Use Meaty Attacks to Devour Necalli’s Opponents In Street Fighter V

Expanding the growing amount of tech we’ve seen lately for Street Fighter V’s ravenous Necalli, red king adds a new video to the mix. This video highlights Necalli’s strong anti-air options (such as Raging Light, crouching heavy punch or standing heavy kick), but focusing in particular on using air-to-air medium punch to juggle the opponent into position for meaty attacks that provide potent combo opportunities–or setups for an EX command throw–and ultimately a Critical Art.

Still looking for more Necalli strategy videos? Sate your appetite with this punish guide, EG|Momochi’s basics lecture, Brian_F’s target combo applications, and Bafael’s bread & butter combo guide.

Source: red king

Take a Closer Look at How Input Lag Affects Footsie Range in Street Fighter V

In a new video, Cagar demonstrates how even one frame of latency can make the difference between a move connecting and whiffing in Street Fighter V. By dividing a move’s range into “guaranteed range” and “uncertain range,” we can see how input delay essentially carves out a section of the guaranteed range and turns a grab or hit that would have been safe or certain into only a “maybe,” depending on execution and the startup frames or proximity guarding. Footsies can become problematic if players are unclear where their effective range reaches.

Street Fighter V’s offline input lag on PlayStation 4 has been raising concerns, though using legacy controllers has been reported to reduce that latency.

Source: Cagar

Mewtwo Field Phase Infinite Discovered in Pokkén Tournament

Namco has a long history of their console exclusive characters becoming wildly stronger then their rigorously arcade tested counterparts. Pokkén Tournament, it turns out, is no exception to that legacy.

Since their initial appearances in Pokkén’s release, the two console exclusives- Mewtwo and Shadow Mewtwo- have enjoyed a comfortable place at the top of the tiers. It was, however, for very different reasons- Shadow Mewtwo was propped up largely by his (now patched out) infinite pillar, whereas Mewtwo simply had crazy damage output for a character of his health, and options, and safety. While Shadow Mewtwo may still be very strong without his infinite, he still has paper thin health. The original Mewtwo, in comparison, was a much more execution-and-risk free top tier, and the lack of any balancing to his moveset upped his stock a lot more in version 1.2.

Well, it’s hard to argue who the best Mewtwo is now.

A quick rundown of the infinite- score a knockdown that guarantees a blocked back+Y flame pillar. Time the pillar to hit just after they get up, and do the Barrier Command Grab on their wakeup. If they jump, they get hit by the flame pillar, and you can juggle into the first two hits of Mewtwo’s homing string, get a hard knockdown, then repeat. If they attack, they get hit by the pillar on the ground, and you combo into the command grab, homing attack, repeat. If they don’t jump, they get grabbed, Homing Attack, repeat.

Swillo, who finished top 8 at Dreamhack Austin, confirming the lack of escape options.

Those of you that followed the Phase Shift article a while back likely know the meat of why this happens- only the last hit of character’s homing attacks will ever phase shift. Mewtwo’s pillar never phase shifts. Neither does his combo-starting command grab.

Much like the Shadow Mewtwo infinite, this will likely get patched out fairly quickly. How they tackle this will be curious, though. This is pure speculation, but there are a number of ways they can easily remove this.

  • Make Flame Pillar phase shift on hit. (Or at least cause phase points)
  • Remove command grab’s ability to be combo’d into. (Or out of!)
  • Remove the exceptional juggling ability of Mewtwo’s homing attack.
  • Cause homing attack to cause a air reset on juggled opponents.

I am not suggesting that they should or will do any (or all) of these, but considering the mechanical workings of what causes this to occur, these are the most likely properties to be changed on the move itself.

What do you think should be done to fix this pattern, if anything?

Lima Salty 3 Streaming Live from Lima, Peru

While Stunfest is going down in France and Toryuken is taking place in Canada, South America will be seeing some Capcom Pro Tour action by way of Lima Salty 3 in Peru. As part of MasGamers Tech Festival IX, Lima Salty will feature tournaments in Guilty Gear Xrd -REVELATOR-, Mortal Kombat XL and Street Fighter V, a CPT ranking event for Latin America.

You can catch the stream on Twitch at TheBackyard Peru, and follow the brackets on Challonge.

Watch live video from TheBackyardPERU on www.twitch.tv

Schedule

Saturday May 21

Event PET (Local) EDT PDT GMT
SFV Pools 11:00 AM 12:00 PM 9:00 AM 4:00 PM
Mystery Game Tournament 7:00 PM 8:00 PM 5:00 PM 12:00 AM (Sun)
Special Event 8:00 PM 9:00 PM 6:00 PM 1:00 AM (Sun)

Sunday May 22

Event PET (Local) EDT PDT GMT
MKXL 10:00 AM 11:00 AM 8:00 AM 3:00 PM
GGXrdR 2:00 PM 3:00 PM 12:00 PM 7:00 PM
SFV Top 16 6:00 PM 7:00 PM 4:00 PM 11:00 PM

Source: TheBackyard Peru

Pokkén Tournament Outsells Street Fighter V in US

Is the popularity of Pikachu all it took to K.O. the down right fierceness of Street Fighter?

Maybe!

There are a variety of elements at play that resulted in Pokkén Tournament outselling the newest installment of Street Fighter in the United States, but it’s hard not to give props to the surprisingly deep Pokémon fighting game.

This sales information was confirmed by video game analyst, ZhugeEX, regarding the NPD Group US Games Industry report for April 2016.

pokken-tournament-header

An interesting tidbit to consider is that these numbers only take into account physical copies sold, so neither game is getting a boost from digital marketplaces. ZhugeEX acknowledges this and clarifies that the outcome would still be the same regardless.

Will Pokkén Tournament continue this trend, or will Street Fighter V pick up the pace once more content is released? Feel free to join the discussion below.

Sources: ZhugeEX, NPD

Dragon Ball Xenoverse 2 Set to Release Later this Year

Bandai Namco recently announced that they’ll be following up the wildly successful Dragon Ball Xenoverse with the aptly named sequel, Dragon Ball Xenoverse 2. Dimps is once again at the helm of development and they plan to create the “largest and most detailed Dragon Ball world ever developed.”

In the game, players are given the task of protecting Dragon Ball history, but this time it is teased that players will be able to alter key events in the universe. The game will release for PlayStation 4, Xbox One, and PC.

I for one am curious about the content this game is going to pack. The most recent anime, Dragon Ball Super, is well on its way in Japan, but is not near completion. There also isn’t any word on a U.S. adaptation, which could complicate things if content was planned to be used. It would be nice, though, for the game to include a few characters and transformations from what has been shown thus far!

Those hoping for more information surrounding the game will not have to wait long. Bandai Namco promises more details to be revealed at E3 2016, so mark your calendars for June 14 through June 16.

Sources: Gematsu, Bandai Namco, Attack of the Fanboy

Make the Most of Orcane’s Unusual Options in Rivals of Aether

When you initially boot up Rivals of Aether, Orcane is probably not the first character to catch your eye. Zetterburn, with his high attack power and stylish flaming lion design, might be more your speed. Perhaps you’re more in the “Gotta go Fast” camp and gravitate straight to Maypul? At any rate, there’s something for everyone in Rivals, and though Orcane might not be the coolest looking beastie around, the whaledog really shines when you start digging into what you can do with its unusual moveset.

DolphinBrick–who’s one of the best Orcane players in the world, according to Rivals creator Dan Fornace –has done just that. In his “How to Train Your Whaledog” video, he breaks down Orcane’s moveset alongside a demonstration of some of the trickier aspects to her style and even muses on what might be the best way to approach playing the Water Rival. It’s aimed at beginners, but that doesn’t mean that it’s not chock full of useful information no matter your skill level, so be sure to check it out.

Source: DolphinBrick, feature image c/o Rivals of Aether

Learn to Work with Jack-O’s Minions in this Guilty Gear XRD -REVELATOR- Tutorial

Guilty Gear Xrd -REVELATOR-, which is nearing console release, has a band of returning and brand-new characters. Among them, Jack-O’ stands out as a unique fighter who introduces elements of RTS or even MOBA genres into the “Heaven or Hell” bouts.

Jack-O’ is relatively easy to pickup at the outset, as a lot of her moves have simple executions. She’s able to set three different minion houses, which promptly start spouting little swordsmen, pikemen, and mages to poke at the opponent. Over time, they level up and get stronger. Jack-O’ can also throw the Pumpkin houses and utilize a cooldown-based command organ to enrage her flock or even detonate them for massive (and potentially collateral!) damage.

What separates wanna-be Jack-O’s from the skilled ones is deliberate use of the minions in combos. Minions attack at specific intervals, and while they don’t have a lot of hit stun on their own, they allow Jack-O’ to extend her offense with her multi-directional grab.

GodPress created a handy “Minion Primer” to explain the timings and quirks of each goon. They follow it up with a couple of example combos to get started on pressuring opponents with a band of annoying twerps.

Source: GodPress

Toryuken 5 Day 1 Streaming Live!

This weekend is Toryuken 5, the fifth of 14 qualifier events for Capcom Pro Tour North America. The event will take place at the Queen Elizabeth Building in Toronto, Ontario. Toryuken 5 is a Street Fighter V Capcom Pro Tour 2016 ranking tournament so in addition to Canada’s best SFV players, you can expect to see strong players like EG Justin Wong, EG Ricki Ortiz, EG PR Balrog, PG RayRay, PG MarlinPie, etc. attending to try and earn ranking points and qualify for the North American regional finals. In addition to Street Fighter V, you can expect to see many other fighting game tournaments this weekend with over $6000 in pot bonuses.

Check Out these Street Fighter III: 3rd Strike East vs. West Exhibition Replays from Saitama, Japan

Earlier this month, Game Daytona ran a 20-player exhibition pitting two factions of Street Fighter III: 3rd Strike players against each other. The competition was fierce, and you can watch it right now, for free, on NicoNico–that is of course, assuming that you have at least a free account that you’re logged into.

There’s a wide character selection present in these replays: Alex, Remy, Necro, and more all make appearances. There are some impressive runs from Teppoudama’s Ryu and Dokura’s Yang, in particular. And, of course, no Japanese 3s event is complete without some insane YSB Hugo parries. Sit back and enjoy the high level action from across the waters!

The players representing each side are:

East

Funyosu, Talbain, Baru-nyan, Akagaeru, Hiroyuki, Atsugari, Heboryu, Ebara, Tamihe, Match, Mimora

West

Shibata, Teppoudama, 339, D5, HT, Y・S・B, Thanatos, Dokura, Tominaga

Source: Game Daytona