Ultra Street Fighter IV and Street Fighter x Tekken Headed for NVIDIA’s Shield Console

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During their press event at Game Developers Conference 2015, NVIDIA announced their new Shield console, an Android-based, Tegra X1-powered living room device capable of running games at 1080p and 60 frames-per-second.

As part of the reveal, the company also detailed a list of games coming to the console, a group that includes both Ultra Street Fighter IV and Street Fighter x Tekken.

While this sounds like a great announcement for Street Fighter fans looking into getting the new console, it does come with a catch. These titles, as well as all the other games mentioned, will be provided via NVIDIA Grid, the companies new cloud gaming service similar to OnLive or PlayStation Now.

As anyone who plays fighting games seriously knows, input delay can ruin the experience. While Ultra Street Fighter IV has been run on a cloud gaming service before courtesy of PlayStation Now, the general consensus is that the input delay inherent to the medium is far from ideal for the game. Whether or not NVIDIA’s Grid will have a solution for addressing this issue is as of yet unknown.

Source: NVIDIA via IGN

Avoiding the Puddle Takes a Closer Look at Tekken 7’s Combo System

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With Tekken 7 nearing its March 18 arcade release date, as well as making an appearance at Final Round 18, anticipation for the game is quite high. For those looking for more information about the game and its systems, Flying Wonkey over at Avoiding the Puddle has posted an article that breaks down the combo system in the current build.

The article goes quite in-depth, poring over footage from the early release as well as impressions from other players and messages from Bandai Namco’s staff to give a picture how the gameplay stands at this point. One of the more important things it points out is the game’s very heavy damage scaling system, which seems to reward short combos that front-load their damaging moves.

Additionally, the article also notes that this gives insight into the probable routes that most optimized combos will take in the game–comboing into a launcher, filling in a few hits, then transitioning to the title’s new “Screw Attacks” (previously known as “Tailspins”) for the finisher.

Of course, this is just the surface of what the article covers. Head on over to Avoiding the Puddle to read more details, such as some new combos for the cast as well as the developer’s quick removal of a recently discovered floor break glitch.

Source: Avoiding the Puddle

Upcoming Guilty Gear Xrd -SIGN- Patch Entering Last Stage of Location Testing

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While the next Guilty Gear Xrd -SIGN- update has been scheduled for a vague March release, the announcement of a final round of location tests may indicate that the arcade version may be patched sooner than later.

According to new details from developer Arc System Works, more public demonstrations for the ver.1.10 update are set to begin on March 5 and last for about a week. Much like past showings, these events will take place at various Club Sega locations in Tokyo.

Guilty Gear Xrd -SIGN-‘s ver.1.10 patch introduces console-exclusive characters Sin Kiske, Elphelt Valentine, and Leo Whitefang and a multitude of changes for the existing cast members.

Source: Arc System Works via nya

Tekken 7 to Make North American Debut at Final Round 18

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Though it’s currently available in Japan by way of a soft launch, Tekken 7 will see a full release on March 18. No plans have been revealed as to its future in other parts of the world, but competitors in North America won’t have to wait long to try it out thanks to an upcoming showing at Final Round 18.

Bandai Namco Games’ Katsuhiro Harada and Michael Murray are scheduled to make the trip to Atlanta next month to share it with the community. As one of the premier regions for Tekken competition in the United States, this will be the perfect opportunity for some of the best players in the country to demonstrate what the game has in store.

Final Round 18 is scheduled for March 20-22. More details can be found through their official website.

Source: Mark “MarkMan” Julio

Tekken Tag Tournament 2 Talent Collides at NorCal StrongStyle 5

For the past few days, matches from NorCal StrongStyle 5 have been making their way online courtesy of Avoiding the Puddle and Level Up Your Game. The event, which took place last September, was unique in that it wasn’t streamed live, meaning that this is the first time some of these matches are being seen by the community at large.

The matches, which you can see below, feature various players from Southern California, so check them out if you’re a fan of high-level Tekken Tag Tournament 2 competition.

Sources: Level Up Your Game and Avoiding the Puddle via IPLAYWINNER

Community Effort Orlando 2015 Registration Now Live, PlayStation 4 Chosen as Tentative Ultra Street Fighter IV Console

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In preparation for the event later this year, Alex Jebailey has opened online registration for Community Effort Orlando 2015.

Once again taking place in Orlando, Florida, the latest installment of this annual tournament series will feature an incredibly rich lineup of titles, including Ultra Street Fighter IV, Ultimate Marvel vs. Capcom 3, Super Smash Bros. for Wii U, Super Smash Bros. Melee, Killer Instinct, Mortal Kombat X, Guilty Gear Xrd -SIGN-, Persona 4 Arena Ultimax, Tekken Tag Tournament 2, and Divekick.

And, speaking of Ultra Street Fighter IV, we can now confirm that Community Effort Orlando 2015 will be using the upcoming PlayStation 4 port as the main platform for competition, provided it releases beforehand. Should Capcom not have it ready by that time, Jebailey will default to Xbox 360.

Much like at Evo 2015, Mad Catz and Capcom will be providing loaner arcade sticks at each station for folks who aren’t able to shell out money for a compatible controllers, and there will be setups available all day Friday so that competitors can acclimate to whatever changes the upgraded release brings to the table.

Jebailey is also teasing a brand new stage courtesy of his new partnership with CyberPower. While full details are set to come later this week, you’ll find a preview below.

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Community Effort Orlando 2015 will take place June 26-28 at the Wyndham Orlando Resort in Orlando, Florida. Check out the official website for more details and registration instructions.

Ultimate Marvel vs. Capcom 3’s Tron Bonne Adds a TAC Infinite to Her Arsenal

Back around the time the original Marvel vs. Capcom 3 hit the shelves, Tron Bonne was a powerhouse. On top of having high health to survive all of those initial combos and setups, she also offered access to Gustaf Fire, an assist that ranked right up there with Mike Haggar’s lariat in terms of usefulness thanks to it’s invulnerability. Once this move became easily punishable, Tron lost what was arguably her best (and some might say only) tool.

Since then, the Servbot mechanic has slowly fallen into obscurity in favor of more mobile characters with higher reliable damage output, but she just got a new piece of technology: a TAC infinite. Though this combo only works when performing a downward exchange in the corner, its creator claims to currently be working on side and up exchange variants as well as a down option that’ll work in the middle of the stage.

Does this mean that we’re going to see an uptick in Tron Bonne players at the next major? Probably not, but it does add just a little bit more viability to a character that tends to spend most of her time hanging out at the character select screen. As it stands, if you face off against a Tron Bonne player, mind those down TACs.

Source: herewego1984 via Hagure Metaru

Smash @ Xanadu feat. Super Smash Bros. for Wii U Streaming Live

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The folks over at VG BootCamp recently went live with another installment of Smash @ Xanadu from Xanadu Games in Baltimore, Maryland. These weekly broadcasts provide a great look at the region’s Smash community, with tonight’s stream focusing entirely on Super Smash Bros. for Wii U.

If you’re interested in some Smash Bros. action, be sure to tune in. The stream is live below, but you can also head on over to Twitch to join the chat.

Watch live video from VGBootCamp on www.twitch.tv

Source: VG BootCamp

Kenshi Revealed in Mortal Kombat X Mobile Screenshot

Thanks to the release of a brand new screenshot of the upcoming Mortal Kombat X mobile port, we now know that Kenshi will appear in the series’ next installment in some form when it drops next month.

The blind swordsman, who has been teased by creative director Ed Boon in the past, played a big part in the earlier portions of the ongoing Mortal Kombat X comic, and his son Takashi Takeda will be playable alongside fellow newcomers Cassie Cage and Jacqueline Briggs.

The image in question shows Kenshi taking on Outworld emperor Kotal Kahn in the mobile version’s unique card-based gameplay system, making use of a Possessed variation that is as of yet unexplained. Interestingly enough, this screenshot can only be found through IGN’s mobile app, and the corresponding page on their website features no such picture.

Due to the odd way in which this was revealed, it’s still unclear if Kenshi will show up in the main game or be confined to this handheld version. As the mobile port of predecessor Injustice: Gods Among Us featured two exclusive characters of its own in Darkseid and Static, this is far from confirmation that this veteran will appear elsewhere.

Feel free to check out the aforementioned screenshot below and let us know what you think.

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Mortal Kombat X is scheduled to land on PlayStation 4, Xbox One, PlayStation 3, Xbox 360, and PC on April 14. The mobile port will be available sometime that same month.

Source: IGN via Haketh

Toss Peach’s Turnips in Style with These Super Smash Bros. for Wii U Combo Tutorials

If you’re looking to get a better grasp on how the princess of the Mushroom Kingdom handles fights in Super Smash Bros. for Wii U, these two tutorials from EOE are an excellent place to get started. The combos vary in damage output as well as difficulty, some require platforms on stages like Battlefield, but they’re all good to have in mind when looking to optimize any situation as Peach.

To help make things easier to pick up, EOE edited in an input display to show not only the buttons pressed to complete each string of attacks, but the timing as well. Since these are Smash combos, EOE has also included in the video’s description the damage percentage ranges in which they can be performed to help keep errors low.

Source: EOE via Smash Boards