Street Fighter V Roundup – Chun-Li Oki Setups, Ken Combos, and More

With Street Fighter V providing a fresh start for the community, we’re now at that rare moment when just about everyone is on an even playing field. However, that won’t last long as players start to level up their games. To help competitors looking to get a leg up, we’ve compiled a number of videos demonstrating combos, setups, and other tactics for a number of characters.

First up is a combo video from LiangHuBBB highlighting real match strategy. In other words, the combos here represent practical combos and punishes that should be useful to most players.

Speaking of Ken, FightingMachineVs’ DarkWing-ZERO notes that his crouching fierce uppercut is a good combo starter on counter-hit thanks to his command run V-Skill. In the video below, he showcases three juggle combos that utilize this tech.

Zangief is a character who, at first, feels like he doesn’t really have much in the way of combos. But as this video from Sebastian Rikk demonstrates, his ability to link into his command grab super means that he can easily convert into huge damage off simple pokes.

One of the big changes in Street Fighter V is that hard knockdowns only come from Crush Counter sweeps. To help players get the most out of this with Chun-Li, Kararesu recently shared a video showing some interesting (if rather hard to pull off) setups for after knocking down an opponent.

Fan favorite R. Mika has made her long awaited return in Street Fighter V, and Rsonist put together this tutorial video showing off some of her bread and butter combos and practical setups for players looking to pick the wrestler up.

In their latest video, GLHFtv demonstrate some combos and resets that Laura can use to deal decent damage in the corner. Most of the resets come from using her Thunder Clap projectile to keep opponents standing after a combo, so this is a good concept to become acquainted with if you’re looking to develop similar setups.

For our final video in this roundup, Fighters Generation has provided a demonstration of both basic and advanced combos for newcomer Necalli. Apart from gameplay, they also share a theory about the backstory of this mysterious fighter, positing some connection to the Illuminati and Street Fighter III boss Gill.

And that’s it for our first official Street Fighter V roundup! If you have something you’d like featured on the front page, you can send it to us via our tipline.

Sources: LiangHuBBB, FightingMachineVs, Sebastian Rikk, Kararesu (via DaFeetLee), Rsonist, Fighters Generation

Street Fighter V Servers Coming Offline to Address Online Functionality

Day one for any game with a heavy lean toward online modes usually sees such modes faltering, if they work at all. Street Fighter V, sadly, has proven that it’s no exception to this rule.

Luckily, the folks at Capcom are not only aware of the issues with the game’s online components, but are actively looking into ways to fix them. While exact details on what they’re looking into remain unspoken, they recently announced a plan to take the game servers offline at 7PM PST to apply a fix.

They currently plan to have everything back online by 10PM PST, so hopefully a three hour block of down time will be all we need to get back to punching as intended.

Source: SFV Server

Sanwa Denshi Unveils Metallic, Hatsuden Series Arcade Parts

As fighting games continue to grow, so do the ways in which you can bling out your arcade stick. If you’ve been feeling a little lackluster in that department lately, never fear, for Sanwa Denshi will soon unleash two new series of products.

The first is a collection of metallic buttons and joysticks that come in both gold and silver flavors. The Hatsuden lineup, on the other hand, is all about lights, and features buttons that illuminate with pressure.

Click to view slideshow.

Details concerning price points and release dates have yet to be finalized, but Sanwa plans to show these puppies off this weekend at Japan Amusement Expo. Stay tuned for more information.

Source: Arcade Shock

Marvel LIVE! Now Streaming – Undefeated 2016, Winter Brawl X with Special Guest Justin Wong

The Marvelous Essentials team returns to Twitch tonight with another episode of their Ultimate Marvel vs. Capcom 3 roundtable discussion podcast.

Tonight the team will be joined by Marvel legend Justin Wong of Evil Geniuses to discuss topics including the upcoming Undefeated 2016 tournament, as well as the impending exhibition between BE|Kane Blueriver and PG|Filipino Champ set to take place at Winter Brawl X at the end of the month. As always, have your questions ready for the end of the podcast.

We’ve embedded the stream below for convenience, or you can head over to Twitch to join the chat.

Watch live video from TeamSp00ky on www.twitch.tv

Source: Team Spooky

Mark “MarkMan” Julio Parts Ways with Mad Catz

It’s been half a year since Mad Catz community and sponsorships manager Mark “MarkMan” Julio said that Evo 2015 would be his last year with the organization, and it appears as if that prediction has come true, just not in the way everyone expected.

Things have been rough at Mad Catz as of late. Earlier this month, it was announced that several members of executive leadership had resigned ahead of layoffs that would cut staff by 37% in an effort to keep the business afloat. Julio was one of the numerous employees affected by these cuts.

Anyone remotely familiar with Julio’s work in the community knows he practically radiates love for fighting games. Everything he has done in his tenure with Mad Catz was to improve our scene, from providing readily available arcade sticks to supporting fighting game tournaments across the globe. He truly deserves all the respect and gratitude in the world, and if there’s any silver lining in this series of events, it’s that he’ll be able to brighten wherever he lands with that same passion.

Speaking with 4Gamer, Julio mentioned that, as far as he knows, the longtime Mad Catz trio of Daigo Umehara, Hajime “Tokido” Taniguchi, and Kenryo “Mago” Hayashi are still contracted with the organization. “I wish them the best in their future endeavors and thank them for their hard work, dedication and support over the last few years,” he said.

In all honesty, it feels weird wishing Mark luck in whatever future path he embarks on because he’s more than certain to find success wherever he goes, so we’ll just say thank you. Be sure to give him some love the next time you see him at a tournament.

Sources: MarkMan, 4Gamer, featured image c/o Mad Catz

Smash @ Xanadu #137 feat. Super Smash Bros. for Wii U Streaming Live

The folks over at VGBootCamp recently went live with another installment of Smash @ Xanadu from Xanadu Games in Baltimore, Maryland. These weekly broadcasts provide a great look at the region’s Smash community, with tonight’s stream focusing entirely on Super Smash Bros. for Wii U.

The stream is live below, but you can also head on over to Twitch to join the chat.

Watch live video from VGBootCamp on www.twitch.tv

Source: VGBootCamp

Check Out Some Early Street Fighter V Competition

With Street Fighter V now available, a ton of communities across the United States are putting on launch day events to celebrate. So many, in fact, that we’ve decided to collect as many as possible and put them together in this article!

If you’re looking to check out some offline competition, perhaps because the online experience is less than satisfactory at the moment, these tournaments should do just the trick. Please note that some may be starting later than others due to time zone differences.

Mashfest NYC – New York (Live now!)

Watch live video from nycfurby on www.twitch.tv

STL BarWarz – Missouri (Live now!)

Watch live video from STLBarWarz on www.twitch.tv

Gameworks – Washington (6 PM PST, 9 PM EST)

Watch live video from TeamKhaos on www.twitch.tv

PandaxGaming – Arkansas (6 PM PST, 9 PM EST)

Watch live video from PandaxGaming on www.twitch.tv

Folsom Street Foundry – California (8 PM PST, 11 PM EST)

Watch live video from showdowngg on www.twitch.tv

KO Gaming Lounge – California (8 PM PST, 11 PM EST)

Watch live video from EpicGP on www.twitch.tv

Sources: Mashfest, STL BarWarz (via gllty), Khaos Gaming, PandaxGaming, Showdown eSports, Epic Gamer Productions (via Matthew L.)

Capcom Shares Pricing for Street Fighter V’s Downloadable Content

With Street Fighter V in the wild and eyes on future content, we have some pertinent information on how much post-launch characters and costumes will cost.

Let’s break things down real quick. Street Fighter V has two currencies. The first, Fight Money, is entirely in-game and earnable from completing various tasks. The second is Zenny, which is supported by real-world currency. For every dollar you put into the game, you’ll get 100 Zenny. Simple enough, right?

The possibility for confusion rises when the developers start to dictate what items can be purchased by what currency. Think of Street Fighter V’s system as an analogue to League of Legends, where Fight Money is used like Influence and Zenny can be compared to Riot Points. Sure, you’ll need to spend a whole lot more of the former to get what you want, but it’s relatively cheaper if you plan to grind the game anyways. The only cost to you is your time.

While we’ve known for some time that characters will cost 600 Zenny ($6 USD) and premium outfits will be set at 400 Zenny ($4 USD), these new details confirm previous rumors concerning how much Fight Money players will have to earn. According to Capcom, each character will be priced at 100,000 Fight Money, and story mode costumes will be 40,000 Fight Money.

That may sound like a lot, and that’s because it is. Completing the story and survival modes currently in the game should net you enough Fight Money to pick up Alex when he drops in March with a little left over for at least one costume. After that, you’ll need to focus on the upcoming daily challenges and netplay in order to earn the rest.

Fortunately, the community should never expect vital portions of gameplay, like characters, to become Zenny-exclusive purchases.

 

What Does Street Fighter V Mean to You? MarkMan, Spooky, LPN, and More Respond

Last night, I was able to check out the Street Fighter V launch party thanks to an invite from Capcom. Held at Folsom Street Foundry in San Francisco, California, the event featured setups for people to play casuals as well as variety of exhibitions, but the biggest draw was certainly the show match between musician Lupe Fiasco and Mad Catz’ Daigo Umehara.

We here at Shoryuken have probably waxed philosophical way too much when it comes to Street Fighter V’s possible impact on the community, so I wanted to hear what other players thought of the game’s significance. This is what they had to say.

Editor’s note: Some of the quotes have been edited for clarity and brevity.

For me, Street Fighter V has actually changed a lot over the past few days. It’s closure. It’s a nice remembrance of everything I’ve done at Mad Catz. I wish the Capcom and Mad Catz teams nothing but success in the future. It’s also a celebration of what’s to come within the fighting game community. We’ve done so much since 2008 and 2009; I’m just really looking forward to the future.Mark ‘MarkMan’ Julio
Street Fighter V means a lot to me because, for a long time, Street Fighter IV wasn’t a really well-known game in eSports. Seeing Street Fighter V at the forefront of makes me feel like I didn’t waste my time. Hopefully I can capitalize on things that I learned. It’s nice to see the fighting game community get exposure because I know it’s a really hype scene. If people can see the energy the crowd has for these games, I think it will make them want to play more and get involved.Alex Myers
Street Fighter V is a return to something that I was very passionate about a long time ago. I’m really happy to be able to do this again. I’m a lot older now, and people don’t expect somebody at my age to ever compete. For me to actually try this, it’s a dream. It might be my last chance at this stuff–who knows how old I can get and keep playing these games–but I’m gonna give it a shot.Graham Wolfe
Street Fighter V’s release means growth. I’m really excited about new players coming in. There’s going to be more exposure, with also translates to growth. There’s going to be more opportunities for all players, including myself. It’s about giving life to something I’m passionate about. It’s not just ending at Street Fighter IV. Capcom worked so hard on this project so that I have something to look forward to for the next 5-6 years, and I’m really thankful for that.Kelvin Jeon
I think Street Fighter V is the most important thing in my life right now. It’s almost like destiny coming true. Even with all the work that I put into Street Fighter IV, I never got the results I wanted. Right now, I’m 23, so I feel like I’m at the greatest point in my life to be able to make something happen in gaming. Not to say that I’m quitting work or anything, but this is probably the best time that it’s going to line up. It really helps that the game has been made on so much feedback. Everything I hated about Street Fighter IV is gone, everyone is coming together, the scene is getting even bigger. I’m at lupe vs. daigo right now, and there’s so many people who might not even play Street Fighter IV but just wanted to see it happen. It’s just going to get so big, and I feel fortunate to be at the spearhead when it does get really big.bjUNCHAINED

sfv-kenbirdie-750

Street Fighter V is an opportunity for me to prove that my game is solid. It’s going to be all fundamentals, so it’s important to have that raw skill. Coming from Street Fighter IV, a lot of players are going to struggle. I’m a Yun player, and a lot of people think Yun players don’t have fundamentals, so that’s more motivation for me to prove them wrong. I’m playing Ken now, and I’m doing good work with him. Street Fighter V, to me, is going to be a real Street Fighter game. I can say Street Fighter IV wasn’t a real Street Fighter, while Street Fighter V resembles the old games. I started with Street Fighter III: 3rd Strike. I can play an old-school fighter, and I can be super solid. Street Fighter V will let me show what I started with, that I can play the ground game, that I can play super solid and beat everyone. I can’t fuckin’ wait, and I’m gonna body some people. This game is very honest, and that’s what I want–for people to see the honesty in the gameplay, in the mixups. You’re going to see real mind games in Street Fighter V. Stay tuned!Julio Fuentes
For me personally, Street Fighter V is a restart. I feel like I was pretty adept at Street Fighter IV until ver. 2012, and then everything was all about Yun. I was too frustrated to keep going. Street Fighter V is a complete reset, everything is completely different, I can start brand new. And Dhalsim is actually godlike, so I’m happy. For the team, I think they all feel the same way. Justin Wong, Eduardo “PR Balrog” Perez, Ricki Ortiz, Kenneth “K-Brad” Bradley, they all feel it’s a reset and they all feel like it’s going to be a new start.Evil Geniuses’ Antonio Javier
Street Fighter V is the start of a brand new generation, and it’s introducing the entire world to the fighting game community.Showdown’s Carolyn Dao
What is up guys, this is Spooky. Street Fighter V means a great many things to me, good and bittersweet. It’s a little bit sad to see the previous titles go and the great many people that I’ve come to meet thanks to them, but I’m most excited about the community and people that will come back from the dead or from the old days, and all the new people that I’ll see at events. I’m looking forward to meeting everyone.Spooky
Street Fighter V, to me, represents a new beginning, a new age, a new era. It’s definitely a brand new opportunity for all players to truly unite. This game has already had a very strong beginning. I can definitely see it lasting for 10+ years. Lupe Fiasco is able to execute combos. You’re always in the fight. That’s what i really like about Street Fighter V–it contributes to the player rather than the character. I haven’t heard really a negative comment about it, so let’s keep it going.LPN
Yo it’s Honzo I’m the fuckin’ best at Street Fighter V in the fuckin’ world.Honzo Gonzo

 

What does Street Fighter V mean to you? Let us know in the comments.

Brush Up on Street Fighter V’s V-Mechanics

Street Fighter V? V-Mechanics? Get it? Real clever, Capcom!

With Street Fighter V now on store shelves, we here at Shoryuken thought it would benefit our readers to gather all the scattered information we have on the updated mechanics in one place. Sometimes, the benefits of a particular V-Skill or V-Trigger aren’t readily apparent, so read on if you’re interested in learning more.

Let’s start off with a few definitions. V-Skills are one of the many parts of gameplay that makes a character unique, and accentuates their given archetype. They can be performed at any time by pressing MP+MK, and do a great job of building V-Meter. V-Triggers, on the other hand, can only be activated once the V-Meter is full. They generally provide a boost in abilities that differs from character to character. Each one is tied to a timer that slowly drains.

Now let’s get into character specifics.

Ryu

V-Skill – Mind’s Eye

Ryu’s V-Skill, Mind’s Eye, is essentially a simplified version of Street Fighter III’s parries. All attacks can be countered in this way, even those that hit more than once if you use proper timing. Each blow Ryu parries will add to his V-Meter.

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V-Trigger – Denjin Reiki

Denjin Renki gives Ryu access to powerful hadoukens that are quicker, deal increased damage, and build stun at a higher rate thanks to their electrical charge. Fireballs can also be charged, giving them the ability to dole even more pain as well as guard break blocking opponents. These buffs also apply to his Shinku Hadouken, transforming it into the mega-powerful Denjin Hadouken.

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Chun-Li

V-Skill – Rankyaku

Chun-Li’s Ranyaku is a special jump that rises at a lower angle their her regular jump. On the way down, she can use aerial attacks, including specials like her airborne Hyakuretsukyaku.

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V-Trigger – Renkiko

Renkiko gives Chun-Li additional hits on her normal attacks tied to a timer. While lights aren’t adjusted, mediums get one extra hit and heavies get two. Specials don’t receive any benefits.

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Nash

V-Skill – Bullet Clear

Much like Ryu’s V-Skill, Bullet Clear provides Nash with a reliable way to counter projectiles by literally absorbing their power. If he’s close enough to the opponent, Bullet Clear will damage the opponent. Both functions add to his V-Meter.

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V-Trigger – Sonic Move

Nash’s Sonic Move is a teleport that places the Alpha veteran in a different position depending on the accompanying input. Nash can appear behind the opponent on the ground, behind them in the air, or in front of them in the air, and is able to act as soon as he becomes visible.

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M. Bison

V-Skill – Psycho Reflect

Another projectile absorption technique, Psycho Reflect gives M. Bison the added benefit of a retaliatory fireball of his own should players continue to hold the buttons down. The dictator can also absorb regular attacks.

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V-Trigger – Psycho Power

Upon activating Psycho Power, M. Bison’s dash is given teleportation properties that make it capable of passing through fireballs and other forms of offense. Additionally, his Somersault Skull Diver and Double Knee Press specials cause him to disappear, making them more difficult to properly gauge.

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Cammy

V-Skill – Axel Spin Knuckle

The former Bison Doll’s Axel Spin Knuckle returns in Street Fighter V, now bound to the V-Skill input. Like before, it passes through projectiles, and Cammy will even pass through opponents should she be close enough.

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V-Trigger – Delta Drive

Cammy gets added damage and hits on her special moves with Delta Drive, increasing her ability to smother opponents with her unrelenting pressure.

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Birdie

V-Skill – Break Time

Birdie’s V-Skill comes in three different flavors. At neutral, the gluttonous fighter munches down on a donut for a large V-Meter boost, holding down gives him a small V-Meter boost as well as a rolling projectile, and holding back places a banana peel on the ground that can trip opponents and set up combo opportunities.

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V-Trigger – Enjoy Time

Eating the Enjoy Time pepper provides Birdie with increased range on his specials while also adding armor and damage. The burst of fire at the beginning can hit airborne opponents and extend combos.

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Ken

V-Skill – Quick Step

Quick Step allows Ken to close distance on the opponent with a short run. Near the end, he can input attacks, including his step kick.

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V-Trigger – Heat Rush

The flames channeled by Heat Rush power up Ken’s special attacks with more damage and hits, and the altered trajectory provides different combo opportunities.

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Necalli

V-Skill – Culminated Power

Similar to C. Viper in Street Fighter IV, Necalli’s V-Skill is a ground pound with a varying range that depends on which direction you hold.

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V-Trigger – Torrent of Power

More than any other V-Trigger, this turns Necalli into a much different character, opening up combo possibilities thanks to his improved frame data and unique Critical Art.

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Vega

V-Skill – Matador Turn

Building on his legacy as a tricky fighter, Vega’s V-Skill first dodges the opponent’s attack before launching a counter. The counter can be canceled by immediately pressing another button.

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V-Trigger – Bloody Kiss

Vega throws a rose that, on hit, sees him follow up with a series of attacks that can be utilized as a combo extender. This can be done while crouching for an anti-air rose as well as during a forward jump.

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R. Mika

V-Skill – Mic Performance

Like any professional wrestler worth their salt, R. Mika’s mic skills are impeccable. Her V-Skill allows her to give a blistering speech on any number of topics, powering up her throws along the way. The longer the inputs are held, the stronger she gets, and a single hit of armor gives players some leeway. When the buttons are let go, R. Mika tosses the microphone at her opponent.

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V-Trigger – Nadeshiko

R. Mika’s tag-team partner Nadeshiko becomes an assist with this V-Trigger, and is capable of attacking from three different angles depending on the direction that’s held. Neutral is a body splash from the top of the screen, back is a drop kick from the front, and forward is a drop kick from behind.

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Rashid

V-Skill – Front Flip, Rolling Assault

Rashid is unique in that he essentially has two separate V-Skills. The first, Front Flip, is exactly that: the Arab fighter flips forward, during which players can press kick for a divekick.

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Rolling Assault, on the other hand, is a quick forward roll that is capable of transitioning into an upward kick.

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V-Trigger – Ysaar

If traps and oki are your thing, you’re going to get a lot of out Rashid’s V-Trigger. The cyclone it produces moves forward slowly and damages the opponent, but Rashid can also use it to increase his momentum.

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Karin

V-Skill – Meioken

Karin’s V-Skill is a palm strike that can dissipate projectiles and knock down the opponent. Holding the inputs will charge the move for beneficial hit and block properties.

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V-Trigger – Kanzuki-Ryu Guren no Kata

Fans of previous Karin incarnations will likely get a lot of mileage out of her V-Trigger, as it opens up her true, variable fighting style. After the opening attack, Karin can transition into a number of different attacks, including an overhead, a sweep, a backdash, and more.

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Zangief

V-Skill – Iron Muscle

What would Zangief be without a silly pose? With his V-Skill, the Russian grappler can absorb one hit (which translates into recoverable health loss). Holding the buttons lets Zangief walk forward slowly, and he’ll pose once more when the input is released, damaging the opponent if they are close enough.

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V-Trigger – Cyclone Lariat

As a grappler, Zangief wants to be as close to his enemies as possible. Fortunately, his V-Trigger sucks in the opposing player and lands multiple attacks should the buttons be held.

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Laura

V-Skill – Linear Movement

As the name implies, Laura’s V-Skill is all about spacing. Holding back sees the newcomer dodge backwards, while forward results in a quick forward dash. You can also play mind games with opponents by keeping your stick at neutral, which translates into an overhead kick.

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V-Trigger – Spark Show

Although Blanka has yet to make an appearance in Street Fighter V, Laura upholds both his Brazilian heritage and skills with electricity. Spark Show improves stun on a number of Laura’s attacks, gives her projectile added range, and increases the distance she travels with her V-Skill.

sfv-system-laura-vtrigger-1_resultsfv-system-laura-vtrigger-2_result

Dhalsim

V-Skill – Yoga Float

While he’s already a rather floaty fighter, Dhalsim’s V-Skill takes that a step further by giving him the ability to hang above the ground for a few more seconds, during which all of his air attacks and specials are at his disposal.

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V-Trigger – Yoga Burner

Doing his best Dormammu impression, Dhalsim lays down a carpet of flame when his V-Trigger is activated. Opponents standing in the fire will take continual (but recoverable) damage. The initial hit also deals damage and knockdown.

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F.A.N.G

V-Skill – Nishodoku

F.A.N.G’s V-Skill produces a slow-moving projectile. While it doesn’t result in any direct damage, it does apply a poison status to the opponent that slowly drains their life. Additionally, Nishodoku doesn’t interact with other projectiles or even inflict hit stun on its victim.

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V-Trigger – Dokunomu

Continuing with the poison theme, Dokunomu surrounds F.A.N.G with a toxic cloud that damages nearby opponents.

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Hopefully this helped clear up any confusion that was still out there. Feel free to let us know your strategic implementations of these mechanics in the comments.