A pair of artists who have worked on various literary projects related to the Game of Thrones IP are also working with Artcraft to create some of the concept art for Crowfall. Marc Simonetti’s art is featured prominently in the GoT-related book, "The World of Ice & Fire: The Untold History of Westeros and the Game of Thrones". Mike S. Miller has worked on the "Hedge Knight" comic book series and he has created a terrific Crowfall image utilizing his own unique style.
Crowfall: The 3 Most Exciting Reveals This Week
Crowfall: Interview with J. Todd Coleman About the Pantheon
Crowfall: A Preview of Characters and Warfare
Crowfall: A Preview of the Universe and Economy
Crowfall: All Will Be Revealed Tomorrow
Crowfall: Two New Archetypes & a Bit About Physics
Crowfall: Examining The Hunger
What is the end game? This is the quintessential question in the making and maintaining the average Massive Multiplayer Online (MMO) game. How will it keep players engaged when they hit level cap while the developers furiously work on the next major patch that will expand or change the static world.
Crowfall: Voxel Farm and the Destruction of Worlds
Earlier this week, Artcraft announced that they’ve signed a deal with Voxel Farm to use their technology to power the worlds of Crowfall. Some may immediately think, "oh great, more voxels". But put down the pitchforks. In Crowfall, voxels are not about building random things in the world but rather destroying the very ground you walk upon and tearing down the castles of your enemies.
Crowfall: Voxel Farm Technology & the Elken Stalker Archetype
Artcraft has announced that Voxel Farm technology is being utilized in Crowfall. Rather than having it used as a creative factor in a sandbox environment, Todd Coleman likens it more to developers building sandcastles for the players to "kick over". The utilization of Voxel tech dovetails nicely with the idea that Crowfall’s worlds decay over time and ultimately are destroyed.



