Persona Returns to Ultimax, Focuses on Kanji Tatsumi and Sho Minazuki

Combo video wizard Persona has returned with a couple of videos for the title that shares his name, Persona 4 Arena Ultimax. His latest batch of videos covers Kanji Tatsumi and Sho Minazuki, demonstrating what he’s developed for these two fighters.

Kanji and Sho both occupy rather different positions on the Persona spectrum. The former is a grappling brute with rather simple combos that veer into more involved strings as players work to time air grabs and confirm hits as low to the ground as possible. The latter, on the other hand, can dole out punishment at will, though pushing damage numbers to the upper echelons can be tricky at times.

For a look at what Persona was able to accomplish, check out their videos below.

Source: Persona

Persona Returns to Ultimax, Focuses on Kanji Tatsumi and Sho Minazuki

Combo video wizard Persona has returned with a couple of videos for the title that shares his name, Persona 4 Arena Ultimax. His latest batch of videos covers Kanji Tatsumi and Sho Minazuki, demonstrating what he’s developed for these two fighters.

Kanji and Sho both occupy rather different positions on the Persona spectrum. The former is a grappling brute with rather simple combos that veer into more involved strings as players work to time air grabs and confirm hits as low to the ground as possible. The latter, on the other hand, can dole out punishment at will, though pushing damage numbers to the upper echelons can be tricky at times.

For a look at what Persona was able to accomplish, check out their videos below.

Source: Persona

Catch Early Guilty Gear Xrd -REVELATOR- Action Live from Japan

As he is often wont to do, broadcaster Jonio recently went live with a very special stream dedicated to the recently released Guilty Gear Xrd -REVELATOR-, straight from Mikado in Tokyo, Japan.

While we’ve seen the game in action previously due to early location tests, this is some of the first footage we have of the final game, so dive in and see what Johnny, Jack-O, and more bring to the table in this updated title.

Watch live video from Joniosan on www.twitch.tv

Source: Jonio via NeoGAF

Northeast Championships 16 Relocates with Help from Capcom

Northeast Championships 16 was put into quite a predicament following the announcement of Capcom Cup 2015’s scheduling. The huge Street Fighter IV event’s attachment to PlayStation Experience placed it in the very same weekend as the east coast tournament, creating a pretty major conflict in the process. Last we heard, Northeast Championships organizer Eric “Big E” Small was looking into changing his dates to avoid it.

Fortunately, it appears things have worked out for the better. Small is apparently on the verge of announcing updated dates for his event, as well as a brand new venue secured with help from Capcom themselves. “You will LOVE the new place and location,” Small shared in a brief message. “Thanks Matt [Dahlgren], Peter [“Combofiend” Rosas] and the Whole Capcom Crew.”

Small plans to reveal these details on Wednesday, August 26, so stay tuned for more information.

Source: Eric Small

Shano Explores Hit-Confirm Windows and Kara Throws in Street Fighter V

As more players get their hands on Street Fighter V, the amount of discoveries–both tech-related and otherwise–for the forthcoming title understandably increases.

Shano recently shared some of their findings with the world by producing the following two videos. This first demonstrates just how realistic single button hit confirmations look to be in Street Fighter V. While the video only shows footage of Ryu and Cammy waiting it out to perform a follow-up attack, we can likely expect similar windows fro the rest of the cast as well.

The second video is dedicated to the kara throw range of four members of the cast. As you’ll see, Ryu and Nash don’t gain much of an extension to their effective throw range through this technique, but the added distance is definitely still there. Chun-Li looks to gain slightly more than the previous two, but Cammy’s the one who truly shines.

If you’re excited to give these discoveries a try (and if you live in North or South America) be sure to check out the Street Fighter V stress test tomorrow from 4 PM PDT until 12 AM PDT.

Source: Shano

Relive the Highs and Lows of Evo 2015 with Richard Li’s Fantastic “Moments” Compilation

Over the years, the Evolution Championship Series has grown so much that hype surrounding its results continues on throughout the following months. While this is mostly thanks to the finalists, who push themselves to the limit to achieve greatness, it’s hard to ignore the nostalgia Richard Li’s amazing vignettes capture, even for an event so fresh in our minds.

Li recently dropped his recap video for Evo 2015, chronicling the exciting victories and heartbreaking defeats that made up this year’s installment of the largest fighting game tournament in the world. So sit back, relax, and relive some of the best moments from the community’s summer in Las Vegas. See you all next year!

See How Street Fighter V’s Crossup Detection System and Move Lists Have Changed in Most Recent Build

With the game still in beta, it’s expected that Street Fighter V will still see plenty of changes before it hits digital and physical shelves next year. One of the ways where this can be seen is with the game’s crossup detection system.

Street Fighter V has a system that clearly indicates when a move has crossed an opponent up; however, in the beta build of the game, there are some situations in which that indicator did not appear.

In the first video below, Burnout Fighter demonstrates both this issue and, more importantly, how this has been fixed in the latest playable build shown at Gamescom earlier this month.

But that’s not the only chunk of information surrounding Street Fighter V changes that Burnout Fighter brings to the masses. In this second video, he discusses some tweaks some characters–specifically Ryu–have seen when it comes to the attacks that they bring to the fight. These changes range from input methods to the actual effects of the moves themselves, and can be seen through potential changes to Ryu’s invulnerability (or lack thereof) on his Shoryuken, among other things.

Much of the information provided comes from a recent Couch Warriors gathering that Burnout Fighter spent with the current build of the game. Since this was a public event, he wasn’t able to break things down quite as much as he would have liked. With that in mind, some of these cursory observations are just that–cursory.

At any rate, these alterations give us an idea of the sort of things that we can expect from the game in the future.

Source: Burnout Fighter

Guile Slows Things Down in Olympic Gaming’s Latest Ultra Street Fighter IV Spotlight

The previous installment of Olympic Gaming’s Ultra Street Fighter IV player spotlight from Olympic Gaming showed the frenetic pacing that an Ibuki trained in the art of setups can bring to any matchup. This fast-paced style is one of the more extreme ways to control the match, but what about the other end of the spectrum? What about grinding things to a halt?

In this week’s spotlight, Ninja MusikGenius’ Guile gives us a look at that other extreme, showing their chosen character’s ability to weather any rushdown attempts thrown their way and answer mistakes with well-placed Flash Kicks…or worse.

So lean back, crank up your favorite jazz album, and get ready to see some Sonic Booms fly.

Source: Olympic Gaming

Nash Lab Sessions Uncover Useful Strategies in Street Fighter V Beta

With Street Fighter V having a series of regional stress tests, players are once again able to go in and explore some of the revealed cast.

In this new video, EyeOfThundera822 shares some notes about how Charlie Nash plays in the current build based on their time on the lab.  This includes some standing links, a target combo that leads to a 50/50 cross up situation if an opponent quick rises, notes on the spacing of his backfist from Tragedy Assault, and an interesting post Critical Art setup using his V-Trigger.

Take note that, being a beta, these things may change between now and when Street Fighter V launches sometime next year.

Source: EyeOfThundera822

Street Fighter V Stress Tests Coming to North and South America This Week

After successfully completing Street Fighter V stress test campaigns in Europe and Asia, Capcom is set to give folks in North and South America the same opportunity this week. The beta will open to players in those regions this Tuesday, August 25, from 4 PM PDT to 12 AM PDT, and continue the following day during the same time period.

Once this final stage of testing is completed, the developers plan to announce the beta’s official return worldwide.

“Please note that although we anticipate these tests to run smoother than before, there may still be issues experienced by some users. All data received during each of the stress tests will help us improve the online experience moving forward, and we appreciate your understanding and support,” Capcom community manager Peter “Combofiend” Rosas explained on Capcom-Unity. “Please make sure to follow @SFVServer on Twitter, as we will be posting updates regarding the online server status there if any issues arise.”

Source: Capcom-Unity