About a year ago, Olympic Gaming dedicated an episode of their Street Fighter IV (at the time, Arcade Edition ver. 2012) player spotlight series to Arizona’s Marko “Rustymarko” Valdez. This top-notch Vega player made such an impression with his last performance that he’s been given a second highlight reel.
Marko starts out this sophomore segment with a tough round against a Makoto player who ends up getting the best of him, but it seems that that first round was merely an opportunity for Marko to download his opponent and use that knowledge against them in the coming rounds. He is able to turn it around with an impressive combination of perfect spacing and reads. Marko goes on to run through a handful of other top-ranked online warriors in a performance that you won’t want to miss.
As always, you can check out a short interview with Marko in the video’s description.
There’s a long list of household names within the Mortal Kombat X community, a group filled with players who have made themselves known through showings at various tournaments and pre-release events, the creation of tutorial videos, and text-based tips and strategies shared with the community. Sadly, this list contains more players than a ten-slot, five-on-five exhibition can field.
Below, you’ll find footage of one such exhibition that pitted the best of the best against one another at Combo Breaker this past weekend. The matchup featured a high-level showdown between the Atlanta-based Team Yomi, comprised of Michaelangelo, DJT, Forever King, Slayer, and MIT, and an East Coast squad made up of CDJr, Cossner, MI|REO, cR|Sonic Fox, and VGP|Tom Brady.
If you’re looking for a place from which to steal some high-level Mortal Kombat X technology, or if you just want to kick back and watch a handful of the greats slug it out, you’ll not want to miss these replays.
There’s a long list of household names within the Mortal Kombat X community, a group filled with players who have made themselves known through showings at various tournaments and pre-release events, the creation of tutorial videos, and text-based tips and strategies shared with the community. Sadly, this list contains more players than a ten-slot, five-on-five exhibition can field.
Below, you’ll find footage of one such exhibition that pitted the best of the best against one another at Combo Breaker this past weekend. The matchup featured a high-level showdown between the Atlanta-based Team Yomi, comprised of Michaelangelo, DJT, Forever King, Slayer, and MIT, and an East Coast squad made up of CDJr, Cossner, MI|REO, cR|Sonic Fox, and VGP|Tom Brady.
If you’re looking for a place from which to steal some high-level Mortal Kombat X technology, or if you just want to kick back and watch a handful of the greats slug it out, you’ll not want to miss these replays.
By now, it’s no secret that Ultra Street Fighter IV hasn’t had the best of launches on PlayStation 4. As soon as the title dropped yesterday afternoon, fighting game communities were flooded with complaints regarding extremely slow menu navigation, buggy gameplay, and generally shoddy performance.
In order to get to the bottom of things, the folks over at Display Lag performed a quick latency test with this new release, and came to some rather stark conclusions. According to their research, Ultra Street Fighter IV averages about 133ms (~8 frames) of input delay, but can top out as high as 142ms (~8.5 frames). Looking at their running chart of previous experiments, this PlayStation 4 port is among the worst they’ve seen, and scrapes the bottom of thebarrel when held up against other fighters.
For comparison, the current competitive standard on Xbox 360 averages a latency of 85ms (~5.1 frames), while the PlayStation 3 version, which this port was supposed to have improved upon, averages 107ms (~6.4 frames). We here at Shoryuken cannot independently verify these findings, but in any case, it still shows the PlayStation 4 version did not correct the lag issues present on the previous Sony console.
So, what does this mean in the grand scheme of things? Like most intricate details in fighting games, casual players likely won’t notice any difference, but those on the competitive side of things are sure to feel this disparity quite heavily. This should also be pretty vindicating for those who claimed the port felt “off” without concrete figures to back it up.
When SoCal Regionals 2015 was forced to move to October instead of their original June dates, Level|Up Series announced that they would also be holding two Prelude tournaments in June and August. With the first rapidly approaching, online registration is now open to the public.
Prelude I is scheduled for June 6 at the University of California Irvine’s Student Center, featuring tournaments for Ultra Street Fighter IV, Ultimate Marvel vs. Capcom 3, Guilty Gear Xrd -SIGN-, and Mortal Kombat X.
Those interested in joining should head on over and register soon; due to the nature of the event, brackets will be capped at 128 entrants per game.
Meanwhile, the main SoCal Regionals 2015 tournament is tentatively scheduled for October 9, with the organizers looking to secure a spot at the Ontario Convention Center in Ontario, California. Stay locked in to Shoryuken for more information is it crops up.
According to new details from Kotaku, there’s a good possibility that the last-generation versions of Mortal Kombat X have been pushed back yet again. This news comes courtesy of multiple GameStop employees, who reportedly had the unfortunate job of notifying customers that the previous summer launch window has been changed to fall.
Their statements are backed up by stealth changes to the game’s listings on the retailer’s website; the ubiquitous release date of December 31 has replaced the previous placeholder of June 2.
This news comes just a couple of months after the PlayStation 3 and Xbox 360 releases were officially delayed from appearing at the same time as their counterparts in April.
After a botched Steam launch, it’s entirely possible High Voltage Software, the third-party studio enlisted by NetherRealm Studios to handle development outside the PlayStation 4 and Xbox One, have been scrambling to correct the same issues in other versions. Continued work on PC may have also drawn their attention away from the home platforms.
In any case, this is far from surprising. NetherRealm creative director Ed Boon made it very clear during the early days of Mortal Kombat X promotion that they had very little to do with the PlayStation 3 and Xbox 360 ports so that they could focus their attention on the versions that have become the competitive standard.
We have reached out to High Voltage for more insight on this matter, and will update this article if we hear back.
Say what you want about Arc System Works, but they stay busy. New details from the developer have revealed they plan to release a follow-up to their hugely popular Guilty Gear Xrd subtitled -REVELATOR-. This upcoming installment is set to improve on the previous title with numerous balance adjustments and at least two new characters.
Two new characters?! Yep, you read that right. While one is still just a mysterious silhouette, the other should be a familiar face for longtime fans of the Guilty Gear franchise.
According to Famitsu, Jellyfish Pirate captain Johnny will make his playable debut in the Xrd series with REVELATOR. While few gameplay details have been provided, the images below show that he retains a few components of his fighting style from previous installments, namely the coin throws that contributed to his offensive options.
But wait, there’s more! REVELATOR will also introduce a brand new control scheme. Much like the alternate input options seen in the BlazBlue franchise, Stylish Mode will give players a chance to use simplified controls. While it won’t see any use in competitive play, this could be seen as a great way to acclimate newcomers to the game before throwing them into the deep end, so to speak.
Guilty Gear Xrd -REVELATOR- location tests are scheduled for the weekends of June 5 and 19 at arcades across Japan, so stay tuned for more details in the near future.
When a new game releases, we here at Shoryuken like to gather up content and highlight what the community has found early on as a way to gauge how competition might shape up as it the title matures. Combos, frame traps, character strategy–you name it, and a player has likely released a video of their findings.
Ultra Street Fighter IV, however, is different, but not in the way you’d expect. Sure, some form of the game has existed for close to seven years now, but the recent PlayStation 4 port features a bevy of fantastic additions that are sure to put a smile on your face. And, no, I don’t mean new unblockable setups.
See, this version of Street Fighter IV was handled almost entirely by Other Ocean Interactive, a third-party studio who is perhaps best known within our little scene as the studio who released Mortal Kombat Arcade Kollection, which shipped with a variety of problems that had to be fixed by post-launch patching. As we reported earlier today, numerous community members took issue with Ultra Street Fighter IV on PlayStation 4 almost immediately, lambasting the title’s menu slowdown, random stuttering, and general input lag.
Those are annoying problems, no doubt, but one thing these quick impressions missed out on were all the hilarious glitches found as the day wore on. Sure, the argument could be made that some of these bugs have the possibility of negatively affecting competition, but with the launch this game has seen, all you can do at this point is sit back and laugh.
So, to bring some more joy to your Tuesday evening, here’s our Ultra Street Fighter IV on PlayStation 4 glitch roundup.
First up, we have a handful of sound glitches courtesy of stovenven. Their recorded footage raises some questions regarding the cast’s animal costumes; it appears as if whenever a fighter dons this wild attire, something screwy happens to the stage’s native sound effects. As you’ll see (hear?) in the videos below, Dudley now has the ability to steal car noises and dinosaur screeches, and Seth can even channel his inner howler monkey.
Oh, and the announcers also seems to forget his lines at times, though he may just harbor some sort of grudge against Rolento.
As if players like Liquid’s Du “Nuckledu” Dang and Kevin “Dieminion” Landon didn’t make the American soldier look strong enough, the folks behind this crazier-by-the-minute port gave Guile’s Sonic Boom a much-needed buff. “What kind of buff?” you may be asking yourself. “Is it faster? Does it do more damage? Did they shorten charge time?” Nope! Wrong, wrong, and wrong. What they did, dear reader, is render it nearly invisible.
I would like to take this time to preemptively congratulate both Nuckledu and Dieminion on their impressive first and second (or vice versa) finishes at Evo 2015.
And finally, nsb5024 has provided us an example of the aforementioned stuttering currently affecting Ultra Street Fighter IV on PlayStation 4. In the video below, Juri’s Senpusha appears to cause both her and Dan to enter a strange trance, bobbing their heads randomly, creating clones of themselves, and generally doing everything they can to make the title as unplayable as possible.
Since this is the only footage available at the moment, it’s hard to pinpoint exactly what causes things to go to crap. Also, we also can’t confirm it happens outside of training mode. Still though, look at them go. Wow.
While Ultra Street Fighter IV on PlayStation 4 might not be the best fighting game around right now, I think we can all agree that it’s up there with the funniest, right? Feel free to send us more glitch footage through our tip line or let us know what other ridiculous bugs you’ve found in the comments below.
If you’re looking to expand your library of PC fighting games, you definitely can’t go wrong with Guilty Gear XX Accent Core Plus R, which just arrived on Steam. As a relatively old title, however, some of you may be going in blind, which is where a helpful round of tutorials come in.
Back around the time the Arc System Works title hit PlayStation 3 and Xbox 360, Novril and Carlos “Specs” Alexandre began recording an ambitious video series that they called Guilty Bits. The series, which is now complete, dedicated a single video to each of the game’s 25 characters covering general strategies, important moves, and character-specific oddities that make the characters who they are–like how to properly use negative edging when playing Eddie.
We featured the whole run of this series as the videos released, but the fact that Guilty Gear XX Accent Core Plus R just made its way to Steam moments ago makes this the perfect time to revisit them. Whether you’re new to the series, new to this iteration of the game, or simply want a quick refresher on the more important aspects of your chosen character, these videos are a decent place to get started.
Below, we’ve embedded the first Guilty Bits episode, which features Eddie, but you can check out the full series by heading over to Novril’s channel.
Guilty Gear XX Accent Core Plus R is now available on Steam for $13.49, a sale that will last until June 2 when the game returns to its normal $14.99 price.
The folks over at VG BootCamp recently went live with another installment of Smash @ Xanadu from Xanadu Games in Baltimore, Maryland. These weekly broadcasts provide a great look at the region’s Smash community, with tonight’s stream focusing entirely on Super Smash Bros. for Wii U.
As a neat twist, the event will also allow players to choose custom moves, so check it out to see what these techniques bring to the table. The stream is live below, but you can also head on over to Twitch to join the chat.