UltraChen TV Streaming Live – The Best of 2015

UltraChen TV is back with the very first episode of their fifth(!) season. Tonight, UltraDavid and James Chen will be looking back at 2015 and presenting a number of awards for the best games, players, matches, stories, and more of the past year. It should be an interesting retrospective as we move further into 2016, so be sure to tune in.

The stream will be live in this article, but you can also visit Twitch to join the chat.

Watch live video from ultrachentv on www.twitch.tv

Source: UltraChen TV, featured image courtesy of Kara “Karaface” Leung

Tokido Takes Nash for a Spin in Street Fighter V

Street Fighter V’s last beta saw a number of players head online to play the game with the assumption that it would be their last chance before the game drops in February.

One of those players was none other than Mad Catz’ Hajime “Tokido” Taniguchi. In this replay uploaded by Olympic Gaming, Tokido (playing under the account name zet-famillia) chooses returning character Nash against a Ryu player. The match itself showcases some of Nash’s tools in the matchup, including how he can use his Sonic Boom to maintain pressure after a grounded anti-air.

Olympic Gaming also shared a handful of other replays, with matches featuring LiangHuBBB’s Ryu, an interesting grappler versus grappler match between Nutrient’s Birdie and Pablosuke’s Zangief, and iiDxutj showing off some Dhalsim zoning.

Street Fighter V launches for PlayStation 4 and PC on February 16.

Source: Olympic Gaming

Marvel LIVE! Now Streaming – Kumite in Tennessee, Challenges in 2016, and More with Cloud805

After a brief break over the holidays, the Marvelous Essentials team returns to Twitch tonight with another episode of their Ultimate Marvel vs. Capcom 3 roundtable discussion podcast. For this evening’s broadcast, the regular crew will be joined by Jonathan “Cloud805” Morales.

They’ve got quite a show lined up tonight, beginning with a discussion on the next installment of Kumite in Tennessee followed by a look at the rest of the competitive season for all you Marvel heads out there. They’ll also be discussing challenges the community faces in 2016 and, as always, they’ll wrap things up with a Q&A session.

We’ve embedded the stream below for convenience, or you can head over to Twitch to join the chat.

Watch live video from TeamSp00ky on www.twitch.tv

Source: Team Spooky

LordKnight Explains: Netplay and You

Hi everyone!

If you’ve followed me on Twitter, you know that I’ve been posting long reads on Tuesdays about fighting games. They’ve ranged from how-to guides to strategy and philosophy. This column is a continuation of that.

I want to share my experiences with both new and intermediate players who might be stuck. If you read one of these and think, “Well, that was obvious,” then good! If you take something away from these articles, then that’s good too.

For those of you who have been following these, I’ll occasionally add a section for action items at the end of the article. These are a bit like homework – it’s something you can try immediately. Let me know what you think in the comments!

If you have any questions or suggestions for topics, feel free to ask me on Twitter at @LordKnightBB. Previous articles in this series can be found here.

At this point, we’ve gone through a lot of topics involving actually playing a fighting game. Of course, in a broad sense, the best way to improve at any game is to play it – it’s through play that you get topics and points to think and refine.

That being said, how you go about getting this play time definitely matters, depending on your goals. If your goal is to win (and thus, in the process, improve yourself!), then making the most of your play time is very important.

Generally, people consider offline play to be the absolute peak of play, which is correct – and I would recommend trying to reach out to your local scene, be it through social media, on a forum, or whatever platform you can find. But it’s perfectly understandable that everyone has a unique situation that might prevent them from playing offline often, if at all. When I started playing fighting games, I didn’t have an easily accessible group of people to play (partly because of my game of choice, but that’s another topic).

The benefits of offline practice can’t be understated. Offline play is practically the closest thing you can get to tournament play – you play side-by-side, people are talking around you, the game is (ideally!) being played on the right set of equipment.

If you don’t have a scene close by, there is another option availble to you for practice – we call it netplay.

Netplay tends to get a bad rap amongst fighting game players, and the reasons are all valid. Though fighting games aren’t meant to be played with any sort of delay, most games use input delay in their online modes, which certainly changes the way a game can be played. Basically, if improvement is your goal, playing the game under this sort of condition isn’t ideal.

Before I move on, I went to emphasize that if you do choose to practice online, you should do whatever you can to get your online experience as close to offline. This goes without saying, but a good, consistent internet connection on both ends is ideal for online practice.

Anyway, when used properly, netplay is a great tool for learning and development. As I said before, I started on netplay – and there are plenty of well-known fighting game players who get most of their practice online. The key is in shifting your goals.

ggxrd-online-lobby-02

Testing

Playing online is a great way to test new tactics. In my case, I’m not able to readily try emerging strategies on other strong players. I like gradually easing into tactics, confirms, mixups, etc. with players online. Since the field is more open, I get a lot more data on how people react to any ideas I might have. I can safely say that, many times, I’ve developed some secret omega mixup and taken it online, only to have people react differently than I thought they would. They got hit in a weird way and I didn’t know how to confirm it, they blocked it…the list goes on and on. But because I tested it first, I made sure I covered all my bases before debuting it in tournament.

Matchup development

The great thing about online play is that the scope of players you have access to is likely much higher than the amount of players you have locally. Most games these days have pretty sizeable casts, and people tend to focus on one character. If you play online, you can fill in whatever experience gaps you may have, which is obviously beneficial when you do decide to make the jump to attending an event in person. To be honest, I use a combination of online play and offline play to learn matchups; I go straight to online play if I can’t find anyone in my area that plays a character I’m trying to learn how to fight against.

In the end, you can’t get nuanced points of information on matchups without playing them, and even if someone tells you how to deal with something, it’s very difficult to instantly replicate the proper reaction without having done so previously.

Netplay tactics

It’s important to note that since online play isn’t an ideal playing field (as everything is delayed), you will most definitely run into people who use netplay tactics. These are tactics that are normally sub-optimal, usually because it is much easier to react to in an offline setting.

Remember that your goal isn’t necessarily to win games, so if you’re trying to refine your play, you (typically) wouldn’t consider sub-optimal tactics in your overall strategy. There isn’t much of a point of getting too heated over someone doing these things – as far as I’m concerned, it’s still good experience, since I know that whatever they’re doing would be easier to deal with offline.

For a classic example, take Ky Kiske in Guilty Gear Xrd -SIGN-. His Dust (a universal overhead) is 25 frames – quite slow. Online, however, it becomes much more difficult to defend against because of the delay. You might run into someone who uses Stun Dipper (a sliding low) or his Dust as a high/low mixup – something that works online, but definitely does not work offline.

While you can denounce this as netplay tactics and move on, there are a couple of things you can take from this. First off, you can use this as practice for adapting to something new or awkward quickly. Secondly, if you do get hit by this a lot online, it gives you more reason to focus on neutral in the matchup, as to avoid this negative situation. Finally, recognizing that someone is a certain type of player (which becomes easier the more experience you have) is a crucial skill for tournament play against the field – and you can seriously hone this skill by playing online.

(Featured image c/o FGC: Rise of the Fighting Game Community)

Smash @ Xanadu feat. Super Smash Bros. for Wii U Streaming Live

The folks over at VGBootCamp recently went live with another installment of Smash @ Xanadu from Xanadu Games in Baltimore, Maryland. These weekly broadcasts provide a great look at the region’s Smash community, with tonight’s stream focusing entirely on Super Smash Bros. for Wii U.

The stream is live below, but you can also head on over to Twitch to join the chat.

Watch live video from VGBootCamp on www.twitch.tv

Source: VGBootCamp

Improve Sonya Blade’s Grenade Output in Mortal Kombat X with Negative Edge

A brand new technique was recently discovered in Mortal Kombat X that allows Sonya Blade to have more than one grenade on-screen in her Demolition variation. The secret? Negative edge.

By throwing a grenade, holding the attack button, inputting the grenade motion again, and releasing the attack button, Sonya is able to throw a second grenade without detonating the first. She can use two normal grenades, two stun, or a mixture of both. Furthermore, negative edge also gives Sonya the opportunity to reload her grenades mid-combo, opening her damage options even further.

While the original Test Your Might thread was met with some skepticism early on, this technique has quickly spiraled into a multitude of videos showcasing how it can amplify Sonya’s damage both mid-screen and in the corner.

Folks are also pushing the number of grenades used in combos to ridiculous numbers.

Sonya’s three variations have maintained a high degree of popularity in recent competition, and this strategy is sure to boost that even further. Feel free to let us know what you think in the comments, and be sure to visit Test Your Might past, present, and future discussion.

Source: Test Your Might, videos courtesy of Francesco Volpe, Gustavness, scarsunseen24, Check

Doopliss Says Goodbye to Ultra Street Fighter IV with One Last Combo Video

With Street Fighter V’s launch just a month away, content creators are ready to shift gears and bid farewell to the previous installment. One such creator is Doopliss, who recently uploaded their final combo video for Ultra Street Fighter IV.

Below, you’ll find a smattering of combos performed using tool-assistance, with interesting applications for things like Seth’s EX Tanden Engine, Rose’s Soul Satellite, Yun’s EX Kobokushi, and more.

For a wealth of information on the video, be sure to visit Combovid by following the link below.

Source: Combovid

Japan’s Best Face the United States in High-Level Skullgirls Exhibitions

Skullgirls is one of the very few fighters with a higher contingent of top players from the United States, thanks in part to its delayed release in other regions. But as they are often wont to do, Japanese competitors have closed the gap in a surprising amount of time, making an exhibition necessary to see which country is the best.

Okay, so it’s not as serious as all that, but two online exhibitions were held earlier this week between these regions as a way to gauge how they stack up against each other. Both the undercard and main event were stacked with high-level American competitors, including Duckator, Wingzero, cR|Sonic Fox, and dekillsage, providing some excellent matches in the process.

While we won’t spoil the results, we can assure you that this entire two-hour archive is worth checking out, if only to see how Japan approaches this indie title.

Watch live video from KPBLive on www.twitch.tv

Sources: Skullheart, Kick-Punch-Block! via NeoGAF

Professional Weaponsmiths Forge Kitana’s War Fans from Mortal Kombat X

While the steel war fans Kitana wields in Mortal Kombat X may seem improbable, the professionals behind web series Man at Arms: Reforged have done an amazing job of bringing these options into the real world.

In the video below, Man at Arms’ crew of blacksmiths and craftsmen take us through the process of making their latest project a reality, from forging the steel that forms the basis of the weapon to sewing the silk that holds it all together. Naturally, they also take it for a spin near the end to showcase its ability to tear apart items like soda cans, watermelons, and more.

Man at Arms routinely crafts fictitious weapons from video games, movies, and anime, so be sure to check out the rest of their channel if you like what you see.

Source: AWE me via NetherRealm Studios

Capcom to Host Street Fighter V Event at Las Vegas’ Anime Revolution Later This Month

Capcom has announced that they will be partnering with Anime Revolution and Gouki.com to put on a two-day Street Fighter V event in Las Vegas. Associate producer Peter “Combofiend” Rosas will be joined by Twitch’s Mike Ross to detail the inner workings of the upcoming fighter as well as participate in a couple of exhibitions to show what it could look like at a high-level.

But don’t worry, Street Fighter V play won’t end with them. The event will also feature open bracket tournaments, allowing attendees the opportunity to get a taste of the game before its February 16 release date. Winners will be rewarded with PlayStation 4 faceplates and other assorted prizes.

These festivities are scheduled for January 30-31 at Arcade Revolution, located inside Planet Hollywood’s Miracle Mile shopping center.

Source: Capcom-Unity