Mortal Kombat X’s Bo’ Rai Cho Busts Out Some Damaging Bartitsu Combos

Mortal Kombat X recently saw the return of drunken master Bo’ Rai Cho. As part of his return, he sports a few new fighting styles, including a cane variation based on the Victorian English martial art of Bartitsu.

Elite Tournament Chile’s Mcfly provided the community with a brand new video devoted to showcasing what this variation capable of. The combos shown here do damage ranging from 36% meterless to about 59%, taking advantage of both Bo’ Rai Cho’s cane and fart attacks for stun potential.

Aside from both practical mid-screen and corner combos, the video below also demonstrates a few stage-specific strings that take advantage of interactable elements.

Source: ETC|Mcfly

Get to Know Guilty Gear Xrd -REVELATOR-‘s Kum Haehyun

One of the more interesting additions to the cast of Guilty Gear Xrd -REVELATOR- is Kum Haehyun, as this seemingly muscular brute is actually a robot suit piloted by a girl.

To help players familiarize themselves with the character, Arc System Works recently released an introductory video that sees battle planner Pachi explain what makes Haehyun unique, such as the fact that she uses links instead of gatling chains, her controllable Choudengan projectile which can be controlled with the joystick, and more.

While Pachi’s narration itself is in Japanese, greatfernman has provided a translation that you can read here if the visuals aren’t enough.

Source: Arc System Works (tip via Kurushii), greatfernman

Super Desperation Radio Streaming Live – Street Fighter V, Alex, HackerFight, Final Round, and More

The folks behind Super Desperation Radio–Giby, Lord Walkman, Sanchez, and SuperFX–recently moved from IPLAYWINNER to Team Spooky, but that doesn’t mean their content has changed. We’ve gone long enough without them on the front page, so you can look forward to checking out their show every Monday night right here on the Shoryuken.

Tonight, they are set to go live with another broadcast, discussing topics like Alex in Street Fighter V, HackerFight 5.0, Final Round 19, Fightcade, and more.

If you have yet to check this stream out and are in the market for a new fighting game talk show, we highly recommend tuning in now.

Watch live video from TeamSp00ky on www.twitch.tv

Source: Team Spooky

Wizard World Gaming Puts Up $7,000 for St. Louis Competition

The folks at Wizard World Gaming are set to continue their young tournament series when the convention lands in St. Louis, Missouri next month.

Players can expect to compete in a smaller lineup consisting of Street Fighter V, Tekken 7, and Naruto Shippuden: Ultimate Ninja Storm 4. The organizers will be offering $7,000 in cash prizes, with Street Fighter and Tekken each receiving $3,000 and the remaining $1,000 set aside for Naruto.

This news comes after the organization’s successful showing in Portland, Oregan, which saw players like Evil Geniuses Justin Wong and Ricki Ortiz, Pandora House’s LPN, Panda Global’s Rip, and even WWE superstars The New Day come together to celebrate fighting games. Future events are scheduled to take place in Philadelphia, Sacramento, Orlando, Chicago, Austin, and Pittsburgh.

Wizard World Gaming lands in St. Louis the weekend of April 1. More details and online registration can be found here.

Sources: Wizard World Gaming, Rick Thiher

53 Moves You Should Be Punishing in Street Fighter V

As is the case with any new game, it’s likely that more than a few Street Fighter V players are letting punish opportunities slip by. In face, this lack of familiarity means some simply don’t know how to deal with the offense their opponents are dishing out.

To help educate players, SFGod shared a new video that shows a number of moves (53, to be exact) that may seem safe, but are actually punishable. These include poorly ranged run-ins from Ken, light punch Tragedy Assaults from Nash, Dhalsim’s instant air teleports, and more.

Take note that, while the video below uses Rashid as an example, every character should be able to punish these in their own way.

Source: SFGod

Microsoft Open to Cross-Network Play with Other Platforms

Ever since video games entered online spaces, players have been divided by home consoles. These days, Microsoft has Xbox Live, Sony has PlayStation Network, and never the twain shall meet. In terms of the fighting game community, this has generally created a sharp ravine between opposing sides, in essence halving the amount of players you’ll have a chance to run into during netplay sessions.

Fortunately, it appears as if that has a chance of changing in the future.

In a recent letter to the gaming community, ID@Xbox director Chris Charla announced that the company will, moving forward, allow developers to take advantage of cross-network play. “This means players on Xbox One and Windows 10 using Xbox Live will be able to play with players on different online multiplayer networks – including other console and PC networks,” he explained.

The first game to take advantage of this option will be Rocket League, the high-speed, motorized soccer game created by Psyonix. While at this point in time it’s restricted to play between Xbox One and PC, Microsoft has provided an open invitation to other platforms…like, say, PlayStation Network.

While this is huge news, it doesn’t mean every fighting game moving forward will be playable between PlayStation 4 and Xbox One. The developers themselves have to take the initiative in allowing this functionality, and it’s likely Sony will need to sign off in a similar capacity to really get the ball rolling. And it goes without saying that titles like Street Fighter V and Killer Instinct won’t be included due to their exclusivity.

What do you think of this development? Feel free to sound off in the comments.

Source: Xbox via Complex, UltraDavid

Street Fighter V Roundup – sako’s Chun-Li Tech, Super Cancels, and Combos Galore

Last Friday, HORI|sako guest starred on MCZ|Daigo Umehara’s stream, and surprised no one with his stylish Chun-Li play. Thanks to his incredible execution, sako was able to demonstrate some combos and general execution tips–well, tips may be a bit much, but input tracking was turned on in training mode–you may not have seen prior to his appearance.

Both Bafael and Sebasian Rikk pulled data from the stream and put it into short clips to help others. The former’s footage focuses on Sako’s instant-air legs input method and other strategies, while the latter’s features stylish combos utilizing the technique.

So early in the life of the game, we’re all running into tactics we don’t know how to deal with just yet. If M. Bison’s scissor kick has you feeling the pressure, this second video from Bafael may offer you the breathing room you need. While the advice works best for those characters with fast invulnerable attacks, some of it does apply across the cast.

And finally, Bafael shows that R. Mika’s crouching roundhouse is thrown-invulnerable, making even Zangief and Laura’s Critical Arts and command throws whiff.

SpabRog continues his crusade against V-Reversals in this next clip dedicated to Zangief.

This next short video, from jmcrofts, offers a look at an easy way to perform super cancels in Street Fighter V. While players who have been around for a while likely figured this out the first time they stepped into The Grid, those new to the series will likely find it helpful.

And what would a roundup be without a handful of combo videos? The demonstrations below–provided by Persona, ON|Dark Chaotix, and Adriano Lopes–highlight Ryu, Vega, and R. Mika.

In closing, ShinKensou put together a rather thorough video for Cammy’s various mixup options. These cover the multiple recoveries characters can use once they’ve been put on their backs, so dive in to increase your general Cammy knowledge.

If you’ve got something of your own to show off, drop us a line! Your video may be included in our next Street Fighter V community roundup!

Sources: Bafael, Sebastian Rikk, SpabRog, jmcrofts, Persona, Dark Chaotix, Adriano Lopes, ShinKensou

Easily Research Street Fighter V’s Hitboxes with These Visual Guides

While players have more than a few options to check out Street Fighter V’s hitboxes in action, most center on the PC version due to the ability to modify the game on that platform. As such, folks who stick with PlayStation 4 are at a bit of a disadvantage.

To help address this, a helpful member of the community named eiSH has created a set of visual guides for every Street Fighter V character, each showing the hit and hurtboxes for the active frames of each cast member’s normal and special moves.

Each graphic is available in a high-resolution JPEG format, which means that players can save them for storage or printing. We’ve included a small example, but be sure to visit DeviantArt for more.

sfv_nash_hitboxes_750

Source: eiSH

Ryu Succumbs to the Satsui no Hadou in Fan-Made Street Fighter V Story

Street Fighter V’s cinematic story expansion is still a few months away, which means the few glimpses we have ofthe game’s narrative consist of short vignettes that only serve to hint at what we’ll get in June.

Not satisfied with what the game has available so far, sigmaG19 put together their own story, using in-game footage, clever editing, and move-swapping. Titled “Satsui no Hadou,” the video attempts to piece together the possible relation between Evil Ryu and newcomer Necalli’s awakening.

Check out the video below and share your thoughts in the comments.

Source: sigmaG19 via Kotaku

 

Learn the Art of Samus in Super Smash Bros. for Wii U

It’s no secret that Super Smash Bros. for Wii U players on the whole tend to favor Samus’ Zero Suit variant over her classic version. While certainly not as fast as her paralyzer-toting counterpart, vanilla Samus isn’t to be taken lightly, a fact Izaw proves in their latest “Art of” tutorial.

In this video, Izaw takes an extensive look at how to put all of the high-tech gadgets at Samus’ disposal to good use. As you may (correctly) expect, this involves plenty of combo options, but also includes tips on proper projectile implementation, optimized recovery options, and much more.

This tutorial features even higher production value than Izaw’s previous work, making it worth a watch for all of you Smash players out there, even if the prospect of space-based bounty hunting doesn’t strike your fancy.

Source: Izaw