Category: Camelot Unchained Columns
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Camelot Unchained: Just Before This Week
Just before this week’s Camelot Unchained “Top Tenish” list of developments lands let’s parse through last weeks to see what we can decipher from the dev speak!
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Camelot Unchained – The Beta Crusade Ends, Long Live the Beta Wars!
In a moment that, I assume, is equal parts victory and terror, Camelot Unchained has finally breached the gate and charged into Beta One. If there were a visual to accompany a studio moving into Beta one I assume it would be a pale red-eyed developer s…
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Camelot Unchained – The Beta Ganks Back
With Beta being missed for the third time, our own Tim Eisen takes a look at what landing it upon the fourth try means, for better or worse.
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Camelot Unchained – Under Construction – Balance Soonish
With less than a month before Camelot Unchained Beta 1 CSE was battling the crusade when a supermassive black hole opened up throwing the CUniverse out of balance! What does this mean for Beta and beyond?
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Camelot Unchained – Begun, the Beta Crusades Have
This week our own Tim Eisen attempts to fit 5,000 words in 1,000 as he covers the latest Beta Crusade update from City State Entertainment. We’re talking CPU load on proxies, icons and MMORPG freestyling!
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Camelot Unchained – Fight the Power!
Chasing power retains players but what happens when a game like Camelot Unchained removes the automatic arms race from the leveling experience? What happens when our idea of power evolves?
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Camelot Unchained – Loud Footfalls On Deaf Ears
This week our own Tim Eisen takes a look at expectation and communication in the Camelot Unchained Universe.
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Camelot Unchained – The Longest Inch – A Beta Update of Sorts
This Week Tim Eisen looks for Beta clues in the latest Dose of Design from the Camelot Unchained Newsletter.
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Camelot Unchained – A Thirst-Quenching MMORPG
This week Tim Eisen takes a look at CSE’s latest Top Tenish list, talks about the importance of accurate spear animations, crafting’s loosening back end and nature’s rockstar vagabond – Taraxacum aka the Dandelion. All that and so so much more!
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Camelot Unchained – Puzzles in the Dark
This week our own Tim Eisen dives into CSE’s monthly Dose of Design from the biggest newsletter in the business. Here’s an ominous clickbait teaser, things get dark.