Capcom Shares Concept Art for Cut Street Fighter V Stages featuring Tigers, Aliens, and Mike Haggar

With any game, the development process involves removing certain ideas and concepts; not everything can make it into the final build, after all. Street Fighter V is no stranger to this, and a recent post on Capcom Japan’s site gives us a glimpse at some of those things that didn’t make it to release.

The post specifically focuses on design concepts for the game’s stages that either don’t appear at all, or were heavily retooled for the final product. These include a different, more oriental take on Shadaloo’s base, an MMA gym in Brazil, a stage set in China featuring a tiger attempting to eat a duck, some Middle Eastern ruins, an Area 51-esque secret American base, and a very different version of the Kanzuki Estate featuring Final Fight’s Mike Haggar occasionally popping up in an elevator.

The reasons for the cuts and changes vary. Haggar being stuck in an elevator in the Kanzuki Estate stage was removed for simply being too random, while the American base and the Middle Eastern ruins were taken out for having nothing to do with the story.

You can check out the concept art for these stages in the slideshow below.

Click to view slideshow.

Source: Capcom Japan (1, 2) via Eventhubs

Learn How to Perform and Apply Edge Cancels in Super Smash Bros. for Wii U

The Smash Bros. series differentiates itself from other fighting titles in a number of ways, but one thing that truly makes the series stand out is the speed at which high-level play takes place. This speed is the product of all sorts of different movement and recovery-based tech applications, which often depend on the specific title in question. But one piece of technology that has stuck around through it all is the edge cancel.

Edge canceling, as the name suggests, uses the edge of a stage or platform to help speed characters through the recovery frames of a given move to help them be able to act more quickly on the other side. Though you can’t edge cancel aerials in Super Smash Bros. for Wii U, there are still loads of special moves, as well as air dodges, that do allow this recovery reduction to be applied.

This video from Beefy Smash Doods discusses how edge canceling works before going on to demonstrate all of the moves that can be edge canceled in the most recent entry in the Smash series.

Source: Beefy Smash Doods

Necalli Takes the Stage in Momochi’s Newest Street Fighter V Basics Video

Officially over the halfway point in the Street Fighter V cast, Evil Geniuses’ Momochi turns his attention to Necalli in this latest basics breakdown.

If you’ve seen the rest of the videos in this series, you probably have a good idea of what to expect: a solid sampling of how to apply special moves and buttons, some simple combos, and a general gameplan to help maximize the featured character’s tools. Since Necalli’s V-Trigger plays such a large role in his approach to any match, Momochi spends plenty of time discussing what the fighter is capable of once his hair breaks from its braids and begins to glow.

If Momochi’s character selection pattern holds true moving forward, Vega players can expect to pick up some useful tips in the not-too-distant future.

Source: Momochi & ChocoBlanka TV

Guile Sonic Booms His Way to Victory In Official Street Fighter V Reveal Trailer

We know that Guile and his multi-purpose theme are coming to Street Fighter V, but, aside from a glimpse at his Critical Art, we’ve yet to see him in action. Until now, that is. Earlier this morning, Capcom released his official reveal trailer.

Aside from things we already know, such as his crouch walk, his Sonic Blade V-Skill and Solid Puncher V-Trigger, the trailer also shows us some of his normals, most of which should seem familiar to Street Fighter veterans. Additionally it also shows off a few of the combos that he can pull off in the game.

Guile is coming to send you home to be family men in Street Fighter V sometime later this month.

Source: Street Fighter, thanks to CRG.T2J and Tony for the tip.

Killer Instinct’s Mira to Be Playable at PAX East

When Killer Instinct’s Season 3 launch trailer hit the Internet, it gave fans their first glimpse of the new character Mira. That said, aside from some details about her backstory, we still don’t know much about how this new character will play.

That’s going to change soon, however, as Iron Galaxy announced that they will be giving her a proper unveiling at PAX East this weekend, April 22-24. Not only will players get to see her in action, they’ll also be able to take her for a test fight or two at the Iron Galaxy booth where a live stream will be taking place all weekend.

In addition to showing off Mira, Iron Galaxy will be giving away limited edition Killer Instinct themed speaker tags for Astro Gaming’s A40 headsets.

Mira should hit Killer Instinct for Xbox One and Windows 10 sometime later this month.

Source: Ultra-Combo

See a Sonic Hurricane in Action in this Street Fighter V Clip

We caught our first (almost) full glimpse of Guile today in the form of some screenshots showing him waving around his Sonic Booms and Flash Kicks like he may, at one point, have owned the place, but screenshots can only do so much. Moments ago, CapcomChannel uploaded a quick clip of the returning fighter’s Critical Art that offers a much needed look at how so much Boom looks in motion.

But that isn’t all the clip reveals; on top of a fantastic light show, we can clearly see that Guile sports three bars of V-Meter. We can also see, through the brief backward step he takes before the Sonic Hurricane activates, that his Critical Art may involve a more traditional charge input.

Does Guile seem worthy of his sunglasses so far? Let us know what you think in the comments.

Source: CapcomChannel, with a special thanks to The Turbanator for sending in the tip

Wakeup Jabs, Creating Setups and More Fill Viscant’s Most Recent “Hit the Ground Running”

Anyone who has strolled into the Shadowloo Base or toured the New Zealand countryside looking for a brawl in Street Fighter V has encountered the wakeup jab. The wakeup jab–or short, depending on the character in question–is a great defensive answer to many offensive options available in the game, but it’s not the perfect answer. In his most recent “Hit the Ground Running” article over at BROKENTIER, Jay “Viscant” Snyder discusses these quick buttons, what makes them good, and how to work around them.

In this act, Viscant demonstrates just how difficult creating the Perfect Setup can be, especially considering that “the game was designed to reduce the role of setplay and okizeme.” On top of Capcom’s deliberate efforts to reduce the effectiveness of setplay, there’s the tight timing required for each button press used to kill frames, there’s the guessing game often involved with how the opponent will tech to recover, and so on. Sometimes, if the setup in question beats a wakeup jab, that may be the only thing it beats, which calls into question whether or not the setup is worth using (or learning) at all.

If you’re looking to break new ground when it comes to proper okizeme in Street Fighter V, you’ll definitely want to check out Viscant’s post in full by following the link below. Do note that it is positively laden with frame data talk; this is a good thing, but some of us are more fond of numbers than others.

Source: BROKENTIER

My Smash Corner Reveals More Bidou Strategies in Super Smash Bros. for Wii U

One recent topic that has the Super Smash Bros. for Wii U community talking nearly as much as the state of Bayonetta’s tournament legality is the Bidou controller layout. This button configuration offers its users access to a plethora of typically difficult techniques by taking advantage of the way the game reads certain inputs when the Special Move button is held down.

As with anything that stands to change the way we look at a game’s input method, new applications for this technology have continued to surface. These applications, including item drop ledge trumping, frame-perfect fast falls from platforms, and others take the stage in My Smash Corner’s latest video.

For a more complete look at what Bidou has to offer, check out My Smash Corner’s original video explaining the concept. Curious if learning a new layout is worth your time? Team SoloMid’s ZeRo has some opinions on the topic that you may find useful.

Source: My Smash Corner

ESAM Discusses More Pikachu Matchups in Super Smash Bros. for Wii U

Last week, Panda Global’s ESAM created a matchup chart for Pikachu in Super Smash Bros. for Wii U. Instead of leaving onlookers wondering what makes each match favor or, rarely, not favor the flagship Pokémon, ESAM decided to start a series of videos to explain his reasoning.

His three most recent videos continue moving up the chart, starting with the fights ESAM feels are mostly even, and continuing on to those which see Pikachu at a fairly large advantage. Whether you’re a Pikachu player looking for tips on how to topple opponents, or a Villager player looking to avoid some unwanted shock therapy, you should be sure to check out these videos.



If you missed out on the brief video discussing Pikachu’s less-than-favorable matchups, you can find it here.

Source: ESAM

PAX Arena Street Fighter V Invitational Taking Place April 22-23

If you’re heading out to PAX East 2016 this weekend, you’ve got plenty to look forward to. On top of a playable version of The King of Fighters XIV, as well as typical convention goings-on, attendees can also check out some top-level Street Fighter V action in the form of an invitational tournament.

The tournament has $8,000 up for grabs and will feature the following players:

  • L.I. Joe
  • Liquid|NuckleDu
  • TS|Arturo Sanchez
  • TA|Moons
  • Marn
  • EG|Ricki Ortiz
  • EG|K-Brad
  • Flash Metroid

This invitational tournament is set to take place April 22-23, beginning at 12PM EDT. If you’re not able to attend in person, don’t worry! PAX Arena will be streaming live on Twitch as well.

Source: PAX Arena and PAX East via Evil Geniuses, with a tip from Kyle Lando