Mortal Kombat X’s Tarkatan Alien is a unique and interesting variation in that it actually borrows moves from classic franchise character Baraka. This means that fans disappointed at the latter not being playable in the game have a somewhat reasonable substitute.
For those players, Critical Reaction’s HoneyBee recently put out a fantastic combo guide for this hybrid fighter. In the video below, he not only demonstrates combos, but also gives tips on useful situations, reasons to change things up, and more.
The folks behind Churning the Butter have just gone live with another installment of their weekly tournament series, taking over Folsom Street Foundry in San Francisco, California to host Street Fighter V for local players.
Competitors expected to be in attendance tonight include pH|LPN, pH|Almakashi, Pavo, El Cubano Loco, pH|Crackfiend, HooDaMan, pH|Julio, pH|Jame, Graham Wolfe, ROG|Kelvin Jeon, and Nando, among others.
If you’re interested in seeing what the NorCal cats have up their sleeves, be sure to check out the stream below and show your support. You can also head on over to Twitch if you prefer to chat.
Want to check these tournaments out for yourself? Well, you’re in luck, because even if you missed out this week, Churning the Butter is held every Thursday at 8:00 PM PDT during ShowDown’s game night at Folsom Street Foundry.
Chances are you’ve seen jmcrofts’ work by now. Since the release of Street FIghter V, he has been breaking some of the more confusing in-game mechanics down into easily digestable chunks to help newcomers get a good start in the genre. This style of video certainly offers plenty of help for fledgling fighters, but there are many other ways one can learn to fight.
One such alternative is to watch the pros throw down, and, knowing this, jmcrofts recently released two sets of match analysis, one starring MCZ|Daigo Umehara’s Ryu and another highlighting Nuki’s Chun-Li. In the videos, which you can find below, jmcrofts discusses optimal spacing, practical frame trap usage, and other aspects of Street Fighter V that can be difficult to convey in footage taken in training mode.
If you like the way these breakdowns were handled, jmcrofts would like you to send him some replays of your own for potential future analysis. To do so, submit your replay IDs to the comment section of the Nuki replay.
If you’re a Sheik player, you know you’ve got good tools. Most everything you have is good, in fact, but with so many options, knowing how to make the most out of each one can take time. Luckily, Deku Tree’s latest video discusses how to make use of one of the more important things at Sheik’s disposal: her needles.
Deku Tree makes the claim that Sheik’s needles are the best projectile present in Super Smash Bros. for Wii U, but before delving too deeply into that specific topic, he discusses what makes projectiles good as a whole. This leads to a nice discussion on how projectiles can be used to limit options from opponents and how fighting games are, in many ways, about limiting options.
The guide also poses the argument that a projectile, like Sheik’s needles, can be used as an effective means of gauging the skill level of an unfamiliar opponent. Based on how they react to these quick strikes from a distance, one can determine the sorts of habits they employ and can perhaps determine what to expect from them in the future.
Of course, the video isn’t only filled with general information; it is a Sheik strategy video, after all. Deku Tree spends the last portion of the guide discussing the process of effective needle application in a match. Sheik mains should be sure to give it a watch.
With Street Fighter V fast approaching the end of its first full month in the hands of gamers everywhere, and with the first stop on the Capcom Pro Tour just around the corner, it’s understandable that we’ve seen a bit of a decline in random bits of technology flowing in through our tip line. But not to worry! The tips are still coming in, and we’ve compiled some of the best for you to check out below.
We get things started today with Desk’s latest offering. While we’re used to seeing Desk deliver combos that border on impossible, this new bit of footage contains the opposite: proof that juggles immediately following a V-Reversal may (sadly, and actually) not be possible in Street Fighter V. While it’s certainly not common for a V-Reversal to land against an aerial opponent and cause this situation to occur, it does happen from time to time, and the resulting animation belies its true juggle properties.
Desk gives a handful of follow-ups a shot in this brief video, demonstrating that they do not work under such circumstances. Of course, this is cursory testing, so exceptions could exist, but don’t look to be likely at this point in time.
Sticking with Cammy, the following video from Pan should help satisfy your cravings for frustrating opponents and scoring (nearly) guaranteed damage. The setup, which follows an EX divekick followed by a standing fierce, takes advantage of the standing frames that occur directly before being able to act after an aerial reset to guarantee a Hooligan command grab. Of course, opponents can stick out an invulnerable move or specific buttons to prevent this, but the latter can be risky due to Cammy’s ability to option into another divekick instead of a grab.
If you’re looking for some reliable combos for more common situations Cammy may face, this next video from RandomSelectTV contains plenty of options from which to choose. In addition, the linked playlist included with the video contains some ways to counter common tactics from characters like Zangief and Birdie, and also offers a look at some of Cammy’s setups.
Up next, we’ve got two pieces of assorted Karin footage. The first, from Naast, breaks down some useful basic option selects Karin players can employ in a variety of situations, while the second, from Bmeister42, offers a look at some massive stun potential from the heiress in the event that she connects a Crush Counter.
If you dream of spreading the knowledge of Muscle Spirit, these R. Mika combo videos from Smash and Grab and RightClickRegulars will help make sure you do so in the best way possible. The former offers a stylish approach, while the latter takes a more practical path.
If you’re looking for some insights into creating resets with Nash’s V-Trigger, this next video from MashOnPad may give you the ammunition you need to make your opponents’ heads spin. And should you still be learning the ropes with this returning fighter, the video bumped up against it, from Berial Plays, will teach you how to get in some easy guaranteed damage.
We close things out today with a quick look at some Necalli corner reset options from MikeandIke12.
We’re still excited to receive new Street Fighter V content, so if you’ve got some, send it our way! Your video could be in the next Street Fighter V community roundup!
Bafael has made tutorials for titles throughout the fighting genre, but his dedication to producing informative content for the Street Fighter series definitely stands out the most. You’ve certainly seen his introductory videos for each character in Street Fighter V by now–you can find them here if you haven’t–but maybe you’re in the market for a more detailed look at your cast member of choice.
If that’s the case, you’re in luck, as Bafael has been hard at work producing much more in-depth guides. These tutorials include in-depth looks at frame data, tips for applying (or avoiding) each individual button, general and specific tactics, and nearly anything else you could want to know about the highlighted character.
We’ve included his two most recent tutorials for Cammy and Birdie below, but you can find the rest in their dedicated playlist. Do note that these videos run well over an hour each, so you’re in for a lot of information.
Since these tutorials are so extensive, Bafael hasn’t yet gotten to the whole cast; he is, however, producing them at a reliable rate, so if your favorite character hasn’t yet received his informative treatment, stay tuned.
Shoryuken has learned the identities of two more characters that are set to join the Killer Instinct cast in season three: Mira and General RAAM.
Scratching your heads? We don’t blame you. Mira is a fairly new arrival to the Killer Instinct universe who was first introduced in the Xbox One reboot’s extended story as Maya’s late twin sister. While the circumstances surrounding her death are still a mystery, the scant details we have say that Mira sacrificed herself to save Maya.
General RAAM, on the other hand, is yet another guest character. He served as one of the primary antagonists in the opening installment of the Gears of War franchise, and will join Rash of Battletoads fame and Halo’s Arbiter as the third fighter pulled from outside the Killer Instinct universe.
The above screenshots were provided to Shoryuken exclusively by no1dead, who originally shared these details on NeoGAF. As you can see, Mira’s general design is detailed through models in various states of completion. Unfortunately, General RAAM has no accompanying visuals in this build.
Additional details gleaned from these season three leaks include the existence of a new Shadow Lords mode, which appears to incorporate some sort of global war scenario. How this mode will situate itself among Killer Instinct’s traditional fighting game mechanics remains to be seen.
Killer Instinct Season 3 is scheduled to launch for Xbox One and PC on March 29.
Just a few days before it goes live on go90, the creators behind Street Fighter: Resurrection have dropped a brand new extended trailer for the upcoming live-action series.
This longer look focuses on Interpol, who have taken Ryu and Ken on board to assist them in dealing with a resurgent Shadaloo. Along the way, we see more footage of Charlie Nash and are provided our first glimpse at the deadly doll Decapre (played by Katrina Durden) who’s busy doing Shadaloo’s dirty work.
Street Fighter Resurrection premieres on go90 on March 15.
One ironic issue with Mad Catz’ latest crop of Street Fighter branded products is that a few don’t work with Street Fighter V on PC. This is due to the lack of support for DirectInput controllers, such as those developed for PlayStation 4 and PlayStation 3.
To address this problem ahead of an official Street Fighter V patch, the manufacturers have released a new set of drivers for the Arcade FightStick Tournament Edition 2+, Tournament Edition S+, and FightPad PRO. These will identify the controllers as XInput devices, making them compatible with Street Fighter V on PC.
As for older models, Mad Catz is expected to provide an update on that matter sometime in the future.
After weeks of waiting, Capcom has finally released initial details on Street Fighter V’s first post-launch character, Alex. Fans have long anticipated the return of the Street Fighter III lead has been absent from fighting games since his appearance in Tatsunoko Vs. Capcom so his return can’t come too soon.
As was previously mentioned, Alex’s changes in Street Fighter V have to do with amplifying his background as a grappler, so his tools are designed to help him get in and do massive damage.
Alex’s V-Skill, called Overhaul, turns Alex’s next attack into a “hard hit” with a bit of quick stretching. This means that the next hit will grant the attack all the bonuses of a counter hit, including increased hit stun. Whiffs will waste the hard hit bonus, so players will need to strategically plan their next attack.
Rage Shift, on the other hand, is a clothesline V-Trigger that Alex can charge. While charging, the move will parry any attack sent Alex’s way, and a full charge will break the opponent’s guard.
And finally, Alex’s Critical Art, Heavy Hammer, sees the returning fighter knock his opponent down with a thunderous chop before putting them into a painful looking crucifix hold.
The update that adds Alex to the game will also include bug fixes and balance changes. These mainly focus on things like Vega’s hilarious flight glitch and corrections to a few of the option selects players have found since Street Fighter V’s release
Upcoming Street Fighter V Changes
Vega
If you hit V-Trigger Bloody Kiss (anti-air) in certain situations, Vega will no longer continue to rise off the top of the screen.
M. Bison
If M. Bison is interrupted by an opponent’s V-Trigger or Critical Art during his invisible frames of Double Knee Press in V-Trigger mode, M. Bison will no longer remain invisible until his next move.
Rashid
Rashid will no longer float in the air for a moment if you perform his V-Trigger after he touches the ground upon a missed Eagle Spike.
Chun-Li
During V-Trigger activation, the hit stop and block stop has been made the same for multi-hitting moves (medium or heavy attacks for both normal and special moves).
She was previously able to perform option selects involving standing HP into Houyokusen, so this has been removed.
General Changes
Vertical and Back Jump Frames
All characters except Birdie and Zangief: Vertical jump and back jump frames have changed from 3f->4f.
Birdie: Vertical jump and back jump frames have changed from 4f->5f.
Zangief: No changes to jump frames.
These changes reduce the effectiveness of throw tech option selects involving jumping (also known as “jump grab”). Changing forward jump frames would affect the game balance too much so those remain unchanged.
Throw Escape Change
If you push buttons during the normal throw delayed tech window you are unable to escape throws for 2 frames.
Prevents using light attacks to option select with throw escapes.
If you execute specific special moves during the normal throw delayed tech window you are unable to immediately escape throws. Each characters V-skills, V-triggers, V-reversals, critical arts, and moves have been set individually.
Prevents throw escape option selects involving specific moves such as Shoryuken, etc.
Alex, the aforementioned fixes, additional modes, the in-game shop, upgraded lobbies, and an online rematch option will be added to Street Fighter V when the update goes live later this month.