Being that the game is still in beta, it’s understandable that Street Fighter V still has some glitches that need ironing out. At least two were discovered in recent builds.
First up, if Cammy mistimes an anti-air back strong and gets hit, the attack lands not once, but twice, regardless of the jump-in’s properties, and receives double damage. In the video below, SBABigArch breaks this glitch down showing the range in which it’s triggered.
Next, Raf El discovered a strange interaction that causes an airborne opponent to slowly float to the ground should they land on Chun-Li’s Kikoken, allowing her a chance to juggle for more damage. As we haven’t seen this before and no other examples were provided, it’s possible this is character-specific to Zangief or an oddity of early online play.
The bug in question happens around 1:47. A slow motion replay is also available near the end of the video.
Street Fighter V is scheduled to launch for PlayStation 4 and PC. Let’s hope these bugs don’t come with it.
Sources: SBABigArch, Raf El



