Street Fighter V Roundup – Character Tutorials, Karin Safe Jumps, and More

It’s time for another Street Fighter V community roundup! Today, we’ve got character tutorials, combo videos, and a varied collection of technology ranging from the most basic to fairly advanced. No matter your skill level, you’re sure to find something useful in today’s post.

We kick things off with a new set of character tutorials from Sajam. Those looking to jump right in to the game with a new character, or those looking to brush up on the basics of their favorite fighter will find these bite-sized bits of information invaluable in their quest. Below, we’ve included Sajam’s four most recent offerings, and you can follow this link to check out the whole series.


When it comes to combos, Doopliss never ceases to amaze, and their newest multi-character compilation is no exception. If you find yourself longing for something more than the everyday combo video, leave the past behind in favor of these often stylish strings.

Of course, Doopliss isn’t the only one putting together combo-related content. We also received a couple of videos from other players around the community, including Vexoid UK’s IndoImran’s take on Nash and Can’t Stop Playing’s approach to Birdie.

The guys at Smash and Grab kicked practical combos to the curb with their most recent Ken video. Multiple V-Skills, awkward spacing requirements, and plenty more training mode-only antics abound in this impressive reel. As an added bonus, the video clocks in at just under two minutes, so if you’re looking for a quick fix, this is the way to go.

Next up, CLxJames brings us a Karin video demonstrating the heiress’ ability to shut down many of Ken and Necalli’s wakeup dragon punch options. With a slight step forward following a standard bread and butter, Karin can keep herself safe from these wakeup attacks and in prime position to lay out some beefy punish damage.

Apolo Loussalier brings us another Rashid video today that focuses on various rushdown tactics the newcomer can employ. You’ll find a host of frame traps in the footage that should help poke holes in your opponent’s defense. Do note that these frame traps should be used as a springboard; the nature of such tactics makes it difficult to craft options that will work in every situation, so be prepared to make tweaks depending on the matchup in question.

And let’s wrap things up with a couple of beginner tactics videos from jmcrofts. You may have seen jmcrofts’ training mode tutorials, but the two videos included below focus on punishing very specific special moves–specifically wakeup dragon punches and Dhalsim’s teleport–as opposed to exploring training mode as a whole. If you’ve found yourself at a loss for how to deal with these moves, be sure to check out these tips

You’ve probably found some cool tactics of your own, so send them to us! Your videos could make it into our next Street Fighter V community roundup.

Sources: Sajam, Doopliss, Vexoid UK, Can’t Stop Playing, Smash and Grab, CLxJames, Apolo Loussalier, jmcrofts

Momochi Talks Ryu Basics in Latest Street Fighter V Tutorial

With general system mechanics out of the way, it only makes sense for Evil Geniuses’ Momochi to spend his second Street Fighter V tutorial discussing Ryu.

In the video below, Momochi speaks to the traditional Ryu style and how that hasn’t changed all that much in Street Fighter V. This includes insights into how a lack of focus attacks has improved the strength of projectiles, how button strength affects projectile properties, how to apply the ever popular crouching forward, and much more. Normals, optimal crush counter combos, anti-airing options, and other necessary information make the cut as well.

And it wouldn’t be a Street Fighter V tutorial without a look into Ryu’s V-Skill, including tips on when to attempt a parry and when such a defensive option is impossible. As with all videos of this nature, those spending more time combating Ryu than playing him can also expect to learn a thing or two about the fighter when he finds himself in disadvantageous situations.

Source: Momochi & ChocoBlanka TV

Street Fighter V’s First Week Sales Fail to Match Street Fighter IV’s in Japan

Video game sales are weird. Let’s just get that out of the way. It’s awfully hard to discuss their significance in a vacuum, but comparing, say, Street Fighter V to Street Fighter IV could provide an closer look at how the franchise is faring.

Famitsu recently updated their sales charts with info for the past week, which includes data on Street Fighter V’s performance. According to to their information, the title sold 46,836 physical copies over the last few days. Please note that this doesn’t take into account digital sales (which translator MMCafe notes are typically negligible in Japan) or purchases through Steam.

That said, this is more than a little disappointing when compared to Street Fighter IV. While the number above surpasses the vanilla release’s 36,455 units on Xbox 360, it’s a far cry from the 84,937 figure recorded for PlayStation 3. Media Create (via 4Gamer) is reporting a more dire 41,990 in early sales, but one thing is certain: Street Fighter V’s early totals are around half of what its predecessor pulled.

For more perspective, we’ve included a more complete list first week sales in the genre over the past couple of years, taken from Famitsu’s previous reports, below.

  • Super Smash Bros. (Wii U) – 244,747
  • Persona 4 Arena Ultimax (PS3) – 85,407
  • Street Fighter IV (PS3) – 84,937
  • Super Street Fighter IV (PS3) – 80,103
  • Street Fighter V (PS4) – 46,836
  • Ultra Street Fighter IV (PS3) – 45,660
  • Super Street Fighter IV: Arcade Edition (PS3) – 45,347
  • Street Fighter IV (360) – 36,455
  • Guilty Gear Xrd -SIGN- (PS3) – 34,068
  • Super Street Fighter IV (360) – 29,697
  • BlazBlue: Chronophantasma EXTEND (PS3) – 23,273
  • Guilty Gear Xrd -SIGN- (PS4) – 13,967
  • BlazBlue: Chronophantasma EXTEND (PS4) – 11,432
  • Super Street Fighter IV: Arcade Edition (360) – 9,229
  • Dengeki Bunko FIGHTING CLIMAX IGNITION (PS4) – 7,112
  • Ultra Street Fighter IV (360) – 2,813

As you can see, Street Fighter V is fairly strong when compared to the entire genre, but falls way below expectations for a Street Fighter title. Of course, the added focus on digital downloads in recent years could have contributed to the dip, but there’s really no telling. The world is a much different place than it was in 2009, especially when it comes to video games, and Street Fighter V’s release is far from a perfect parallel to Street Fighter IV’s.

While we’re not saying these figures give reason to panic, they certainly don’t inspire confidence when combined with the rough week Street Fighter V has seen since launch. We’ll keep you updated as more data becomes available.

Sources: Famitsu via MMCafe, 4Gamer via Gematsu

Killer Instinct Trailer Teases Tusk’s Updated Appearance

Many were surprised to find the latest Killer Instinct trailer, which revealed Halo guest the Arbiter, was bereft of a teaser. And for good reason! Reveals of this nature typically include some sort of hint as to who the next character will be and, while the Arbiter is exciting, hype for season three content is reaching a fever pitch.

Fortunately, the full Arbiter trailer includes the traditional teaser, providing us with our first glimpse of Tusk in the rebooted title. Seems as if he’s gone from barbarian to a more viking aesthetic, no?

Tusk was first mentioned as a possible candidate for the playable cast back in October 2014, but only just received official confirmation last month. Season three will also see the return of Killer Instinct 2 heroine Kim Wu, as well as a Battletoads cameo from Rash.

Killer Instinct’s latest round of content is set to drop sometime in March. Expect more details soon.

Source: Ultra-Combo

Killer Instinct Trailer Teases Tusk’s Updated Appearance

Many were surprised to find the latest Killer Instinct trailer, which revealed Halo guest the Arbiter, was bereft of a teaser. And for good reason! Reveals of this nature typically include some sort of hint as to who the next character will be and, while the Arbiter is exciting, hype for season three content is reaching a fever pitch.

Fortunately, the full Arbiter trailer includes the traditional teaser, providing us with our first glimpse of Tusk in the rebooted title. Seems as if he’s gone from barbarian to a more viking aesthetic, no?

Tusk was first mentioned as a possible candidate for the playable cast back in October 2014, but only just received official confirmation last month. Season three will also see the return of Killer Instinct 2 heroine Kim Wu, as well as a Battletoads cameo from Rash.

Killer Instinct’s latest round of content is set to drop sometime in March. Expect more details soon.

Source: Ultra-Combo

Did Woshige Bring Arc System Works Sensibilities to Street Fighter V? Novril Investigates

Late last year, it was revealed that Ryuichi Shigeno, known better as longtime Guilty Gear competitor Woshige, was hired by Capcom to work on Street Fighter V as battle planner. Due to the position’s emphasis on refining a fighting game’s various mechanics, many were curious if he would be bringing some of his Arc System Works knowledge to the then unreleased title.

Now, with Street Fighter V available to the entire community, Novril posits that, yes, many aspects of the game correlate to similar mechanics in other franchises Woshige is familiar with. Crush Counters? They could be thought of as BlazBlue’s Fatal Counters. V-Skills and V-Triggers? These character-specific techniques are pretty close to Drives and Overdrives. Even the way normals are used mirror Guilty Gear.

It goes much deeper than that, obviously, and while the ideas on display aren’t proof-positive that Capcom is taking notes from other developers, it does show that smart gameplay ideas are propagating across the genre. For more, be sure to check out Novril’s video below and let us know what you think in the comments.

Source: Novril via UltraDavid

Did Woshige Bring Arc System Works Sensibilities to Street Fighter V? Novril Investigates

Late last year, it was revealed that Ryuichi Shigeno, known better as longtime Guilty Gear competitor Woshige, was hired by Capcom to work on Street Fighter V as battle planner. Due to the position’s emphasis on refining a fighting game’s various mechanics, many were curious if he would be bringing some of his Arc System Works knowledge to the then unreleased title.

Now, with Street Fighter V available to the entire community, Novril posits that, yes, many aspects of the game correlate to similar mechanics in other franchises Woshige is familiar with. Crush Counters? They could be thought of as BlazBlue’s Fatal Counters. V-Skills and V-Triggers? These character-specific techniques are pretty close to Drives and Overdrives. Even the way normals are used mirror Guilty Gear.

It goes much deeper than that, obviously, and while the ideas on display aren’t proof-positive that Capcom is taking notes from other developers, it does show that smart gameplay ideas are propagating across the genre. For more, be sure to check out Novril’s video below and let us know what you think in the comments.

Source: Novril via UltraDavid

Mortal Kombat X’s Kombat Kast Highlights the Xenomorph on February 25

Over the past few weeks, NetherRealm Studios has provided gameplay details on upcoming Mortal Kombat X characters Tri-Borg, Leatherface, and Bo’ Rai Cho, but things are set to get a whole lot creepier when the Alien franchise’s Xenomorph takes center stage on Thursday.

What makes Alien both interesting and divisive is the fact that, aside from being a guest character, it also seems to take the place of series staple Baraka. At least one (if not all) of its variations will feature the Tarkatan’s arm blades.

Those interested in how these pair with creatures own grisly arsenal should tune into Twitch this Thursday, February 25, at 2 PM PST, 5 PM EST.

Source: NetherRealm Studios

UltraChen TV Streaming Live – Street Fighter V, Mortal Kombat X, Killer Instinct, and More

UltraChen TV is back with the season finale of their Tuesday talk show. Tonight, James Chen and UltraDavid will be discussing a variety of topics, including their early thoughts on Street Fighter V, upcoming content for Mortal Kombat X and Killer Instinct, and more.

The stream will be live in this article, but you can also visit Twitch to join the chat.

Watch live video from ultrachentv on www.twitch.tv

Source: UltraChen TV, featured image courtesy of Kara “Karaface” Leung

Pick Up Some Useful Street Fighter V Training Mode Tips

Those new to fighting games may be puzzled, or perhaps intimidated, by training mode. With this in mind, lordofultima set out to provide new fighting game players with some different things to try in order to not only familiarize themselves with the mode, but also to level up their Street Fighter V ability in the process.

This video offers a slightly different take on training mode options than what was presented yesterday by jmcrofts, so be sure to check out both videos to see how they can improve your training experience.

Many of our readers will already know how to make the most of Street Fighter V’s training mode, but this new era of fighting games has brought an influx of players who may not have ever hit The Grid to punch some robots. Feel free to pass this along to someone in need if it doesn’t exactly match your skill level.

Source: lordofultima