King of Fighters XIV’s Advanced Cancel Makes Appearance During Recent Demo

Veterans of the King of Fighters series are most likely familiar with Dream Cancels in King of Fighters XI. These allowed super moves to be canceled into more powerful versions called Super Special Leader Moves at some cost.

During the King of Fighters XIV presentation by Twitch’s GamerBee and Razer’s RB at Taipei Game Show, one of the players performed what the game called an Advanced Cancel. This technique worked suspiciously like a Dream Cancel, canceling Iori’s Desperation Move into his Super Desperation Move.

To further emphasize how similar the two techniques are, ATRyoSakazaki has made the following video, juxtaposing a Dream Cancel from King of Fighters XI with slowed down footage of the match from Taipei Game Show, showing that not only are the animations similar, but the meter requirements are as well.

Source: ATRyoSakazaki

King of Fighters XIV’s Advanced Cancel Makes Appearance During Recent Demo

Veterans of the King of Fighters series are most likely familiar with Dream Cancels in King of Fighters XI. These allowed super moves to be canceled into more powerful versions called Super Special Leader Moves at some cost.

During the King of Fighters XIV presentation by Twitch’s GamerBee and Razer’s RB at Taipei Game Show, one of the players performed what the game called an Advanced Cancel. This technique worked suspiciously like a Dream Cancel, canceling Iori’s Desperation Move into his Super Desperation Move.

To further emphasize how similar the two techniques are, ATRyoSakazaki has made the following video, juxtaposing a Dream Cancel from King of Fighters XI with slowed down footage of the match from Taipei Game Show, showing that not only are the animations similar, but the meter requirements are as well.

Source: ATRyoSakazaki

See Every Color for Every Known Alternate Costume in Street Fighter V

Thanks to the gameplay modes trailer Capcom released last week, we know we’ll have to play through story mode and survival mode in order to complete our Street Fighter V wardrobes. But knowing how to get them and what they look like are two very different things.

Recently, X-Kira posted compilation images to the NeoFighters forums unveiling the full range of revealed garment options we can expect to have at our disposal. Do note that these colors may not represent every option we’ll have in the full version of the game, but even if they do, there are plenty to choose from.

In the slideshow below, you can take a peek at each of these upcoming colors and start thinking about which you’ll choose for your fighter.

Click to view slideshow.

To see a handful of these costumes and colors in action, be sure to check out our previous article on the topic.

Street Fighter V is set to launch for PlayStation 4 and PC on February 16.

Source: NeoFighters, tip via KensouADV

Northwest Majors 8 Heading to Washington in April

Northwest Majors is gearing up for an eighth installment, and it’s looking to be their biggest event yet.

In 2016, the tournament series will feature a wide array of titles, including newcomer Street Fighter V, Ultra Street Fighter IV, Ultimate Marvel vs. Capcom 3, Guilty Gear Xrd -SIGN-, Mortal Kombat X, Super Smash Bros. Melee, Under Night In-Bith Exe:Late, and more.

Northwest Majors 8 is scheduled for April 29-March 1 in Des Moines, Washington. More details can be found by following the link below. Registration is currently open, so be sure to take advantage of the early bird rate before it expires later this week.

Source: Northwest Majors

Bask in This King of Fighters XIV Footage from Taipei Game Show

As you may already be aware, King of Fighters XIV made an appearance at Taipei Game Show this past weekend. In fact, we’ve already written about what producer Yasuyuki Oda had to say during a special press conference. However, there were also multiple instances of gameplay being shown off that you may have missed.

The first is this footage from Taiwanese gaming channel Bahamut Game Crazy, where one of their staff members tries their hand at the upcoming game.

The second video was originally uploaded by Drizzle Report on Youku.tv and shared by Gato ray.

And finally, Twitch’s GamerBee and Razer’s RB joined Oda in showing off King of Fighters XIV on the convention’s official stream. KarinSF4 has the archive.

While the game still features the same characters from PlayStation Experience, it’s supposedly a newer build with a few changes and possibly some updated mechanics.

Source: Bahamut Games Crazy, Drizzle Report via Gato ray, TGS Live via KarinSF4 Thanks to Evil Yagami for the tip.

NorCal Regionals 2016 Scheduled for March 25-27

Late last night, the folks behind the NorCal Regionals tournament series announced details for this year’s installment.

NorCal Regionals 2016 will return to Sacramento, California the weekend of March 25 with an expanded lineup featuring Street Fighter V, Ultra Street Fighter IV, Ultimate Marvel vs. Capcom 3, Super Smash Bros. Melee, Super Smash Bros. for Wii U, and Mortal Kombat X. They will also be designated a premier event on the Capcom Pro Tour, making it a prime destination for automatic Capcom Cup qualification.

As always, community organizers can get their favorite games added to the list of side events should they meet a few requirements, so check out the official site for more details and registration info.

Source: NorCal Regionals

 

NorCal Regionals 2016 Scheduled for March 25-27

Late last night, the folks behind the NorCal Regionals tournament series announced details for this year’s installment.

NorCal Regionals 2016 will return to Sacramento, California the weekend of March 25 with an expanded lineup featuring Street Fighter V, Ultra Street Fighter IV, Ultimate Marvel vs. Capcom 3, Super Smash Bros. Melee, Super Smash Bros. for Wii U, and Mortal Kombat X. They will also be designated a premier event on the Capcom Pro Tour, making it a prime destination for automatic Capcom Cup qualification.

As always, community organizers can get their favorite games added to the list of side events should they meet a few requirements, so check out the official site for more details and registration info.

Source: NorCal Regionals

 

Street Fighter V Final Beta Footage Roundup feat. Desk Combos, R. Mika Strategies, and More

This weekend marked the final beta phase for Street Fighter V before we’re able to tackle the release version of the game. Even though we’ve seen plenty of time with the title through these beta periods, there’s always something new to discover. Below, we’ve compiled some of the best footage from over the weekend, so study up!

To get things started on the best note possible, we’ve got a couple of videos from Desk. In the first bit of footage, he demonstrates the power of Birdie’s soda can by using it to allow the fighter two jump-in attacks in a single combo. Keep in mind these setups are less than practical, but they’re still entertaining to see.

Desk’s second offering sees Dhalsim using all of his meter in two different combos. One combo includes non-Critical Art meter expenditure, while the second–a Crush Counter combo–involves the Yoga master unloading a bellyful of fire on an unsuspecting Zangief.

Next up, we’ve got some footage featuring Rashid. With his unique movement options and ability to control the wind, Rashid is one of the more interesting additions to Street Fighter V’s roster. That said, that means he’s also a bit tricky to use.

For those wondering what Rashid can do with his unique tools, HadoukenMaster put together a video showing some combos for Rashid from Street Fighter V’s latest beta test. These include straight up hit confirms, as well as more advanced juggle combos using his projectiles and his V-Trigger.

Character tutorials often offer great advice for mastering the fighter on whom they focus, but when presented with the grid-lined walls of the training stage and a dummy ready to take a pummeling, it may not always be so easy for viewers–especially newer players–to transfer the knowledge into an actual match.

In the video below from KreativeMente, aspiring Rainbow Mika players can catch a glimpse of the wrestler doing what she does best, and not against passive targets. Frame traps, resets, combos, command grab setups, and more abound in this footage. If you’re an up-and-coming Mika, be sure to give it a look.

Ambiguous jump-ins are a basic tool for players to get in on defensive opponents in fighting games, and Street Fighter V is no exception. While the game places much more emphasis on hard reads and commitment, there are still some moves that can be used to create these sorts of setups when the situation is right.

In this new video, wauhti demonstrates one such setup. When she has her opponent in the corner, Chun-Li can use her aerial stomp attack to keep them guessing. By changing the timing of her jump-in, players can make her land in front or behind her opponent, allowing her to follow with and aerial medium kick on the way down for an ambiguous cross-up attempt.

Chun-Li’s crouching strong in Street Fighter V works like a tuned up version of the same button from Street Fighter IV. On top of being great for whiff punishing at long distances, this normal gets the Interpol officer under a handful of attacks and, of course, offers a stylish way to slide under most projectiles. Thanks to the V-Trigger mechanic, the button can be confirmed into easy damage once it connects. R Squared explores this strategy in the next video.

We wrap things up today with a lengthy set of gameplay footage from Nutrient. This footage features Birdie bringing the pain, as well as the lame, against a variety of online opponents.

Sources: Desk, HadoukenMaster, KreativeMente, wauhti, R Squared, Nutrient

Street Fighter V Final Beta Footage Roundup feat. Desk Combos, R. Mika Strategies, and More

This weekend marked the final beta phase for Street Fighter V before we’re able to tackle the release version of the game. Even though we’ve seen plenty of time with the title through these beta periods, there’s always something new to discover. Below, we’ve compiled some of the best footage from over the weekend, so study up!

To get things started on the best note possible, we’ve got a couple of videos from Desk. In the first bit of footage, he demonstrates the power of Birdie’s soda can by using it to allow the fighter two jump-in attacks in a single combo. Keep in mind these setups are less than practical, but they’re still entertaining to see.

Desk’s second offering sees Dhalsim using all of his meter in two different combos. One combo includes non-Critical Art meter expenditure, while the second–a Crush Counter combo–involves the Yoga master unloading a bellyful of fire on an unsuspecting Zangief.

Next up, we’ve got some footage featuring Rashid. With his unique movement options and ability to control the wind, Rashid is one of the more interesting additions to Street Fighter V’s roster. That said, that means he’s also a bit tricky to use.

For those wondering what Rashid can do with his unique tools, HadoukenMaster put together a video showing some combos for Rashid from Street Fighter V’s latest beta test. These include straight up hit confirms, as well as more advanced juggle combos using his projectiles and his V-Trigger.

Character tutorials often offer great advice for mastering the fighter on whom they focus, but when presented with the grid-lined walls of the training stage and a dummy ready to take a pummeling, it may not always be so easy for viewers–especially newer players–to transfer the knowledge into an actual match.

In the video below from KreativeMente, aspiring Rainbow Mika players can catch a glimpse of the wrestler doing what she does best, and not against passive targets. Frame traps, resets, combos, command grab setups, and more abound in this footage. If you’re an up-and-coming Mika, be sure to give it a look.

Ambiguous jump-ins are a basic tool for players to get in on defensive opponents in fighting games, and Street Fighter V is no exception. While the game places much more emphasis on hard reads and commitment, there are still some moves that can be used to create these sorts of setups when the situation is right.

In this new video, wauhti demonstrates one such setup. When she has her opponent in the corner, Chun-Li can use her aerial stomp attack to keep them guessing. By changing the timing of her jump-in, players can make her land in front or behind her opponent, allowing her to follow with and aerial medium kick on the way down for an ambiguous cross-up attempt.

Chun-Li’s crouching strong in Street Fighter V works like a tuned up version of the same button from Street Fighter IV. On top of being great for whiff punishing at long distances, this normal gets the Interpol officer under a handful of attacks and, of course, offers a stylish way to slide under most projectiles. Thanks to the V-Trigger mechanic, the button can be confirmed into easy damage once it connects. R Squared explores this strategy in the next video.

We wrap things up today with a lengthy set of gameplay footage from Nutrient. This footage features Birdie bringing the pain, as well as the lame, against a variety of online opponents.

Sources: Desk, HadoukenMaster, KreativeMente, wauhti, R Squared, Nutrient

Momochi, GamerBee, and More Take Part in Street Fighter V Exhibitions at Taipei Game Show

With King of Fighters XIV stealing a bit of the focus, you could be forgiven for forgetting Street Fighter V also made an appearance at Taipei Game Show this past weekend. As part of PlayStation’s stage show, Capcom brought along not only Street Fighter V but a host of top players as well for a series of exhibition matches.

Among these players were local hero GamerBee, Capcom Cup 2014 champion EG|Momochi, Humanbomb, KAP|Poongko, and Dark Jiewa. Some of Capcom’s own Saikyo Blog staff, including producer Tomoaki Ayano (in a spiffy Chun-Li outfit, no less), also got on the stick for a few sets.

For those who missed it, PlayStation Taiwan has shared an archive of their broadcast.

Source: PlayStation Taiwan