With the July update to Street Fighter V, Capcom released not only two characters, but also a couple of new stages for hungry fighters to spend their Fight Money on. It stands to reason that new characters and new stages also mean new music!
XuxesGB has added extended cuts of all of the new themes to his YouTube channel–into the existing SFV theme playlist –for your listening pleasure. These include the themes for Kanzuki Beach, High Roller Casino, and the character themes for Ibuki and Balrog.
All of the new themes are particularly exciting, but I recommend taking a listen to both rounds of the Kanzuki Beach theme in particular–these tracks sound like they were ripped straight from the 90s heyday of Darkstalkers.
Ibuki is officially on Street Fighter V’s playable roster, so those joining her on the path of ninjutsu can look forward to a lot of combos and tech surfacing to help build your game. Here we go!
First out of the gate we have combo virtuoso desk, with some some explosive double-bomb combos, a 62-hit combo finishing with her Critical Art, and an apparent bomb glitch.
Next, here’s some basic combos and resets for Ibuki from Alejandro Stinson.
YogaFlame 24 uploaded some CFN network replays showing pro players EG|Momochi & Chris G taking Ibuki into battle against Necalli and Balrog.
And finally, here’s a video compilation of her Trials from EventHubsFGC, for convenient study.
The latest Super Smash Bros. for Wii U video offering from Smash experts Beefy Smash Doods provides an in-depth examination of input buffering in Smash 4. After explaining the concept to those unfamiliar with a frame-to-frame breakdown, the video discusses what inputs can be buffered in the game–basically all normals, specials, and jump inputs, with some exceptions–then follows with what can’t be buffered, such as inputs during a ledge grab and shielding. The video also includes information about the priority order of multiple buffered inputs, and how buffering a ledge cancel into an air attack will always come out as a neutral air, regardless of directional input.
Skillful input buffering allows for “frame perfect” combos, but if you’re sloppy you’ll perform actions you don’t want, so learn to use the technique well.
As Arc System Works is gearing up for a console release of BlazBlue: Central Fiction, they released a brand new console promotional trailer.
The first part recaps some of the plot from the first three games, and then shows a lot of new footage. There are many fully-animated scenes, which could possibly be Story Mode scenes or from the not-yet-revealed console opening.
This first promotional video ends with a quick look at Es, who will be a launch DLC character. She’s the protagonist of XBlaze–Code Embryo.
Dustloop user Tokkan provided translation of some of her moves from a recent Famitsu article:
Overdrive: Type:Amplifier “Avalon” (gives more hits to Crest Arts)
Exceed Accel: Type:Braver “Lancelot” (spiky pillars)
Specials:
Type:Enchanter “Bors” (buffs other specials)
Type:Slasher “Griflet” (Rising attack, buffed version gives followup from Crests)
Type:Slasher “Mordred” (Advancing slashing attack. Buffed version gives follow up from Crests)
Type:Shooter “Breunor” (Projectile move, has air version and a “cross” version where performing twice in a row combines the two projectiles into one)
Supers
Type:Enchanter “Percival” (Install move, temporarily gives automatic access to the same buffs you’d normally only have one use of from “Bors”)
Type:Shooter “Palamedes” (Giant projectile super, has different properties depending on button and whether on ground or in air)
The Wheel of Fate begins turning once again on October 6, 2016, while North American and European fans can expect the localizations of BlazBlue: Central Fiction sometime this winter.
Street Fighter V isn’t the only game getting new characters this July. The official Pokkén Tournament Twitter account recently announced that a new Pokémon will soon be making its way to the arcade version of Pokkén Tournament.
The new playable Pokémon, which is set to be revealed on July 14, will be part of an update coming to the arcade version of the game on July 20.
If you missed the video from E3 that hinted at this announcement, you can find that here.
Now that registration for Evo 2016 has officially closed, Joey “Mr. Wizard” Cuellar was able to give fighting fans an idea of just how many competitors will be making their way to Vegas for this month’s competition. The final numbers definitely impress; here’s a full breakdown:
Street Fighter V: 5065
Super Smash Bros. for Wii U: 2637
Super Smash Bros. Melee: 2350
Pokkén Tournament: 1165
Guilty Gear Xrd: 903
Ultimate Marvel vs. Capcom 3: 770
Mortal Kombat X: 707
Tekken 7: 543
Killer Instinct: 540
Anyone who finds themselves in the losers bracket early–especially in Street Fighter V–will have quite a battle ahead of them, to say the least. Evo is set to take place July 15-17 in Las Vegas, Nevada.
Anyone who has kept an eye on registration numbers knows that Evo 2016 has already broken more than its share of records. Those records include Street Fighter V surpassing all historical registration highs in a single game in a matter of four days.
This incredible number of competitors eager to show their skill at Capcom’s latest offering is a testament to how much the fighting game community has grown in recent years, and how much potential growth still stands to be seen. And while such a massive turnout is certainly exciting in its own right, we’re proud to announce that Evo 2016 will not only be showcasing the largest gathering of fighting game competition on record, it will also be reaching an incredible number of viewers.
On Sunday, July 17, ESPN2 is set to televise Evo’s Street Fighter V World Championship live from the Mandalay Bay Events Center in Las Vegas. Coverage for the event will begin at 7 PM PDT (10 PM EDT).
John Lasker, vice president of programming and acquisitions at ESPN Digital Media said, “The Street Fighter V World Championship will be one of the must-see competitions from the Evo finals. We are always exploring ways to serve the growing and passionate audience of competitive gaming, and we look forward to delivering this exciting event to fans.”
Regarding this partnership, Chief Executive Officer of Evo, Joey “Mr. Wizard” Cuellar, said, “Evo is ecstatic to be able to have a wider audience share in the energy and excitement of our Street Fighter world finals.”
This year’s Evo continues to show that it’s going to be one for the record books; now is certainly a great time to be a part of the FGC.
Evo is set to take place July 15-17 in Las Vegas, Nevada.
One of the things that was announced as coming alongside Street Fighter V’s July 1 update was a new beach stage and a summer outfit for Karin. Well, it turns out that Karin isn’t the only one getting some new costumes.
Data miners have been able to discover a bunch of new outfits for the gals of Street Fighter V. First up, we get a peek at the summer outfits for Chun-Li, Laura, R. Mika, and Cammy. These swimsuits are full of extra details, such as Laura wearing Sean’s basketball jersey over hers, and Cammy wearing all sorts of pouches and a cap similar to one from her old Street Fighter Alpha costume.
In addition to these, it seems that at least one of the girls is set for a night out on the town. Cammy, it seems, will have a new premium outfit consisting of a little black dress topped with a fuzzy fur jacket.
In an interview with Siliconera, Dragon Ball Xenoverse 2 Producer, Masayuki Hirano, discussed some of the changes that are being made to the fighting game sequel and how many of the new additions were based on fan feedback.
“Based on user feedback, we got responses from fans who said they were playing online and the opponent does long range attacks and then keeps running to try to win with a time out,” said Hirano.
Hirano and the others at work on the title are hoping to fix this issue with a new system mechanic.
“…with Xenoverse 2 we are adding a new system called the Reverse Dash, which you can use to automatically pursue an opponent,” stated Hirano.
“During this dash if you put in a special command after you dash towards the opponent you will be able to change the direction you’re flying to get behind them. You will be able to dodge and prepare for a counterattack at the same time.”
There will also be a new mechanic called the “Stamina Break.” This will allow players to take away an opponent’s stamina while following up with a quick combo. This addition to the system was created after fans said it was too difficult to pull of combos due to the quick teleportation mechanic in the previous title.
Hirano was then asked about how the development team handles different kinds of feedback from competitive players and more “technically light” gaming fans.
“It may be a little difficult, but we want to listen to both,” said Hirano. “In terms of Dragon Ball Xenoverse, we wanted to make it easy for everyone to join in and fight, but keep the combat system deep. This way people that are hardcore fighting game fans will be able to enjoy the game as well.”
Hirano later confirmed that the game would include the same number of playable races from the previous game, but that they “are going into each race and expanding the experience with each one.”
The interview ended with discussion around the hub world, Conton City. Hirano stated that there will be a variety of side quests, and that players will be able to teleport to different areas within the Dragon Ball world to explore.
More recently, Bandai Namco UK announced that Frieza’s brother, Cooler, will play a role within the game’s story mode. Taking what Hirano said into consideration, this is likely to be one of the quests that takes players to other explorable locations, this quest’s being the planet Namek.
As the meta for Smash 4 expands to include more and more tricky tech, it’s only natural that players would discover certain techniques that are very useful but only available to certain members of the cast. One such tech is Back Air (or Bair) Cancelling, which was recently documented by r/smashbros user MdFalcon. This tech can only be used by Mario, Dr. Mario, Luigi, and Peach, and it involves a player rolling towards a ledge, holding the direction so you go offstage and then inputting a back air as soon as your character falls off. If done correctly, the character should do an instant back air and then reset to their standing position with hardly any landing lag.
MdFalcon is not quite sure what causes this unique interaction, but suggests that these characters’ back airs shift their hurtboxes above the stage for a split second as you roll off, causing them to appear back on stage once the back air has finished. Out of the tournament legal stages, Back Air Cancelling can be performed on Duck Hunt, Town and City and Final Destination reliably. It can work on Lylat Cruise as well, but the stage tilting can mess up the cancel and just make you fall offstage.
So far, the usage of this tech is to set up for jab locks, with characters like Mario being able to back air to cause a hard knockdown, then follow up with a fireball to charged forward smash for a potential kill. It can also force situations where characters are forced to tech in order to avoid extra damage. Compared to other stage or character-specific techs, Back Air Cancelling seems very useful and like something which can be easily added into someone’s repertoire without having to change to a new control scheme or fundamentally change the way that they play.