
Niklas examines a lesser-broached subject in multiplayer games: the curse of skill.

If you’ve ever spent time poring over the animated timeline in Civilization 3 or watched your mission track in a flight simulator such as DCS or Microsoft Flight Simulator, you know precisely the appeal of this premise. Understanding data in games is known as game analytics: leveraging data to improve the design and development (or playing!) of video games. Given their massive scope, longevity, and competitive nature, game analytics is particularly useful for MMOs. Let’s look at why MMOs are goo

The world has changed. You can feel it in the water. You can feel it in the earth. You can smell it in the air. The old school of MMOs are making way for a new breed, and much that once was is lost, for none now live who remember it. Well, not really, but for some of us MMO old timers, this new generation of MMOs is just… well, different than what we’re used to.

On Saturday, July 24, 2021, the long-running and highly popular Dark Age of Camelot freeshard Phoenix was announced to be closing by the end of August. In a Phoenix forum post titled "The Sky Is Really Falling This Time", gruenesschaf, one of the creators behind the freeshard, explained the reasoning behind the decision and the remaining timeline for the server. Eventually, gruenesschaf explained in a rather fatalistic fashion, every online game–freeshard or not–reaches a point after the hype