Take Advantage of F.A.N.G’s Back Throw Setups in Street Fighter V for Safer Mixup Opportunities

If by chance you’ve run into one of the handful of F.A.N.G players out there, you may fallen victim to a nasty counterhit setup directly following a back throw. ESPR|Mono has created a video showing off why this happened, while also offering several useful setups for F.A.N.G players to employ in such a situation.

F.A.N.G’s back throw leaves him unusually close to the opponent. Despite the animation, he actually recovers just before a quick rising opponent, allowing him to take advantage of a variety of okizeme options. If the opponent doesn’t quick rise? Well, things only get uglier. A few of the video’s notable highlights include:

  • Using a whiffed grab as a timing mechanism to react to both types of rising options from the opponent.
  • What to look for when attempting to meaty a back dashing opponent to get optimal damage.
  • How to punish an opponent for maximum damage when they’ve been conditioned to grab on their wakeup.

Check out the video to get a better handle on reacting to these oki situations, whether you’re on the receiving end, or are yourself one of the few F.A.N.G players out there.

Source: GamersGrid TV

Learn the Art of Meter Management in Episode 2 of ESL’s Master of Kombat Series

After covering the inner workings of frame data in Mortal Kombat XL in a previous video, PND|Ketchup & Mustard move on to another crucial topic in the game: managing your Super Meter.

The duo begin this new video by explaining the game’s First Hit Bonus, which rewards the player who lands the first hit of a match with a free bar of meter, allowing them to start the round with two, which is a huge advantage. Next, they move on to discuss building meter by taking damage, performing specials, as well as by having attacks make contact with opponents, either on hit or block.

Once they’ve covered the ways to build meter, they go on to explain the myriad of ways kombatants have to spend it. The duo highlight the pros and cons of each of these options, such as X-Rays being unbreakable, but highly expensive, whereas Breakers themselves can save you from big damage combos, but cost your stamina, locking you out of runs, back dashes, interactable usage, and even some teleports, for a brief moment.

Though these concepts are seen through the lens of the NRS fighter, the basic principles shown here have some merit in nearly every single title out in the wild today. So regardless of your game of choice, this video will likely be worth a moment of your time.

Source: ESL

Panda Global Renews Filipino Champ’s Contract for 2016

With consistent top 5 placings for Street Fighter V at DreamHack Austin, Northwest Majors 8 and West Coast Warzone 5, Panda Global has decided to renew their contract with Ryan “Filipino Champ” Ramirez for the rest of 2016. F Champ will continue to fly the flag for Panda Global at CEO, Evo and perhaps within the finals of Capcom Cup 2016, based on his current placing of 14th in global Capcom Pro Tour rankings.

He will, of course, still be competing in Ultimate Marvel vs. Capcom 3 and will no doubt try to draw a line under his rivalry with the Chilean competitor BE|Kane Blueriver by beating him on the largest stage in FGC history. According to Panda Global CEO Alan Bunney in a statement to ESPN, F Champ “is the embodiment of what makes Panda Global tick,” and according to him, holds the title of “the most electrifying player in the FGC.”

In addition to his partnership with Panda Global, Filipino Champ is also in the running to be a Bud Light eSports All-Star, being nominated alongside Chris Tatarian, Jason “JayceTheAce” Nghe, and Winterfox’s Gustavo “801 Strider” Romero. You can still place your vote for Filipino Champ–or any of his competitors–for Street Fighter V’s eSports All-Star by following the instructions on Bud Light’s official site.

Source: ESPN

Counter Logic Gaming Documents SFAT’s Run at DreamHack Austin as Part of “Heroes” Series

In the first in their series titled “CLG Heroes,” Counter Logic Gaming has produced a short documentary which details Zac ‘SFAT’ Cordoni’s performance at DreamHack Austin. Beginning with his Top 24 match against COG|Wizzrobe, the documentary follows SFAT as he progresses through the bracket, complete with interviews from the man himself–as well as some of his opponents–following each game.

The episode does an admirable job at breaking down SFAT’s mindset and strategy for each match, through a combination of short voice clips and snippets of the matches themselves. The interviews with his opponents TempoStorm’s Axe and Team Liquid’s Hungrybox flesh out histories between each player, even showing flashbacks to tournaments like Press Start. Unfortunately for SFAT, DreamHack was not the place for his true breakout performance, with his tournament life ending after a salty runback with Wizzrobe, which resulted in a 3-1 victory for the Florida Falcon.

We will no doubt see an episode dedicated to SFAT’s teammate and Marth main, Kevin ‘PewPewU’ Toy, sometime in the near future.

Source: Counter Logic Gaming

Capcom Discusses a Shift in Priorities for Future Game Releases

Following up on the company’s recent financial report, which admitted that Street Fighter V released in an incomplete state, Capcom has released a new Q&A briefing.

When it comes to revising their customer approach, the company aims to shift focus away from meeting absolute sales and shipping deadlines. “…In the pursuit of quality that wholly satisfies our users we will carry out development that prioritizes completeness even if it requires some scheduling adjustments,” the document states.

This works well with their answer on internal changes pointing to hiring a larger developer team, which in turn is a bigger challenge to manage. By “releasing all titles finished to a high level of quality,” Capcom plans to grow their sales as well as tap into their large collection of intellectual property that’s not currently in the spotlight.

Sources: Capcom Financial Results Briefing via Gamespot

Daigo Joins Red Bull, Remains Partners with Mad Catz; Book Will be Available at Evo 2016

Daigo Umehara announced his new sponsorship with Red Bull late Friday night, joining fellow competitors such as Olivier “Luffy” Hay and Masato “Bonchan” Takahashi in the company’s burgeoning eSports scene.

The announcement, made on Umehara’s stream “Daigo the BeasTV” and later confirmed by Red Bull, helps answer the question of just what would become of Umehara’s participation in future professional play.

Umehara’s former Mad Catz teammates, Kenryo “Mago” Hayashi and Hajime “Tokido” Taniguchi, were not resigned to the sponsor following the expiration of their contracts in March. Though Umehara was confirmed to still be under contract at the time, the financial difficulties and layoffs experienced at Mad Catz left many questions regarding just how long Umehara would remain.

An English translation of Umehara’s first book, The Will to Keep Winning, was also confirmed on stream, and will be available for purchase at Evo 2016–four years after its initial publication.

In just what capacity Mad Catz will continue to support Umehara remains to be seen, but his fans can rest easy knowing that The Beast will continue to bring the fight around the world.

Sources: Daigo Umehara; Red Bull

Testing Demonstrates That Legacy Controllers Have Less Delay In Street Fighter V on PlayStation 4

Recently, we reported on the possibility that using legacy controllers on the PlayStation 4 version of Street Fighter V produced less input delay than controllers built for the system. However, these reports didn’t feature any test results.

To determine whether such reports were true, Tim “Moonchilde” Purcell from Shoryuken’s Tech Talk forums decided to to do some testing of his own.

The tests, which were done by wiring up two separate controller PCBs to a single button, show that legacy controllers are at least 1 frame faster than native PS4 controllers. The result is based on the fact that Vega’s standing short kick (which was used for testing) always gets a counter hit in favor of the legacy controller at point blank range (hitting at the first active frame) while trading at max range (when both have to be in their active frames to reach).

In addition to this, Moonchilde also tested native controllers versus those connected by converters. It turns out that even converters with the least amount of delay (in this case, the Brook PS2 to PS4 converter) add at least 2 frames of input delay.

As for what these test results mean for tournaments, that’s probably up to individual tournament organizers to figure out. For those planning to use legacy controllers or converters at events, be sure to check with the tournament organizers before hand.

Source: Shoryuken forums

CFN Portal Dug Up Some Zombie-Themed Concept Art for Street Fighter V

Following in the footsteps of Ultra Street Fighter IV’s “Horror” costume pack, the CFN Portal website has posted five examples of how some members of the Street Fighter V cast would look–as shambling, flesh-ravening undead. Described as discarded concepts, the site suggests that if reception is positive enough, we may indeed see these costumes rise from the grave as downloadable content.

Click to view slideshow.

This adds to the growing collection of Street Fighter V concept art coming out of the CFN Portal, including classic characters and R. Mika’s wrestling rivals. Japanese-speakers can view the original listing on the CFN Portal website.

Source: CFN Portal

Stomp Some Heads with Beefy Smash Doods’ Footstool Tutorial for Super Smash Bros. for Wii U

In their latest strategy video for Super Smash Bros. for Wii U, the Beefy Smash Doods go in-depth on footstools (using jump to bounce off your opponent’s head) and their various uses. They describe the difference between the regular footstool–which knocks the stomped character down–and the “phantom” footstool, that uses the opponent as a platform but doesn’t affect them otherwise. The video explains at length the many ways the footstool can be applied to your advantage, both on and off the stage, or even in combos.

Learn more to keep improving your Smash game with the Beefy Smash Doods here and here.

Source: Beefy Smash Doods

Strange Glitch in Mortal Kombat XL Allows Mystic Ermac to Infinitely Regain Health

Anyone who’s been playing fighting games for long enough knows that our favorite competitive titles are not above having a few bugs emerge every now and then.  From the entertaining, to the literal game-breaking, they’ve been a part of countless titles over the years.  Now it seems a new one has surfaced in Mortal Kombat XL involving Ermac’s Mystic Variation.

During a Casual Set between Noble Gaming teammates Beyond Toxin and Red Raptor, it was discovered that when Mystic Ermac trades with his Meter Burn Tele-Choke, he will continue regenerating life if he is hit only once just as he begins folding his hands, which is where he normally begins regaining life if the move hits.   The recovery will continue until either his health is 100% replenished, or he is hit a second time during that folding animation, or at any point during the healing, causing it to cease.  During this time, Ermac is free to continue attacking, running, backdashing or levitating while his health regenerates.

Upon further investigation by Test Your Might member and Ermac enthusiast, Ruthless Mayhem’s Ragnarok, it is confirmed that this glitch is not limited to being solely triggered by Shirai Ryu Takeda, but can also occur against other kombatants, such as Tremor, Reptile, Cyrax or Sektor, if timed correctly.

Though this is not something that will necessarily be banned in competitive play, due to it being extremely situational and requiring the Mystic player to trade with a single-hitting move that is slow enough to be reacted to, in order to be used intentionally.

However, with Combo Breaker, the Season 3 ESL MKX Pro League Finals, CEO and EVO drawing near in the next two months, this could prove to be something NetherRealm Studios may see fit to issue a hotfix for in the near future.

Source: Noble_Toxin, Ragnarok, via Test Your Might