These Azure Combos Will Leave Your Yatagarasu Opponents Black and Blue

Aspiring players of Yatagarasu Attack on Cataclysm’s Azure will be pleased to know that Sebastian Rikk has released a combo video to elucidate the best ways to pummel opponents with the character’s array of projectiles and flip kicks.

Of course, any time a character brings projectiles with delayed travel times to the fight, you’ll see impractical combos involving the use of those to get things started; this video is no exception. However, Sebastian Rikk has included a host of practical combo options can be employed in every match, all of which require varied amounts of meter.

Source: Sebastian Rikk

Take a Break with Smash and Grab’s Ultra Street Fighter IV Glitch Compilation

Even though a finished version of Street Fighter V won’t be in our hands for quite a while, some folks have already started saying their final farewells to the current generation of Capcom’s flagship fighter. Whether such farewells come in the form of wrapping up loose ends on the tutorial front, attempting to bribe Capcom staff members to assure the inclusion of favorite characters in upcoming titles, or any number of other activities, we all have our own way of moving on.

CrossCounta, now affiliated with team at Smash and Grab, has decided to say sayonara to Street Fighter IV with a compilation of top-notch goofiness from the last couple of years. This comes in many forms: obvious bugs and glitches, hitbox and hurtbox oddities, and plenty more.

If you’d like to take a break from the competitive aspect of fighting games, be sure to give this video a view.

Some of this footage originally appeared in a three part series of videos uploaded earlier in the life of Street Fighter IV. If you’d like to check those out, you can follow these links to do so.

Source: Smash and Grab and CrossCounta

Izaw Shares More Link Knowledge in Latest Super Smash Bros. for Wii U Tutorial

There’s more to keeping the kingdom of Hyrule safe than suiting up in green (complete with pointed cap) and knowing which end of the sword to hold. If you find yourself at this impasse, or if you’re just looking to expand your Hylian horizons, Izaw’s new guide, the Art of Link 3, has you covered.

In the guide, Izaw covers some of the changes that Link has received in recent game updates–things like his shield’s ability to block lasers and his new jab cancel window. The video also covers tactics like tether trumping, stylish ways to get combos going while recovering, and plenty more.

If you missed the Art of Link 2, you can check that out here.

Source: Izaw

Street Fighter V Beta Postponed Indefinitely

While these last few days were supposed to be an exciting time for the fighting game community as they got their first opportunity to test out Street Fighter V’s netplay, a bevy of server issues have kept all but a few from accessing the beta. In order to give themselves time to craft an experience suitable for public consumption, Capcom has decided to postpone this first beta period until a later date.

Fortunately, this won’t change much of their plans other than delaying the initial testing phase. According to a new post by Peter “Combofiend” Rosas on Capcom-Unity, there will still be thee total beta periods before Street Fighter V’s launch next spring. The developers are also in talks to provide additional incentives to players across all regions for the inconvenience these problems have caused.

As of now, this offline maintenance will continue for an indefinite amount of time. Capcom is still unsure when Street Fighter V’s servers will be ready for the massive strain, but they plan to keep us in the loop moving forward. Stay tuned for more details.

Source: Capcom-Unity via mollipen

Food Poisoning and Japanese Gods Couldn’t Keep Zidane Out of Evo 2015’s Guilty Gear Xrd -SIGN- Finals

Over the years, players have come to accept (for good or worse) that Japan will take many of the qualifying spots at the Evolution Championship Series when it comes to certain titles. While every single top eight position in Persona 4 Arena Ultimax was occupied by an overseas player this year, a single American competitor was able to stem the tide in Guilty Gear Xrd -SIGN-: Joshua “Zidane” Rodriguez.

During their time at Evo 2015, the fine folks at Hold Back to Block caught up with Zidane to hear the story of his weekend. Though fraught with obstacles like food poisoning and longtime Guilty Gear players, he was able to secure a spot in top eight alongside seven other competitors, all from Japan. For an idea of how he was able to mount such a defense with newcomer Leo Whitefang, check out the interview below.

Source: Hold Back to Block

Seth Killian Joins Forces with Tom and Tony Cannon to Develop Free-to-Play Fighter Rising Thunder

Three pillars of the fighting game community have come together to create a game that’s looking to turn the fighting game genre on its head. Rising Thunder is an upcoming online PC fighter from the minds of Radiant Entertainment: Tom Cannon, Tony Cannon and Seth Killian. Their team is working to a make a title that’s open and welcoming to all players, novice and master.

There are a few things that set Rising Thunder apart from traditional fighting game titles. One is its controls. Execution can be a difficult barrier for newcomers to the genre to overcome. Rising Thunder eschews the quarter-circles and back charges of typical fighting games and goes for simple control scheme that executes the majority of your moves with a single button press. The setup may seem basic, but there’s still plenty of style to be had.

Second, Rising Thunder is online-only. The game is specifically designed to be played with two screens, with abilities that take advantage of the setup, like a character being visible on the controlling player’s screen but invisible on the opponent’s. This means that the game unfortunately does not support local multiplayer. On the bright side, with the game’s online infrastructure powered by GGPO3, you can expect a solid online experience.

Finally, Rising Thunder is free-to-play. The game will use a model that keeps the gameplay experience free of charges. No worries, just have fun!

If you’re looking to try out Rising Thunder, you won’t have to wait long. The technical alpha for the title starts tomorrow, July 28. If you’d like to sign up, head over to risingthunder.com. Also check out pieces from GameSpot, IGN and other outlets for more on the philosophy behind the game.

Sources: Rising Thunder, GameSpot, IGN

Basic Combos, Crush Counters, and More; Check Out These Early Findings from Street Fighter V’s Beta

Recently, we shared a combo video from Desk showing some thing’s he’s found in the Street Fighter V beta. However, he isn’t the only person who’s been able to access the upcoming title, so we’ve rounded up some of the best early videos below.

First up, we have none other than Winterfox’s 801 Strider, who shared off-screen footage of a very damaging combo he’s discovered for Ryu. Like Desk’s combos, this one utilizes Street Fighter V’s new Crush Counter system. But instead of going for fanciness, Strider uses it to combo into V-Trigger and Denjin Hadoken for a ton of damage.

Next up, we have a video from Australian player Kevin “Burnout Fighter” Kim that focuses on combos for Nash. The combos here are a combination of short bread and butters as well as some fancier ones using his Sonic Move V-Trigger to extend the combos.

Speaking of Nash, Maximilian has also shared a combo video for the returning fighter. This one focuses on a 65% damage combo that uses both his V-Trigger and Critical Art.

Next up, we have a a couple of video from Urichinan. The first one shows a damaging V-Trigger corner combo for Chun-Li that uses an EX Kikoken to extend itself.

The second video showcases Cammy’s extended bread and butter combos while in V-Trigger.

Finally, we have some combo videos from Honzo Gonzo. His first video covers some combos for Cammy, similar to Urichinan’s video.

Additionally, he has two more videos, the first showing a corner guard break setup for Ryu, and the second showing an interesting okizeme setup for Birdie using his banana peel V-Skill.

Sources: Hadoukencc, Burnout Fighter, Maxmilian, UrichinanHonzo Gonzo

CEO Gaming’s Anime-Centric Tournament May Add Marvel, Opening Debate Within the Community

The following article solely represents the opinions of the author themselves, and does not necessarily speak for Shoryuken as a whole.

Yesterday, Community Effort Orlando founder Alex Jebailey announced that his new aidasher focused event, CEOtaku, will be taking place at the Wyndham Orlando Resort in October, the same venue in which he hosts his much larger annual event. While a more accommodating venue for this event, it also comes with the challenge of filling up and using all of that space to help cover the increased cost.

In order to help achieve larger attendee numbers, the organizers have proposed to add an Ultimate Marvel vs. Capcom 3 tournament to the event by way of a poll over on the event’s official Facebook page. This stands in contrast to the original image of CEOtaku as an “all anime” event that was introduced to help smaller games get the full spotlight they deserve.

This is where the debates began. As a member of the more niche communities, I’ve been watching my social media feeds all day and have seen reactions ranging from fear and anger to understanding and agreement. Jebailey has reassured many players that the focus will still be on the smaller games regardless of turnout and will first and foremost be about celebrating their communities. At the same time, it is pretty disheartening to be handed an event to help boost your own scene only to then be told a game that has eclipsed you for years may also be present.

It’s completely understandable to have some worries considering how smaller scenes within the fighting game community have been treated in the past . The “anime” community has been an extremely hardworking group of players for many years, and they have been dealing with poor exposure and outright awful tournament support from major events even as recently as this year. Some players feel like they’ve been given a prime opportunity to shine, and this development only serves to remind them of all those times they’ve been denied due to being a smaller audience. It’s especially unnerving to some to have been told they’d have a special event this way, only to be asked to change that when numbers come into question. Many are eager to take the risk and attempt to prove they can fill out the venue without any additional help.

At the same time, however, the future of events like this depends on the success of CEOtaku, and everything that can help should not be discounted. Jebailey has addressed many concerns in a fair manner, and is still focusing on anime first while trying to make sure this is successful enough to warrant continuing. It’s wise to do everything in our power to make this worthwhile for the organizers without jeopardizing the original vision of the event and, fortunately, that appears to still be the plan.

Also, on a more personal note, the community headlining this event is a very special thing that is always looking to grow, and I see no reason to exclude more players from enjoying it based on what they play. Yes, this is a smaller event with a primary focus, so everything can’t and shouldn’t be included, but when other folks can share the same place as us, we should show them the same respect our community strives to receive.

Jeff “ZomB” Powell summed up the situation pretty nicely earlier today, and has agreed to let us share them here to help close out my thoughts on the matter. His original post follows below without any editing on our part.

Hello, a brief introduction of myself. My name is Jeff and I go by ZomB in the fighting game community. For most of my life I’ve participated in playing “poverty” games(Melty Blood, IAMP, EFZ, etc) that aren’t even popular by anime standards, I had a small break into the “mainstream anime” placing well in Persona 4 Arena at tournaments such as a NEC(7th), SCR(5th) etc. around launch, but I took roughly a year’s hiatus and just returned back to fighting games recently.

As a player, to me, CEOtaku isn’t meant to be “a tournament without Capcom.” Instead, to me it just means “a tournament with a focus on Anime games.” I’m an anime player, but I’m actually a huge fan of Capcom as well. I love to watch both SF4 and Marvel at top level, and I’m an avid player of Vampire Savior. Capcom and Anime aren’t mutually exclusive. I feel like excluding these games just because you’re afraid they’ll overtake the primary focus is really lame. The anime games we play are strong enough and exciting enough to speak for themselves. As long as the tournament is still structured around anime games as main games, they’ll have plenty of a chance to shine. A really hype Marvel finals at 8 am does nothing to take away from XRD finals played at 6 pm on the main stage – no one is going to be sitting there and saying “Yeah I guess XRD was cool, but I watched Marvel this morning and now it just seems lame.”

If Marvel (and even SF4) were included at CEO I would be delighted, assuming they were advertised as and run as “side tournaments” – this is, however, not to say they should be given poor treatment. Simply that their official stream blocks and stage times would be less favorable. Much like I’m a fan of Capcom, I think these players could become a fan of my games as well, given the proper presentation and display, but if they’re excluded they’ll simply look away. After all, if we don’t want them to be a part of our games, why would they ever even consider it?Jeff ‘ZomB’ Powell

Street Fighter V’s Beta Server Open Tonight, Exclusive to North America

It’s been a busy day for the folks over at Capcom with all the issues plaguing the Street Fighter V beta. After multiple reports of errors trying to log in, the developers was forced to take the beta servers down this morning to figure out the issues.

As part of this process, Capcom has announced that they will be running a test of the servers for North American players tonight from 7:00 PM to 1:00 AM PDT. During this time, participants in the region can try to jump into the servers and play Street Fighter V.

According to Capcom’s Peter “Combofiend” Rosas, the reason that it’s limited to North America only is to reduce the strain on the servers and provide a better network environment for them to fix the problem. Once they’re able to get things up and running, then they will do a global test with Europe and Asia.

Further updates regarding server status will be posted every 20 minutes over on Capcom-Unity.

Source: Capcom-Unity

Learn Phonon’s Basics with This Under Night In-Birth Exe:Late[st] Character Introduction Video

French Bread and Arc System Works’ Under Night In-Birth Exe:Late[st] launched in Japanese arcades a few days ago. This update based on the console version tunes the character balance, adds a new system mechanic, Cross Cast Veil Off, and introduces an all-new character, the whip-wielding, headphone-wearing Phonon.

If you’re wondering what Phonon plays like, or if you’re lucky enough to have access to UNI[st] and are looking to whip your skills into shape, check out this helpful character introduction from Arc System Works. The video breaks down her profile, special moves, playstyle and combos. Below the video is a translation of the text with helpful time markers.

UNDER NIGHT IN-BIRTH Exe:Late[st]
Character Introduction: Phonon

0:10 Profile
0:28 Special Moves
3:02 Fundamental Tactics
4:47 Combos

Source: Arc System Works