ArcheAge: Much to Do, But Not Always Worth Doing

Much to Do, But Not Always Worth Doing

After a hundred hours, lots of olives harvested, lives taken, hearings attended, fish captured, and donkeys ridden we’re ready to put ArcheAge to the test. Do XLGAMES and Trion Worlds have a winner on their hands? Read on for our full review.

ArcheAge: Returning to Auroria

Returning to Auroria

The hectic, war-torn northern continent of Auroria will be open for invasion in November. Let’s review what the "Land of Origin" has in store for new players and their guilds.

ArcheAge: Trust Issues

Trust Issues

When Trion Worlds launched ArcheAge last month, was the company fully aware of the quantity and quality of client modifications and third-party tools available for the title?

ArcheAge: Trion Responds to Accidental Banning Accusations

Trion Responds to Accidental Banning Accusations

There have been several reports of legitimate players being banned from Trion’s ArcheAge here in the NA and EU in an effort for the company to curtail botting and illegal activities in the game. We reached out to comment from Trion’s CEO on the matter, and this is what he wrote back.

ArcheAge: Review in Progress #4 – A Hard Lesson in Safe Trade

Review in Progress #4 – A Hard Lesson in Safe Trade

As you might recall last week, I obtained my first real seafaring ship: the clipper. One of ArcheAge’s biggest selling points, at least in my eyes, is the crafting and trade game. There are two ways to go about it too: the safe way where you don’t have to worry about danger (but get less reward), or the dangerous way where you have to go into enemy territory (but the payoff is significantly larger). This past week, I learned the difference between the two the hard way.