Daigo Umehara Unleashes the Beast in Online Street Fighter V Matches

Mad Catz’ Daigo Umehara has been a dominant force in every Street Fighter he’s touched, and it looks like Street Fighter V will be no exception. Despite a surprising loss to Lupe Fiasco during a recent exhibition, Daigo has been actively playing the game and securing a place for himself among the upper ranks of players online.

For those wishing to see more of the Beast letting loose in Street Fighter V, XusesGB has compiled an hour’s worth of match footage highlighting Daigo’s various online challengers. The footage should be of special interest both to Ryu players and those having trouble in the matchup, as Daigo showcases some excellent play with the character he’s most associated with in Street Fighter.

Source: XusesGB

Street Fighter V Trading Cards Now Available on Steam

Trading cards are one of the small, fun things that Valve has added onto their Steam service in previous years. Earned by simply playing certain games, these virtual treasures can be collected and traded like regular trading cards.

Now, all of you Street Fighter V players can begin gathering cards as well, as Capcom recently announced that their flagship fighter now supports this functionality. Like all Steam trading cards, half of the set can be collected by playing the game, while the other half must be traded from other players.

sfv-card-birdie

sfv-card-ryuken-foil

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Those who collect the whole Street Fighter V set can then craft their cards into a special game badge that is displayed on their Steam profile. Additionally, this badge also gives players special bonus items, including emoticons, profile backgrounds, and even coupons.

Source: Capcom-Unity

Street Fighter V Glitch Causes Nash to Retain EX Flash

Any new game is bound to have a handful of glitches no matter how hard the developers try to find them all. The fighting game genre itself is full of stories of weird bugs being found in some of its most respected installments.

Street Fighter V is no exception. We’ve seen Vega fly and characters battle in space, and a brand new glitch creates an interesting graphical effect on Nash. As the replay below demonstrates, when Nash’s EX Moonsault is blocked and hit with a V-Reversal, it causes Nash to retain the yellow-ish EX flash until his opponent scores a clean hit on him.

While not exactly the most game breaking of bugs, it could cause some confusion when trying determine if Nash is using an EX move or not when the glitch is active.

Source: MrZloodie

Vanguard Princess Heading to Mac OS X Later This Month

If you’re one of the few players that gets their fighting game fix on Mac, you’re in luck: Vanguard Princess is heading to OS X.

Vanguard Princess is a unique specimen even in this varied genre, taking inspiration from more traditional franchises like Street Fighter instead of the anime titles with which it shares common aesthetics. And although matches feature both characters and assists, much of the gameplay revolves around spacing and footsies instead of intricate setups.

eigoMANGA, who originally published ex-Capcom employee Tomoaki Sugeno’s one-man indie project on Steam back in 2014, plans to release Vanguard Princess for OS X sometime later this month. Demonstrations will be held at the Game Developers Conference in San Francisco, California the weekend of March 14.

We’re currently unsure if Vanguard Princess for OS X will join its PC counterpart on Steam, so stay tuned for more details in the coming weeks.

UltraChen TV’s First Attack Streaming Live – Frame Data, Frame Data, Frame Data

UltraChen TV is back, and James Chen is ready to drop some knowledge on those who tune in to the broadcast. Tonight’s episode–another installment in the recently rebooted First Attack series–will focus entirely on frame data.

The stream will be live in this article if you want to learn more about this topic, but you can also visit Twitch to join the chat.

Watch live video from ultrachentv on www.twitch.tv

Source: UltraChen TV, featured image courtesy of Kara “Karaface” Leung

UltraChen TV’s First Attack Streaming Live – Frame Data, Frame Data, Frame Data

UltraChen TV is back, and James Chen is ready to drop some knowledge on those who tune in to the broadcast. Tonight’s episode–another installment in the recently rebooted First Attack series–will focus entirely on frame data.

The stream will be live in this article if you want to learn more about this topic, but you can also visit Twitch to join the chat.

Watch live video from ultrachentv on www.twitch.tv

Source: UltraChen TV, featured image courtesy of Kara “Karaface” Leung

Master Bison’s Frame Traps and Pressure in Street Fighter V

Street Fighter V players who’ve taken to destroying opponents with psycho power now have another episode of Shadowloo Bootcamp to help them level up their Bison ability. In this installment, show host Ricardo “Mono” Roman hits on plenty of important topics ranging from how to turn your Bison into a walking frame trap to making the most out of anti-air situations.

Though the topics border on the more advanced side of fighting, this video is still quite beginner-friendly. Mono kicks things off with a breakdown of how frame data works, so those who’ve not yet taken a plunge into the numbers behind the game should have no trouble following along.

Aspiring Dictators would be wise to take a look at the rest of the Shadowloo Bootcamp series. You can find those videos by following this link.

Source: GamersGrid TV

Zangief’s Critical Art Storage Gives Him Even More Muscle Power in Street Fighter V

In a recent Street Fighter V upload, James Chen of UltraChen TV discusses the unusually long period of time he noticed passing between his 720 directional input and the pressing of a button that still allowed Zangief to throw out his Critical Art. Understandably confused (and possibly frustrated), James decided to sit down and see exactly what was going on and just how long he could wait between the motion and the button press to get the same results.

It turns out that there’s enough of a delay for the Red Cyclone to fill that gap between inputs with a few steps forward. This means that he can do something like, say, buffer a 720 while performing a standing fierce, step into range if the attack is block, press a second button, and dole out some devastating damage to his opponent.

Okay, so, alone, this is pretty sick, but James happened to be streaming when he discovered this technique, and some clever viewers asked if he could, instead of using a button press, perform the Critical Art through negative edging.

He could.

This means there are all sorts of new circumstances in which Zangief players can surreptitiously suplex their opponents. Forget protecting the Russian skies; the ground may never be safe again.

Source: UltraChen TV via EventHubs

Smash @ Xanadu #140 feat. Super Smash Bros. for Wii U Streaming Live

The folks over at VGBootCamp recently went live with another installment of Smash @ Xanadu from Xanadu Games in Baltimore, Maryland. These weekly broadcasts provide a great look at the region’s Smash community, with tonight’s stream focusing entirely on Super Smash Bros. for Wii U.

The stream is live below, but you can also head on over to Twitch to join the chat.

Watch live video from VGBootCamp on www.twitch.tv

Source: VGBootCamp

Momochi’s Street Fighter V Lecture Series Shifts to Nash Basics

Despite his status as a returning character, Charlie Nash has seen a handful of adjustments to his core gameplay mechanics in Street Fighter V. The game’s simpler approach means a decided shift away from charge inputs, and Nash’s key offensive maneuvers now rely solely on motion inputs.

If you find yourself thrown off by these changes as a veteran Nash player or just want all the information you can get, Momochi’s latest Street Fighter V lecture should be just the thing you need. Similar to the videos he produced for Ryu and Ken, the following tutorial covers all of the Nash basics you’ll need to form a solid foundation of knowledge, from general tactics to situational attack usage and beyond.

Source: Momochi & ChocoBlanka TV via Hollysmoke