Grab Street Fighter V on PC for Less Than $50

Oh, don’t mind Zangief up there. He’s just excited about a new Street Fighter V deal that will let players purchase the game for less than $50 and couldn’t wait to tell his buddy Charlie about it.

If you missed out on Green Man Gaming’s last Street Fighter V sale, you’re in luck, because they are providing yet another markdown before the game’s release. While not quite as low as before, using discount code WINTER-ISCMNG-22PERC at checkout will slash off 22%, bringing your Street Fighter V preorder down to $46.80.

Better yet, the Steam code Green Man Gaming provides will allow players in North America the opportunity to jump into the beta, which just opened up to PC players and is scheduled to last through Sunday.

According to Dealzon, this offer will only be available until Monday, October 26, at 10 AM PDT, 1 PM EDT, so be sure to take advantage as soon as possible.

Source: Dealzon via EventHubs, Green Man Gaming

LordKnight Explains: You Have No Excuse for Not Knowing the Matchup

Hi everyone!

If you’ve followed me on Twitter, you know that I’ve been posting long reads on Tuesdays about fighting games. They’ve ranged from how-to guides to strategy and philosophy. This column is a continuation of that.

I want to share my experiences with both new and intermediate players who might be stuck. If you read one of these and think, “Well, that was obvious,” then good! If you take something away from these articles, then that’s good too.

For those of you who have been following these, I’ve added a section called action items at the end of the article. These are a bit like homework – it’s something you can try immediately. Let me know what you think in the comments!

If you have any questions or suggestions for topics, feel free to ask me on Twitter at @LordKnightBB Previous articles in this series can be found here.

If you’ve been playing or paying attention to fighting games for any amount of time, you know that matchup knowledge is critical for any level of success. That being said, you can’t go to a tournament without hearing people talk about lack of matchup knowledge. First off, you have to understand the difference between:

“I don’t know the matchup,” and “We don’t have a (insert character) player, so I don’t know the matchup.”

To be frank, at a tournament level, neither statement is acceptable. However, at a personal level (as in, your personal growth as a player), the first statement is far preferable to the second.

Saying, “I don’t know the matchup,” suggests that you don’t know it now, but you’ll learn it eventually. Not knowing a matchup is a pretty valid excuse for a loss – not having answers for an opponent’s tools against your own almost guarantees defeat. But saying, “We don’t have a (insert character) player in our area, so I don’t know the matchup,” suggests to me that you not only haven’t looked into the character, but you don’t plan to because someone who doesn’t play the character isn’t readily available to you.

As you’re learning a fighting game, I think it’s quite important to have at least a baseline knowledge of the entire cast. I go out of my way to play against the “weird” characters in a game (think El Fuerte, Bedman, or Arakune) so I don’t get caught off guard early in a game’s life.

Below, you’ll find my personal process for learning a matchup. You don’t have to follow it to the letter (or do any of it, for that matter), but this might help if you don’t have some sort of structure already.

  • Playing

This is obvious. You play against the character and write down/keep in mind what you are having trouble with in-between games. It doesn’t matter whether the matches take place in real life or online because the whole point is to get comfortable with your tools against human opponents. Winning doesn’t matter at this point. Usually, whatever I have at the top of my mind after matches are the things I review first.

  • Analyzing matches

Since I get a good amount of practice online, sometimes I save replays and look over a couple of matches. If you play online, I highly recommend saving replays. If not, recording a set works as well. Usually, my memory of a match doesn’t really align with what happened, and there may be points I need to cover that I could’ve missed.

  • Watching videos

This kind of depends on the game and the character, but if possible, try to watch strong competitors play the matchup with your character. I especially look for whatever things I was having problems with in step one. If the character is new or no one really plays them for some reason, then this step might not be available. It’s also important to note that just “watching” videos isn’t enough – you want to analyze matches carefully for the points you’re looking for.

  • Reflection

Try to put together all the information you’ve gathered for the next set of games.

  • Play again

Try out your answers and thoughts in matches. Here, I’m just trying to apply what I learned. Again, winning isn’t totally the goal, but you should hope to notice some sort of return on results.

  • Reflect again

The more you cycle through these steps, the more tiny details and nuances you’ll begin to understand in the match. You can slowly work towards refining your strategy to perfection as long as you keep thinking about how the character interacts.

As for matches themselves, here’s how I usually I break them down:

  • Neutral (Full screen/mid-range/close range)

I define “neutral” as any situation where neither character is stuck attacking or defending. The ranges that matter vary by character matchup, but it’s usually a breakdown of important spacing tools and projectiles. I further break this down into ground vs. ground (my ground tools against the opponent’s ground tools), anti-air (my ground tools against the opponent’s jump-ins and aerials, air vs. air (my aerials against the opponent’s aerials), and jump-ins (my aerials against the opponent’s ground tools).

  • My character-specific tools

A section detailing how to use whatever special mechanic my character might have. For example, with Millia, I break down how to use Silent Force (the pin) against every character.

  • Offense (My pressure)

Special things that work on this specific character while attacking them directly.

  • Defense (Their pressure)

How to deal with their offensive tools.

  • Setplay

Special things I can do to them on knockdown – dealing with their reversals, any special things I can do to them, etc.

  • Their setplay

The same as above, but how to defend against it, and any special things I should know.

Action Steps

How do you break down your matchups? Do you do any research, or just play by instinct? Also, try to break down a character you’ve had difficulties with in the past, and come up with counter strategies.

(Featured image courtesy of FGC: Rise of the Fighting Game Community)

Street Fighter V Datamining Uncovers Additional Content

As is often the cast with PC releases, the Street Fighter V beta has opened the game up to the prying eyes of investigative dataminers. One such online detective recently posted their findings on Twitter, but the information has only raised more questions than answers.

By unpacking a large content file, we’re able to peer into the future a bit to see what Street Fighter V may ship with. There’s quite a few notable pieces of code, including additional character data for the before-match versus screen, at least three costumes for Ryu, and twelve stages.

Sure, most of this doesn’t add up to a whole lot, but let’s dive a little deeper into what the extra character data could mean. Since the character select screen data still only shows the sixteen cast members we know are coming, this may mean Street Fighter V will feature an unplayable boss character when it ships next year. But who might that be? If the Siliconera leaks hold true, Urien could certainly fit the bill.

Of course, this is all still speculation based on data for a game that has yet to see a final release. Feel free to check out the full dump here courtesy of Reddit user Epedemic and let us know what you think in the comments.

Source: SFV Dump via r/StreetFighter

Bafael Explains How to Quickly Adapt to Street Fighter V

Moving from one Street Fighter game to another is always a challenge. Each installment brings with it new mechanics and properties while dumping some old ones from the previous titles. Such is the case with Street Fighter V as the game looks to distance itself from Street Fighter IV.

Bafael recently put out a short video that details some of the practical gameplay adjustments that players coming into Street Fighter V from its predecessor should make. If you’re having a hard time transitioning, this may be just what you need to get yourself ready for extended beta sessions.

Source: Bafael

Izumojin Returns with a New X-Men: Children of the Atom Combo Video

For those familiar with the combo video scene, Izumojin is one of the most well known and respected creators out there. This wizard is responsible some of the best combo videos around, including a few that we’ve featured on Shoryuken’s front page.

Now, after a nearly year-long hiatus, Izumojin is back with yet another combo video, this time around focusing on X-Men: Children of the Atom. This game represents the genesis of the Vs. series and arguably all high-flying combo heavy fighting games. Owing to this fact, its engine is quite open, if a bit unrefined, allowing for some really impressive combos, such as the ones Izumojin compiled below.

Source: Izumojin via KeikoMars

Skullgirls Finally Launches in Japanese Arcades on October 29

With all the hubbub surrounding the release of Skullgirls 2nd Encore and Arc System Works stepping up to publish the title in Japan, we’re sure lots of folks out there forgot that the indie fighter was originally slated to appear in the country by way of a NESiCAxLive arcade release. Fortunately, M2 didn’t, and they’re set to launch the title next Thursday, October 29.

While the old plan was to drop the base game and then update with new content at regular intervals, the added time has given M2 the opportunity to put out a full 2nd Encore release in arcades, complete with newcomers Squigly, Fukua, Big Band, Eliza, Beowulf, and Robo-Fortune.

Click to view slideshow.

Now, players in Japan will be able to get their hands on this upgraded release anywhere that has NESiCA cabs, so pretty much every arcade in the country. Further details regarding Arc System Works’ console release are still forthcoming.

Source: M2 via Skullgirls, tip courtesy of Erkicman

Street Fighter V’s Ken Sets the Beta Ablaze

While Street Fighter V’s second beta has only been up for a day, that hasn’t stopped people from going in and figuring out some interesting looking combos for the playable cast, most notably Ken Masters and his arsenal of flaming attacks.

First up, we have some day one combos from LiangHuBBB. These cover basic juggles using his V-Trigger and his fierce Shoryuken.

Meanwhile, DaFeetLee focused on bread and butter combos for the returning fighter. That said, they also show some combos Ken can get out of Crush Counter, so take note.

Speaking of Crush Counter, flighflighflugit’s shared a couple of extended combos that Ken can get off one.

Cjbqulix, on the other hand, goes for straight up flashiness with their Ken combos, using V-Trigger cancels and aerial EX Tatsumakis to set up juggles.

XusesGB has also thrown their hat into the Ken combo video ring. Their video covers both basic and advanced combos with the veteran world warrior.

Of course, Ken isn’t the only character people are pumping out content for. We have some combos videos for R. Mika as well, the first set of which comes from BigCheese, including a combo that does a whopping 80% stun.

ArtificialStar concentrates on utilizing R. Mika’s V-Trigger, extending her combos with the Nadeshiko assist to tack on some extra damage.

Hurtbox TV continues their series of Street Fighter V combo videos with a demonstration focused on newcomer Necalli. Below, they showcase their impressive findings, including some combos that utilize a V-Trigger cancel to have him transform mid-combo.

Getting back to Ken for a bit, Hurtbox TV also covers Mr. Masters, again showing some of his extended V-Trigger cancels.

Last, but definitely not least, pepopulo shows a few of the amazing things Ken is currently capable of in the beta. These include linking multiple EX fireballs in the corner, using two EX hurricane kicks in a juggle, and even a full corner to corner carry combo.

Okay, we lied about that being the last one. This final video, however, isn’t a combo video. Rather, it shows a funny moment where ElChakotay was able to knock out their opponent by throwing R. Mika’s microphone at them.

Find some sick stuff of your own so far in the beta? Be sure to drop us a line and your video could end up in our next Street Fighter V beta roundup!

Sources: LiangHuBBB, DaFeetLee, flighflighflugit, cjbqulix, XusesGB, BigCheese, ArtificialStar, HurtboxTV, pepopulo, ElChakotay

Churning the Butter #52 feat. Ultra Street Fighter IV Streaming Live from San Francisco, California

The folks behind Churning the Butter have just gone live with another installment of their weekly tournament series, taking over Folsom Street Foundry in San Francisco, California to host Ultra Street Fighter IV for local players.

Some of the competitors you can expect to see tonight include Julio, El Cubano Loco, G Dragon, and more.

If you’re interested in seeing what the NorCal cats have up their sleeves, be sure to check out the stream below and show your support. You can also head on over to Twitch if you prefer to chat.

Watch live video from showdowngg on www.twitch.tv

Want to check these tournaments out for yourself? Well, you’re in luck, because even if you missed out this week, Churning the Butter is held every Thursday at 8:30 PM PDT during ShowDown’s game night at Folsom Street Foundry.

Source: ShowDown

Skullgirls 2 Totally Released for iOS, Nothing Shady Here

Well, this is certainly a surprise: indie darling Skullgirls has a sequel!

SkullGirls 2: Deadly Airport quietly arrived on iTunes earlier this month, bringing the unique action of its predecessor to iOS. An interesting route for Lab Zero, to be sure, but it appears as if they may have farmed this sequel out to another indie developer by the name of Nguyen Hiep, who is likely well-versed in this kind of mobile release.

But this isn’t a mere follow-up. SkullGirls 2: Dangerous Airstrip acts as a crossover of sorts with Capcom’s popular Street Fighter series. Gone are newcomers Cerebella, Peacock, and Ms. Fortune, replaced by fan favorites like Poison, Hugo, and Alex. Additionally, players are able able to dish out punishment with fatalities a la Mortal Kombat, and Art of Fighting 2’s airport stage even makes an appearance. Come to think of it, this may be the most ambitious crossover of all time.

Don’t just take my word for it; check out the beautiful screens below.

Click to view slideshow.

SkullGirls 2: Destructive Airfield and its “never let your foot addiction” is currently available free of charge, though we advise against downloading it and ruining your experiences with other fighting games forever.

Source: iTunes via Skullgirls

Street Fighter V Looks Incredible on PC

When it comes to the graphical end of things, Street Fighter IV started showing its age quite some time ago. Sure, if you run the Steam version you can crank up the antialiasing and particle effects or tweak the shadows to help spruce things up a little. You can even add after effect filters if you want a slightly different look. But even with these bits of polish, we’re still left with many of the same models and stages that we’ve been looking at since the game hit arcades back in 2008. Seven years is a long time, especially in video game years.

With Street Fighter V looming in the near future, we’ve got modern graphics to look forward to in addition to the new mechanics and characters. To show off just how far the graphics have come, the folks at PC Master Race–thanks to their early access key on PC–cranked things all the way up to 4K and sent us some amazing screenshots of the four characters that are currently playable.

We’ve included a handful of our favorite images below; be sure to click on each one to see it in its full resolution. Loads more can be found in the full gallery.

Click to view slideshow.

They also uploaded a couple of gameplay videos to show Street Fighter V in action with the same ridiculous settings. The first video shows regular, plebeian 1080p, but the second cuts no corners, offering match footage in glorious 4K resolution. Let the buffering begin!

Street Fighter V’s beta will open to PC players starting tomorrow at 9 AM PDT, 12 PM EDT. More details on what it have in store can be found here.

Source: PC Master Race Latinoamérica