Nairoby “Nairo” Quezada Becomes First Super Smash Bros. Player to Join NRG

After leaving Team Liquid last week before his trip to Japan for Umebura S.A.T, Nairoby “Nairo” Quezada has been signed as NRG’s first fighting game player. The decision to sign Nairo comes after extensive fan polling on Twitter and background research to determine who NRG’s first pick up should be, with Nairo coming out on top. Talking to ESPN Esports about Nairo’s addition to NRG’s roster, NRG Esports chairman Andy Miller stated that “[Nairo] is a carefully chosen first player that we feel will build the foundation for NRG’s fighting game presence for years to come.”

Japanese Mewtwo master Abadango and the Netherlands’ own Mr.R were heavily rumored as top picks for NRG’s first Super Smash Bros. for Wii U player, but it seems that Nairo just pipped them to the post. With his recent first place at Super Smash Con, combined with his stream being one of the most popular Smash 4 streams out there, Nairo seems to be the perfect pick for NRG’s first foray into the scene. Talking to ESPN, Nairo stated that “in the end, there were three organizations I was really leaning towards. What sold me on NRG was the idea that they’re not looking to pick up a million players.” With there being a mini-gold rush for Smash players at the moment, it’s only natural that top players will be picking between multiple organizations and by the looks of it, NRG offered Nairo the best deal.

Sources: NRG; NairoMK (Twitter); ESPN Esports

Prepare Your Body for The King of Fighters XIV with Hellpockets’ Primer Guide

The King of Fighters has long been argued as one of the most technical 2D fighters in existence, requiring a great deal in regards to execution in order to be viewed as competent in the title. Hellpockets, a series veteran, noticed this as one of the biggest issues in regards to bringing newer players–or even players transitioning from a series such as Street Fighter–into King of Fighters XIII.

With that in mind, he decided not to let the same barrier of entry plague what is shaping up to be the most important and well-received title in the SNK Playmore franchise’s history, and has put together an excellent primer for The King of Fighters XIV. He starts off with the very basics of movement–usually cut and dry in most titles–and teaches the importance of using runs, rolls, evasive rolls, jumps, hyper hops, and short hops within the engine. He also goes over normal attacks, including blowbacks, which is a move not seen in any other current franchise. He doesn’t stop there, touching on Guard Cancels, specials, EX Moves, Max Mode, and Quick Max.

All told, this is the compendium needed for newcomers to the series. If you are a player from any other franchise looking to try out King of Fighters XIV–or even a newcomer in King of Fighters XIII that struggled with the game, this primer is for you!

Source: FloKO (Twitter)

Rising Up, Part One: Street Fighter V’s Basic Controls & Mechanics, feat. Bafael

Hello, and welcome to another episode of Rising Up. As you may recall, I’ve partnered with Shoryuken.com to create an instructional series on YouTube, focusing on getting new players into Street Fighter V. This series is focused on reaching a level of competitive play without any prior fighting game experience. As I’ve said, I think the most important goal of the FGC as a whole is to expand its player base.

As the previous video was merely an intro and outline to the series, this video marks the first formal episode, and describes the various components of controlling a character in SFV. I go over normals, command normals, special moves, EX moves, Critical Arts, V-skills, V-triggers, blocking, V-reversals, quickstanding, counter hits, throws, and stun, briefly describing the basic mechanics of each. I understand that if you’re here on Shoryuken.com videos like this may be too basic to help you; if that is the case, I ask instead that you consider showing your friends this series when they ask how to get into fighting games. It also serves as a decent crash course for those competitive fighting game players who have never played Street Fighter, for example if they have focused on 3D fighting games or the Super Smash Bros. series.

There’s a lot of general theory in this video with very little instruction on how to create a functional game plan; creating that game plan for each player is my goal for part two of the series, coming soon.

Remember to subscribe to the channel and keep an eye out for future updates!

All Killer, No Filler in Bloody Picture’s Celebratory Ultimate Marvel vs. Capcom 3 Combo Rewind

Bloody Picture just recently reached 200 subscribers on YouTube, and decided to make haste with the celebrations. One thing he had noticed about his combo videos in the past is that the amazing ones were sparsely interlaced with various bread and butter combos–thus making for some less-than-amazing combo exhibitions. He seeks to rectify it, starting with this video.

The UMvC3 Combo Rewind takes a look back at some of his finest combos, and the result is a great display of execution across the board, with far more creative and tricky combos than the average video. While his combos in the video tend to be more Nova-centric, there are some tasty treats in store for fans of Haggar, Strider, Ghost Rider, Sentinel, Dante, Spencer, and Chris as well. This video is definitely worth a watch, and worth subscribing to the channel for future releases over.

Source: Bloody Picture (via Logan)

The Smash 4 Backroom Reveals Their Second Voted Tier List for Super Smash Bros. for Wii U

Oh boy, the Smash community sure does love tier lists! In an update to their previous tier list which was released back in February of this year, the Smash 4 backroom has held another vote among their selected panel and decided on a new tier list for Super Smash Bros. for Wii U. The panel contains both top players, community leaders and tech specialists from all around the world in order to provide a list which accounts for regional metas, not just the one prevalent in the US. You can find all of the reasoning, data and the panel list over on the Smashboards thread but here is the text form of the tier. Note that the tiers are ordered:

————TOP————
S: Diddy Kong, Cloud, Sheik, Rosalina, Mario, Sonic, Fox
A: Zero Suit Samus, Ryu, Mewtwo, Bayonetta

————HIGH————
B: Pikachu, Meta Knight, Villager, Mega Man, Ness
C: Toon Link, Corrin, Marth, Captain Falcon, Greninja, Lucario

————MID————
D: Yoshi, Pit, Donkey Kong, Peach, Dark Pit, R.O.B., Luigi
E: Olimar, Robin, Bowser, Lucas, Wario, Ike, Lucina

————LOW————
F: Mr. Game & Watch, Pac-Man, Little Mac, Palutena, Kirby, Duck Hunt, Link
G: Shulk, Samus, Wii Fit Trainer, Bowser Jr., Dr. Mario, Falco, Roy

————BOTTOM————
H: Charizard, King Dedede, Zelda, Ganondorf, Jigglypuff

Already, Twitter has come alive with people debating the order of the top and high tiers, meaning that we’re still in a position in Super Smash Bros. for Wii U’s meta where there is still no hard and fast top five or top ten. Arguably, Zero Suit Samus, Samus and Duck Hunt are underrated, while Cloud is (yet again) overrated in second place–despite having no major tournament victories to speak of. Debates over the minutiae of tier lists will rage to the end of time among Smashers–so leave your own thoughts in the comments below.

Source: Smashboards

The Smash 4 Backroom Reveals Their Second Voted Tier List for Super Smash Bros. for Wii U

Oh boy, the Smash community sure does love tier lists! In an update to their previous tier list which was released back in February of this year, the Smash 4 backroom has held another vote among their selected panel and decided on a new tier list for Super Smash Bros. for Wii U. The panel contains both top players, community leaders and tech specialists from all around the world in order to provide a list which accounts for regional metas, not just the one prevalent in the US. You can find all of the reasoning, data and the panel list over on the Smashboards thread but here is the text form of the tier. Note that the tiers are ordered:

————TOP————
S: Diddy Kong, Cloud, Sheik, Rosalina, Mario, Sonic, Fox
A: Zero Suit Samus, Ryu, Mewtwo, Bayonetta

————HIGH————
B: Pikachu, Meta Knight, Villager, Mega Man, Ness
C: Toon Link, Corrin, Marth, Captain Falcon, Greninja, Lucario

————MID————
D: Yoshi, Pit, Donkey Kong, Peach, Dark Pit, R.O.B., Luigi
E: Olimar, Robin, Bowser, Lucas, Wario, Ike, Lucina

————LOW————
F: Mr. Game & Watch, Pac-Man, Little Mac, Palutena, Kirby, Duck Hunt, Link
G: Shulk, Samus, Wii Fit Trainer, Bowser Jr., Dr. Mario, Falco, Roy

————BOTTOM————
H: Charizard, King Dedede, Zelda, Ganondorf, Jigglypuff

Already, Twitter has come alive with people debating the order of the top and high tiers, meaning that we’re still in a position in Super Smash Bros. for Wii U’s meta where there is still no hard and fast top five or top ten. Arguably, Zero Suit Samus, Samus and Duck Hunt are underrated, while Cloud is (yet again) overrated in second place–despite having no major tournament victories to speak of. Debates over the minutiae of tier lists will rage to the end of time among Smashers–so leave your own thoughts in the comments below.

Source: Smashboards

Endure Street Fighter V’s Survival Mode with These Juri, Ken, & Guile Playthroughs

It’s erratic, unfair, often infuriating: but there’s Fight Money and EXP to be gained from in Street Fighter V’s Survival Mode, and currently it’s the only gateway to the coveted costume colors 3-10. To help you conquer this frustrating mode, VesperArcade continues to share his own efforts to beat Survival Mode on Hard difficulty, this time focusing on Juri, then Ken and Guile.

(Note that Survival Mode-inspired rage can result in some strong language in these videos.)

Have a look at some more of VesperArcade’s videos for some Survival tips for Alex, Balrog, and Ibuki.

Source: VesperArcade

Endure Street Fighter V’s Survival Mode with These Juri, Ken, & Guile Playthroughs

It’s erratic, unfair, often infuriating: but there’s Fight Money and EXP to be gained from in Street Fighter V’s Survival Mode, and currently it’s the only gateway to the coveted costume colors 3-10. To help you conquer this frustrating mode, VesperArcade continues to share his own efforts to beat Survival Mode on Hard difficulty, this time focusing on Juri, then Ken and Guile.

(Note that Survival Mode-inspired rage can result in some strong language in these videos.)

Have a look at some more of VesperArcade’s videos for some Survival tips for Alex, Balrog, and Ibuki.

Source: VesperArcade

Ensure a Safe Landing Back to Stage, Thanks to KillerJawz’ Trainer Tips for Super Smash Bros. for Wii U

Having covered his previous video on how to analyse match replays, KillerJawz is back with another episode in his Trainer Tips series, focusing on how players can mix up their own landings and counter someone else’s. While the video focuses mainly on Mewtwo’s landing options, this guide acts as a great template for looking at your own character’s aerial movement and offense landing tools and finding out which are best for when you are trying to land.

If you are looking to counter Mewtwo while he is landing, or are a Mewtwo main struggling to get back to stage safely, this guide is perfect for learning your options and how to fight back in certain situations. It covers platform edge cancels using Teleport, shifting aerial momentum using Shadow Ball, and how to use Confusion as a mini third jump which can be wavebounced or B-reversed.

Source: KillerJawz Arancinix

Three Times the Mayhem: desk’s Juri Combo Megamix Blends Street Fighter X Tekken, IV, & V

Combo video virtuoso desk is back, this time with a Juri Megamix video that combines combos from all three of her Street Fighter incarnations: Ultra Street Fighter IV, Street Fighter X Tekken, and of course her latest version from Street Fighter V. Appropriately, the combos are mixed over desk’s own remix of Juri’s Street Fighter V theme. Ryu even helps out a bit–but Juri naturally turns on him too. So fickle.

For more combo craziness from desk, check out these so-called (but obviously, not really) “impossible” combos for Street Fighter V.

Source: desk