Ed Boon Teases the Red Hood for Injustice 2, Asks “Joker or Jason Todd?”

NetherRealm’s Ed Boon isn’t shy about using Twitter polls as a way to hint about possible characters for Injustice 2. His latest one, however, seems to be the most direct confirmation of a character yet.

In his latest Twitter poll, Ed Boon only mentions one specific character: the Red Hood. The poll itself only asks whether or not fans would prefer him to be the Joker or Jason Todd.

For those not familiar with the the Red Hood mantle, this was originally the moniker usedby the man who would later become the Joker–before his fateful dive into a vat of chemicals that finally transformed him into Gotham’s Clown Prince of Crime. The first Injustice game referenced this by giving the Joker a Red Hood alternate outfit.

In addition to this, the Red Hood moniker was used by resurrected a former Robin: Jason Todd, who became an anti-hero of sorts, stopping crime in his own violent crusade to get back at those who wronged him in the past.

Take note that this isn’t outright confirmation that the Red Hood will be in Injustice 2. That said, these Twitter polls are a good indication of who Ed Boon and NetherRealm are considering for Injustice 2.

Source: Ed Boon

Get Technical with Super Smash Bros. for Wii U’s Newest Discovery: Step Dashing

My Smash Corner has consistently been one of the leading lights of the Super Smash Bros. for Wii U community when it comes to hunting out and bringing to light some of the most obscure and difficult-to-execute advanced technology.

Not content with just showing off the potential of Bidou and exactly how Kamemushi executes his signature combo, My Smash Corner has now dropped a fascinating new tech–which he’s calling the Step Dash.

Reminiscent of nothing so much as a wavedash, step dashing is a sliding motion that leaves you free to act in a variety of ways, which leads to all sorts of punish and movement opportunities. He does a much better job of explaining it than I do, though–so check out video below for more information.

Source: My Smash Corner

King of Fighters XIV’s Official Site Updated with All Teams’ Stories

Hot on the heels of their most recent team trailer, SNK has made an update to their official King of Fighters XIV website. They’ve now added all the prologue stories for all 16 teams participating in the latest King of Fighters tournament.

With this update, fans can now learn the back stories of all of these teams: this includes those of newcomers such as Team South America (qualifiers from a KOF spinoff tournament in Brazil) as well as the recently featured Another World Team (travelling across dimensions searching for an evil power). Additionally, they also clue us in to the state of the KOF world in general, and the timeline changes that happened after the last game.

The King of Fighters XIV’s official launch is only a couple of weeks away. With this, players can start getting more acquainted with the teams and characters that they might want to pick up when it hits PlayStation 4.

Source: SNK

Two of Street Fighter V’s Best Wrestlers Clash in These Sets Between Snake Eyez and TheCoolKid93

Despite complaining of the struggles he’s had with Zangief, Red Bull’s Snake Eyez has kept trucking on with the character, working out how best to make use of the Red Cyclone’s muscle power.

You can see some of his progress in these online sets against TheCoolKid93, who is quickly proving himself one of the strongest Alex players around. Watching the two square off is a succession of treats and there some moments throughout that are almost jaw-dropping.

To not break the kayfabe, I won’t tell you who comes out on top–but it’s definitely worth checking out these fantastic sets.

Source: YogaFlame24

DreamHack Opens Registration for the DreamHack Winter ’16 Smash Championship

Building off their successes with previous Smash Championships, DreamHack has just opened registration for the Winter Smash Championship, which boasts a sizeable prize pool of $30,000 for any Melee players wishing to make the journey to Sweden. The tournament will take place between November 24-27th at Elmia, Jönköping, Sweden, with players needing to buy a general DreamHack ticket in order to enter the event. The actual Super Smash Bros. Melee brackets will be played on the 25th and 26th, so entrants can spend the other two days time enjoying the rest of this massive gaming festival.

You can now register over on the DreamHack website, with further details of the actual bracket timings becoming available in early November. Last year’s DreamHack Winter was quite the event for Melee, with Liquid|Hungrybox achieving a landmark victory over Alliance|Armada on the PAL version of Melee and in Armada’s home country. After the incredibly close set at this year’s Evo between Hungrybox and Armada, DreamHack Winter ’16 may be the place where Armada can redress the balance of power. It also provides TSM|Leffen with a large tournament within Europe where there will be competition that will truly test his mettle, as American players will no doubt make the journey to Sweden to win this coveted trophy.

DreamHack is not just home to Melee, as Street Fighter is used to having a big presence at DreamHack events in the past. Street Fighter players may want to keep their eyes on tickets for DreamHack Winter, as it could be the possible location for the European Regional Finals of this year’s Capcom Pro Tour.

Source: DreamHack

Culture Shock Examines the Origins of Dhalsim’s Street Fighter V Powers

Long stretching limbs, breathing fire, mediation, teleportation: these are Dhalsim’s abilities–that he’s been using in the Street Fighter franchise for years–and most of us probably never stopped to think through their logic. With the help of Story Mode in Street Fighter V, The Game Theorists have taken a closer look at the fire-breather to seek the origins of his abilities.

As the game already reveals: Agni, a Hindu god of fire, fuels Dhalsim’s breath. As for the extending limbs, there may be some inspiration Hatha Yoga–nowadays just known as “yoga” in the West–which promotes flexibility and control of one’s body and mind. Additionally, Dhalsim’s teleportation has connections to the concept of astral projection.

There’s also the question of the skulls Dhalism wears around his neck–which The Game Theorists also address.

Unfortunately, the video doesn’t include any answers to stuffing Dhalsim’s zoning–but it’s a deep and worthwhile look at the mystical history behind the character’s design and inspiration.

Source: The Game Theorists

Watch Daigo Umehara Battle in CFN’s Upper Street Fighter V Ranks

Daigo Umehara continues to grow as an FGC celebrity: his recently-translated book was a hot item at Evo 2016, and the digital Kindle version is now available Amazon.com, introducing more readers to Umehara’s own fighting-game philosophies.

XusesGB has compiled this footage from the Capcom Fighters Network, showcasing Umehara’s (“memememe”) high-level Ryu play as he fights to reach the top of the Street Fighter V online ladder. You can see the determination in the Beast’s solid, deliberate technique.

As of this writing, Umehara is sitting at #5 in the CFN global ranks; the fight goes on.

 

Source: XusesGB

Skullgirls Community Releases an Open Letter to Tournament Organizers, Unofficial “Skullgirls Tour” Declared

Editor’s note: The views expressed in this article are solely those of the writer, and do not reflect Shoryuken.com as a whole.

Skullgirls and its community have appeared rather touch-and-go to the rest of the FGC. What is baffling to some is the inconsistent numbers at tournaments, and problems with tournament organization, while at the same time doing things like raising nearly 80,000 for Breast Cancer Research, as well as funding their own game’s DLC. These prior tournament hiccups lead many in the general public to feel like Skullgirls players didn’t really exist, or simply refused to make it out to tournaments.

Just recently, the community released an open letter to tournament organizers on themselves as a community, and their ability to make events. The link is here, but the letter reads as follows:

The Skullgirls community is very much alive and well, and we have a number of players willing to travel to events and support our scene. The strongest example of this is Combo Breaker, which the community as a whole has decided to support for giving us a chance to feel respected while playing the game we love.

However, our players are spread thin and don’t have the ability make every Major on the calendar as big as Combo Breaker. After inconsistent levels of support from some events and some that have put forward unrealistic expectations from the community, we have decided to plan out which events we want to focus attendance on ahead of time.

The letter also includes a message for organizers of events the Skullgirls community isn’t focusing on:

We do not mean to dismiss any event or the people behind them. This is not because we are unwilling to accept opportunities to shine by Tournament Organizers, but as we currently are we simply cannot make every event a big one. Instead, we have chosen to focus on events in a way that allows us to have the most fun with each other and with our game

…

This list is not set in stone, however. We are always enthused by TOs who are willing to interact with us, so if you have a showing you want to make big for Skullgirls—regardless of where it falls on the calendar—please reach out to us and let us know what you want.

The letter gives a list of events that the community is intending to focus their efforts on, due in large part to those particular events being hospitable to Skullgirls 2nd Encore players. Those events include Frosty Faustings, NorthWest Major, Combo Breaker, CEOtaku, and GUTS. Combo Breaker should sound pretty familiar when talking about Skullgirls, as it was the biggest event for the community in over a year. There was a lot of high level play there, which was analysed in-depth here. NWM VIII went really well for Skullgirls, which may shape up to be even better at NWM IX after the showing Skullgirls put on there this year. CEOtaku generally had really positive reception from last year, and Frosty is already on good terms with the community. GUTS has been actively supporting Skullgirls for years, so the choice to support them back is natural.

This also isn’t the first time that the Skullgirls community has collectively made their needs and intentions known. Earlier this year, the community collectively decided to alter the tournament standard for matches, making them best-of-five sets instead of best-of-three. That format has been going for a few months now, and the feedback is generally positive to the change.

The growth of the Skullgirls community is something fairly unique in the FGC. While the SGC originated from the modern Fighting Game Community, it wasn’t quite accepted into either the standard titles or the anime titles. Anime players didn’t tend to gravitate to it because it wasn’t anime enough, and everyone else felt like the game was too anime for them. Even among Marvel players, the community Skullgirls was directly targeted towards, the game didn’t appear to snugly fit in. This splinter from the mainstream games wasn’t immediately noticed by the Skullgirls community, however. It took some hardships to realize this as fully as it is realized today.

For the first year or two of the game’s release, the community largely stuck to mainstream FGC behaviors. The Skullgirls community saw Evo as a Mecca, making their place in side tournaments as big as possible, with its entry into the EVO 2013 being an “unofficial 9th Evo title” of sorts. In addition to the wide flocking to Evo despite never being a main title, the Skullgirls community tried to make every event as big as possible (which amounted to the “10 players is a SG Major” joke), but players struggled to entice others into playing and noticing their game. This method of building their community was the primary way most modern players did so, so it made sense that this was the way Skullgirls players tried to operate. It was the only way they really knew how to operate, and there was no other clear options to consider.

However, after a time, the community began to stir. Waiting for other FGC players to come in and play the game was not working, and the influx of players from the DLC started to slow down. Talk of a new way of handling events–both for themselves, and the community–started to spread among players. People wanted to go to an event and feel good about their effort, and feel like they had a chance to earn a place at the table. This talk became more pronounced after Evo 2014, where problems with the stream left only the Top 4 of Skullgirls being streamed instead of the Top 8, but became much more intense after the success of Combo Breaker 2015. Combo Breaker saw the Skullgirls community make an overwhelming showing during pre-registration, with sheer numbers and lots of out-of-country players. As a result, Skullgirls was treated to pot bonuses, stream time, Main Game status, and room on the big stage to play, leaving Skullgirls players finally feeling rewarded for the passion and dedication that the community was known for.

Since that event over a year ago, the community has been slowly but surely forming into something new. In what could be described as a “Guerilla Warfare Tournament Presence,” Skullgirls has begun picking and choosing its battles based on prior experiences and events that give them room to grow, leading to 2016 being the most successful tournament year for the game since launch, despite 2016 not being over. While Combo Breaker will likely be the biggest event of the year for SG, there are two more events the community is looking towards for this year, GUTS4 and CEOtaku. Considering that Combo Breaker was as big as it was, it seems almost like the finale, with these next two events kicking off the start of Skullgirls’ tournament tour.

While this “Skullgirls Tour” is a largely unofficial thing, it has been fascinating watching the community’s attitude grow and form into what it is today, and I can only imagine where it’ll go from here. Could this Open Letter stir any reaction from TO’s, either on or off of this list? How starkly will this list grow or change in the coming year? In the midst of the “Skullgirls revival” that’s going on now, could this more direct and accurate method of tournament presence spark interest in the larger FGC? Only time will tell, and I can’t wait to see what’s in store.

Sources: Skullheart; GUTS4; CEOtaku

 

MagicScrumpy Creates the Perfect “Spacie” in This Super Smash Bros. Melee Theory Video

Famous for his “What If?” series where he changes attributes of certain characters in Super Smash Bros. Melee, MagicScrumpy has now created a more theoretical heavy video, concerning how someone would make the perfect “Spacie.” For those of you who aren’t aware, Spacie is a shortened form of ‘Space Animal’, referring to the characters Fox and Falco in Melee. In the video, Scrumpy runs down how someone would create the ultimate hybrid of these two characters–by carefully taking moves from each character to make a space animal better than the sum of its parts.

He starts off by singling out what makes a character good in Melee: having multiple options. Fox’s shine is the best example of this, as it’s a move which can be used at almost any time and still be useful, it beats out many other character options–and it can set up kills easily. However, this kit must flow into one another so that the combination of moves results in optimal option coverage, rather than just having a sampling of the best moves which don’t necessarily link into one another. As such, MagicScrumpy’s ultimate Spacie takes Falco’s easy juggle capability with moves like up-tilt, down-air, and shine, and combines it with Fox’s ability to get easy kills off the top with moves like up-air and up-smash.

What results is an absolute monster of a character, one that can send opponents into the stratosphere in a matter of seconds. The only suitable costume for such a creature would be a texture of Slippy Toad plastered over Fox’s model to create something truly horrifying. While the end product may be something that inspires nightmares for Melee players everywhere, this theory video is a great analysis of what makes a good character in Melee and how designers create a character’s moveset in order to fulfill a specific job.

Source: MagicScrumpy

Esports Arena to Open New Location in Oakland, Thanks to Investment by Allied Esports

Thanks to an large cash injection from Chinese company Allied Esports, Esports Arena is planning to renovate their current Santa Ana location, as well as open a new Oakland branch by the end of 2016. This multi-million dollar investment comes as Allied Esports attempts to start up a worldwide gaming league, using these arenas around the world as bases for their events.

The new venue is set to be built in Oakland’s Jack London Square, using the building model pioneered at the Santa Ana Esports Arena. This means a fully stocked bar, a packed weekly schedule of games, a modular gaming area as well as a production studio and green room for event streaming. Allied Esports plans to announce a similar gaming arena to be built in Europe during next week’s Gamescom event, acting as the company’s first foray onto the continent.

The Santa Ana Esports Arena is famous among the FGC as the regular host for Wednesday Night Fights, as well as the home for 2GGaming’s Smash Sagas, so expect these style of events to be coming to NorCal by the end of the year. With the European announcement coming next week and Allied Esports planning to open up similar arenas in the Middle East, Korea, and Russia in the not too distant future, FGC members the world over could possibly expect regular, high-quality tournaments within the walls of an Esports Arena near you.

Sources: Arena Digest; LA Times; feature image c/o Esports Arena