Filipinoman Talks Sponsors, Evo, and Top Street Fighter V Players in Interview with Daily Dot Esports

The most recent U.S. Capcom Pro Tour Premier event for Street Fighter V, CEO 2016, is now in the books. Alex Jebailey’s wrestling-inspired event that took place in Orlando, Florida this past weekend drew some of the highest levels of SFV competition to date from all over the world, including well-known Southern California player, Anton “Filipinoman” Herrera, who placed 25th in the tournament.

Daily Dot’s Steven Jurek interviewed Herrera during the event and asked him about his thoughts on who’s currently the best in SFV, how he feels about going into Evo 2016 in Las Vegas next month and what he thinks about the situation between Team YP and Capcom’s rule changes on banning adult sponsors at their events. Herrera answers these questions and then some in the video below.

Source: Daily Dot Esports, with a tip from npcomplete

My Wizard World Sacramento Experience: Street Fighter V Tournament Recap and Thoughts from Julio Fuentes, Justin Wong and The Hadou

Once again, another Wizard World Comic Con recently took place in Sacramento, California at the Sacramento Convention Center. This three-day event hosts famous TV and movie celebrities, artists, exhibitors, comics, anime, and gaming tournaments in major cities of the United States for fans to revel in all it has to offer.

I’ve been to plenty of conventions such as Fanime, Anime Expo, WonderCon and San Diego Comic-Con since the early 2000s. There’s just something about going to these events and enjoying your favorite hobbies with your fellow geeks on a bigger social scale that makes your passions even more special.

Personally, I’m a huge believer of video gaming going hand-in-hand at these events alongside other popular forms of entertainment such as TV, film, literature and… well, you get the idea. In this day and age, video games, especially the competitive gaming aspect of the industry, has grown so much from its “niche” beginnings to heights I never thought I would live to experience.

Upon learning about this convention earlier in the year through social media–and how it would be holding Street Fighter V, Tekken 7 and Naruto Ultimate Ninja Storm 4 tournaments in different cities across the U.S.–I decided it would be cool to check it out when it arrived in Sacramento since I lived two hours away from the city. Plus, SFV had free entry included with event registration purchase and big cash payouts for the top eight players. It had been a while since I’d enjoyed myself at an entertainment convention, so attending was a no-brainer.

Street Fighter V Tournament: Mini West Coast Major?

I got to the venue a bit past 10 AM and barely made it in time to register for SFV since I got up a little late and had to rush. Once I got there, I ran into a lot of my fellow NorCal players such as Echo Fox’s Julio Fuentes, Circa eSports’ Long “LPN” Nguyen, Pavo “Pavocado” Miskic, as well as Kelvin and Brian “BJ Unchained” Jeon, among others. Of course, the heavier hitters such as EG|Justin Wong, EG|Ricki Ortiz, and Panda Global’s Ryan “Filipino Champ” Ramirez were in attendance as well.

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At first I thought to myself, “Alright. This is like a tougher Churning the Butter or Hadocon–a stacked NorCal local.”

As I looked around to see who else was in attendance that I recognized, I was immediately proven wrong. A lot of strong SoCal players decided to show up out of nowhere: Christopher “NYChrisG” Gonzalez, Jesse “Commander Jesse” Espinoza, Jason “AfroCole” Cole, Brentt “Brenttiscool” Franks, Ryan “Gootecks” Gutierrez and other SoCal natives arrived to compete with NorCal’s best.

Now I honestly had no clue any of these players were showing up for the tournament since the trek from SoCal to NorCal is usually between six to eight hours depending on traffic. Even the WNF commentators, Stephen “Sajam” Lyon and Steve “Tasty Steve” Scott were in attendance. Upon realizing how tough this tournament was going to be and the fact I had hardly played any SFV for almost a week, I was determined at least take down some killers along the way even if I didn’t get that top eight money.

Much to my surprise, I performed rather well. I didn’t get top eight, but I did end up going 4-2 overall (tying for 17th out of 70+ players), sending Brenttiscool to the losers bracket in a close set in the second round and eliminating Gootecks from the tournament with my Vega. I was sent to losers by AfroCole’s Dhalsim in a crazy set involving a double KO that gave us a match each and was then handily eliminated by Ricki’s Karin, 2-0.

Throughout the tournament, I watched a lot of pools matches that one would normally see in top eight of one of our Churning the Butter locals or at a U.S. major: Pavocado vs. LPN, LPN vs. NyChrisG, Brenttiscool vs. Ricki, TSG|Znice vs. Miky “XSK_Samurai” Chea and the list goes on. Most of these sets I witnessed went down to the wire, which really struck a chord in me of how hungry these players are to be the best in this game.

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Sadly, the first three SFV pools were not streamed at all. You can watch the last SFV pool in the Twitch stream archive along with several other segments such as Mark “MarkMan” Julio talking with Tekken 7 producer, Katsuhiro Harada and the SFV Boot Camp with Justin Wong and Gootecks.

Some of the more nail-biting matches of the SFV tournament were between the top eight players on the last day of the event. Spectators were on the edge of their seats for BJ Unchained vs. Kelvin Jeon in losers quarters and Julio Fuentes vs. Justin Wong in winners finals was a down-to-the-wire set of the former’s aggressive play style against the latter’s stubborn defense. You can watch those great sets and the rest of the top eight in the Twitch stream archive as well.

As far as my first Wizard Word experience went, I really enjoyed myself. Other than how smoothly the high level of competition that showed up for SFV which I welcomed, the con itself was intimate and relaxing. I got to hang out with a lot of my FGC friends that I rarely get to see and play with as well as make new ones. The Hyatt Regency hotel some of my friends and myself stayed at hotel was super close to the venue and there were plenty of places surrounding the convention center to eat and drink, which made it that much more enjoyable. Plus, most of the cosplayers who were in attendance were some of the best I’ve seen in a while in terms of detail and how in character they were. The picture below I took of this family cosplaying Street Fighter characters made my entire weekend that much more special.

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My only minor gripe with the event was that the hours were short on each day, and other than checking out vendors, celebrity meet-ups and autograph signings, buying some collectibles, and mingling with random people, there wasn’t much else to do. Maybe if the venue was larger with more vendors, exhibitors, panels and gaming areas with longer hours, it would have been that much more memorable. Then again, I just might be spoiled from the bigger cons I have attended in the past.

With that being said, what I enjoyed most about Wizard World Sacramento was seeing con attendees stopping by to watch the SFV tournament on the main stage. The last day saw some fairly big crowds forming and drawing curious and appreciative looks and expressions from spectators. I also liked that there was a Street Fighter V booth with multiple setups nearby for casual fans and players to try the game out. It was great to see young kids, teens and adults with their families playing the game at the booth and tournament area. Cons like Wizard World can be a great gateway for casual FGC players and fans alike to be part of something they’ve always been interested in, but maybe too skeptical of their abilities or socially awkward to compete in fighting game tournaments.

Post-Con Thoughts

After the con, I talked to Julio Fuentes and Justin Wong to get their thoughts on their tournament performances, their Wizard World experience and what else could be done to help interact with and transition new players and fans into the FGC through Wizard World and similar gaming or fan events.

“I really enjoyed how spacious and well air-conditioned the place was,” Fuentes said. “Comfort was a 10/10 for this event. Watching matches was easy due to the layout so I had a blast as a spectator. I definitely appreciate how Wizard World gives Street Fighter V some spotlight on their main stage for the con-goers to watch. Overall, the experience was top-notch.”

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Wong, who got 1st place in this tournament, winning $1,000 with Chun-Li, said he didn’t expect to win with her.

“The competition was fierce,” Wong said. “Throughout the whole tournament I had to play at 100 percent. All of the pools were stacked with amazing players and anything could have happened to be honest.”

“I like these con events because I can go shop for nerdy things that I like,” Wong said. “I also like the [Wizard World] tournaments because CPT tournaments are too stressful and playing in them helps me relax because I can play to learn. I also love my partnership with Wizard World because Gootecks and I can do SFV Boot Camps where we can help people get better at the game or even be more involved in the FGC.”

Fuentes agrees with this sentiment, but he also adds that players should be interviewed more in between tournament matches.

“We can’t just keep shoving Street Fighter matches down the spectators’ throats,” Fuentes said. “Spectators want to know what’s going on inside our heads so let’s feed them some insight in between matches from the players themselves. Casual players and spectators will be able to relate to the players more, feel more attached, follow them more closely on social media. If an incredibly close match just happened, I would at least want to hear immediately afterwards how the player feels about it. That would be both entertaining and insightful.”

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Rick “The Hadou” Thiher, who runs registration and brackets for the Wizard World events and is the tournament organizer for Combo Breaker, said he thinks more outreach into the local communities continuing to refine the presentation of the boot camps and exhibitions are integral.

“Potentially adding educational staff for the casual play areas would be cool as well,” Thiher said. “While Wizard World’s prize pools and professional commentary teams provide a great circuit for our existing community to enjoy, I think the real exciting part of these shows is that they can welcome general convention attendees into the FGC in a fun atmosphere.”

Source: Wizard World Gaming

First Attack 2016 Trailer Offers a Look at Puerto Rico’s Largest Fighting Game Tournament

Puerto Rico’s biggest FGC major, First Attack, will be taking place September 3-4, 2016 at the Puerto Rico Convention Center in San Juan. This tournament will be a CPT Ranking event for Street Fighter V so it is sure to attract fierce competition from all parts of the world.

The First Attack Twitter page recently Tweeted the First Attack 2016 Official Trailer that they uploaded onto their YouTube channel, GamersGrid TV, which you can watch below. The trailer shows some exciting highlights from last year’s event as well as some of the other games on this year’s lineup, such as Ultimate Marvel vs. Capcom 3, Guilty Gear Xrd -REVELATOR-, Mortal Kombat XL and Super Smash Bros. for Wii U.

For more information regarding First Attack 2016, you can visit the event’s website and Twitter page in the sources below the article.

Sources: First Attack PR, GamersGrid TV, First Attack PR Twitter

Step Your Game Up FGC Panel at FanimeCon 2016 feat. Mama Dao, Hypefiend, Alex Myers and Pavocado

Every Memorial Day weekend, one of the most popular anime and gaming conventions, FanimeCon, takes place in San Jose, California. An FGC Q&A panel, titled “Step Your Game Up,” took place at the most recent event. The featured panelists were Showdown Community Manager, Carolyn “MamaDao” Dao, Ronin eSports’ Alex Myers, Street Fighter V competitor and commentator, Anthony “Hypefiend” Nguyen and top R. Mika player, Pavo “Pavocado” Miskic.

Some of the questions by the audience members included asking about keeping composure after losing to opponents in a tournament, how to practice combos properly, how to improve if you can’t travel to tournaments, and dealing with different player environments when traveling from out of state. You can view all of this one-hour panel in the two videos below.

Oh, and there is some NSFW language used in these videos so watch at your own discretion.

Source: Hi Joser, photos c/o Rose Sylvestre

German “Germ” Roverso Discusses Character Choices, the Divide in the Smash Communities and the Future of the Franchise

Editor’s note: Some responses have been slightly altered for clarity. The views expressed in this article are solely those of the interviewer and interviewee; they do not reflect Shoryuken as a whole.

When it comes to competitive Super Smash Bros. Melee, most players will pick Fox, Falco, Sheik, Marth, Jigglypuff and Peach to place high in tournaments. Sometimes, there is the occasional Captain Falcon, Samus or Ice Climbers player making a mark with decent to amazing results. Other than those “top tier” characters, you rarely see players climbing up the ranks with the rest of the cast unless, perhaps, your name is Axe or Abate.

However, there has been one player in the Melee community who has been competing since its beginnings as a competitive game with Link, who’s considered by many to be a mid to low tier character. The player I’m speaking of is of course none other than German “Germ” Roverso.

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German “Germ” Roverso (middle). Photo credit: Showdown Entertainment

 

Roverso, 30, who hails from Concord, California, has been a big part of the Smash Bros. scene since March 2002. Besides beating down opponents with the Hero of Time for almost 15 years, he is one of the event organizers and producers for Genesis, one of the biggest Smash Bros. tournament series. He also has a passion for art and graduated from the Academy of Art University in San Francisco, CA with a Bachelor of Arts in Illustration in 2011.

I got to meet German for the first time at the Folsom Street Foundry during one of their weekly tournaments, Get Smashed at the Foundry, after many years of following his competitive career as a high-level Link player. He comes every Tuesday to compete, mingle and have a few drinks with some of the casual and notable players in the Northern California Melee scene such as DaJuan “Shroomed” McDaniel and Zac “SFAT” Cordoni.

German has a few interesting stories to tell about his time in the Smash Bros. communities. I recently sat down with him at DNA Pizza to talk about a variety of topics concerning his thoughts on the past, present and future of Melee and the rest of the Smash Bros. community.

Marcos Blanco: Why did you choose to play as Link who is considered by many players in the Melee community to be not a strong character in this game?

German Roverso: I picked up Link first in Super Smash Bros. for the Nintendo 64 and it’s not because I liked The Legend of Zelda. I liked the way his bombs sounded when they hit something. His up+B got better in Melee, and I just stuck with him ever since. Also he was just untapped still. The fact that I could invent a character was very appealing to me.

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German “Germ” Rosvero (right) Photo credit: Showdown Entertainment

 

MB: I remember you told me recently that you don’t like Link as a character and that you actually like Samus from the Metroid series. Do you play any other characters in Melee besides Link and Samus? I’ve also seen you play Super Smash Bros. for Wii U a couple of times at the Foundry with Mega Man. What are your thoughts on the game?

GR:
I used to destroy SFAT with Samus! I have the record of beating Zac with the most characters. I also do play Falco. If someone destroys my Link, I pick him. Playing Link takes so much concentration. You have to out-think everyone with Link even if they suck. Sometimes I just want to autopilot (laughs). I played Smash 4 [competitively] for a few months and then stopped. I still enjoy playing it for fun. Technically, it gets to a point where you hit a ceiling.

MB: The differences between Melee, Super Smash Bros. Brawl and, most recently, Super Smash Bros. for Wii U seems to have caused a huge divide in the Smash community at large over the last several years. Why do you think that is and do you feel animosity between the Melee and Brawl/Smash for Wii U communities has subsided or is there still some left over?

GR: It’s hard to say, really. It comes down to what each community is owed or entitled to. Especially as far as eSports goes as a whole. The [Melee] community thinks they’re owed because of time invested, longevity and that it’s the more competitive game. Smash 4 is like ‘We’re the new game. We’re the better-looking game that has corporate backing.’ The Smash 4 community is so different. I don’t think the level of camaraderie is there like it is with the Melee community.

MB: After 15 years, Melee and Super Smash Bros. in general has become more popular than ever and seems to have been accepted as a true competitive fighting game series in the FGC as well as getting more exposure in the eSports world. Where do you see the franchise heading in the future? Can it get bigger than it already is and how so?

GR: We need to make more noise. We’re trying to push the envelope as far as production goes. Once production comes, the corporate sponsors will come as well. We can eventually get to the level of DOTA 2 where you could win a million dollars. Also, if Nintendo makes Super Smash Bros. Melee HD, that would be it (laughs).

MB: Can the meta in competitive Melee evolve further than it already has? When I was at Genesis 3, the reactions from the spectators and competitors as Mango was tearing through the losers bracket in top eight, it looked like they were watching him for the first time playing as if he’s showing new things they’ve never seen before.

GR: Melee is the chess of fighting games. It’s a timeless game with an infinite ceiling. As long as you have that, I can’t see the game ever going away. When you watch insane, high-level Melee now, it’s like players say ‘Wow. How can I play that fast?’ It’s those little things that nobody thought of back then that collect to make one giant advantage that’s not super obvious to the casual player.

Sources: Showdownngg, VGBootCamp

German “Germ” Roverso Discusses Character Choices, the Divide in the Smash Communities and the Future of the Franchise

Editor’s note: Some responses have been slightly altered for clarity. The views expressed in this article are solely those of the interviewer and interviewee; they do not reflect Shoryuken as a whole.

When it comes to competitive Super Smash Bros. Melee, most players will pick Fox, Falco, Sheik, Marth, Jigglypuff and Peach to place high in tournaments. Sometimes, there is the occasional Captain Falcon, Samus or Ice Climbers player making a mark with decent to amazing results. Other than those “top tier” characters, you rarely see players climbing up the ranks with the rest of the cast unless, perhaps, your name is Axe or Abate.

However, there has been one player in the Melee community who has been competing since its beginnings as a competitive game with Link, who’s considered by many to be a mid to low tier character. The player I’m speaking of is of course none other than German “Germ” Roverso.

13275026_10204828973643464_1703546232_o

German “Germ” Roverso (middle). Photo credit: Showdown Entertainment

 

Roverso, 30, who hails from Concord, California, has been a big part of the Smash Bros. scene since March 2002. Besides beating down opponents with the Hero of Time for almost 15 years, he is one of the event organizers and producers for Genesis, one of the biggest Smash Bros. tournament series. He also has a passion for art and graduated from the Academy of Art University in San Francisco, CA with a Bachelor of Arts in Illustration in 2011.

I got to meet German for the first time at the Folsom Street Foundry during one of their weekly tournaments, Get Smashed at the Foundry, after many years of following his competitive career as a high-level Link player. He comes every Tuesday to compete, mingle and have a few drinks with some of the casual and notable players in the Northern California Melee scene such as DaJuan “Shroomed” McDaniel and Zac “SFAT” Cordoni.

German has a few interesting stories to tell about his time in the Smash Bros. communities. I recently sat down with him at DNA Pizza to talk about a variety of topics concerning his thoughts on the past, present and future of Melee and the rest of the Smash Bros. community.

Marcos Blanco: Why did you choose to play as Link who is considered by many players in the Melee community to be not a strong character in this game?

German Roverso: I picked up Link first in Super Smash Bros. for the Nintendo 64 and it’s not because I liked The Legend of Zelda. I liked the way his bombs sounded when they hit something. His up+B got better in Melee, and I just stuck with him ever since. Also he was just untapped still. The fact that I could invent a character was very appealing to me.

13282729_10204828973603463_1444921247_o

German “Germ” Rosvero (right) Photo credit: Showdown Entertainment

 

MB: I remember you told me recently that you don’t like Link as a character and that you actually like Samus from the Metroid series. Do you play any other characters in Melee besides Link and Samus? I’ve also seen you play Super Smash Bros. for Wii U a couple of times at the Foundry with Mega Man. What are your thoughts on the game?

GR:
I used to destroy SFAT with Samus! I have the record of beating Zac with the most characters. I also do play Falco. If someone destroys my Link, I pick him. Playing Link takes so much concentration. You have to out-think everyone with Link even if they suck. Sometimes I just want to autopilot (laughs). I played Smash 4 [competitively] for a few months and then stopped. I still enjoy playing it for fun. Technically, it gets to a point where you hit a ceiling.

MB: The differences between Melee, Super Smash Bros. Brawl and, most recently, Super Smash Bros. for Wii U seems to have caused a huge divide in the Smash community at large over the last several years. Why do you think that is and do you feel animosity between the Melee and Brawl/Smash for Wii U communities has subsided or is there still some left over?

GR: It’s hard to say, really. It comes down to what each community is owed or entitled to. Especially as far as eSports goes as a whole. The [Melee] community thinks they’re owed because of time invested, longevity and that it’s the more competitive game. Smash 4 is like ‘We’re the new game. We’re the better-looking game that has corporate backing.’ The Smash 4 community is so different. I don’t think the level of camaraderie is there like it is with the Melee community.

MB: After 15 years, Melee and Super Smash Bros. in general has become more popular than ever and seems to have been accepted as a true competitive fighting game series in the FGC as well as getting more exposure in the eSports world. Where do you see the franchise heading in the future? Can it get bigger than it already is and how so?

GR: We need to make more noise. We’re trying to push the envelope as far as production goes. Once production comes, the corporate sponsors will come as well. We can eventually get to the level of DOTA 2 where you could win a million dollars. Also, if Nintendo makes Super Smash Bros. Melee HD, that would be it (laughs).

MB: Can the meta in competitive Melee evolve further than it already has? When I was at Genesis 3, the reactions from the spectators and competitors as Mango was tearing through the losers bracket in top eight, it looked like they were watching him for the first time playing as if he’s showing new things they’ve never seen before.

GR: Melee is the chess of fighting games. It’s a timeless game with an infinite ceiling. As long as you have that, I can’t see the game ever going away. When you watch insane, high-level Melee now, it’s like players say ‘Wow. How can I play that fast?’ It’s those little things that nobody thought of back then that collect to make one giant advantage that’s not super obvious to the casual player.

Sources: Showdownngg, VGBootCamp

Experience the Stunfest 2016 Hype Again with these Street Fighter V Top 8 Replays

Stunfest 2016, the Capcom Pro Tour Premier event that took place this past weekend in Rennes, France, showcased some of the highest level Street Fighter V competition to date. Notable players from Europe and Asia such as RB|Luffy, Perilous|Packz, RB.BST|Daigo Umehara, and Tokido, among many others, battled their hearts out for CPT points and cash prizes.

The top eight of the tournament consisted of some of the best players from Asia with EG|Momochi and his patented Ken taking first place against RZR|Fuudo’s R. Mika in grand finals, securing his spot at the Capcom Cup in December. We’ve included the winners finals, losers finals, and grand finals matches below. You can find the rest of the top 8 in this playlist.

Source: Capcom Fighters, Capcom Pro Tour

Catch Up on Some Canada Cup Vancouver Series Interviews feat. Justin Wong, Lapchi and Goldenboy Neo

The Canada Cup Vancouver Series ended this past weekend and some interview footage from the event was recently uploaded by the AirBehr Dojo. In the footage, Behr “Behrudy” Safi, who is one half of the AirBehr Dojo duo–with Kenny “Air” Lam being the other half–interviews Evil Geniuses’ Justin Wong, notable Marvel vs. Capcom 2 & 3 player/commentator, Abraham “Neo” Sotelo, and Canada Cup tournament organizer, Lap Chi Duong.

Behrudy mainly asks questions about their experiences at the event, their progress and character choices in Street Fighter V, who they would like to see as future DLC characters and their thoughts on the recent possibility of Marvel vs. Capcom 4 being released in the future. All three personalities have some intriguing answers in the videos below.

Source: AirBehr Dojo, Air

Team Japan: Kyo, Benimaru and Daimon Shown Off in Latest KOF IV Gameplay Trailer

SNK recently uploaded a King of Fighters XIV gameplay trailer featuring “Team Japan.” This iconic team consists of series staple characters Kyo Kusanagi, Benimaru, and Goro Daimon.

All three fighters in the video below show off some of their special moves, Max Mode combos, Super Special Moves and their Climax Cancels while offering a look at the current state of the game’s visuals.

The title of the video includes “Trailer #1” so it’s safe to assume that there will be more “Team” trailers on the way soon. If the first US trailer is any indication, “Team Yagami” might be the next one in line.

Source: SNK