Viscant Dissects Option Selects in Newest “Hit the Ground Running” Blog

Abare. Okizeme. The Shimmy. Beyond execution, matchups, and a number of other important bits of information, newcomers to the fighting genre are tasked with picking up these terms in order to effectively communicate within the community while assisting their own growth in their game of choice. One such entry from the admittedly large fighting game lexicon is “option select.” To give newcomers a (very close) look at what an option select is, as well as to dismantle some common misconceptions tied to the techniques, BROKENTIER’s Jay “Viscant” Snyder has dedicated this week’s entry in his “Hit the Ground Running” series to them.

Aside from offering insights into specific option selects, ranging from simple cancel window abuse to advanced mechanics like the fuzzy jump, Viscant makes two main points in this post. First–and this is aimed more at those less familiar with the mechanic–the game doesn’t always pick the best option for every situation. The most well-crafted option selects will be able to find ways around more situations than the poorly-crafted ones, but even the best ones have counter play.

Second, option selects as a whole probably won’t be going anywhere. Yes, Capcom could make more restrictive inputs, or implement other systems along the lines of what they’re doing with regard to the crouch-tech-like option select we’ve been seeing in some form or another since very early builds, but, as Viscant notes, “[t]his may seem fine, even preferable to the advanced player but for beginning level players this would make the game a lot more frustrating.”

As such, handling option selects becomes a weird battle for the folks at Capcom, perhaps one of picking a crowd to cater to. When looking to expand the influence of your everyday street fight, or to make street fights an everyday part of more lives in the first place, smart money is on keeping inputs that are a little more user-friendly, even if it does mean a proliferation of such unsavory tactics. And even if Capcom truly brandished their torches and pitchforks en masse and drove our current compendium of option selects to the hills, let’s face it: the fighting game community is full of lab monsters. Option selects would still find a way.

Viscant leaves us with a note that he plans his next post to be about the ever popular wakeup jab, so you can look forward to that next week. If you’d like to see this week’s post in full, you can do so at the link below.

Source: BROKENTIER

Combat the Worst Habits Faced by Super Smash Bros. Players

Getting better at any given game can be difficult. Part of that difficulty lies not necessarily in a lack of skill, but in an inability to identify the problem areas necessary to fix in order to actually improve at the game in question. With this in mind, the folks at SSBM Tutorials recently released a video offering tips for combating the top five mistakes new players make when getting into Smash.

These mistakes include spending time standing still after attacks, spamming double jump, and not mixing up out-of-shield options. While these tips do apply to each version of Super Smash Bros., there is a definite focus on assisting the Melee crowd. Even so, if you’ve only recently started taking Nintendo’s fighter seriously, be sure to check it out.

Source: SSBM Tutorials

Smash @ Xanadu #142 feat. Super Smash Bros. Melee Streaming Live

The folks over at VGBootCamp recently went live with another installment of Smash @ Xanadu from Xanadu Games in Baltimore, Maryland. These weekly broadcasts provide a great look at the region’s Smash community, and tonight’s installment will feature competition in Super Smash Bros. Melee.

If you’re interested in some Smash Bros. action, be sure to tune in. The stream is live below, but you can also head on over to Twitch to join the chat.

Watch live video from VGBootCamp on www.twitch.tv

Source: VGBootCamp

Street Fighter V Roundup – F.A.N.G Frame Traps, Loads of Birdie Tips, and More

Today’s Street Fighter V community roundup features a couple of option selects to up your game, as well as a host of Birdie-related tips and tricks. We’ve also got a fair share of other options in store, so let’s get started!

UltraDavid of UltraChenTV has been in the lab working on some ways around common setups–like Laura’s Bolt Charge to s.LP or command grab, or Mika’s charged HK to s.LK or command grab–to remove some of the risk associated with making a hard choice between the strike or grab when defending. These workarounds make use of a couple of option selects which David explains below.

While this isn’t exactly the same as the fuzzy jump we’ve seen so much of lately (as this doesn’t incorporate a throw tech), it is in a similar vein, allowing players to escape sticky situations by blocking or jumping away, depending on which will actually save their skin.

Of course, there are ways for the offensive party to mix things up and prevent this sort of option select from working. Something so simple as a slight delay in timing the hit involved in the setup could stuff option select attempts. We can’t currently say how the upcoming changes to Street Fighter V will affect this technique, so there may only be a short while left to use it against opponents.

Speaking of option selects, 4Dstreaming sent in a bit of footage surrounding the current fuzzy jump option, offering a look at how some characters may be able to deal with it.

Ricardo “Mono” Roman and GamersGrid TV are back again today with another episode of Shadowloo Bootcamp. In this latest installment, Mono continues his analysis of F.A.N.G by offering plenty of frame trap options to go along with the combos from previous episodes.

One of the more important new mechanics in Street Fighter V is the Crush Counter. If you’re not totally sure what’s involved in pulling off–or making the most of–one of these, BeyondTechnical’s newest video will certainly help clear things up.

It’s been a little while since we heard from SpabRog with regard to the latest in V-Reversal destroying technology, but his crusade is far from over. His most recent footage, which you can find below, demonstrates Ryu’s ability to buffer a parry into a common blockstring, allowing for a maximum V-Reversal punish in the event that someone attempts to escape his pressure.

If you’re looking to add some dirty tricks to your Birdie game, how about a mid-screen cross-up that keeps you in front of your opponent upon landing? This quick clip from DefinitionDeny shows the tactic in action.

But that’s not all the Birdie we’ve got to show off. If you’re looking for more specifics with regard to using each of the fighter’s moves, from buttons to chains, this lengthy tutorial from Hadoken has what you need.

Up next, Snatcher takes a look at how to set up Birdie’s overhead and how best to follow up to score some additional damage. As an added bonus, they’ve also included what may be the fighter’s maximum combo damage in a second short clip.

And we round things out on the Birdie front with a combo video from neekogaming. These have more of a practical lean, but Birdie can still crank out some crazy numbers!

Thanks to his access to the fastest Critical Art startup in the game, Zangief can punish plenty of moves the rest of the cast can’t. If you’re wondering exactly what he can (and can’t) use his Critical Art to punish, this new video from Van Diesel Productions has all of the information you could possibly want. Clocking in at over 40 minutes, this footage shows the Red Cyclone landing his super against everything from Chun-Li’s sweep to Ryu’s Collarbone Breaker.

Got some tech of your own to show off? Send it in, and it could be part of our next Street Fighter V community roundup!

Sources: UltraChenTV, 4Dstreaming, GamersGrid TV, BeyondTechnical, DefinitionDeny, Hadoken, SpabRog, Van Diesel Productions, Snatcher, neekogaming

Killer Instinct’s Arbiter Designs Take a Trip Through Halo Lore

Much like they’ve done with previous character, Ultra-Combo recently released a breakdown of the Arbiter’s vast wardrobe in Killer Instinct. This time around, however, they’ve asked Jeff Easterling of 343 Industries to shine a light on their influences, making for some rather extensive lore mining in the process.

As you can see below, the rich history of the Arbiter’s culture makes for a varied assortment of looks for the guest character, from his default Kaidon (or “clan leader”) set to the retro armor he first donned (along with the Arbiter mantle itself) in Halo 2.

Click to view slideshow.
Click to view slideshow.

Killer Instinct Season 3 launches on March 29. For more background on the significance of these outfits and a preview of the various accessories that will be available, follow the link below.

Source: Ultra-Combo

Tekken Tag Tournament 2 Now Backwards Compatible on Xbox One

Over the past few months, Microsoft has been working towards cultivating a catalog of Xbox 360 games that are compatible on Xbox One. Skullgirls and Soulcalibur were added earlier this year, and now Tekken Tag Tournament 2 has joined its genre siblings in the growing list.

As the first Tekken installment in four years when it launched in 2012, Tekken Tag Tournament 2 shouldered a ton of responsibility. Its whirldwind tour through the fighting game community featured stops at majors across the world, including two impressive showings at the Evolution Championship Series.

A full list of backwards compatible games can be found here, and Microsoft is still looking for feedback from fans on which titles should be added to the catalog on their official forums.

Source: Major Nelson via TekkenGamer.com

Learn How to Beat Wakeup Jabs in Street Fighter V

If you’ve put some time into Street Fighter V, you’ve certainly seen your fair share of wakeup jabs; you may even use them yourself. And why not? Jabs are quick, low-commitment options that can convert into combos under the right circumstances, and they can also beat pressure following a knockdown if said pressure, again, is optimal.

Strong though they may be, these buttons are far from flawless. In his newest video, jmcrofts discusses how to use meaties to deal with opponents who have a little too much love for light attacks. Though the options directly offered in the video apply to Ryu, this technique is a universal one, so give your character’s buttons a try to see what works best for them.

Source: jmcrofts

Pokkén Tournament Stances Greatly Expand Each Pokémon’s Abilities

Pokkén Tournament has two standard stances, high and low, that they can switch between during battle. While these are meant to be somewhat analogous to, say, crouching in other fighting games, these stances grant certain special effects to each Pokémon.

It’s these effects and abilities that are on display in Shofu’s latest video, which highlights Blaziken’s low attack countering low stance, Charizard’s throw negating high stance, and more. As this information isn’t explicitly laid out in the game itself, we highly recommend studying this guide for the details.

Source: Shofu

Filipino Champ, Wolfkrone Clash in After Hours Street Fighter V Exhibition at Final Round 19

Aside from the tournaments themselves, one of the more enjoyable aspects of major events like Final Round 19 are the impromptu exhibitions and challenges that happen away from the main stage. One such exhibition saw Panda Global’s Ryan “Filipino Champ” Ramirez face Joshua “Wolfkrone” Philpot in a first-to-ten Street Fighter V exhibition.

While, on the surface, their characters seem to be polar opposites–Filipino Champ mains Dhalsim, while Wolfkrone uses rushdown grappler Laura–both actually share some similarities in the way they can rely on a momentum-heavy mixup game to score wins. Combine that with the strong personalities of both players, and you have the ingredients for a hype exhibition.

Please take note that the video features some NSFW language.

Source: Team Spooky After Hours

Get a Better Grip on Super Smash Bros. for Wii U’s Latest Changes With This Video Guide

Super Smash Bros. for Wii U recently got a new balance update.  The patch introduced some notable changes such as increased weight for Mewtwo, buffs to Greninja’s landing recovery, decreased damage to Zero Suit Samus’s up and neutral airs, and more.

To help players make sense of all these changes, Zucco and Ksizzle over at Vitamin ZK have put together this new videos that goes over these changes.  To better illustrate the changes, they paired footage from the updated version 1.1.5 build alongside that the older version 1.1.4 build of Smash. This makes it much easier to understand how the changes have affected the characters.

Check out the video below. For those looking for changes to specific character, time stamps can be found in the video’s description on YouTube.

Source: Vitamin ZK