
Just days before the EU and NA version of Elyon shuts down, Kakao Games has announced the closure of the Korean version of Elyon.

Just days before the EU and NA version of Elyon shuts down, Kakao Games has announced the closure of the Korean version of Elyon.

In this week’s One Good Roll, Steven muses about how the gear grind has been a rather consistent pillar of endgame as far back as MMORPGs have been around, but he wonders, is this really the best end game MMORPG’s can offer?

The volcanic and technologically advanced region of Stia will introduce players to new enemies, new field races, and some peculiar new puzzles, but is it worth it to jump back in now? Read all about our recent play through in our Stia preview.

It has been a little while since Profane developers Insane Game Studio posted a roadmap depicting the games progress. In the November roadmap release, we see several items showing as complete or nearly completed, and the team has outlined exactly what their focus has been over the past few months.

In this week’s One Good Roll, but this week, Steven contemplates whether Indie games and AAA games should be scored on the same scale.

As another year ambles ever so slowly to a close, November is always a great month to reflect back on what this year has meant to us. This year for ThanksGaming day, our staff looked back on the games that brought us joy.

It has been several months since we’ve had a deep look into the state of upcoming sandbox MMORPG Ember Sword. This week, the team has unveiled some new, updated gameplay, and we were able to sit down with Mo Fadl, Chief Publishing Officer of Bright Star, and ask him a few questions on how the development has been going.

As RamenVr gears up to the release of the next Zenith patch in less than a week, they’ve been diligently posting teasers of the features that VR enthusiasts will be able to take part in. Check them out!

Is there any weight to the opinion that the free to play model will inevitably collapse, and be replaced by something else? Or will free to play be here to stay?

It’s been a while since we last checked in on how Forspoken has developed, but in the latest PlayStation Blog, Lead Visual Effects Artist, Ryota Nozoe detailed the work the team has put into making magic as beautiful as it is deadly.