EverQuest II: The Fabled Zones Previewed in New Post

Daybreak has posted a new developer article about EverQuest 2 Game Update 100, the free-to-play update for members only. In the article, the team reveals a bit of information about The Fabled Zones. The Ruins of Varsoon, including Chamber of Immortality, Temple of Cazic-Thule, and Sanctum of Fear, are all being given the ‘fabled’ treatment for GU100 and are specifically designed for the highest level players.

EverQuest II: Game Update 100’s Island of Zek Profiled

The EverQuest II site has been updated with a look at the Island of Zek, a new location coming with the members-only Game Update 100. The island is divided into several new zones, each featuring its own quests, features and items. In the first of a series of lore-related articles, the team reveals the Scourge Wastes zone.

EverQuest II: Next Game Update to Allow ‘Heartbinding’ & More

The next EverQuest II update will give players the opportunity to “heartbind” with another that will grant special buffs for being so entwined. The update will also feature new zones, a new story line, new raids, new collections, and new rewards. GU100 is expected to hit live service on April 18th.

EverQuest II: EU Server Consolidation FAQ

For Everquest II players in the EU, a new FAQ has been posted on the official site to give new, consolidated information about upcoming server merges currently scheduled to begin taking place on Thursday, March 31st, with additional merges after.

EverQuest II: Journeys Into Subterranean Norrath

The ancient kingdom of Maldura, not heard from since before the Shattering, has made a desperate call for help to those residing aboveground. Their messages, unclear by the time they reached the surface, prompt the heroes of Norrath–those who have achieved level 100–to take action and delve into the unknown.

EverQuest II: Journeys Into Subterranean Norrath

The ancient kingdom of Maldura, not heard from since before the Shattering, has made a desperate call for help to those residing aboveground. Their messages, unclear by the time they reached the surface, prompt the heroes of Norrath–those who have achieved level 100–to take action and delve into the unknown.