 32 in Evo 2016. I also had the awesome opportunity to rep the U.S. alongside PG|MarlinPie at Toushinsai at Arc Revo in October and was able to show my strength as a player in general (not just with I-no) in some of the strongest Japanese arcades in Tokyo and Osaka. I know that I still have a lot of work to do to improve as a player and grow, so I truly look forward to a hard working 2017!”

doren2k

ggxrd-revelator-jam

On the match: “My thoughts on the I-no match with Jam, I think it’s about even, honestly. Jam has to, of course, get through all of the Chemical Loves and Notes but when she finally gets in, I-no really has nothing that can keep Jam off except her reversal super. So I’m just gonna try my best to maneuver around whatever Mynus throws at me so I can get in and try to kill him while I have the chance. Cause nobody wants to block I-no or attempt to block I-no, you know :joy:.”

On his opponent: “Mynus has been playing Guilty Gear for a long time, I’m pretty sure longer than me. The first time I played Mynus I’m pretty sure was at NEC 2007, Jam vs I-no in a 3v3 team tournament 10 years ago :joy:. He’s very smart and really knowledgeable with his character. Easily the best I-no in the US.”

On his own playstyle: “I like to focus on movement a lot definitely with Jam because she is easily one of the fastest characters in the game, but she also struggles in neutral. So I think to be really good with the character your movement has to be on point. And I also work on confirms a lot because of how fast I play. The character has to make sure you can get max damage or close to it from every random hit. And oh yeah, of course, charge Ryujin :eyes::eyes:–full-screen YOLO.”

DaveO

ggxrd-revelator-sol-portrait

On the match: “I’m excited to play the matchup. I don’t have too much experience in it, but I’ve played it enough to have at least a basic idea. It’s an interesting one, in that the characters are designed to do the opposite things as each other, so a lot of rounds can end up really one-sided when one player gets momentum, though with Axl having a Dragon Punch in Xrd makes things a little different. I’m just hoping not to lose to a combination of myself and Sparrowhawk Stance.”

On his opponent: “I played Gekioh for the first time at Frosty Faustings a few years ago (Xrd SIGN 1.1, I think). I beat him pretty handily, though I was using Slayer at the time. I played him a bunch at Combo Breaker last year and he had gotten a lot better and did smarter things overall, and we had a lot of interesting games. I haven’t seen him play since then (unless I’m misremembering), but I’m assuming he’s gotten better since then, so I’m hoping we have a real good set for people to watch.”

On his own playstyle: “The easiest way to distil the way I like to play and think about games is to play the simplest way possible that is still good. I tend not to play characters like Ramlethal or Zato=1, and play characters like Slayer, Sol. I like to play with footsies, reactions, conditioning. Having good setups and lots of layers is fine, but I try to keep it not too convoluted or complex. I like characters that focus on frame traps or grab mixups rather than high/low/left/right, etc.”

Gekioh

ggxrd-revelator-axl-portrait

On the match:  “In general, I find the Sol match-up to be 5-5, leaning toward 6-4 in Axl’s favor, if you can keep Sol out, you can shut down most of his hard pressuring options. It’s when Sol gets a hard knockdown or a corner carry Axl really doesn’t have many tools to retain his neutral game. Axl’s main goal in this matchup is to zone, wait, go in on whiffed attacks with long recovery, and generally frustrate him until he jumps in or does something stupid. I hope that I can adapt to my opponent’s options and find a rhythm to counter and react to different situations. And not get Wild Thrown!”

On his opponent: “I’ve gotten in some decent sets with DaveO at the last couple majors (Frosty Faustings IX, CEOtaku ’16, Combo Breaker). Great guy to have some games with, and he’s a very strong opponent that I have to be very careful about maintaining my neutral game with a lot of movement, not pressing buttons when I shouldn’t. Also to not get Wild Thrown…. He Wild Throws a lot.”

On his own playstyle: “My training partner, Kizzercrate said it best: a mixture of Japanese “wall keep away” and American rushdown with some homebrew tricks that I learned on the way. I want my opponent to feel as though it’s never safe to tech after a knockdown or jump in carelessly. Neutral is where I shine, and I use all movement and low profile options to try and make sure I keep myself in an advantageous position, as standing still will more than often not get you killed, when every button you have is usually at a frame disadvantage.”

Gekioh and DaveO’s FT7 is first, followed by Mynus and doren2k. The show is tomorrow, Thursday, at 10:00 PM EST/9:00 PM CST/7:00 PM PST. As usual, it will be on silva_hime’s Twitch channel.

Last time, KidViper fought daymendou in a rematch, while Kizzercrate faced off against wne. Check out the recorded results in the clip below:

Sources: Mdesilva; interviews

Final Round 20’s Guilty Gear Xrd -REVELATOR- top 8 and Grand Finals highlights

Final Round 20 finished this weekend in Atlanta, GA, providing thrilling Guilty Gear Xrd -REVELATOR- action from top US and foreign players. Once again, similarly to Frosty Faustings IX, Japanese Guilty Gear and BlazBlue players made it out to the tournament, showing America their mastery over the Arc System Works air-dasher.

First up, there’s top 8, which included two Ravens (CO|Dogura and GGP|Kazunoko) and two Millia Rage users (CO|GO1 and DBJoseph). A particular highlight comes from Doren2k, who uses Jam Kuradoberi. Despite losing to Dogura at the beginning of top 8, the American player climbs up the ladder by stepping on the Japanese Millia, GO1, all the way to the top three. Check out that match starting around 1:14:00 in the clip below. The end includes the Grand Finals matches.

Kazunoko faces off against Dogura, and in pretty typical fashion, Dogura goes with Sin Kiske at first to get out of the Losers side. He manages to reset the bracket and turn the tables. As Kazunoko starts to dominate in the Grand Finals, getting 2-0, Dogura switches to Raven for a mirror match. View just the sets between the two in the separate clip below:

Here are the final results of the tournament, and don’t forget to view our Final Round 20 results page to see what happened in other games as well.

1. CO|Dogura (Raven, Sin Kiske)
2. GGP|Kazunoko (Raven)
3. doren2k (Jam Kuradoberi)
4. CO|GO1 (Millia Rage)
5. DBJoseph (Millia Rage)
5. PG|MarlinPie (Zato-1)
7. zenzen (Ky Kiske)
7. dot_Nova (Jack-O’)

Source: FunkyP Presents

Guilty Gear Xrd REV 2 to have a third and final location test

The Japanese Arc System Works account dropped an announcement recently regarding Guilty Gear Xrd REV 2. The upcoming revision to Xrd -REVELATOR- will have one more location test. As usual, the aim is to introduce a number of changes to the cast and some system modifications and to have players playtest the new version.

This time, starting from March 16th in Japan, the testing will take an entire week. Taking footage and photos is forbidden, though occasional media has slipped through the cracks. However, we can probably expect a full list of changes–as Arc System Works has provided official patch notes before in Japanese.

According to Tokkan, this will be the last location test for the game.

Additionally, according to BjornSonOfBear, a Korean event called PlayStation Arena will have a playable preview version of REV 2, this weekend.

Stay tuned to SRK as we get our hands on the changes coming to Guilty Gear Xrd. Refer to our location test patch notes translation to find out what happened in the previous one.

REV 2 is on track to release in Japan on May 25th for the PlayStation 3 and 4, as both a stand-alone game and a DLC upgrade for -REVELATOR-.

Sources: Arc System Works official site; @AMurderOfBears; @tokkanram

Guilty Gear Xrd REV 2 to have a third and final location test

The Japanese Arc System Works account dropped an announcement recently regarding Guilty Gear Xrd REV 2. The upcoming revision to Xrd -REVELATOR- will have one more location test. As usual, the aim is to introduce a number of changes to the cast and some system modifications and to have players playtest the new version.

This time, starting from March 16th in Japan, the testing will take an entire week. Taking footage and photos is forbidden, though occasional media has slipped through the cracks. However, we can probably expect a full list of changes–as Arc System Works has provided official patch notes before in Japanese.

According to Tokkan, this will be the last location test for the game.

Additionally, according to BjornSonOfBear, a Korean event called PlayStation Arena will have a playable preview version of REV 2, this weekend.

Stay tuned to SRK as we get our hands on the changes coming to Guilty Gear Xrd. Refer to our location test patch notes translation to find out what happened in the previous one.

REV 2 is on track to release in Japan on May 25th for the PlayStation 3 and 4, as both a stand-alone game and a DLC upgrade for -REVELATOR-.

Sources: Arc System Works official site; @AMurderOfBears; @tokkanram

Zero presents his competitive mid tier list for Super Smash Bros. for Wii U

TSM|ZeRo is continuing his meta analysis of the current state of Super Smash Bros. for Wii U; recently, he took a look at what he considers the worst characters in SSB4, including Jigglypuff and versions of the Mii avatars (without modifications). This time, ZeRo explores characters that aren’t that bad, but their move sets aren’t as powerful–so they either don’t see that much competitive play, or very rarely win major tournaments.

ZeRo takes a closer look at the following characters in his video, in order:

  • Ike
  • Pac-Man
  • Kirby
  • Palutena
  • Wario
  • Roy
  • Wii Fit Trainer
  • Duck Hunt
  • Falco
  • Charizard
  • Dr. Mario
  • Shulk
  • Mr. Game & Watch
  • R.O.B.
  • Pit / Dark Pit

ZeRo also recently took a closer look at Lucas in SSB4. What are your thoughts on this tier list? Share them in the comments below.

Source: ZeRo

Send Them to the Sky with Guilty Gear Xrd -REVELATOR-‘s Axl Low

Bako’s first Guilty Gear Xrd -REVELATOR- combo video features his main character, Axl Low. The chain wielder’s moveset allows long-range confirms that frequently go into Bomber loops, a trademark of the fighter.

The combo video includes a balanced set of practical and stylish combos, that often start from some kind of pressure from the opponent. As Axl has many types of reversal moves, there’s a couple of creative combos from his Dragon Punch move, including one where he manages to switch sides and corner the opponent. There’s also an interesting move utilizing pushback, since the longer the combo draws on, the more the attacker gets pushed out.

For something closer to a tutorial, refer to our previous Axl Low combo video post.

Source: Bako

KidViper to Rematch daymendou in Super Steam Xrd Exhibition League; Footage of Last Week’s Matches

Stakes seem higher than normal for tonight’s Super Steam Xrd Exhibition League. The FT7 online league, which features top and mid-level players with commentary, resumes this Thursday with a rematch. The recent Anime Ascension Guilty Gear Grand Finals displayed an epic showdown between KidViper’s Johnny and daymendou’s Slayer, and the same matchup is on the table tonight. The second set is between Kizzercrate and wne.

KidViper

ggxrd-revelator-johnny-portrait

On the match: “Honestly, I still don’t feel quite as comfortable as where I’d like to but I’ll do my best! I think writing out my thoughts really helped me to look at myself and how my focus needed some work. So with that in mind, I feel really refreshed going into the set!”

On his opponent: “He’s a very smart and diligent player. It’s definitely the type of knowledge that’s not for show as you can see most of it implemented in all his matches. Couple that with the character he plays, and you have a very scary combination. One wrong move against him and the payout is really high!”

On his own playstyle: “The way I try to play is with the intent of ‘I want my opponent to feel helpless at all times.’ Be it on offense, defense, or neutral, I want my opponent to feel suffocated no matter how much space or freedom they’re given. Because of this, I try to training mode and practice as many situations as I can to be comfortable at any point in a match. Most people just end up saying I’m more of a defensive player, but it’s not my intent!”

daymendou

ggxrd-revelator-slayer-portrait

On the match: “To be honest, I wasn’t really thinking of KV after winning [Anime Ascension], I was just happy to win for Norcal. I got a lot of luck and after the last moments of the last round, it was a relief to finally be able to relax. I did nothing in particular until the last 2 weeks. I played a lot with Brett yesterday to practice, about 60-70 games. I have turned down everyone asking me for netplay this week until the exhibition is finished. I made some notes based on the games and discussion with Brett.”

On his opponent: “He’s very motivated, he’ll probably try to surprise me with some stuff since we haven’t played since AA. I fully expect to lose the first 2 games. In general, he’s very good at focusing on small things to improve on.”

On his own playstyle: “It would be adapting to what the other player doesn’t want me to do. I try to adjust my pace and rhythm if I feel they wouldn’t be prepared for it in that moment. The effect is to be unpredictable and try to goad them into doing things. I can counter for high reward, while making it harder for them to prepare the correct punish.”

Kizzercrate

ggxrd-revelator-ky-portrait

On the match: I’m excited for the exhibition itself and grateful for the opportunity as it’s the first time I’ll be able to show my hard work and skillset in a long set. However, I’m also anxious as I tend to get really bad tournament nerves, and I’m learning how to not tense up and play timidly in fear of making mistakes and losing because of them.

On his opponent: My opponent, wne, is very intelligent and solid. I’ll have to keep my play clean in order to avoid getting my life bar deleted by Sin.

On his own playstyle: I have a heavily read-based aggressive gameplan, and I’ve been known to go for flashy plays. The risks I take are calculated, but sometimes I’m really bad at math!

wne

ggxrd-revelator-sin-portrait

On the match: I think this will be a good set overall since KY v SI is relatively close in my opinion. If I really was pressed I’d actually say Ky has a slight advantage over Sin since most of his buttons beat a lot of my approach options, so I have to play this matchup extremely patiently. Sin gets more reward but since these matches generally go for a longer time period, so food management is definitely an issue when both are sitting midscreen at neutral.

On his opponent: On Kizzer, I think he’s a really, really solid Ky that probably messes around a little too much with Instant Kills in my opinion, but it works well for him and he’s gotten notorious from it. IKing aside, I think he makes very smart decisions and is very knowledgeable about his character and specific matchups, including the one I have against him. I have nothing but respect for him however, and regardless of the outcome, am happy to get to play him.

On his own playstyle: Hmm, being self-critical I want to say I press way too many buttons for my own good. My GG training partner and the guy who helped me learn back in AC was fadooglee, and I probably picked up a few more aggressive habits from him than I should have. I’ve been trying to play a lot more patiently recently so I can see my gameplay changing, but I know I’m definitely more on the offensive side when it comes to US Sin players. But hey, I like big damage and big confirms, haha.

Don’t miss the show later tonight on silva_hime’s Twitch channel, at 8:00 PM EST/7:00 PM CST/5:00 PM PST. Commentary is provided by TSB|Blaze and Ryan Hunter.

Here’s the last week’s footage, which included Vevion vs. sweetxjam and Hamad vs. Foo.

Additional sources: Mdesilva

Details on Gameplay Modes in the Upcoming Guilty Gear Xrd REV 2

Courtesy of Famitsu Magazine, we have a breakdown of what exactly the console version of the upcoming Guilty Gear Xrd REV 2 will include. While there are no big suprises, the magazine included notes on how the modes will be adjusted with the changes implemented in REV 2. Gematsu was kind enough to provide a translation.

Before we dive into the breakdown–we do have confirmation of a Japanese console release date–it’s worth pointing out that Aksys Games tweeted the following recently:

Story Mode

dizzystory

In REV 2, Story Mode takes a more episodic approach and focuses on specific characters, mainly those who are newer to -REVELATOR- and REV 2. We’ll see fully-voiced scenarios that flesh out the stories behind Baiken, Answer, Jam, Dizzy, Kum, and Raven.

Updated M.O.M, Combo, Mission, and Training
baikenmission

All the single-player modes in REV 2 receive some updates. New items await discovery in M.O.M mode, the Combo challenges are readjusted for all the balance changes from location tests, Mission mode now includes newcomers Baiken and Answer, and finally, a subtle–but exciting–upgrade to Training Mode. It’s now possible to switch characters in Training Mode without having to go to the Character Select screen.

New Content and Decorations

baikenanswerfigure

Expect a variety of new cosmetic content across the remaining modes, like new Avatar decorations for the online lobby, new items for fishing, Gallery artwork, inclusion of Baiken and Answer in Digital Figure mode, and so on. Also, there will be some refinements to Network play in terms of matchmaking and lobby connectivity.

As Aksys Games hinted in their tweet, we can possibly expect a release date for the North American release of REV 2. Most likely, this will only cover the PlayStation 3 and 4 versions, with Steam information coming at a later date. PS3 and PS4 users will be able to buy REV 2 as a cheaper DLC upgrade, and the only physical release of REV 2 will be a PS4 disc.

Sources: Famitsu; Gematsu

MarlinPie Re-signs with Panda Global, and SuperKawaiiDesu Joins the Team

Panda Global has some exciting news for fans of Guilty Gear Xrd -REVELATOR- and the latest BlazBlue title, Central Fiction. Kyohei “MarlinPie” Lehr has been re-signed to continue his competitive streak in Guilty Gear, while a newcomer joins the esports team: Jachin “SuperKawaiiDesu” Harte.

PG|MarlinPie is known for his Zato=1 in GG, and has placed in many top 8s at major tournaments throughout 2016.

“Panda Global has always been dedicated to being an FGC team and the FGC is much more than just Street Fighter and Marvel,” Panda Global CEO Alan Bunney MD told Yahoo! Esports. Anime games have been a staple of the community for many years and they are finally getting the spotlight they deserve.”

Shoryuken also recently talked to PG|MarlinPie at Frosty Faustings IX.

SuperKawaiiDesu is known for his Izayoi from BlazBlue. He placed second at Frosty Faustings IX and Anime Ascension.

“For me, it’s a great opportunity in many ways and I’m glad to represent PG. But on a broader scope, hopefully it’s a sign of things to come,” SKD told Shoryuken. “The Arc System Works community is really passionate about their games, so the (well deserved) recognition in that regard is awesome, especially considering the lack of representation for BlazBlue, which is an amazingly rewarding game. I very much appreciate what this opportunity means to the community as well. Hopefully, it doesn’t stop here!”

For SKD’s thoughts on the meta, check out his writing on BlazBlue‘s tier list.

Evolution 2017 is set to feature both Guilty Gear Xrd -REVELATOR- and BlazBlue: Central Fiction as main stage games.

Sources: Yahoo! Esports; photo credit: Panda Global

Guardian of the Azure, Es, Displays Her Prowess in This BlazBlue: Central Fiction Combo Video

Es, the Guardian of the Azure, asserts her place in the cast of BlazBlue: Central Fiction with an interesting Drive mechanic and a balanced repertoire of attacks. She uses Type: Enchanter to power up her next move, which leads to longer combos. For instance, her Dragon Punch move will end combos, unless she has her next move charged.

Monarch returns with a new combo movie, “Cerulean Guardian,” which examines the combo possibilities of the DLC character. The video gives an extended look at how to perform highly damaging confirms when given the resources, as well as how to pressure or counter some reversals. There’s also a few interesting loops with her normal attacks.

Check out Monarch’s Es combo movie below. Their channel also includes an Es 6D mix-up tutorial and some Es match footage vs. Ragna.

Source: Monarch