More Costumes Discovered in Latest Street Fighter V Update

As we previously reported, Street Fighter V’s new update is now available to download. As such, this has opened the game’s upcoming content to datamining, and NeoGAF user Garrett Hawke spent some time digging through the update to find a few costumes the developers had hidden away.

The gallery below includes everything he’s discovered thus far, which includes a feathery addition to R. Mika’s wrestling wardrobe, body armor for Nash, a couple of…interesting looks for newcomer Alex, and more.

Click to view slideshow.
Click to view slideshow.

As Garrett’s work is still ongoing, we’ll periodically add new images to this article. For now, feel free to let us know what you think of these additions in the comments.

Source: NeoGAF

Street Fighter V’s Ver.1.02 Update is Live

Although the Street Fighter V servers are still down for planned maintenance, players can get ready for the moment they go live by downloading the latest patch right now.

Weighing in at over 6 GB, this update reportedly adds Alex to the character select screen (he still won’t be playable until tomorrow) and other such assets, like his official theme.

After grabbing the update, players can also take part in the new challenge mode. For a taste of what awaits, Karin’s trials are put on display by Keoma in the video below.

We’re currently in the process of downloading the patch ourselves, so stay tuned for any other goodies we might stumble upon.

Sources: XMikexSonicX, Keoma, tip via Matthias S.

Street Fighter V Roundup – Karin Resets, Necalli Fuzzy Guard Options, and More

With NorCal Regionals behind us, we dive right into another roundup of Street Fighter V content. Let’s get started!

Ambassador Foxx kicks things off today by demonstrating Karin’s reset potential through a series of chained jab follow-ups. These may look pretty basic on first glance–and you may have seen some of them before–but, upon closer inspection, one can see that Karin causes the reset after the second jab instead of the first, thanks to its additional juggle properties which don’t appear on the first jab.

Like many resets, some of these are more useful than others, and none should be a go-to option all the time, but if you’re looking to add some variety to your gameplay between bouts of boisterous laughter, this is a good place to check.

When fishing to tack on that last hit to tick the stun bar over into a dizzy, we’ve got plenty of options. Thanks to a new video from Benji Topaz, Necalli players now have a few more. As you’ll see in this next video, Necalli has a handful of fuzzy guard options that he can pepper in to keep opponents on their toes.

We close out today’s roundup with a collection of video-based hitbox data from Overheat’s GameTime. Sure, we’ve all seen plenty of hitbox data by now, but these videos present the information in (very) slow motion. So far, they’ve compiled footage for Nash, R. Mika and Vega, all of which we’ve included below.


Send us your videos; they could be featured in our next Street Fighter V community roundup!

Sources: Ambassador Foxx, Benji Topaz, Overheat’s GameTime

Killer Instinct Ranked Netplay Will Require Passing a Performance Test on PC

While gaming consoles maintain parity between users, bringing a title to PC adds an infinite number of details to the development process. This is especially magnified when it comes to fighting games, where even the slightest dip in performance can mean the difference between winning or losing a close match.

With Killer Instinct just a day from arriving on PC, combat designer Adam “Keits” Heart recently dropped some new information on how ranked play will handle this issue for those worried about online competition. Apparently, jumping into ranked mode will require passing a performance test. If a player’s rig isn’t capable of maintaining 60 frames-per-second, they’ll be forced to make due with casual play in an effort to keep ranked as stable as possible.

Fighting games are typically less user-friendly than other genres, but the Killer Instinct developers have consistently updated their product to mitigate some of this stress. Previous additions include an improved heads-up display that provides more information on various aspects of gameplay and a combo assist mode with a simplified control scheme.

Killer Instinct Season 3 launches for Xbox One and Windows 10 tomorrow, March 29.

Source: Keits

ESPN Highlights the Many Faces of Marn at NorCal Regionals 2016

Top tournament performers fuel themselves with things like fuzzy jump option selects, pristine movement, and intricate matchup knowledge, but these aren’t the only pieces that combine to construct a successful competitor. As Martin “Marn” Phan demonstrated over the weekend at NorCal Regionals, sometimes knowing how to play the metagame to psych out opponents is just as important as anything happening on-screen.

Marn’s methods for inflicting a sort of mental guard break state on his opponents were abundant at the recent event: getting the crowd involved through shirt removal feints, mimicking Rainbow Mika’s Critical Art animation, kissing his biceps, issuing mid-match call-outs, faking handshakes…the list goes on. Not only did such strategies help Marn’s forward movement through the famed Death Pool and on to the top 8, they also made the event that much more enjoyable to watch.

In this case, Marn provided enough extra entertainment to draw the eye of ESPN, who compiled a quick collection of his best moments from NorCal Regionals outside of the game itself. Give it a watch below.

For full results from NorCal Regionals, head over to our coverage hub.

Source: ESPN, tip via Menno

Core-A Gaming Explores the Survival of Individual Fighting Games

The spotlight of competitive gaing is only big enough to shine on so many titles. Certainly, outlets like Twitch allow for players to spread their love for their game of choice to a larger audience, but is that enough to help create a respectable player base for the title in question?

In a new video, Core-A Gaming takes a look at this topic, discussing what it takes for a game to develop and maintain a meaningful following. To do this, they (appropriately) focus on the Super Smash Bros. scene–Melee and Wii U versions in particular–and how the Melee crowd supporting themselves through grassroots tournaments for a number of years before Nintendo finally decided to get involved could play a part in the divide within the Smash community. Of course, Nintendo’s aim at appealing to a larger market through simplification plays its part as well.

This leads to a discussion on how Capcom’s involvement with their own scene through things like the Capcom Pro Tour have helped to (mostly) unify their player base. Of course, there’s a lot to be said on a topic as broad as this, so be sure to give the video a watch.

Source: Core-A Gaming with a tip from Ricky

Fuudo, KichijojiKEN Face Off in Lengthy Street Fighter V Set

With NorCal Regionals wrapping up just last night, you may not yet be ready to sit down and watch long Street Fighter V sets, but in the event that you are, Flying High has you covered. In a recent upload, they feature a lengthy session–90 minutes long, to be exact–between Razer’s Fuudo and YUBIKEN’s KichijojiKEN.

While Fuudo isn’t quite as high-octane as Marn (few are), he’s still quite capable of making the most of Rainbow Mika’s monstrous mixup potential. Check out the matches to see if KichijojiKEN’s Ken can deal with the setups.

Want to see more action from players of a similar caliber? Flying High uploaded hours of footage last week as well, and you can find it here.

Source: Flying High

Street Fighter V Servers Going Offline for Additional Maintenance

Following up on measures taken last week, Capcom will again be taking the Street Fighter V servers offline for another round of maintenance. This period is expected to last from 10 AM PDT (1 PM EDT, 5 PM GMT) to 5 PM PDT (8 PM EDT, 12 AM GMT).

This news comes ahead of today’s update, which is expected to add challenges, expanded lobbies, a replay option for ranked and casual matches, and various gameplay adjustments to combat the growing presence of option selects. No word has been provided as to when players can expect this update to launch, but it’s looking as if it will land later in the day.

With the arrival of the game’s first downloadable character, Alex, and an early version of the in-game shop scheduled to land tomorrow, this scheduled maintenance is likely an effort to make sure they roll out as smoothly as possible. Keep your eyes on Twitter for future updates.

Source: SFV Server

Here’s What Happens to NorCal Regionals 2016’s Automatic Capcom Cup Qualifier

As you may have already seen, Razer’s Seon-woo “Infiltration” Lee just won the Street Fighter V tournament at NorCal Regionals 2016, his second in as many weeks. But, since the Korean competitor already earned a Capcom Cup spot thanks to his performance at Final Round 19, many are confused as to what happens next. Does the reward drop to the runner-up, Mad Catz’ Hajime “Tokido” Taniguchi, as it has in the past?

The system is actually a little more complicated than that this year, but it should save some headaches later on down the road. Capcom’s official ruling reads as follows:

If a player has already qualified for Capcom Cup and wins a Premier Event, it will open up an additional spot on the global leaderboards.Capcom Pro Tour

Unlike the new regional leaderboards, which are focused on specific areas of the world, the global leaderboard mentioned in the quote above is comprised of the eleven events Capcom has designated as premier destinations, like Final Round and NorCal Regionals.

Originally, the plan was to pull the eight highest-ranked players, excluding the outright qualifying champions, from this global leaderboard, but nine is the new total thanks Infiltration’s dominating performances. The full breakdown now looks something like this:

  • 10 players from Global Premier Events
  • 1 player from Evo 2016
  • 4 players from Regional Finals (1 from each event)
  • 8 players from regional leaderboards (top 2 from each region)
  • 9 players from the global leaderboard

For more on Capcom Pro Tour’s updated structure, be sure to visit the original announcement.

Late Registration: Escaping the ‘Death Pool’ at NorCal Regionals 2016

The mythical late registration death pool. Tournament organizers have threatened to employ this type of system for years, but it hasn’t been invoked in such a way until John Choi decided to put his foot down at NorCal Regionals. All late registrants were placed into one large, unseeded pool. Fifty-two players entered this bracket, and only two were going to walk out.

Setting the stage

Martin “Marn” Phan is a name that might be somewhat new to Street Fighter V viewers, but trust us when we say he’s been around for a very long time. During the height of the Super Street Fighter IV era, he played alongside other top names for Evil Geniuses and posted some serious results. He fell out of favor with the team and later stopped competing in Street Fighter altogether while he pursued other competitive gaming ventures. His appearances in the scene became more or less nonexistent once he moved out of the United States, with one surprise top eight finish during Evo 2014.

Despite not being at the forefront of the fighting game community for an extended period of time, Marn’s personal stream popped up alongside the release of Street Fighter V. He began playing regularly again, but was still located in Vietnam, far away from most high-level competitions. Still, he managed to find his way to NorCal Regionals this weekend thanks to the graciousness of one of this stream viewers. Without having appeared at an offline event in well over a year, he showed up last minute and put himself into the late registration pool.

The faithful viewer that flew Marn to Sacramento, California didn’t get to see him play until the third round of the winners bracket, where he was paired up against Curtis “CJShowstopper” Minor and immediately discounted by the commentators with jokes about his “troll” nature and lack of offline play time. Then R. Mika happened.

“I’ll kick your ass!”

sfv-rmika-vtrigger-tall-2At the moment, R. Mika is an extremely scary character to see in your bracket due to her high reward and ambiguous mixup game. Her mix up game is so strong that it’s not uncommon to see a single medium punch translate into a won round in two or three guesses. If Marn has anything going for him in regards to this game, it’s that he can go from modest to devastating in the blink of an eye with R. Mika in his corner.

Marn’s match against CJShowstopper set the stage for the rest of the night. Although he’s an experienced Marvel player, even that didn’t prepare CJ to deal with R. Mika. He was losing so much health from each hit that he couldn’t withstand any sequence, and he was losing in neutral so hard that Marn began to simply hit the same button over and over again. The troll persona the commentators brought up before the match was out in full force, Marn wanted everyone to see it, and CJ was the perfect victim. This was the real setup. Marn would eventually walk away with an easy victory, his devil-may-care attitude continuing into the next match, a wash against San Antonio’s Saionide.

On the next bracket branch over sat Mad Catz’ own Kenryo “Mago” Hayashi. A storied Street Fighter veteran from Japan, Mago arrived at NorCal Regionals following a third-place finish at Final Round 19. He appeared at Capcom Cup last year, and even with a new game dominating the competitive circuit, there’s no reason not to believe he’ll be making a repeat appearance. Mago’s character of choice, Karin, is explosive, and he’s found early success combining that skill with his understanding of her guessing games.

Mago faced little resistance in his early stream matches, which lasted until he ran into another Japanese superstar. Joe “MOV” Egami is a remnant of the Street Fighter III: 3rd Strike era, staking his claim to fame as one of the few players who can say they’ve won multiple championships at Super Battle Opera. In his hands, Chun-Li walks and talks like she’s still the queen of 3rd Strike, with a heavy focus on footsies and pressure. Before reaching Mago, he flexed his muscles against Flipside Tactics’ Antwan “Alucard” Ortiz with an impressive shutdown, and found himself seated next to the 2D god on-stage.

The match ends up being an intense back and forth battle of footsies, but Mago took every hit he could and turned them into pressure situations. Puzzling enough, MOV was hit crouching on his wakeup fairly often without triggering a counter-hit; whether this was a form of the fuzzy option select or something else entirely, it was consistently the wrong decision. A failed super option select, high-damage defensive callouts from Mago, and few adjustments from MOV added up to the match going strongly in the former’s favor.

Mago’s next opponent, Panda Global’s Ryan “Filipino Champ” Ramirez, came later. A resident of Northern California himself, Champ’s Dhalsim has been force in later stages of the event every year. The two readied up after an awkward handshake, and the match was on.

Mago began their set relentlessly, utilizing aggressive space against tools like slide and looking for advantageous trades versus Dhalsim’s long-range limbs. This pace nets the Japanese competitor a good deal of damage, and he even counters Champ’s continual V-Trigger usage with V-Reversals. While there was a constant threat of Dhalsim drills and slides, Mago’s Karin stood barely outside their range each time. The second game was a little closer thanks to Champ finding his spcaing, but Karin’s absurd damage is able to drop him despite more than a few clutch plays.

More than a haughty laugh…

The stage was set for Marn and Mago to meet in the winners bracket. A player who upheld a competitive edge throughout Street Fighter IV’s entire lifespan was seated next to a player many may have presumed dead. Another awkward pre-fight exchange ensued, but the match started with both players smiling. In the first game, Mago made it look as if Marn had never played footsies in his entire life and took an easy lead. Then R. Mika happened…again.

sfv-karin-vtrigger-tall-1R. Mika is the type of character you can’t play against without a large amount of caution because, when Mika things start to happen, your grasp of defense might not matter versus her insane mixups. Currently, Mago’s greatest strength in Street Fighter V is that he probably understands the offense/defense guessing game better than any other player out there. R. Mika plays counter to that, putting the focus on consistently beating her in footsies. Whether Marn knew this or not, he changed his gameplan to try and bypass that aspect of the game as much as possible and get the mixups running.

The second game started with Mago dominating footsies again, but a failed anti-air resulted in a quick stun for R. Mika and a win for Marn. Round two saw Marn skip footsies altogether, happy instead to jump around searching for stray hits. This resulted in another stun on Karin and another round for Marn.

Between the end of second game and start of the third, Marn gave the camera a look, perhaps signalling that he had stumbled on a plan. The first round was gone in a flash, as Marn was able to find a jump-in and drain Mago’s life after yet another stun. The confusing jump sequences continue into the next round. An immediate confirm results in Mago going on the wild Mika ride again, but he was able to somehow find a way out and fight Marn all the way back to almost no life. Unfortunately, in the end, it didn’t even matter, as Marn was able to perform a V-Reversal escape into roundhouse, walking away victorious.

Winners finals of the death pool would come down to Marn and a member of Evil Geniuses, the team from which he’s long since been removed. Kenneth “K-Brad” Bradley’s path to this match was less eventful; regardless, he came to prove himself and move onto the next round alive.

While he was a well-known Cammy player in the days of Super Street Fighter IV: Arcade Edition, he’s always had a hit-and-miss record. As competition shifted to Ultra Street Fighter IV, many pegged his shortcomings on losing Cammy’s vortex. That strategy also doesn’t exist in Street Fighter V, which has given K-Brad the opportunity to show he can be a strong player without it. The only thing that stands in his way is an unassuming man that turned up in the last place he expected. Before he sat down to play, he offered up a quick tweet mentioning his fear of R. Mika.

Despite these reservations, K-Brad came out looking strong initially, but couldn’t quite maintain the match. Fortunately, he’s nothing if not resilient, and bounced back from a pixel loss to take a round and then the entire game off Marn’s smothering R. Mika. In game two, Marn threw himself into the fray with reckless abandon, leaving R. Mika open. Unable to take advantage, K-Brad ate a number of huge punishes, leading directly to the R. Mika grinder.

A series of failed confirms and unsafe approaches racked up amount of damage for R. Mika round after round. In drops and interactions seemingly granted by god, Marn found huge opportunities and ultimately walked away with a win over K-Brad. Although he played well and showed strong offense and was close every time, K-Brad’s inability to deal with R. Mika safely overwhelmed him.

The ‘pool of death’ comes to a close

Waiting in the losers finals, K-Brad found himself with only only person standing between him and top 32. After dropping to Marn himself, Mago racked up an impressive list of eliminations, defeating both Chris Tatarian and r/Kappa’s Chung-gon “Poongko” Lee. The bracket up to that point was an exhausting tournament within a tournament, but both players were ready and the match began.

Mago again set the pace, but K-Brad started to make it look like a tug-of-war. Still, something was a bit off. “K-Brad’s shimmy game is the best right now,” Mike Ross described on commentary, but K-Brad got very little out of his offense, instead falling victim to Mago’s strengths in the overall guessing game. Whenever K-Brad took the time to shimmy, Mago jumped out. At some point, K-Brad attempted some adjustments on offense, but they were stuffed. After game one, K-Brad looked like he was taking a quiz he hadn’t quite studied for, while beside him, Mago acted as if he had already made it out of the pool. As the match wound to its conclusion, it was clear Mago was right, and he ends up walking away with little fanfare.

After many grueling hours of group play, two players found their way out of the so-called death pool: Marn, an absolutely unpredictable upset, in winners, and Mago, a player many predicted to go far, in losers. At this point, whatever happens in the next round doesn’t matter, as both players have already won their own tournament in the minds of many viewers. Was the late registration pool a good idea? Who can say? But it certainly lived up to the name and provided the community with a tremendous spectacle to look back on.