The Daily Dot eSports Best of III Spotlights Peter “Flash” Susini’s Vega

The latest episode from The Daily Dot eSports channel invites Peter “Flash” Susini for a “Best of III.”

After a recap of the Capcom Pro Tour, recent changes in the Pro Tour rules, and the Evolution 2016 lineup, the team interviews Flash about his fighting game origins, which stemmed from playing Dance Dance Revolution competitively. They speak in depth about Flash’s gameplan and how he approaches mindgames in tournament settings.

Recently, at Combo Breaker 2016, Flash scored second place in the tournament, losing only to EG|JWong’s Karin.

Check out the full interview, as well as a duel between Flash and Danke, below.

And be sure to check out this previous episode with Xian who discusses Capcom Pro Tour rule changes.

Source: The Daily Dot eSports

TWFighter Major 2016 Is Heating up with a Large International Presence

One tournament to keep an eye out for this weekend is the TWFighter Major 2016. Taking place in Taipei, Taiwan, the stage is set for Dead or Alive 5: Last Round, Guilty Gear Xrd: -REVELATOR-, and Street Fighter V with an additional SFV 3-on-3 team tournament.

Bruce “GamerBee” Hsiang Tweeted out a preview of the international presence at the tournament with many famous names, among them BST|Daigo, Tokido, HM|Dogura, GGP|Kazunoko, and many more.

The fighters are competing for piece of the total prize pool of NT$100,000 (New Taiwanese Dollars, this amount roughly corresponds to over $3,000), a PlayStation 4, and Capcom Pro Tour Ranking Points.

English streaming will be provided by Team Spooky. Stay tuned to SRK this weekend for a results roundup.

Source: GamerBee, TWFighter Major 2016

Study Up on Spacing and Footsies in Mortal Kombat X with the Latest Lesson from ESL’s Master of Kombat Series

ESL is continuing their video series on Mortal Kombat XL lessons with a new chapter. This time, PND’s Ketchup and Mustard look into the various aspects of controlling space in the brutal fighter.

Starting with footsies, they explain a fairly straightforward technique with a lot of depth. While the general idea is to stay out of the opponent’s range, it’s also possible to bait them into attacking, then take a slight step back before punishing. Characters with long-range moves with short recovery excel at this.

They move on to discuss proper anti-airing. Technically, any attack can be an anti-air when timed correctly, the video explains, but it’s worth it to find out which character-specific moves are best for the situation.

Lastly, they mention the benefits of good zoning while admonishing repetitive or predictable patterns.

Check out their previous video for a lesson on attack direction in Mortal Kombat XL.

Source: ESL

Daisuke Ishiwatari and Mori Toshimichi Talk to Forbes About Their Game Design Styles

Ever wondered what inspires the (wonderfully) crazy artist, composer, and game designer Daisuke Ishiwatari to come up with the Guilty Gear characters and universe? In a recent article, Forbes interviewed Ishiwatari and Mori Toshimichi, the second being the creator of the BlazBlue series.

The two creators speak at length about their path to fighting game design. Ishiwatari’s ideas partially originated from Street Fighter and Garou: Mark of the Wolves, which were the two prominent fighting games around that time. Toshimichi, in turn, looked to Ishiwatari as a mentor in many ways, and followed his principles of making the fighting games “as flashy as possible.”

The Arc System Works designers speak in detail about their creation process and aspects they focus on while developing. Read the entire script over at Forbes.

Source: Forbes, tip from Dan

Witness the Glory of Russia in this High Resolution Street Fighter V Art

The one and only Soviet Union-raised combatant in Street Fighter, famous for his Double Lariat move, is instantly recognizable by his outrageously bulging muscle and red trunks. The Red Cyclone doesn’t give his opponents a lot of time to admire him before they receive the Screw Pile Driver.

Character concept sculptor David Giraud recently shared a few high-quality screenshots of the fighter he worked on for Capcom. “It was a blast working on him,” Giraud wrote on ArtStation.com. “Working on Street Fighter is the ultimate dream.”

Check out the gallery below to take a look at the art for yourself.

david-giraud-zangief-sf5-artwork
david-giraud-9-03-vtrigger
david-giraud-sf-v-zangief-5
david-giraud-street-fighter-5-zangrief-3
david-giraud-zangief

Source: ArtStation.com

Combo Breaker 2016: Seamlessly Combining eSports Production and Grassroots Spirit

Combo Breaker’s second annual congregation invited renowned fighting game community players, organizers, artists, game developers, competitors, and spectators to step just outside Chicago’s boundaries for a memorable weekend. The timing of Memorial Day was all the more appropriate for the vacation venue in St. Charles, the Pheasant Run Resort, a large complex with a tower hotel, two swimming pools, nearby restaurants, and, most importantly, a dedicated Mega Center that hosted the FGC event.

The first thing greeting players on their way to compete were arcade cabinets with a selection of old school games, like the original Killer Instinct. Across from them, vendors lined up with art, sketches, gaming paraphernalia, stick and pad modifications, and an indie games section. Among them were folks from Pocket Rumble.

“It’s been great so far. We have a tournament going on right now, we have a lot of enthusiasm going on,” April “PaniniKill” Sewell, the composer, artist, and co-game designer behind Pocket Rumble, told me at the event. “Every person pretty much who has come up and played the game had a really positive reaction. We got to play with some of our top players in person like SonicFox and Dacidbro. That’s been the best part probably.”

combobreaker2

Located in a small section of the huge hall, the venue hosted 20 tournaments for 20 different games. One would think that’s an organizer’s nightmare and a recipe for body traffic. However, the bigger games, sequestered by rows and tables grouped up with four set ups max not only made it easier to breathe and walk around, but the large number of consoles made it easy to play casual matches practically all day. Furthermore, the venue was open 24 hours.

“I think this new venue is probably my favorite part, how big it is,” said OrganicLuker, a Guilty Gear player from Huntsville, Alabama. “There’s a lot of room to walk around even though it’s still pretty crowded. This stage is amazing. Everything has been laid out very well.”

OrganicLuker made it to the Guilty Gear Xrd -REVELATOR- Battle Summit as part of the last chance qualifying 5v5 team.

“I didn’t come last year, but I’ve come to three Ultimate Fighting Game Tournaments beforehand because I love Chicago tournaments,” he said. “They’re always right on time, Mystery Game is fun, great atmosphere. I like this tournament a hell of a lot more than some around me, like Final Round. The main difference is that Final Round has a party atmosphere, but a lot of the game stuff, the important things, like playing your pools, suffer. But here, I’ve never had problems. None in Chicago tournaments.”

combobreaker4

Friday night had some exhibitions, like the Skullgirls 10v10 and Chicago’s Mystery Game Tournament, which included titles like Dead or Alive Xtreme Beach Volleyball and Teenage Mutant Ninja Turtles: Tournament Edition, among others. Even Tekken Ball Mode had its spotlight. A dedicated space showcased sought-after, but not yet available games: King of Fighterx XIV and Tekken 7.

“I’m studying Tekken 7, playing Street Fighter V and -REVELATOR-,” said Kayo, an attendee from Orlando, Florida. “Right now, Tekken 7 is playing a little slow, and I like it like that, because it reminds me of Tekken 1, Tekken 2, and that’s where I come from. Last year I just spectated, I wanted to see what Combo Breaker is all about because I played at UFGT, but now it’s Combo Breaker, and I like it a lot. My favorite part is the big screens.”

And indeed, while four stages allowed many top 8s and finals to be featured across five streams, the main screen was something else. As tall as the entire hall, the stage gave incredible prominence to whatever game was featured. Extra touches like dynamic lighting and letters that lit up on the sides, saying things like “Let’s Rock” for Guilty Gear or “Killer Instinct,” drew eyes all around and contributed to the hype.

“I’ve always wanted to create a fighting game convention, and I want to create a fighting game convention that caters to the part of the FGC that I love the most, which is being with people, playing games, developing that fan-player goal, but without losing the current eSports target goal of producing spectacle entertainment out of the games,” said Richard “The Hadou” Thiher, the main organizer of the event. “With Combo Breaker, I’m starting to find a natural midway point where I can play games with friends in the middle of the night, at 2 in the morning, and at the same time, come Saturday evening, I can put together the kind of show that we had for Killer Instinct or Skullgirls.”

combobreaker3

The atmosphere definitely hit high eSport notes, especially since many prominent players like EG|Justin Wong, EG|Ricki Ortiz, and many more–even Lupe Fiasco made a low-key appearance. At the same time, due to the venue’s robust accessibility, it maintained an approachable, easy-going feel.

DarkFire, a player from Orlando, came to Combo Breaker at the last moment, and the buzz before the event about the “godlike” venue helped him make the decision.

“My favorite part is definitely just being with my friends,” he told me. “I talked to a lot of top players in MKX, SonicFox, Dragon, all my friends. That’s the best part for me. Playing in a tournament, competing, top 8 and whatnot is cool, but for me, I have more fun just being there interacting with everyone.”

Combo Breaker 2016 definitely felt more akin to a convention rather than just a tournament. With such diverse activities and games at the venue, it’s hard to find anything to complain about. There was food available in the center, even if it wasn’t restaurant-quality. A few players (and myself) noted that the temperature was a little too low. Some felt that the cold actually impacted their hands and how they played. It’s nitpicking at best, however, and this tournament has all the chops and organizational power to truly be the biggest in the Midwest, if not the most important non-Evo event.

Last year, the event took place at Crowne Plaza, a comfortable hotel with multiple ballrooms, but it didn’t quite compare to this year. The event is something of a spiritual successor to the Ultimate Fighting Game Tournament.

“If you’re after fighting games and fighting game events to be focused on fun, more so that than just competition, without forgetting that the competition matters, Combo Breaker is going to be an event that caters to what you’re looking for in this community,” said Thiher. “And that’s something I’m proud of, so it’s something I don’t think will ever change.”

All photos courtesy of Victoria Hionis from Portraits Couture

Source: Combo Breaker

Combo Breaker 2016: Seamlessly Combining eSports Production and Grassroots Spirit

Combo Breaker’s second annual congregation invited renowned fighting game community players, organizers, artists, game developers, competitors, and spectators to step just outside Chicago’s boundaries for a memorable weekend. The timing of Memorial Day was all the more appropriate for the vacation venue in St. Charles, the Pheasant Run Resort, a large complex with a tower hotel, two swimming pools, nearby restaurants, and, most importantly, a dedicated Mega Center that hosted the FGC event.

The first thing greeting players on their way to compete were arcade cabinets with a selection of old school games, like the original Killer Instinct. Across from them, vendors lined up with art, sketches, gaming paraphernalia, stick and pad modifications, and an indie games section. Among them were folks from Pocket Rumble.

“It’s been great so far. We have a tournament going on right now, we have a lot of enthusiasm going on,” April “PaniniKill” Sewell, the composer, artist, and co-game designer behind Pocket Rumble, told me at the event. “Every person pretty much who has come up and played the game had a really positive reaction. We got to play with some of our top players in person like SonicFox and Dacidbro. That’s been the best part probably.”

combobreaker2

Located in a small section of the huge hall, the venue hosted 20 tournaments for 20 different games. One would think that’s an organizer’s nightmare and a recipe for body traffic. However, the bigger games, sequestered by rows and tables grouped up with four set ups max not only made it easier to breathe and walk around, but the large number of consoles made it easy to play casual matches practically all day. Furthermore, the venue was open 24 hours.

“I think this new venue is probably my favorite part, how big it is,” said OrganicLuker, a Guilty Gear player from Huntsville, Alabama. “There’s a lot of room to walk around even though it’s still pretty crowded. This stage is amazing. Everything has been laid out very well.”

OrganicLuker made it to the Guilty Gear Xrd -REVELATOR- Battle Summit as part of the last chance qualifying 5v5 team.

“I didn’t come last year, but I’ve come to three Ultimate Fighting Game Tournaments beforehand because I love Chicago tournaments,” he said. “They’re always right on time, Mystery Game is fun, great atmosphere. I like this tournament a hell of a lot more than some around me, like Final Round. The main difference is that Final Round has a party atmosphere, but a lot of the game stuff, the important things, like playing your pools, suffer. But here, I’ve never had problems. None in Chicago tournaments.”

combobreaker4

Friday night had some exhibitions, like the Skullgirls 10v10 and Chicago’s Mystery Game Tournament, which included titles like Dead or Alive Xtreme Beach Volleyball and Teenage Mutant Ninja Turtles: Tournament Edition, among others. Even Tekken Ball Mode had its spotlight. A dedicated space showcased sought-after, but not yet available games: King of Fighterx XIV and Tekken 7.

“I’m studying Tekken 7, playing Street Fighter V and -REVELATOR-,” said Kayo, an attendee from Orlando, Florida. “Right now, Tekken 7 is playing a little slow, and I like it like that, because it reminds me of Tekken 1, Tekken 2, and that’s where I come from. Last year I just spectated, I wanted to see what Combo Breaker is all about because I played at UFGT, but now it’s Combo Breaker, and I like it a lot. My favorite part is the big screens.”

And indeed, while four stages allowed many top 8s and finals to be featured across five streams, the main screen was something else. As tall as the entire hall, the stage gave incredible prominence to whatever game was featured. Extra touches like dynamic lighting and letters that lit up on the sides, saying things like “Let’s Rock” for Guilty Gear or “Killer Instinct,” drew eyes all around and contributed to the hype.

“I’ve always wanted to create a fighting game convention, and I want to create a fighting game convention that caters to the part of the FGC that I love the most, which is being with people, playing games, developing that fan-player goal, but without losing the current eSports target goal of producing spectacle entertainment out of the games,” said Richard “The Hadou” Thiher, the main organizer of the event. “With Combo Breaker, I’m starting to find a natural midway point where I can play games with friends in the middle of the night, at 2 in the morning, and at the same time, come Saturday evening, I can put together the kind of show that we had for Killer Instinct or Skullgirls.”

combobreaker3

The atmosphere definitely hit high eSport notes, especially since many prominent players like EG|Justin Wong, EG|Ricki Ortiz, and many more–even Lupe Fiasco made a low-key appearance. At the same time, due to the venue’s robust accessibility, it maintained an approachable, easy-going feel.

DarkFire, a player from Orlando, came to Combo Breaker at the last moment, and the buzz before the event about the “godlike” venue helped him make the decision.

“My favorite part is definitely just being with my friends,” he told me. “I talked to a lot of top players in MKX, SonicFox, Dragon, all my friends. That’s the best part for me. Playing in a tournament, competing, top 8 and whatnot is cool, but for me, I have more fun just being there interacting with everyone.”

Combo Breaker 2016 definitely felt more akin to a convention rather than just a tournament. With such diverse activities and games at the venue, it’s hard to find anything to complain about. There was food available in the center, even if it wasn’t restaurant-quality. A few players (and myself) noted that the temperature was a little too low. Some felt that the cold actually impacted their hands and how they played. It’s nitpicking at best, however, and this tournament has all the chops and organizational power to truly be the biggest in the Midwest, if not the most important non-Evo event.

Last year, the event took place at Crowne Plaza, a comfortable hotel with multiple ballrooms, but it didn’t quite compare to this year. The event is something of a spiritual successor to the Ultimate Fighting Game Tournament.

“If you’re after fighting games and fighting game events to be focused on fun, more so that than just competition, without forgetting that the competition matters, Combo Breaker is going to be an event that caters to what you’re looking for in this community,” said Thiher. “And that’s something I’m proud of, so it’s something I don’t think will ever change.”

All photos courtesy of Victoria Hionis from Portraits Couture

Source: Combo Breaker

Character Usage Chart Shows Most Popular Street Fighter V Characters in Capcom Pro Tour Top 8s

Tier lists are one way to look at how characters stack up, but actual usage rates at competitive events can sometimes tell a different story. Fighting game enthusiast Koga compiled a handy chart that speaks with pure data. It displays each character in Street Fighter V and counts how may times they’ve been picked, or used as a counter-pick, in Capcom Pro Tour events.

Ken edges out Necalli by a single choice, with Karin and Nash hot on their trail. The characters with the least representation are Zangief, Alex, Guile, and Rashid, with the gadget-loving fighter not seeing any top 8 performances as of the end of May.

mostusedcharssfv

What are your thoughts on the chart? Will we finally see a Rashid in top 8 in the near future? Let us know in the comments.

Source: Kogazor

Check Out Some Early Kum Haehyun Tech in Guilty Gear Xrd -REVELATOR-

The Japanese version of Guilty Gear Xrd -REVELATOR- just came out, and although we’ve had access to a demo version for over a month, players around the world quickly got to work on the two new console-exclusive characters.

Kum Haehyun is an unusual character for the anime game, since she doesn’t utilize the gatling system for chaining normals like other characters do. The robot, actually controlled by a Korean heiress from the inside, has links and many chargeable moves, as well as a controllable projectile. It wouldn’t be an ArcSys character without some deeper tech under the surface, and short clips quickly began surfacing on Twitter.

Someone also compiled Kum Haehyun’s frame data. There’s also an extensive video covering the basics of the character by MBA Gaming.

Sources: DESIRE, Abe, Hossa, Hi_Im_Sunfish

Capcom Pro Tour Rules Discussion and Interview with Xian Featured on The Daily Dot’s Best of III

In the latest episode of Best of III, The Daily Dot eSports squad discusses some recent major events including Toryuken, Stunfest, and Lima Salty 3. They also briefly mention Capcom’s recent rulings regarding sponsorship.

The special guest in this episode is none other than Evolution 2013 champion, Razer’s Kun “Xian” Ho, who talks about his recent performances, playing F.A.N.G, and what’s in store next. The next event Xian will be attending is Street Fighter V Crash.

Check out the hour-long segment to hear more fan questions directed at Razer|Xian.

If you missed The Daily Dot eSports’ recent interview with Julio Fuentes, you can check that out here.

Source: Daily Dot Esports