The latest update on the Crowfall site shows off three new pieces of concept art that are different from those originally shown to the community. In a subsequent blog post, J. Todd Coleman goes into detail about why and how the changes were made and writes that this is the inevitable change inherent with a game in development. Further, he writes, changes are made for the player’s benefit.
Crowfall: The Combat Combo Chains That Bind You
The Crowfall Combat Strike team has assembled in the Crow’s Nest, a tactical team aimed at developing the next level of combo and action-based combat. Taking a mixture of the DCUO and TERA combat models as their North Star, Crowfall has found the starting point in designing their unique combat personality.
Crowfall: In Game Currencies Detailed – Every Decision Has a Cost
Crowfall: Why Eternal Kingdoms Are More Than Player Housing
Luckily for eager fans, ArtCraft explained much more about both Campaign Worlds and Eternal Kingdoms in recent articles on the official Crowfall site. While Campaign Worlds are large, detailed areas where you play most of the game, Eternal Kingdoms can be considered a smaller version akin to player housing where you can spend your time crafting and socializing.
Crowfall: ArtCraft Reveals Plan for First Combat Playtests
Crowfall: Eternal Kingdoms FAQ Update & Game Store Goes Live
The Crowfall site has been updated with a new, updated FAQ about the Eternal Kingdoms, that portion of land that serves as a min-world, in essence a smaller version of a campaign world. According to the FAQ, Eternal Kingdoms allow players to construct, fight monsters, craft and explore, all from the comfort of their virtual home.


