Fallout 76: A Shot at Redemption?

I was going to write about Elder Scrolls Online’s E3 announcements after BE3, but then the unexpected happened – Fallout 76 had the most interesting announcements from the online Bethesda games. Namely? Fallout 76 is adding actual NPCs, branching dialog, more quests, and a whole lot more in the next big update, Wastlanders. But, get this, they’re also adding a Battle Royale mode that will give you rewards to use in the main survival game too. I don’t even know what to think…

My Wants for Fallout 76

The launch of Fallout 76 has been… well let’s just say that I doubt it went the way Bethesda was hoping. But as a fan of two MMOs that have really turned things around through communication and perseverance (FFXIV and ESO), I’m hopeful that 2019 could bring good things to Fallout 76. It’s not a quick road back to the good graces of angry gamers, but the following is a list of things that I’d like to see from the dev team in the new year.

Fallout 76 – Improvements to the C.A.M.P. System

The mobile, movable base is a nice system in theory, I really enjoy the ability to set up camp almost anywhere I need to do some cooking, take a nap and do some repairs. However I feel that the system was not implemented very well as it seems to mix the concept of a Mobile Camp and what should be a home base of operations. These are two distinct systems that have entirely different focuses. With that in mind, I wanted to take a stab at how I see that the C.A.M.P. should be.

Fallout 76: Uninstalled

An evil editor demands yet another Fallout 76 article from Red Thomas. Stepping once more into the “breach,” Red decides to stick it to the man by writing about why he’s uninstalling the game. Will Red get fired? Will he usher in a new golden age of post-apocalyptic entertainment with his no-holds-barred WWF-quality smack down?

Fallout 76: Ideas to Improve Builds and Hands

The ability to swap out cards quickly is a very flexible system. The addition of this Respec process, which seems very slow and arduous is just the opposite. While contemplating how we could make the Respec system flexible without making it meaningless, I came up with these two linked systems that would make it so much better.

Fallout 76: Plans and Recipes

One of the key game mechanics implemented for Fallout 76 is crafting, which relies on plans and recipes. They can seem to be hard to find, though. Today, Red Thomas outlines some of the easiest ways to jump-start your industrial repertoire and getting your post-apocalyptic carebear on.

Fallout 76: Grouping Up in the Wastelands

When pitching Fallout 76, Bethesda Game Studios described Fallout 76 as “Fallout with your friends.” Within this article we are going to look at some of the pros and cons of this experience while examining how the multiplayer aspect functions.

Fallout 76: Goods and Bads

The B.E.T.A. for Fallout 76 started last week. Red Thomas explores some of the ups and downs of the game, and then he explores whether it’s worth the buy for those who might want to play at next week’s release.

It May Not be Fallout 5, But Fallout 76 Looks Fun

Bethesda has taken a lot of flack from fans over Fallout 76 ever since it was announced, but personally, I’ve been cautiously optimistic about the game. It’s true, I’d much prefer Fallout 76 to be a more narrative driven co-op PvE experience than the multiplayer survival sandbox we’re getting, but let’s be fair, the IP fits the genre like a glove. And best of all? It looks fun!