Category: Fallout 76 Columns

  • Fallout 76: A Shot at Redemption?

    Fallout 76: A Shot at Redemption?

    I was going to write about Elder Scrolls Online’s E3 announcements after BE3, but then the unexpected happened – Fallout 76 had the most interesting announcements from the online Bethesda games. Namely? Fallout 76 is adding actual NPCs, branching dialo…

  • My Wants for Fallout 76

    My Wants for Fallout 76

    The launch of Fallout 76 has been… well let’s just say that I doubt it went the way Bethesda was hoping. But as a fan of two MMOs that have really turned things around through communication and perseverance (FFXIV and ESO), I’m hopeful that 2019 coul…

  • Fallout 76 – Improvements to the C.A.M.P. System

    Fallout 76 – Improvements to the C.A.M.P. System

    The mobile, movable base is a nice system in theory, I really enjoy the ability to set up camp almost anywhere I need to do some cooking, take a nap and do some repairs. However I feel that the system was not implemented very well as it seems to mix th…

  • Fallout 76: Uninstalled

    Fallout 76: Uninstalled

    An evil editor demands yet another Fallout 76 article from Red Thomas. Stepping once more into the “breach,” Red decides to stick it to the man by writing about why he’s uninstalling the game. Will Red get fired? Will he usher in a new golden age of…

  • Fallout 76: Ideas to Improve Builds and Hands

    Fallout 76: Ideas to Improve Builds and Hands

    The ability to swap out cards quickly is a very flexible system. The addition of this Respec process, which seems very slow and arduous is just the opposite. While contemplating how we could make the Respec system flexible without making it meaningless…

  • Fallout 76: Plans and Recipes

    Fallout 76: Plans and Recipes

    One of the key game mechanics implemented for Fallout 76 is crafting, which relies on plans and recipes. They can seem to be hard to find, though. Today, Red Thomas outlines some of the easiest ways to jump-start your industrial repertoire and gettin…

  • Fallout 76: Grouping Up in the Wastelands

    Fallout 76: Grouping Up in the Wastelands

    When pitching Fallout 76, Bethesda Game Studios described Fallout 76 as “Fallout with your friends.” Within this article we are going to look at some of the pros and cons of this experience while examining how the multiplayer aspect functions.

  • Fallout 76: Tips for Fun and Profit

    Fallout 76: Tips for Fun and Profit

    Fallout 76 has launched and Red Thomas throws out a few tips to help fellow vault-dwellers get past the game’s early lean period.

  • Fallout 76: Goods and Bads

    Fallout 76: Goods and Bads

    The B.E.T.A. for Fallout 76 started last week. Red Thomas explores some of the ups and downs of the game, and then he explores whether it’s worth the buy for those who might want to play at next week’s release.

  • It May Not be Fallout 5, But Fallout 76 Looks Fun

    It May Not be Fallout 5, But Fallout 76 Looks Fun

    Bethesda has taken a lot of flack from fans over Fallout 76 ever since it was announced, but personally, I’ve been cautiously optimistic about the game. It’s true, I’d much prefer Fallout 76 to be a more narrative driven co-op PvE experience than the m…