Wednesday Night Fights returns to the eSports Arena in Santa Ana, California tonight for another installment of their 2016 season, and Street Fighter V, Mortal Kombat X, and Super Smash Bros. for Wii U will act as the main competitive titles.
But that doesn’t mean those are the only games they’ll be featuring. Attendees can also expect community-driven efforts for Pokkén Tournament, Super Smash Bros. Melee, Ultimate Marvel vs. Capcom 3, Killer Instinct, Guilty Gear Xrd -SIGN-, BlazBlue: Chronophantasma EXTEND, Persona 4 Arena Ultimax, and Under Night In-Birth Exe:Late.
You can catch all the action by tuning into the live streams below or heading on over to their respective Twitch channels.
Over the past few months, FightersEvo has been hard at work on a series of combo videos chronicling the one and only Ken Masters.
As one of Street Fighter’s key representatives, Ken has been featured in a number of games throughout the years, even those outside his core franchise. It’s these games that this third outing focuses on, highlighting Ken’s appearances in X-Men vs. Street Fighter, Marvel vs. Street Fighter, Marvel vs. Capcom Origins, and Marvel vs. Capcom 2.
If you missed FightersEvo’s previous installments, be sure to go back and check them out.
Melty Blood Actress Again Current Code will be available on Steam starting April 19, according to new details provided by Arc System Works this afternoon. Much like Guilty Gear Xrd’s arrival in February, this release is part of the developer’s ongoing campaign to expand the presence of their fighting games on the platform.
Melty Blood Actress Again Current Code has been available on PC since December 2011, but its arrival on Steam will allow a new crop of players to enjoy what it brings to the genre. The title’s store listing states that it will include both online and local multiplayer, meaning folks won’t have to rely on unofficial workarounds for netplay.
While pricing has yet to announced, other details can be found here, and be sure to visit the Mizuumi wiki for more gameplay information. You don’t want to be left out of the parking lot finals at your next major!
This week’s installment of Next Level Battle Circuit is now streaming live courtesy of Team Spooky. As usual, the event is being broadcast from its namesake, Next Level Arcade, in New York City. Tonight, they’ll continue competition in the newly released Street Fighter V.
Some of the players you can expect in attendance tonight include TS|Sabin, PIE|Sci, OG|Shine, and more.
If you would like to check out these weekly tournaments, you can head on over to Next Level Arcade and take part every Wednesday. The address has been included below.
4013 8th Avenue
Brooklyn, NY 11232
The stream is currently live below, but you can also visit Twitch to join the chat. Full brackets will be made available through Challonge.
The folks over at VGBootCamp recently went live with another installment of Smash @ Xanadu from Xanadu Games in Baltimore, Maryland. These weekly broadcasts provide a great look at the region’s Smash community, and tonight’s installment will feature competition in Super Smash Bros. Melee.
In addition to local talent, visiting competitors like Amsah, HugS, D1, SPY|Nintendude, and more are in town ahead of Pound 2016 this weekend.
If you’re interested in some Smash Bros. action, be sure to tune in. The stream is live below, but you can also head on over to Twitch to join the chat.
Over a month into the life of Street Fighter V, we’ve finally made it to the moment many players have been waiting for since long before we were certain he’d make it into the game: Alex is playable. The community has been hard at work deconstructing the returning fighter, so we’ve rounded up plenty of footage of exactly that. Of course, we’ve got some standard roundup fare, too, so let’s get started.
We being things today with a combo reel from Sebastian Rikk. This is far from the only combo collection we’ve got in store, but it is the most traditional, in that it offers plenty of practical options for various amounts of meter.
In a similar vein, Evil Pixel put together an extensive tutorial for everything related to Alex combos. If you’re looking for a one-stop video to learn the ropes with the new guy, this is the video you should watch.
Alright, now we can move on to the less practical end of things. It’s important for combos to deal as much damage as possible, but it’s also important to go about dealing that damage in the most stylish way possible. What is the perfect style to damage ratio? Well, I don’t know much about math, but I can say for sure that these combos from Venom47 have a potentially disproportionate amount of pizzazz.
Speaking of damage, just a few hours into the life of the character, Redwolfxx may have already found Alex’s maximum output, which sneaks just over the 650 mark.
It looks like Alex has plenty of combo potential following specific trade situations, too. To demonstrate some of these conversions, Oscar Cruz put together this quick video.
This next Alex video, from Ambassador Foxx, focuses entirely on combos involving juggles. Give it a look to make sure you’re getting the most damage possible when you send opponents sailing skyward.
If you’re up against anyone but Zangief, this stun setup from hameko can result in a kill. As with anything of this nature, it’s pretty unlikely that someone will let the entire sequence happen in a proper match, but hey, it could happen.
The final episode of Shadowloo Bootcamp dedicated to F.A.N.G went live recently. In it, host Ricardo “Mono” Roman discusses anti-air options, footsies, and zoning with the poisonous newcomer.
Now for the finale! It’s not exactly the most practical option, but lordofultima figured out a way to carry opponents from corner to corner with R. Mika through a series of combos and setups. The interesting part about this is that Zangief–Mika’s target–is set to back recover and perform a jab on wakeup, so Mika has no trouble keeping opponents locked down even when they try to escape through back techs.
What have you found with Alex (or anyone else)? Send us your footage and it may make it into our next Street Fighter V community roundup!
Over a month into the life of Street Fighter V, we’ve finally made it to the moment many players have been waiting for since long before we were certain he’d make it into the game: Alex is playable. The community has been hard at work deconstructing the returning fighter, so we’ve rounded up plenty of footage of exactly that. Of course, we’ve got some standard roundup fare, too, so let’s get started.
We being things today with a combo reel from Sebastian Rikk. This is far from the only combo collection we’ve got in store, but it is the most traditional, in that it offers plenty of practical options for various amounts of meter.
In a similar vein, Evil Pixel put together an extensive tutorial for everything related to Alex combos. If you’re looking for a one-stop video to learn the ropes with the new guy, this is the video you should watch.
Alright, now we can move on to the less practical end of things. It’s important for combos to deal as much damage as possible, but it’s also important to go about dealing that damage in the most stylish way possible. What is the perfect style to damage ratio? Well, I don’t know much about math, but I can say for sure that these combos from Venom47 have a potentially disproportionate amount of pizzazz.
Speaking of damage, just a few hours into the life of the character, Redwolfxx may have already found Alex’s maximum output, which sneaks just over the 650 mark.
It looks like Alex has plenty of combo potential following specific trade situations, too. To demonstrate some of these conversions, Oscar Cruz put together this quick video.
This next Alex video, from Ambassador Foxx, focuses entirely on combos involving juggles. Give it a look to make sure you’re getting the most damage possible when you send opponents sailing skyward.
If you’re up against anyone but Zangief, this stun setup from hameko can result in a kill. As with anything of this nature, it’s pretty unlikely that someone will let the entire sequence happen in a proper match, but hey, it could happen.
The final episode of Shadowloo Bootcamp dedicated to F.A.N.G went live recently. In it, host Ricardo “Mono” Roman discusses anti-air options, footsies, and zoning with the poisonous newcomer.
Now for the finale! It’s not exactly the most practical option, but lordofultima figured out a way to carry opponents from corner to corner with R. Mika through a series of combos and setups. The interesting part about this is that Zangief–Mika’s target–is set to back recover and perform a jab on wakeup, so Mika has no trouble keeping opponents locked down even when they try to escape through back techs.
What have you found with Alex (or anyone else)? Send us your footage and it may make it into our next Street Fighter V community roundup!
Trying out a new game or character is often a daunting task, but with the advent of the internet, learning fighting games has never been easier. If you’re interested in jumping into Killer Instinct Season 3, Sajam has got you covered with breakdowns for returning characters Kim Wu and Tusk.
As with his previous guides, these videos explore the normals, specials, linkers, enders, and more available to each fighter, discussing their usefulness and the overall gameplan players are going to want to stick to. Kim Wu, for example, excels in the mid-range game, while Tusk is more of an in-your-face bruiser.
Killer Instinct Season 3 is only a day old at this point, but the community has already been graced with some fantastic tutorials. Give the guides below some attention and let Sajam know what you learned. Stay tuned for similar videos on guest characters Rash and Arbiter.
Evil Geniuses’ Momochi is back with another entry in his series of Street Fighter V lectures. This most recent episode highlights the ins and outs of returning fighter Birdie.
In the footage, Momochi discusses topics like using and canceling his chain, how to apply his zonk-style negative edge tactics, and how these can be combined to psych out opponents and bait them into easily punishable jumps. He also talks about the difference in Birdie’s grabs, including how to properly set up tick command grabs as a mixup off a standard hit-confirm string, before moving onto buttons and the V-System.
As with any video of this style, those of you who spend time fending off the punk rocker will also learn how to stop his scarier strategies.
Evil Geniuses’ Momochi is back with another entry in his series of Street Fighter V lectures. This most recent episode highlights the ins and outs of returning fighter Birdie.
In the footage, Momochi discusses topics like using and canceling his chain, how to apply his zonk-style negative edge tactics, and how these can be combined to psych out opponents and bait them into easily punishable jumps. He also talks about the difference in Birdie’s grabs, including how to properly set up tick command grabs as a mixup off a standard hit-confirm string, before moving onto buttons and the V-System.
As with any video of this style, those of you who spend time fending off the punk rocker will also learn how to stop his scarier strategies.