
Armored Core VI: Fires of Rubicon is everything you should want in a mech game. Nick explains why in his review.

Armored Core VI: Fires of Rubicon is everything you should want in a mech game. Nick explains why in his review.

Arcadian Atlas is inspired by the tactics RPGs of yesteryear. Nick, our resident tactics RPG fan, puts the indie RPG through its paces.

Having spent thousands of hours across its predecessors, the franchise had plenty of features to love or hate. Nick talks about the things Diablo 4 should have taken from Diablo 2 and Diablo 3 when it launched earlier this summer.

Last month, Evercore Heroes launched its closed beta, bringing more players in to check out its PvE competitive arena game. Nick went hands-on to see how it’s changed since we last checked it out in May.

With each iteration of the Diablo franchise, certain things are added, removed and improved upon. Not everyone is happy with the changes from each title to the next, the games have typically gotten better or at least more accessible. While the reception of Diablo IV already seems quite positive, there are a number of things the game would have been better without.

When Albion Online first released the Mists, they were far from perfectly balanced but they at least served a purpose. However, Nick explores how Albion Online’s latest update, Knightfall, has potentially ruined Mists for the time being.

It’s Zelda week, and with The Legend of Zelda: Tears of the Kingdom releasing Friday, we are taking a look back at the game’s past. Nick is taking a look at some of the Zelda entries you can play with friends despite the series’ single-player heritage.

Vela Games’ Evercore Heroes isn’t exactly a MOBA in the traditional sense, and Nick got a chance to check out exactly what the studio is doing to shake up the popular formula.

After years of waiting, Jandisoft’s grimdark MMORPG Mad World: Age of Darkness is finally ready to unleash Hell on the online world. How do the early hours stack up?

With its first Open Beta phase coming to a close, Ravendawn Online developers were pleased with the support and constructive feedback the upcoming MMORPG received. In total, the indie MMORPG had more than 45,000 unique players in its month-long playtest and the Ravendawn team is already hard at work implementing a few of the requested changes as it gears up for the next round of testing.