Explore the Mysteries of Street Fighter V’s “Double Projectiles” in desk’s New Video

In this new video, desk discusses an interesting property that Street Fighter V shares with some specific versions of Super Street Fighter II: the ability to add a second projectile while there’s another already active. Aside from under certain conditions–like Guile’s V-trigger, or Ibuki’s multiple kunai–this isn’t something you’re able to do in the Street Fighter series.

Basically, when a projectile moves offscreen in Street Fighter V, it seems to lose its hitbox and other properties, even if the action shifts the viewable area of the stage back to where the projectile is still visible. Once the original projectile has been “nullified” this way, it’s possible to throw out another one–causing multiple projectiles to be visible at once, even if only one has a hitbox. Interestingly, Ibuki’s bomb is an exception and stays active, even if offscreen.

For more SFV strangeness from desk, have a look at how to perform “impossible” combos.

Source: desk

Fans Rally Behind a Petition for English Dubbing in BlazBlue: Central Fiction

The saga of English dubbing for BlazBlue: Central Fiction continues. Last week, Aksys Games tweeted a few statements regarding the localization, explaining that including English dubbing would mean potentially delaying the game’s impending holiday release by six to eight months. While fans have sent many tweets at both Arc System Works and Aksys Games’ accounts, a formal petition popped up on Change.org.

“Support the dub for BlazBlue: Central Fiction!” garnered close to 2,000 signatures over the weekend. The post summarizes some fan sentiments about the issue and includes statements from Ragna’s voice actor, Patrick Seitz, who revealed a stark lack of communication from the companies.

Aksys Games has pointed to Arc System Works as the main decision maker. They also stated that even if there’s enough interest in the game, the release won’t be delayed, but the dub can be added as DLC.

Seitz also wrote a follow-up Facebook post, thanking fans for the support and endorsing the petition.

Of course, even if the petition reaches its goal, that does not guarantee that Arc System Works will take any action–but it will demonstrate community interest.

Sources: Change.org; Aksys Games; Patrick Seitz

The Psychic Beast from the East Comes to the Esports Arena with 2GGT: Abadango Saga on September 24th

Most of 2GG’s Super Smash Bros. for Wii U Sagas have been restricted to North America so far, bringing those players not local to SoCal to do battle within the Esports Arena. This time, 2GGaming are going a bit further afield and bringing the world’s best Mewtwo to fight off all competitors at 2GGT: Abadango Saga, to be held on September 24th.

While previously known for his Meta Knight and Pac-Man (which he does still use on occasion), Abadango earned the status of a real threat after winning Pound 2016 with Mewtwo. After that, Abadango has been a constant presence within top 8s around the world, menacing opponents with his mastery of Mewtwo’s ability to dominate the air, as well as his use of lethal tricks like Mewtwo’s footstool kill combo. With recent victories at PPT Summer and Clutch City Clash, Abadango could be the first player to win their own saga, should he not face any top flight Diddy players in his run up to Grand Finals. Registration is now open over at the Abadango Saga smash.gg page and with the great success of the recent 2GG Arcadian event, this tournament could be another 400+ entrant tournament.

Source: 2GGaming

Core-A Gaming Takes A Magnifying Glass to Frame Data to Understand What Makes a Move Overpowered

Like top tiers and bad matchups, overpowered moves are a sad fact of life when playing a fighting game. Peppered in with the fair and okay moves, there are always going to be some normals and specials that are so good, that people will spend hours complaining about why x move needs to be nerfed. Seeking to diagnose exactly what makes a move overpowered, Gerald from Core-A Gaming has taken a deep dive through the hard stats of hitboxes, recovery frames and hitstun to discover what separates the good moves from the OP ones.

Using the example of comparing a musket to a flamethrower, Gerald is able to break down just how important things like active and start up frames are in determining whether a move is good or not. Like a musket, your move may do decent damage but if it takes a year to use and recover from, it’s going to lose to a lot of other weapons out there in the world. As such, a musket will to lose to something like a flamethrower, a weapon that can cover lots of space and can do continuous damage to an opponent while keeping the user out of harm’s way. So, if a move has great range, a fast recovery time and a bunch of active frames, you have the recipe for an overpowered move.

There are even greater analogies in the video so make sure to check it out below, and subscribe to Core-A Gaming for more in-depth analyses of fighting games and their surrounding culture.

Source: Core-A Gaming

 

The Beefy Smash Doods Morphs into a New Esports Team

Known of some of the best Super Smash Bros. for Wii U content creators out there, the Beefy Smash Doods are moving from exclusively making videos, to now fielding an esports team. Smash 4 will be one of their main games, picking up suitably beefy players from Europe and beyond to represent their team.

Alongside original members of the Beefy Smash Doods vyQ and Luigi_player — two renowned Austrian Smash players — BSD has picked up Swedish Link extraordinaire Ennis “IzAw” Al-Maatooq as one of the first members of their Smash 4 team. Known for his own stellar Smash 4 videos as well as his Link play, IzAw joins the Beefy Smash Doods, further strengthening their video production and their Smash skills. Syndicate is the next big tournament for Smash 4 in Europe, so the Beefy Smash Doods will no doubt be hoping to make a big entrance with their new players.

Source: Beefy Smash Doods

The Dutch Brawlers Announce a Monthly Online Killer Instinct Championship, Titled King of the Ring

Killer Instinct is well and truly booming in Europe, with scenes across the continent slaving away to get their players up to standard to fight on against the rest of the world. As such, there is a real influx of local and online tournaments to help up the standard of play across Europe. The Netherlands esports team, The Dutch Brawlers, are leading by example on this front, starting up a new online championship series called King of the Ring.

This monthly has a cap of 64 players so get signed up over on the Challonge page should you wish to compete. It is set to be held on the 18th of September at 2pm CEST so mark your calendars and get practicing those combos for a chance to win the first in hopefully, a long series of online KI tournaments. There is also the promise that if this first King of the Ring meets its 64 player cap, it will become a points event for the KI World Cup so if you want to be in the running for some precious Ranking points, sign up now.

Sources: The Dutch Brawlers; XboxViking

Kazunoko Wins ESL’s Brooklyn Beatdown Asia Qualifier

Another top Street Fighter V player from Japan will be joining the ESL’s Brooklyn Beatdown. Capcom Cup 2015 Champion Ryota “Kazunoko” Inoue has won the Asia qualifier for the Brooklyn Beatdown, going through a loaded field of high ranked players to win a trip to New York this October.

Kazunoko, the only Japanese player to make the top 8 of the qualifier, blew through the winners side of the bracket, including the two top Korean players who who he would later face in winners and grand finals, NL and Tourniquet. Kazunoko first sent NL down to the losers bracket in the winners semi-finals before facing Tourniquet, who is currently ranked at #1 online, in winners finals.

Both these players would later face each other in losers finals, NL having eliminated Razer’s Xian along the way. NL played an amazing set against Tourniquet, bringing out some clutch reads and amazing reversal Critical Art punishes to earn the right to face Kazunoko again in grand finals. NL would again bring these same thing against Kazunoko in grand finals, however in the end, this wasn’t enough and Kazunoko won the set with a convincing 3-1 win.

With this win, Kazunoko joins players such as  EG|Ricki Ortiz, F3|Alucard, NVT|Flash, MJS YDlHaitani, and RZR|Xian who also joined the qualifier despite already being confirmed for the tournament.

Results

1. Kazunoko
2. NL
3. Tourniquet
4. Lineni
5. RZR|Xian
5. Adelloon
7. NarahKof
7. xyzzy

Match Log

Source: ESL

Featured image c/o Robert Paul

Osayu ‘The Destroyer’ Drills Through the Competition in this Cammy Highlight Video

In his quest to scour the CFN for the best replays from the world’s best players, XusesGB has compiled some clips from one of the world’s best Cammys, Osayu. Osayu’s play is relentless, utilizing Cammy’s superior rushdown and vortex capability to make his opponent’s life bar disappear in seconds. His execution is nothing short of surgical.

With many rating Osayu’s Cammy as the best, let’s hope we see it in action at Tokyo Game Show or the CPT Asia Online Qualifier. We could finally see if he can live up to the title of ‘The Destroyer’, by beating Kazunoko’s Cammy in tournament and establishing himself as the world’s top Cammy.

Source: XusesGB

Ryan Hart Interviews King of Fighters XIV’s Producer and Art Director With Fan Submitted Questions

UK champion Ryan Hart was able to secure an interview with some important people from SNK during their visit at Gamescom 2016. The Prodigal Son sat down with King of Fighters XIV Producer, Yasuyuki Oda and Art Director Nobuyuki Kuroki and asked them questions that were submitted to him by fans. The fan-submitted inquiries were mostly about character designs, customization options, future DLC and things of that nature. There were also some things answered regarding the game’s new fighting engine and the possibility of characters from previous titles returning.

For those that don’t know, Ryan Hart is fluent in Japanese and his translated encounters with Japanese developers tend to have a more personal touch to them. You can read the full interview here.

Source: Ryan Hart

Latest Guilty Gear Crash Course Episode Covers Air to Ground Mixups

In Guilty Gear Xrd -REVELATOR-, when it comes to mixing up your opponent, it’s all about getting creative. Opening up an opponent takes a certain amount of conditioning as well as varied uses of the specific tools available to each character.

Episode 16 of CL|Novril’s Guilty Gear Crash Course takes the idea of air moves having to be blocked standing and most ground moves requiring sitting and explains how to alter timing in order to break through opponent’s defense. Changing up the timing — which could be done by air-dashing into the opponent or using certain moves that delay air travel — it may end up mixing up the other fighter correctly.

Novril also mentions a couple of character-specific tools relating to the matter, such as May’s air-backdash and Sin’s air Dust attack.

A recent episode covers attack properties in Guilty Gear Xrd -REVELATOR-. Also, make sure to check out the recently started series covering Killer Instinct.

Source: Novriltataki