Starting on April 30, the Killer Instinct developers began collecting all of the funds accrued by downloadable content sales into a special community fund. This money, they announced, would be used to bolster prize pools at various fighting game events across the country as a way to give back to the fans who have made their game a success thus far.
With a cap of $100,000, I personally thought there would be a good amount of time and various updates between the beginning of the campaign and when that goal was met, but boy was I wrong. According to new details released by Microsoft community manager Mike Robles, the community reached that total in just three days.
This ridiculous amount of money brings with it some added perks. Evo 2015’s Killer Instinct prize pool will receive half of that amount, giving high-level players a ton more to look forward to as the world’s largest fighting game tournament rapidly approaches. Additionally, the developers are set to turn Shadow Jago into more than just a skin by giving him access to a competition-ready version of his boss moveset.
If you’re still interested in picking up the elusive Shadow Jago skin, the new Community Bundle will be available until May 14.
With a character as important as Friday the 13th’s Jason Voorhees, there are a few things you’d expect from his inclusion in a fighting game. Fortunately, a brand new trailer highlights that fans of the horror icon have very little to worry about when it comes to his appearance in Mortal Kombat X.
As you’ll see in the tiny bits of gameplay featured below, Jason brings with him everything folks likely wanted from his fighting style. Though little details have been provided regarding his variations, he has everything that’s made him famous in film, from his gigantic machete to the ominous way in which he shrugs off damage.
Give the trailer a bit of your attention and let us know what you think. More information is planned for a special Kombat Kast later today, so stay tuned.
Jason Voorhees is set to arrive tomorrow, May 5, for those who purchased the Kombat Pack, and will be sold separately on May 12.
When it comes to alternate costumes, Team NINJA has been very open to using fan-submissions for their characters in Dead or Alive 5. For the past couple of years, this has always culminated in a contests where fans get to submit their ideas in exchange for a chance to win prizes.
That tradition continues this year with Team Ninja’s announcement of their Halloween Costume Designer Challenge 2015. As with previous events, the winning designs will be included in the Halloween costume pack. In addition to this, ten personally selected winners will receive a special present from the developers.
Interested participants can head on over to Team NINJA’s official site for details on how to send in their designs. Take note that interested participants need to submit by May 31.
It’s that time of year to determine who is the best in Vampire Savior singles. Today is the fourth annual Devil’s PlayGround4 finals tournament, at Game Newton Ooyama in Tokyo. Currently six players have qualified for the finals, with two more to be determined by the final qualifier.
Players
Kaji (Lilith)
Sakamoto (Q-Bee)
Nakanishi (Bishamon)
Hellbeat (Sakai) (Zabel)
Komemaru (Zabel)
Buzz (Gallon)
Two more players via final qualifier
DPG4 will be streamed on Niconico Live, but for those looking to watch without the annoyances of Niconico, check out ROTANIBOR’s restream.
KVO and Team St1ckBuG are teaming up to bring you a special tournament during Golden Week in Japan. KVO x TSB 2015 (KSB 2015) will be running this Saturday through Monday at The Nipponbashi Independent Theatre 2nd in Osaka.
KSB 2015 will feature a large variety of fighters and some big prizes. The winners of the Super Smash Bros. for Wii U, Persona 4 Ultimax and Guilty Gear Xrd will score a plane ticket to Evo 2015 this July. BlazBlue Chronophantasma Extend and Guilty Gear Xrd will be ARC REVOLUTION CUP 2015 qualifiers, while Ultra Street Fighter IV will be a Capcom Pro Tour Asia qualifier.
We’re much more prone to seeing Mii Brawlers and Mii Gunners in the Super Smash Bros. for Wii U tournament scene than Mii Swordfighters. This is likely due to the Swordfighter’s commonly accepted placement near the bottom of the game’s tier list, but that hasn’t stopped HermitHelmet from exploring the possibilities that this character possesses.
In the first video below, you’ll see the Swordfighter making use of its Shuriken of Light special to gain a short burst of invulnerability, which allows the fighter to take whatever blows may come during that period and suffer no consequences. As an example, Ganondorf hauls off and nails the Swordfigter with a Warlock Punch, but the Swordfighter isn’t fazed.
The second video demonstrates a method for executing a much faster up special when performing it in the proper position near the edge of the stage. Do note, though, that mistiming the technique can result in a rather hilarious SD.
This technology probably won’t change the number of Swordfighters that we see in the brackets, but it may give those few who just love the feel of cold steel in their hands that extra boost they need to succeed.
Earlier today, the SoulCalibur Facebook page opened a poll to ask fans of the series who their favorite fighters from the long-running franchise are. While it’s exciting that they’re asking something like this, there’s very little information surrounding exactly what the company plans to do with the data once it’s collected. In their own words, Project Soul “is probably preparing something huge,” and it doesn’t really get much more ambiguous than that.
Based on the fact that this poll includes nearly every character from the series up until this point, those betting on a new title are probably closer to correct than those expecting this to be a poll just for the sake of polling, but, again, we currently have no way of knowing.
The poll has been set up so that each person only gets to vote once, and only for one character. Think it over. Take a couple of weeks to relive memories spent in the arcade slamming people around with Nightmare, or look back on those somber evenings spent rafting with Siegfried, but be sure that you get your vote in by May 31st, as the poll will be closing then.
With the third week of Mortal Kombat X’s life drawing to a close, it’s obvious that a good deal of the community has taken to spending time with the game itself as opposed to releasing massive amounts of video content. With that in mind, we’ve gathered some of the best footage from the last week, with a special focus on more general game knowledge. But don’t worry, we’ve included some combo videos as well.
Bafael and Cross Counter TV have been busy this week bringing us the third, fourth and fifth installments in their tutorial series for the game. The first today (or, the third overall) breaks apart the game’s combo system including the lack of Street Fighter-style links, the types of chains players can use and how juggles and gravity play into all of this.
Bafael spends part four of the series discussing punishes and how they work within the Mortal Kombat X engine. While this is the sort of thing that most players with lengthy backgrounds in fighting games understand quite well, Bafael does keep the information fresh by providing some examples for the sorts of punishes that players can expect to employ in Mortal Kombat X. This is perhaps best demonstrated by his generalized combo path that optimal punishes will take in the game.
The fifth episode details how to take advantage of–or fight against–the various ranged options that the game includes. This means, of course, that Bafael spends a good deal of time talking about fireballs, when to use them, how to avoid them, and the sorts of dangers that come into play when attempting to out-zone a fighter who has a projectile that causes a capture state.
The first combo video that we’ve got today comes from Willie Fresco and covers combos for each of Kung Lao’s variants including a number of strings that work in all three. Beyond damage, some of the Buzzsaw combos take advantage of the setup time that certain enders allow, leaving an active hat on the screen ready to rip into whoever was unlucky enough to get hit by the previous series.
Fresco even includes some combos just for the sake of style, like one for Hat Trick mode that connects 50 hits while doing only 28% damage.
Coming up, we’ve got a couple Cassie Cage combo videos from the man behind the mustache, Michael “IFC Yipes” Mendoza. These combos have been broken apart into their own videos for easy access. Both of them require no meter and deal over 30% cornered damage, so they’re definitely worth picking up if you’re a fan of the current generation of the Cage family.
Up next, Nico Montano, who has been leading the charge when it comes to Goro technology, shares a good deal of information about the Shokan; specifically, this video deals with the proper use of his unblockable head stomp attack. Nico covers not only how to use the attack, but also how to defend against it. There are some situations where players are forced to take the damage, but even when used as a meaty, it can still be avoided under the right circumstances.
When learning any character, it’s important to pick up some basic combos for a handful of situations just to get the ball rolling. If you happen to be in the market for some entry-level combos for Ferra/Torr’s Vicious variant, you’ll be pleased to see that SupermanSajam has done a good deal of the work for you.
As the video’s title promises, these combos are indeed basic, but offer an excellent foundation upon which to build a terrifying level of character mastery.
As opposed to a specific character tutorial from SupermanSajam, we close things out today with a more generalized “how to” when it comes to approaching any character in the game. This information applies across the entire roster, and helps ease the process that goes into getting acquainted with a character. Of course, much of this applies outside of Mortal Kombat X as well, so be sure to keep it in mind any time you’re looking to pick up a new character in any game.
Have you found something brutal in Mortal Kombat X that you can’t wait to share? Drop us a line and let us know; your video could be featured in our next roundup!
Anyone who has completed the story mode for Mortal Kombat X has certainly run into a handful of characters that they wish had been playable from the time of the game’s release. One of those characters is the upcoming DLC fighter, Tanya.
As is stands, her in-game representation is far from complete, currently running without variants, without a full array of special moves and likely without all of the various strings that she’ll be equipped with once players get to take her to the arena for the first time. Many players have expressed concern for her current in-game representation, but may be pleased with the footage embedded below.
Thanks to a quick video from FKOutsider Yt, we can see that her appearance has been tweaked, albeit slightly. Once the brief in-game advertisement for Jason fades away, a fresh, new take on Tanya makes an appearance. You may notice that her general look has remained the same, but she has received some slight changes to the shape of her face, as well as new eyes that now emit a ghastly glow–a trait quite popular among the MK cast.
What do you all think about her new look? Let us know in the comments.
Anyone who has completed the story mode for Mortal Kombat X has certainly run into a handful of characters that they wish had been playable from the time of the game’s release. One of those characters is the upcoming DLC fighter, Tanya.
As is stands, her in-game representation is far from complete, currently running without variants, without a full array of special moves and likely without all of the various strings that she’ll be equipped with once players get to take her to the arena for the first time. Many players have expressed concern for her current in-game representation, but may be pleased with the footage embedded below.
Thanks to a quick video from FKOutsider Yt, we can see that her appearance has been tweaked, albeit slightly. Once the brief in-game advertisement for Jason fades away, a fresh, new take on Tanya makes an appearance. You may notice that her general look has remained the same, but she has received some slight changes to the shape of her face, as well as new eyes that now emit a ghastly glow–a trait quite popular among the MK cast.
What do you all think about her new look? Let us know in the comments.