Dead Or Alive Festival Returns in July

Last year, KOEI Tecmo and Team NINJA held the first Dead Or Alive Festival. The event gave the Japanese Dead Or Alive 5 community a chance to compete and shine in a game that’s traditionally dominated by the west.

The event is set to return this July with players from not just Japan, but all over Asia coming to compete for a chance to go to the Dead Or Alive 5 Last Round Battle Royal finals at Final Showdown at NEC. In their way will be three of America’s finest DOA5LR players: Xcalibur Blades, BBoy Dragon, and Air Gear.

The event itself will take place on July 9 at the Osaki Bright Core Hall in Tokyo, Japan. In addition to the tournament, there will be other events at the festival including cosplay and illustration competitions. Exclusive merchandise will also be available at the event including a special costume voucher that’s free for all attendees.

The biggest thing to look forward to, however, is the possibility of a major announcement related to the Dead Or Alive franchise. Last year’s event saw the announcement of the DOA Xtreme 3, this year however, with the company’s previous hints of a big  surprise for the game, many are expecting something related to Dead Or Alive 5 Last Round.

Source: Team NINJA

My Wizard World Sacramento Experience: Street Fighter V Tournament Recap and Thoughts from Julio Fuentes, Justin Wong and The Hadou

Once again, another Wizard World Comic Con recently took place in Sacramento, California at the Sacramento Convention Center. This three-day event hosts famous TV and movie celebrities, artists, exhibitors, comics, anime, and gaming tournaments in major cities of the United States for fans to revel in all it has to offer.

I’ve been to plenty of conventions such as Fanime, Anime Expo, WonderCon and San Diego Comic-Con since the early 2000s. There’s just something about going to these events and enjoying your favorite hobbies with your fellow geeks on a bigger social scale that makes your passions even more special.

Personally, I’m a huge believer of video gaming going hand-in-hand at these events alongside other popular forms of entertainment such as TV, film, literature and… well, you get the idea. In this day and age, video games, especially the competitive gaming aspect of the industry, has grown so much from its “niche” beginnings to heights I never thought I would live to experience.

Upon learning about this convention earlier in the year through social media–and how it would be holding Street Fighter V, Tekken 7 and Naruto Ultimate Ninja Storm 4 tournaments in different cities across the U.S.–I decided it would be cool to check it out when it arrived in Sacramento since I lived two hours away from the city. Plus, SFV had free entry included with event registration purchase and big cash payouts for the top eight players. It had been a while since I’d enjoyed myself at an entertainment convention, so attending was a no-brainer.

Street Fighter V Tournament: Mini West Coast Major?

I got to the venue a bit past 10 AM and barely made it in time to register for SFV since I got up a little late and had to rush. Once I got there, I ran into a lot of my fellow NorCal players such as Echo Fox’s Julio Fuentes, Circa eSports’ Long “LPN” Nguyen, Pavo “Pavocado” Miskic, as well as Kelvin and Brian “BJ Unchained” Jeon, among others. Of course, the heavier hitters such as EG|Justin Wong, EG|Ricki Ortiz, and Panda Global’s Ryan “Filipino Champ” Ramirez were in attendance as well.

13450963_10210434994214392_4198631829155806269_n

At first I thought to myself, “Alright. This is like a tougher Churning the Butter or Hadocon–a stacked NorCal local.”

As I looked around to see who else was in attendance that I recognized, I was immediately proven wrong. A lot of strong SoCal players decided to show up out of nowhere: Christopher “NYChrisG” Gonzalez, Jesse “Commander Jesse” Espinoza, Jason “AfroCole” Cole, Brentt “Brenttiscool” Franks, Ryan “Gootecks” Gutierrez and other SoCal natives arrived to compete with NorCal’s best.

Now I honestly had no clue any of these players were showing up for the tournament since the trek from SoCal to NorCal is usually between six to eight hours depending on traffic. Even the WNF commentators, Stephen “Sajam” Lyon and Steve “Tasty Steve” Scott were in attendance. Upon realizing how tough this tournament was going to be and the fact I had hardly played any SFV for almost a week, I was determined at least take down some killers along the way even if I didn’t get that top eight money.

Much to my surprise, I performed rather well. I didn’t get top eight, but I did end up going 4-2 overall (tying for 17th out of 70+ players), sending Brenttiscool to the losers bracket in a close set in the second round and eliminating Gootecks from the tournament with my Vega. I was sent to losers by AfroCole’s Dhalsim in a crazy set involving a double KO that gave us a match each and was then handily eliminated by Ricki’s Karin, 2-0.

Throughout the tournament, I watched a lot of pools matches that one would normally see in top eight of one of our Churning the Butter locals or at a U.S. major: Pavocado vs. LPN, LPN vs. NyChrisG, Brenttiscool vs. Ricki, TSG|Znice vs. Miky “XSK_Samurai” Chea and the list goes on. Most of these sets I witnessed went down to the wire, which really struck a chord in me of how hungry these players are to be the best in this game.

13508856_10210434993414372_7337963681382072520_n

Sadly, the first three SFV pools were not streamed at all. You can watch the last SFV pool in the Twitch stream archive along with several other segments such as Mark “MarkMan” Julio talking with Tekken 7 producer, Katsuhiro Harada and the SFV Boot Camp with Justin Wong and Gootecks.

Some of the more nail-biting matches of the SFV tournament were between the top eight players on the last day of the event. Spectators were on the edge of their seats for BJ Unchained vs. Kelvin Jeon in losers quarters and Julio Fuentes vs. Justin Wong in winners finals was a down-to-the-wire set of the former’s aggressive play style against the latter’s stubborn defense. You can watch those great sets and the rest of the top eight in the Twitch stream archive as well.

As far as my first Wizard Word experience went, I really enjoyed myself. Other than how smoothly the high level of competition that showed up for SFV which I welcomed, the con itself was intimate and relaxing. I got to hang out with a lot of my FGC friends that I rarely get to see and play with as well as make new ones. The Hyatt Regency hotel some of my friends and myself stayed at hotel was super close to the venue and there were plenty of places surrounding the convention center to eat and drink, which made it that much more enjoyable. Plus, most of the cosplayers who were in attendance were some of the best I’ve seen in a while in terms of detail and how in character they were. The picture below I took of this family cosplaying Street Fighter characters made my entire weekend that much more special.

13413017_10210406439980554_7201536635913657383_n

My only minor gripe with the event was that the hours were short on each day, and other than checking out vendors, celebrity meet-ups and autograph signings, buying some collectibles, and mingling with random people, there wasn’t much else to do. Maybe if the venue was larger with more vendors, exhibitors, panels and gaming areas with longer hours, it would have been that much more memorable. Then again, I just might be spoiled from the bigger cons I have attended in the past.

With that being said, what I enjoyed most about Wizard World Sacramento was seeing con attendees stopping by to watch the SFV tournament on the main stage. The last day saw some fairly big crowds forming and drawing curious and appreciative looks and expressions from spectators. I also liked that there was a Street Fighter V booth with multiple setups nearby for casual fans and players to try the game out. It was great to see young kids, teens and adults with their families playing the game at the booth and tournament area. Cons like Wizard World can be a great gateway for casual FGC players and fans alike to be part of something they’ve always been interested in, but maybe too skeptical of their abilities or socially awkward to compete in fighting game tournaments.

Post-Con Thoughts

After the con, I talked to Julio Fuentes and Justin Wong to get their thoughts on their tournament performances, their Wizard World experience and what else could be done to help interact with and transition new players and fans into the FGC through Wizard World and similar gaming or fan events.

“I really enjoyed how spacious and well air-conditioned the place was,” Fuentes said. “Comfort was a 10/10 for this event. Watching matches was easy due to the layout so I had a blast as a spectator. I definitely appreciate how Wizard World gives Street Fighter V some spotlight on their main stage for the con-goers to watch. Overall, the experience was top-notch.”

13522038_10210435001654578_1644357457066825019_n

Wong, who got 1st place in this tournament, winning $1,000 with Chun-Li, said he didn’t expect to win with her.

“The competition was fierce,” Wong said. “Throughout the whole tournament I had to play at 100 percent. All of the pools were stacked with amazing players and anything could have happened to be honest.”

“I like these con events because I can go shop for nerdy things that I like,” Wong said. “I also like the [Wizard World] tournaments because CPT tournaments are too stressful and playing in them helps me relax because I can play to learn. I also love my partnership with Wizard World because Gootecks and I can do SFV Boot Camps where we can help people get better at the game or even be more involved in the FGC.”

Fuentes agrees with this sentiment, but he also adds that players should be interviewed more in between tournament matches.

“We can’t just keep shoving Street Fighter matches down the spectators’ throats,” Fuentes said. “Spectators want to know what’s going on inside our heads so let’s feed them some insight in between matches from the players themselves. Casual players and spectators will be able to relate to the players more, feel more attached, follow them more closely on social media. If an incredibly close match just happened, I would at least want to hear immediately afterwards how the player feels about it. That would be both entertaining and insightful.”

13393957_10210435002454598_1372841816659962030_n

Rick “The Hadou” Thiher, who runs registration and brackets for the Wizard World events and is the tournament organizer for Combo Breaker, said he thinks more outreach into the local communities continuing to refine the presentation of the boot camps and exhibitions are integral.

“Potentially adding educational staff for the casual play areas would be cool as well,” Thiher said. “While Wizard World’s prize pools and professional commentary teams provide a great circuit for our existing community to enjoy, I think the real exciting part of these shows is that they can welcome general convention attendees into the FGC in a fun atmosphere.”

Source: Wizard World Gaming

Catch All the Action of CEO 2016’s Street Fighter V Finals in This Video Roundup

Leading up to Capcom’s announcement for July 1st’s highly anticipated Street Fighter V DLC at Community Effort Orlando 2016, there was of course SFV’s fierce battle for the top spot. Those who were unable to attend or follow the livestream can catch up on all the action in this roundup of CEO 2016’s SFV Top 8, from Capcom Fighters.

The street-fighting was intense between CEO’s best of the best, with strong showings from Mago, Liquid|NuckleDu, YouDeal.MJS|Haitani, CBZ|Onuki, and BST|Daigo Umehara–with RZR|INFILTRATION and Tokido starting the Top 8, and then later finishing them by facing off once again for the Grand Finals.

Check out the full results for CEO 2016 here.

Source: Capcom Fighters

Eightarc’s New Budget Arcade Stick Looks Like a Miniature HORI

Eightarc and Qanba have been around the FGC for some time now. Their previous line of arcade sticks provided dual console compatibility at the cost of using unlicensed chips that skirted official certification from Sony and Microsoft.

Now, both companies have come together for their first officially licensed arcade stick for the PlayStation 4. Called the Eightarc Drone, this new arcade stick is notable for a couple of things. First, this is a budget arcade stick, retailing for only $89.99. This brings it more in line with the previous generation Qanba Q1 than the top of the line dual console sticks such as the Eightarc Fusion. It also means that it’s using Qanba parts instead of actual arcade parts from Sanwa, Seimitsu or HORI.

The second thing about this stick, one that’s quite noticeable even just from the pictures, is that it basically looks like a cut size copy of HORI’s current generation Real Arcade Pro. While this shouldn’t really be a concern for anyone who just wants lower cost arcade stick, it might bother some folks, especially when the Real Arcade Pros cost just $30 more.

The Eightarc Drone is now available for purchase over at their official site.

Source: Eightarc

Capcom Reveals What Techniques Balrog Brings into Street Fighter V’s Ring, and More Surprises for the July 1st Update

As expected, Capcom Digital Media director “haunts” took to the Capcom-Unity blog this morning to bring us further details about what we can expect from Balrog when he joins the Street Fighter V playable roster in the DLC update this Friday.

SFV_Character_Art-Balrog

Balrog stays true to form as the “Crazy Buffalo” with a focus on chaining together devastating punching attacks, mixed up with some dirty fighting.

sfv_balrog_boxer_gloves

V-Skill: KKB

Balrog’s V-skill is a twirling sidestep that allows him to dodge projectiles and other attacks, and then immediately advance so he’s ready to punish. Useful at long or close range.

sfv_balrog_boxer_v-skill_01
sfv_balrog_boxer_v-skill_02

V-Trigger: Crazy Rush

Balrog gets so hungry for that fight money that steam rises from his body and he goes berserk–granting him the ability to chain together special moves like his Bursting Buffalo and Charging Buffalo.

sfv_balrog_boxer_v-trigger_01
sfv_balrog_boxer_v-trigger_02

Critical Art: Gigaton Blow

Nothing too fancy, fittingly: Balrog just likes punching things really hard. Balrog just pummels whatever’s in his way until it stays down. This simple but powerful CA is of course linkable, and is sure to be a strong finish to his combos.

sfv_balrog_boxer_CA_1
sfv_balrog_boxer_CA_2

Naturally, Balrog comes equipped with an alternate costume for Story Mode and a Battle Costume that you’ll need to grab from the Shop, if you haven’t already picked up the Season Pass.

balrog_story
balrog_battle

He’s also following in Guile’s footsteps and bringing an updated version of his classic Las Vegas stage along. Just in time for Evo! But that’s not the only new stage coming our way: the new Kanzuki Private Beach will also be available for 70,000 Fight Money, and a new matching summer outfit for Karin will be available from the shop for $3.99/3.99€/£3.29–joining the other premium costumes as previously announced.

Beach_stage

Karin_Summer_Costume

Following up on the tease of Juri and Urien at the end of Balrog’s trailer, we also get a look at their official character art. They’ll be playable in the Cinematic Story Mode, but not in other modes–yet.

SFV_Character_Art-Juri SFV_Character_Art-Urien

Source: Capcom-Unity

The King of Fighters XIV to Appear on Japan’s E-Sports MAX TV Show

SNK has been pushing its upcoming fighter, the King of Fighters XIV, quite hard these past few months. As part of that effort, the game will be making its television debut this weekend.

The King of Fighters XIV is set to be featured on the July 2 episode of E-Sports MAX. The show, which focuses on competitive video games, will be showcasing the game with the help of KoF player Dune, who will be there to explain the fundamental gameplay and strategy behind the game as they go over some matches and replays.

This move represents possibly the first time that not just a KoF game, but an SNK fighting game has been on Japanese television since the late nineties, and seems to show SNK’s dedication to promoting their upcoming title.

E-Sports MAX airs on Saturdays on the Tokyo MX network.

Source: The MadMan’s Café via the Shoryuken Forums, with a tip from Patrick H.

Balrog to Join Street Fighter V’s Playable Cast in June Update; Balrog and Ibuki Legal for Evo 2016 Competition

UPDATE: If the announcement of Balrog’s early addition to the playable Street Fighter V cast wasn’t enough excitement for one evening, Joey “Mr. Wizard” Cuellar took to Twitter just after the reveal to share some important information:

Both Ibuki and Balrog will be legal for play at Evo 2016.

Our original article follows below.

Directly following the Street Fighter V top 8 at Community Effort Orlando, those tuning in to the Capcom Fighters stream were treated to a special presentation: Haunts took the stage to share Balrog’s Street Fighter V reveal trailer.

As expected, the boxer threw some serious punches in the footage shown, but sometimes a trailer just isn’t enough; that in mind, Haunts was happy to announce that those interested in pursuing their Fight Money with the boxer will be able to do so sooner than expected. Balrog will be joining the cast as a playable character in the game’s upcoming update–alongside Ibuki–on Friday, July 1.

But hey, why not, there’s even more: the trailer revealed the first ever look at both Juri and Urien as they will appear in the title. It was brief, but they both look to be very much themselves in this iteration. You can check out the trailer for yourself below.

Source: Capcom Fighters, Mr. Wizard, Street Fighter

Get Massive Discounts on Street Fighter V, Skullgirls: 2nd Encore, BlazBlue, Guilty Gear Xrd, and More During the Steam Summer Sale

As some of you may already know, the annual Steam Summer Sale is now upon us. We’ve already covered the King of Fighters games that are part of the sale, however those aren’t the only fighting games that are on sale this year.

A good number of other fighting games are currently discounted as part of the Steam Summer Sale. This includes popular titles such as Street Fighter V (33% off, including the season pass), Skullgirls: Encore (70% off), and Guilty Gear Xrd -SIGN- (33% off), as well as smaller indie titles such as Yatagarasu (34% off), and Melty Blood (20% off).

You can check out the complete list below (click on the names to visit the game’s Steam store page).

Game Sale Price Regular Price Discount
Arcana Heart 3 LOVE MAX!!!!! $14.99 $29.99 50%
Battle Fantasia -Revised Edition- $5.09 $14.99 66%
BlazBlue Calamity Trigger $2.49 $9.99 75%
BlazBlue Chronophantasma EXTEND $20.09 $29.99 33%
BlazBlue Continuum Shift EXTEND $6.79 $19.99 66%
Dead Or Alive 5 Last Round $19.99 $39.99 50%
Divekick $3.99 $4.99 20%
Guilty Gear XX Accent Core +R $7.49 $14.99 50%
Guilty Gear Xrd -SIGN- $20.09 $29.99 33%
Injustice: Gods Among Us Ultimate Edition $4.99 $19.99 75%
the King of Fighters 2002 Unlimited Match $2.99 $14.99 80%
the King of Fighters ’98 Ultimate Match Final Edition $2.99 $14.99 80%
the King of Fighters XIII Steam Edition $4.99 $19.99 75%
the King of Fighters Triple Pack $10.49 $34.99 70%
Kings of Kung Fu $9.99 $1.49 85%
Koihime Enbu $27.99 $39.99 39%
Melty Blood Actress Again Current Code $19.99 $24.99 20%
Nidhogg $5.99 $14.99 60%
Skullgirls $2.99 $9.99 70%
Skullgirls 2nd Encore Upgrade $10.04 $14.99 33%
Street Fighter V $40.19 $59.99 33%
Street Fighter V Deluxe Edition (w/ Season Pass) $60.29 $89.99 33%
Street Fighter x Tekken $7.49 $29.99 75%
Ultra Street Fighter IV $7.49 $29.99 75%
Vanguard Princess $2.49 $4.99 50%
Verdict Guilty $2.69 $2.99 10%
Yatagarasu: Attack on Cataclysm $9.89 $14.99 34%
Yatagarasu Complete Set $14.99 $19.99 25%

Take note that this list doesn’t include downloadable content for these games, some of which are also on sale.

The Steam Summer Sale runs until 10:00 AM PDT on July 4.

Source: Steam, with a few tips from Eternal.

Read Up on the Full Changes Coming to Under Night In-Birth Exe:Late[st] Version 3.10

Earlier this month, we reported on a summer update coming to the arcade release of Under Night In-Birth Exe:Late[st], which will be adding new character Mika Returna to the cast. Players will also see a number of system and character changes with this patch, and the full list has been translated into English by Sourenga for your viewing pleasure.

Some of the more significant changes involve the system alterations, particularly the way in which players earn Grind Grid, or GRD, Meter during the course of a round.

The normal speed of the Transfer State gauge has been increased slightly, while it will decrease depending on the amount of time a player is taking damage. You will also gain a maximum of two GRD blocks depending on the amount of time a player is taking damage, in order to make “reading an opponent’s actions in neutral to gain GRD blocks more interesting.” When a player’s health is low, EX specials will consume a smaller amount of CrossCast Veil Off gauge, with the goal of increasing neutral play and yomi. The length of GRD Break when using Guard Thrust was also adjusted to increase the importance of Blocking and Shielding your opponent.

In terms of character changes, all 16 fighters were given a variety of buffs to “increase the range in playing” them, with the goal of ensuring more variety in combos, as well as making characters more distinct.

Version 3.10 of UNIEL[st] will be released in Japanese arcades on June 27th.

Source: Sournega

Somersault Your Guile Game Up the Street Fighter V Ranks with gootecks’ & Justin Wong’s Tutorial

Guile’s defensive, zoning-heavy style–as previously described by Peter “Combofiend” Rosas–brings a slower feel to Street Fighter V, a game known for rewarding aggressive play. In this new Cross Counter Training video, gootecks and EG|Justin Wong discuss how Guile has changed (“aged 20 years” as Wong jokingly calls it), having become more difficult to play than his Ultra Street Fighter IV incarnation, while still gaining new strong tools in SFV that open up new ways to play him.

While detailing the pros and cons of Guile’s new normals and special moves, they discuss Sonic Boom’s increased hitstun, how the Sonic Blade V-skill can be used while charging to effectively bait and punish jump-ins, and how to best utilize the chargeless Sonic Booms available during Guile’s Solid Puncher V-trigger. They finish up with some useful combos and Critical Art applications.

Learn more Guile techniques for SFV with this roundup of combos, meaties, and frame traps, and study up on his fundamentals with Viscant’s Guile analysis so you won’t have to “go home and be a family man.”

Source: Cross Counter TV