Spectral Ermac Meter Gain, Armored Interactables, and More Corrected in Upcoming Mortal Kombat X Patch

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The folks over at NetherRealm Studios have just announced another update to their latest title, Mortal Kombat X.

Apart from a variety of balance changes and bug fixes, the most notable of which have to do with the ridiculous meter gaining potential of Spectral Ermac and the recent discovery of how powerful armored interactables can be, the patch also adds completely new moves and matchmaking improvements.

For a full look at what will be included in these changes, take a look below.

Mortal Kombat X Patch Notes

General Gameplay Fixes

  • Many movelist frame data corrections.
  • Corrected many normal attacks that were intended to be 0 or negative on block were being overridden to be +2.
  • Hitting Front Punch + Back Punch + Front Kick at the same time at the special cancel window will no longer cause an enhanced move to come out.
  • Removed the ability to mash normal attacks while continuing to block after blocking an attack.
  • You can no longer cancel into an enhanced interaction during the first 10 frames of some block stuns.
  • Versus Session Stats are now correctly award as wins/losses when you pause and exit to player select or restart match (Versus Session Stats can be turned on in Main Menu > Options > Game Play)
  • Fixed several characters being able to attack on the first frame of a jump.
  • Added unlock counter for Krypt.
  • Fixed an issue that was preventing some players from joining an in-progress Ladder, KOTH, or Team Battle match from a chat lobby.
  • Ping meter accuracy improvements.
  • You can now choose to not play a Ranked Match if the connection is below the set threshold.
  • Matchmaking improvements when finding a Ranked or Player Match.
  • Player Skill Rating algorithm improved.
  • Fixed crash occurring when receiving online VS. Challenge while editing Kombat Kard.
  • Fixed a crash that sometimes happened when skipping the last fight in the Klassic Tower.
  • Fixed an issue causing some offline replays to report “playback does not agree”.
  • Added the ability to go full screen in the KOTH viewer by PS4 players who use devices that do not have a touchpad button.

Character Specific Fixes

  • Cassie (Hollywood) – Assault Force combo can no longer be special canceled after the knockdown.
  • Ermac (Spectral) – Special cancels done during Soul Accession now award the correct amount of meter.
  • Goro – Brutal Kick now hits overhead.
  • Jason – Temple Punch & Shoulder Push no longer auto-correct after it’s started moving.
  • Jason (Unstoppable) – Some special moves were delaying resurrection from happening until the move was over.
  • Jax – Can no longer get a free hit on opponents after his X-Ray.
  • Johnny Cage – Adjusted some hitboxes to hit crouching opponents more consistently.
  • Kitana – Can now perform her X-Ray attack while airborne.
  • Kitana – No Longer airborne for the first frame after her X-Ray connects which could prevent her from blocking.
  • Kitana – Gained a new attack on away +3 (Pretty Kick).
  • Kitana (Mournful) – Glaive Throw no longer disables blocking removing a possible infinite combo.
  • Kitana (Mournful) – Fixed a bug that causing the 2nd hit of Glaive Return to sometimes not come out.
  • Kitana (Mournful) – Opponent can no longer by OTG’d after being hit by Staff Grab.
  • Kung Jin – Cartwheel Smash is now -3 on block (down from +4).
  • Kung Jin (Bojutsu) – Several staff attacks were not combo damage scaling correctly.
  • Kung Lao (Tempest) – Cyclone now has 7 startup frames (up from 5).
  • Kung Lao (Tempest) – Hat Spin & Orbiting Hat will now combo link correctly afterwards.
  • Kung Lao (Tempest) – Shortened the time it takes for his hat to return after Hat Spin & Orbiting Hat.
  • Mileena – Tele-Kick can no longer be punished on hit and will combo when special canceled into Air Sai Blast or X-Ray.
  • Mileena – Can now perform her X-Ray attack while airborne.
  • Mileena – Improved tracking on X-Ray.
  • Quan Chi (Summoner) – Demon Spawn’s cooldown is no longer reset when a Bat attack hits the opponent.
  • Quan Chi (Summoner) – Fixed some cases where the Demon Spawn wasn’t going away when Quan Chi got hit.
  • Quan Chi (Summoner) – Fixed an issue causing Demon Spawn to sometimes instantly disappear after being summoned.
  • Quan Chi (Warlock) – No longer has the Front Punch, Back Punch, Throw combo (Portal Slam).
  • Quan Chi (Warlock) – Gained a new special move Portal Scoop (D, F, FP).
  • Raiden – Shocker was causing combo damage scaling to be reset.
  • Raiden (Thunder God) – adjusted some combo damage scaling.
  • Shinnok – Away + 3 (Shin Kick) is now towards + 4 and he has a new away + 3 (Devious Heel)
  • Shinnok – Can now enhance Hell Sparks & Hell Blast on block.
  • Shinnok (Impostor) – Now steals Dash Punch from Jax instead of Ground Pound.
  • Shinnok (Necromancer) – Can now control the location of Judgment Smash & Judgment Fist.
  • Sonya (Special Forces) – No longer gains meter for Park Drone and Remove Park.
  • Sonya (Special Forces) – Park Drone and Remove Park no longer resets combo damage scaling.
  • Subzero (Grandmaster) – Ice Klone now always correctly goes away on block instead of sometimes leaving a Klone with no active hitbox.
  • Subzero (Grandmaster) – Ice Klone cooldown is no longer instantly reset if it goes away on its own.
  • Takeda – Slightly decreased the combo damage scaling on Fist Whirlwind & Whip Flurry.
  • Takeda – Can now do his X-Ray with the Block + Front Kick + Back Kick shortcut on an arcade stick while jumping straight up.
  • Takeda (Ronin) – When special cancelling into Blade Drop it will always fall the same distance regardless of Takeda’s facing.

Players on PlayStation 4 should see this update appear in the next couple of hours, while Xbox One users will apparently have to wait a little longer. No word has yet to be released regarding the PC version.

With a little more than a week until Combo Breaker, which will be receiving a $10,000 bonus to the Mortal Kombat X prize pool thanks to NetherRealm themselves, it should be more than a little interesting to see how these changes affect competition.

Source: WB Games via Test Your Might

Grab Ultra Street Fighter IV on Steam for Only $15

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Steam is set to provide a variety of sales on Capcom titles during yet another publisher weekend, and since the concept of what constitutes the “weekend” is apparently pretty flexible, you can start taking advantage of these deals now.

While there’s a lot of great stuff here, including Resident Evil 4, the recent DuckTales remaster, and more, fighting game fans will definitely want to check out Ultra Street Fighter IV’s markdown if they haven’t grabbed it on PC already. Capcom’s flagship fighter is currently available for half its normal price, bringing it down to just $14.99.

Now, it’s true the title experienced its fair share of issues upon release, but reports from players say the netcode has vastly improved from where it stood at launch thanks to recent patches. That being said, I can’t personally verify these claims, so proceed with caution.

If you also happen to be in the market for some new duds, the Arcade Edition alternate costume bundle has seen a similar markdown and can be purchased for $7.49.

These sales are likely to be available until Monday, so be sure to jump on them before it’s too late.

Source: Steam

Banjo & Kazooie, King K. Rool Receive the Smashify Treatment

Earlier this year, a designer by the name of Artsy Omni fooled the community into believing Rayman would be joining the Super Smash Bros. for Wii U roster with an incredibly convincing fake. He’s since spun that attention off into a brand new series that shows what other video game characters would look like should they join the Smash roster.

In the three most recent installments, Omni brought in fellow artists to highlight their thoughts on hypothetical Smash-esque redesigns for Banjo & Kazooie, Donkey Kong Country’s King K. Rool, and even Travis, the main character of the fan-made Mother 4. Much like their previous Shovel Knight video, this one features discussion on the work they put into each project, but feel free to visit the official channel for versions without commentary.

Source: Artsy Omni

Mortal Kombat X’s Interactable Armor May Need Normalizing

Mortal Kombat X has see its fair share of gameplay issues since its release in April, but the most recent is a doozy.

Similar to Injustice: Gods Among Us, the tenth installment of Mortal Kombat features a wide array of stage interactables, most of which give characters new mobility options to escape corners, get space from their opponents, and more. The newer title, however, allows players to burn meter and put armor on these interactions, making them safer in the process. Though they may be a little too safe.

According to a new discovery by Test Your Might community members Pnut and Zoidberg747, armored interactables can completely blow through blockstun, allowing players to escape or even punish…well, just about anything. In his original video below, Zoidberg shows how D’Vorah’s Pterothorax (f112) string easily succumbs to this tactic despite its lack of frame gaps.

Zoidberg mentions that this can be done with every interactable in the game, leading him to posit that corner pressure is basically a thing of the past in Mortal Kombat X as long as this isn’t fixed. And since they are given multiple hits of armor, these interactables can’t be beat out by an armor-breaking move.

Expanding on this finding, Gilbogz provided a video showing how it can be used in certain situations without armoring the interactable.

Oh, and Kung Jin apparently gets a full combo off one of the punishes this discovery makes possible. Good times.

At this point in time, it may be a little premature to say this is absolutely game-breaking, but it certainly does raise some questions as to whether or not it should be allowed in competitive play. One possibility raised by a poll on Test Your Might mentions turning off interactables entirely, but results show around two-thirds of voters believe that isn’t necessary.

No word has been released by NetherRealm Studios as to the legitimacy of this gameplay quirk, but it’s likely we’ll see a hotfix released in the near future if it wasn’t intended during development.

What do you think? Could this wreck Mortal Kombat X competition without a fix? Feel free to provide your opinion in the comments.

Source: Test Your Might via ZebiaX

Wednesday Night Fights Online Edition 2.2 feat. Ultra Street Fighter IV and Mortal Kombat X Streaming Live

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Level|Up Series returns tonight with another installment of Wednesday Night Fights Online Edition’s second season. Moving from the world of offline competition to netplay is sure to provide a look at players who don’t often get enough attention, so tune in below for some great Ultra Street Fighter IV and Mortal Kombat X action.

Watch live video from Level|Up Live on www.twitch.tv

Source: Level|Up Live

ESL Mortal Kombat X Pro League Week 2 Streaming Live

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After a ton of pre-season action, ESL’s Mortal Kombat X is set to kick into high gear tonight with the season’s very first official tournament. A recent qualifier narrowed the playing field down to sixteen competitors, and those players will be going at each other’s throats tonight to prove they have what it takes to do well in this new arrival to the fighting game community.

Some of the more noteworthy names you can expect to see play tonight include RZR|Perfect Legend, Shujinkydink, Kitana Prime, REO, Pig of the Hut, and more.

The tournament’s stream can be found below, but you can also visit Twitch if you prefer to chat with fellow viewers.

Watch live video from NetherRealm on www.twitch.tv

Sources: ESL, NetherRealm

ESL Mortal Kombat X Pro League Week 2 Streaming Live

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After a ton of pre-season action, ESL’s Mortal Kombat X is set to kick into high gear tonight with the season’s very first official tournament. A recent qualifier narrowed the playing field down to sixteen competitors, and those players will be going at each other’s throats tonight to prove they have what it takes to do well in this new arrival to the fighting game community.

Some of the more noteworthy names you can expect to see play tonight include RZR|Perfect Legend, Shujinkydink, Kitana Prime, REO, Pig of the Hut, and more.

The tournament’s stream can be found below, but you can also visit Twitch if you prefer to chat with fellow viewers.

Watch live video from NetherRealm on www.twitch.tv

Sources: ESL, NetherRealm

Smash @ Xanadu feat. Super Smash Bros. Melee, Super Smash Bros. 64 Streaming Live

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The folks over at VGBootCamp recently went live with another installment of Smash @ Xanadu from Xanadu Games in Baltimore, Maryland. These weekly broadcasts provide a great look at the region’s Smash community, and tonight’s installment will feature competition in Super Smash Bros. Melee and Super Smash Bros. 64.

If you’re interested in some Smash Bros. action, be sure to tune in. The stream is live below, but you can also head on over to Twitch to join the chat.

Watch live video from VGBootCamp on www.twitch.tv

Source: VGBootCamp

Smash @ Xanadu feat. Super Smash Bros. Melee, Super Smash Bros. 64 Streaming Live

smashatxanadu-logo-622-2

The folks over at VGBootCamp recently went live with another installment of Smash @ Xanadu from Xanadu Games in Baltimore, Maryland. These weekly broadcasts provide a great look at the region’s Smash community, and tonight’s installment will feature competition in Super Smash Bros. Melee and Super Smash Bros. 64.

If you’re interested in some Smash Bros. action, be sure to tune in. The stream is live below, but you can also head on over to Twitch to join the chat.

Watch live video from VGBootCamp on www.twitch.tv

Source: VGBootCamp

Next Level Battle Circuit #121 feat. Ultra Street Fighter IV and Mortal Kombat X Streaming Live

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This week’s installment of Next Level Battle Circuit is now streaming live courtesy of Team Spooky. As always, the event is being broadcast from its namesake, Next Level Arcade, in New York City. Tonight, they’ll be running Ultra Street Fighter IV and newcomer Mortal Kombat X, featuring some of the best players on the east coast.

Mortal Kombat in particular should see some great competition thanks to a special $200 pot bonus, so don’t miss out.

If you would like to check out these weekly tournaments, be sure to head on over to Next Level Arcade and take part every Wednesday. The address has been included below.

4013 8th Avenue
Brooklyn, NY 11232

The stream is currently live below, but you can also visit Twitch to join the chat. Full brackets will be made available through Challonge.

Watch live video from TeamSp00ky on www.twitch.tv

Sources: Team Spooky