Online Lobbies, Spectating Planned for Street Fighter V’s March Update

Earlier today, we reported on details Capcom provided regarding Street Fighter V’s downloadable content schedule. While character release intervals were the main focus, their timeline also provided some insight into online play.

Unfortunately, it’s looking like Street Fighter V won’t launch with lobbies. They, along with spectating, will be added to the game sometime in March, alongside Alex, the in-game store, various gameplay modes, and more. When they do arrive, the online hang-outs will support up to eight players.

Street Fighter V releases for PlayStation 4 and PC on February 16. Be sure to keep this information in mind if the early lack of lobbies is a dealbreaker.

Source: Capcom-Unity, special thanks to Arturo Sanchez for bringing this to our attention.

My Smash Corner Breaks Down Shield Dropping in Super Smash Bros. for Wii U

In his most recent tutorial, My Smash Corner discusses the art of shield dropping in Super Smash Bros. for Wii U. Unlike many tutorials out there, much of the information presented in the video below applies to all games in the Smash series. There are, of course, small differences depending on the game, but the general rules hold true no matter which version you prefer.

On top of allowing users to take advantage of some punish opportunities that wouldn’t otherwise be possible, shield dropping in conjunction with certain special moves can create tricky situations to catch opponents off guard. Additionally, performing this technique out of a dash to add more mobility to your ground game.

Source: My Smash Corner

Street Fighter V’s Survival, Challenge Modes Provide Solo Distractions

For the most part, the focus of the marketing leading up to Street Fighter V’s release has leaned towards its more competitive aspects. Aside from details about the game’s story mode, we haven’t really heard much about other singleplayer aspects. Until now, that is.

In a new post on Capcom-Unity, Neidel “Haunts” Crisan dropped some new details on Street Fighter V’s Survival, Challenge, Targets, and Extra Battle modes.

Survival plays just like survival has in other fighting games, where a character’s health and EX meters carry over between fights. In Street Fighter V, this is divided into four difficulty levels or courses – Easy, Medium, Hard, and Hell. Similar to Street Fighter IV, players can unlock alternate colors for each character’s default outfit with victories in this mode. One can be unlocked in the easy courses, three in medium, and four in hard.

To help players who simply want to unlock colors, Survival also allows players to use power-ups like increased attack power and life recovery. However, as a trade off, they also deduct points from the overall score.

sfv-survival

Challenge mode, on the other hand, consists of four sub-modes. The first, Battle Tips, teaches players how to play Street Fighter V through helpful demonstrations of tutorial content. Next, Trials should be familiar to anyone who has picked up a fighting game in recent years, offering up increasingly difficult combo challenges for all sixteen characters.

sfv-trials

Targets, the daily challenges we’ve already detailed, give players a chance to earn extra Fight Money, custom titles, and more. And finally, Extra Battle consists of matches against computer-controlled bosses that provide an extra challenge. Players who beat these bosses will earn special in-game rewards.

sfv-extra-battle

Targets and Extra Battle challenges will be available soon after launch, with Battle Tips and Trials coming in March.

Street Fighter V releases on February 16 for PlayStation 4 and PC.

Source: Capcom-Unity

Mortal Kombat X’s Apocalypse, Medieval Skins Surface Online

One lucky Mortal Kombat X fan has somehow accessed upcoming downloadable content, and provided a quick, off-screen video showing what players can expect.

While we were already aware of both the Apocalypse and Medieval skin packs, the preview below gives us our first look at the outfits various characters will receive in both. Furthermore, the video also reveals a brand new Krimson Ermac skin, similar to Gold Scorpion and Blue Steel Sub-Zero, and more mobile unlocks for Cassie Cage and Jacqui Briggs.

Click to view slideshow.

Mortal Kombat XL is schedule to launch for PlayStation 4 and Xbox One on March 1.

Source: Alpha Lion via Test Your Might

Street Fighter V Players Can Expect a New Character (Almost) Every Month After Release

There’s been a great deal of speculation lately concerning the pace at which new characters will join the Street Fighter V roster. Fortunately, Capcom has put that to rest by releasing an extended look at their downloadable content schedule.

After Alex launches in March, players can expect the next two cast members to drop in April and May. The cinematic story expansion will then take the wheel in June, with character releases resuming at a pace of one per month until September.

While we know Guile, Balrog, Ibuki, Juri, and Urien will eventually be added to Street Fighter V, their release order is still up in the air for the general public. Capcom has also mentioned the possibility of a second round of characters, so stay tuned for more details.

A season pass, which includes all six characters and their premium costumes, will be available for $29.99, though the developers have promised that completing the singleplayer content should give players more than enough in-game Fight Money to grab Alex for free.

Street Fighter V is set to launch for PlayStation 4 and PC on February 16. If you missed out, be sure to check out Alex’s concept art here.

Source: Capcom-Unity

Here’s Alex! Capcom Shares Concept Art of Street Fighter V’s First Downloadable Character

While it’s not quite the gameplay we were hoping for, Capcom shared concept art for Alex, the Street Fighter III veteran who will serve as the first of Street Fighter V’s downloadable characters. Like much of the art in the game, this design was created by famed Capcom collaborator Bengus.

In the gallery below, you’ll see how Alex’s look has changed, starting with Street Fighter III, moving onto his appearance in Street Fighter V’s City in Chaos stage, and ending with the aforementioned concept art.

Click to view slideshow.

Street Fighter V is set to launch for PlayStation 4 and PC on next Tuesday, February 16. Alex will be available sometime in March, with Guile, Juri, Ibuki, and Urien joining the game at regular intervals through the year.

Source: Capcom

Capcom Offers Up Street Fighter V Introductions for F.A.N.G, Necalli, and More

If you’re looking to familiarize yourself with the basic mechanics of the Street Fighter V roster, Capcom’s series of character introduction videos offer a good starting point. With voice-over work from UK community manager Matt Edwards, these videos provide a look at general character background, tactics, and how V-Skills play out for each highlighted fighter.

Below, you’ll find the most recent round of videos from this series and, though the camera has rarely caught sightings of the elusive F.A.N.G in the wild, Capcom has offered up one such installment featuring the series newcomer.

If you missed the previous entries in this series for Zangief and Ken, you can check those out here.

Source: Capcom Fighters

Learn How to Handle Corrin in Super Smash Bros. for Wii U

The final batch of Super Smash Bros. for Wii U content just wouldn’t have felt right without another new sword to swing. And while you’ve likely done your fair share of slashing prior to playing Corrin, the Fire Emblem protagonist does have a rather unique approach to the swordsman archetype.

To demonstrate what this new fighter has to offer, One Hit Smash put together a video offering optimal buttons for every situation, as well as demonstrating when to make use of special moves. You’ll also find plenty of guaranteed combos, so be sure to check out the guide below before you hit Castle Siege and start showing off your dragon parts.

Source: One Hit Smash via Smash Boards

Kinetiquettes to Release Diorama Celebrating Daigo Umehara

It’s always exciting to see our favorite characters from video games, comic books, movies–nearly anything, really–brought to life in physical mediums. On top of offering these characters a real-life manifestation, such pieces can really tie the room together. While such works have often drawn inspiration from the fighting genre, we’ve never seen inspiration quite like what the muses recently brought Kinetiquettes.

Earlier this week, when the company teased an upcoming product reveal–the fruits of a partnership with both Mad Catz and Capcom–no one could have guessed the split image showing Ryu bumped up against his markedly more evil counterpart would end up including the face of Mad Catz’ Daigo Umehara.

On top of representing the “end of an era,” (their words, long live Street Fighter IV) this diorama represents Daigo’s transition from Wandering Warrior to Herald of the Dark Hadou. Standing at 1/4 scale, the massive piece features The Beast himself flanked by Ryu and Evil Ryu, the three of them appropriately situated atop a Yin Yang symbol.

More details for the product can be found in the trailer below, as well as on Kinetiquettes’ official website.

What do you think? Will The Beast be a part of your personal collection?

Source: Kinetiquettes

Capcom Won’t Be Making Additional Balance Changes to Street Fighter V at Launch

As with almost all major releases, Street Fighter V is out in the wild, whether it be through mom and pop shops hooking up regular customers, press getting early access, or other means. At times, that can make the wait even harder, even if the game they’re playing might not be the same one that’s lands on store shelves.

Earlier today, competitor and tournament organizer Joe “LI Joe” Ciaramelli raised a similar point on Twitter, saying that a day one patch may change Street Fighter V to the point that gameplay discoveries made in the next few day are rendered moot. While launch day patches are nothing new, they have the potential to completely readjust fighting games.

This, combined with previous reports that Street Fighter V’s compatibility with PlayStation 3 controllers is made possible by a day one update, led Shoryuken to reach out to Capcom for word on if players can expect any sort of balance tweaking past that.

“[Street Fighter V] right now includes the Day 1 update,” a Capcom rep relayed to us, “and it will be the same version as what everyone will be playing when the game officially releases.”

Case closed! Those of you out there who have managed to snag an early copy of Street Fighter V won’t have any surprise balance changes waiting for you in a separate update. Everyone else can look forward to the game launching for PlayStation 4 and PC on February 16.