In order to flesh out Street Fighter V’s narrative, Capcom tapped the creators of Street Fighter: Assassin’s Fist for a brand new live action series. Street Fighter: Resurrection focuses on Charlie Nash, who has returned under mysterious circumstances after falling to M. Bison in Street Fighter Alpha 3.
In the trailer below, Nash reflects on the fine line between being a hero and a villain as he takes on franchise protagonists Ryu and Ken. It’s also revealed that Street Fighter V newcomer Laura will have a role to play in the upcoming mini-series.
Street Fighter: Resurrection is schedule to premiere on March 15.
Wednesday Night Fights returns to the eSports Arena in Santa Ana, California tonight for the long-awaited first installment of their 2016 season. Street Fighter V has graced the community since their time off, and will join Mortal Kombat X and Super Smash Bros. for Wii U as the main titles on display for the next few months.
But that doesn’t mean those are the only games they’ll be featuring. Attendees can also expect community-driven efforts for Super Smash Bros. Melee, Ultimate Marvel vs. Capcom 3, Killer Instinct, Guilty Gear Xrd -SIGN-, BlazBlue: Chronophantasma EXTEND, Persona 4 Arena Ultimax, and Under Night In-Birth Exe:Late.
You can catch all the action by tuning into the live streams below or heading on over to their respective Twitch channels.
With a cel shaded aesthetic that perfectly mimics the look of old-school sprite-based fighters, there’s no doubt Guilty Gear Xrd is one of the best looking games out there. That said, Xrd’s arrival on PC means that anyone can add their own artistic tweaks should its style not meet their standards.
A brand new “heavy shadow” mod does just that. Developed by deltabs, the modification in question darkens shadows on the characters to a deep black, resulting in a look that draws parellels to highly stylized anime productions like Madhouse’ REDLINE or Production I.G.’s Dead Leaves.
For a glimpse of this mod in action, check out the short clips from Twitter user Duse below.
Earlier this week, we featured an insane M. Bison reset involving his EX Psycho Inferno. Today, the man behind that reset, Ricardo “Mono” Roman, was happy to share with us the second episode of Shadowloo Bootcamp, his series with GamersGrid TV dedicated to all things dictator. With technology like that reset under his belt, it would be wise for those looking to maximize their Bison potential to get in on the ground floor of this series.
In this second episode, Mono talks combos ranging from the most basic to the most advanced, even including options to follow meaty scissor kicks.
The V-System in Street Fighter V brings plenty of useful mechanics to the game, but one of the lesser-explored options afforded by that second meter is the V-Reversal. It can be used to stop pressure, but knowing when to throw it out can be tricky. These next two videos–one from Bafael, the other from LordWilliam1234–shed some light on this largely unexplored option.
Ken’s V-Trigger can convert stray hits into massive damage, but that isn’t the only thing Mr. Masters can do when burning through his V-Meter. In this video from HigeDaimyo, aspiring Ken masters (yep) can learn how to turn this meter into frame traps.
It looks like Necalli is capable of following his EX command grab with a potentially devastating mixup thanks to a dash timing that can put him on either side of his opponent, as demonstrated in this very brief clip from mohumohukedama.
And don’t think we’ve forgotten about combos! The folks at HurtboxTV have given their usual treatment to both Necalli and Dhalsim, while Neekogaming takes a look at two of the game’s grapplers, Laura and Zangief.
Clayton “FINALSHOWDOWN” Chapman may have found Ryu’s maximum damage potential, as demonstrated in this next short clip. Like most things in Street Fighter V, this isn’t all that execuction-heavy, but the combo does make use of a slight walk forward to keep tacking on the damage.
While it’s not all that likely to come up, those looking to relive their own Evo Moment 37 can potentially do that in Street Fighter V thanks to Ryu’s V-Skill. Sadly, the act of parrying a full super in Capcom’s latest title lacks a certain degree of hype because, well, successful parry timings aren’t all that strict. Of course, you have to react to the gaps in the strings–like when Chun-Li switches legs mid-Critical Art–but the hype is definitely deflated.
Anyway, if you’re looking to perhaps perform a full parry of your own, this guide from SunWuku will help you do just that.
You may have found some technology of your own by now. If you’re not planning to save it for Evo, send it our way! We may include it in our next Street Fighter V roundup.
This week’s installment of Next Level Battle Circuit is now streaming live courtesy of Team Spooky. As usual, the event is being broadcast from its namesake, Next Level Arcade, in New York City. Tonight, they’ll continue competition in the newly released Street Fighter V.
Some of the players you can expect in attendance tonight include TS|Sabin, OG|Shine, Tinshi, Flux, F3|Alucard, Chris Hu, F3|Sleep, TS|MIN, and Javits, among others. The full bracket is viewable on Challonge.
If you would like to check out these weekly tournaments, you can head on over to Next Level Arcade and take part every Wednesday. The address has been included below.
4013 8th Avenue
Brooklyn, NY 11232
The stream is currently live below, but you can also visit Twitch to join the chat. Full brackets will be made available through Challonge.
The day has finally come–we who prefer swinging fists at one another via PC can finally do so in the current iteration of Arc System Works’ BlazBlue series.
Earlier today, BlazBlue: Chronophantasma EXTEND went live for purchase on Steam, and is currently being offered for 10% off its list price, bringing the grand total to $26.99. Those who already own copies of BlazBlue: Calamity Trigger or BlazBlue: Continuum Shift EXTEND will receive a further 10% discount on top of this for their loyalty to the series, adding up to a 20% total discount. Both of these markdowns will only be available until March 9.
On top of the full game, BlazBlue: Chronophantasma EXTEND on Steam comes bundled with plenty of downloadable content, including additional system voice options, My Room item packs, and 8-bit character avatars from the XBLAZE Lose Memories set.
The folks over at VGBootCamp recently went live with another installment of Smash @ Xanadu from Xanadu Games in Baltimore, Maryland. These weekly broadcasts provide a great look at the region’s Smash community, and tonight’s installment will feature competition in Super Smash Bros. Melee.
In addition to local talent, Canadian competitor Kage the Warrior will also be in attendance.
If you’re interested in some Smash Bros. action, be sure to tune in. The stream is live below, but you can also head on over to Twitch to join the chat.
Sporting a bigger sword and a new backstory as an immortal barbarian, classic Killer Instinct character Tusk is finally making his return in the rebooted franchise’s third season. To get the lowdown on how the veteran has transitioned to this new title, IGN’s Destin Legarie sat down with lead combat designer Adam “Keits” Heart.
One of the key aspects of Tusk’s gameplay lies in the deflect window on many of his sword attacks. Unlike armored attacks, which simply prevent a character from flinching, the deflect window on Tusk’s attacks actually cause his opponents to stagger. This, along with his high damage and Virtua Fighter-style knockdown follow-up, plays into what Keits calls his “bully” playstyle.
Furthermore, activating Instinct Mode gives Tusk the ability to cancel one special move into another, allowing greater damage opportunities. For a full look at this returning character, check out the video below.
Tusk will crush his enemies, see them driven before him, and hear the lamentation of their women when Killer Instinct Season 3 launches for Xbox One and PC on March 29.
Desk has been quite busy the past few days. While we previously featured his Street Fighter V combo video for Ken in a recent roundup, he’s put out many more since then.
First up we have Nash, who’s teleporting V-Trigger is the perfect tool for someone like Desk to set up unique and flashy looking combos.
He follows this up with Cammy, a character who became a bit more straightforward in Street Fighter V. However, that hasn’t stopped Desk from finding some interesting looking combos, utilizing all sorts of unique interactions with other characters.
For Vega, he utilizes a combination of stance changes and V-Trigger usage to create all kinds of fanciness.
Traditionally seen as a less combo-centric character, Dhalsim’s Street Fighter V incarnation seems to have more potential than past incarnations, something Desk puts to good use.
R. Mika’s assist summoning V-Trigger was made for combo videos, so it’s no surprise that Desk puts it to goode use in this next video.
And finally, Desk pulls out all the stops with Karin, editing his combos so that they match the beat of her Street Fighter V theme.
Which was your favorite? Be sure to sound off in the comments.
Frame data isn’t all that complicated, but that doesn’t make pulling back the curtain on the numbers that make our favorite fighting games tick any less intimidating. Though it can be rough getting into the intricacies of frame data, the importance of arming yourself with such knowledge cannot be stressed enough. The most informed fighter may not be guaranteed a win, but the better one’s understanding of the game, the higher their chances of success.
To help ease new players into frame data, lordofultima and jmcrofts have each created videos–appropriately within 24 hours of each other–to get things rolling. Through these videos, you’ll learn what frame data is, how it applies to matches on a play-by-play basis, how to create frame traps, and much more.
Though the footage from these videos features gameplay from Street Fighter V, do note that the information presented applies to any fighting game you happen to pop into your console.