No Console-Exclusive Characters Currently in the Works for Mortal Kombat X

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While individual character strengths may differ, the idea of parity for fighting games is very important to the competitive scene. If, say, one platform is given cast members that aren’t available on another, it becomes very hard to make a case for their inclusion in tournaments, often resulting in outright bans (see: Street Fighter x Tekken’s Megaman and Pac-Man on PlayStation 3).

Fortunately, it appears as if that won’t be an issue in Mortal Kombat X.

During their showing at PlayStation Experience, NetherRealm Studios executive producer Shaun Himmerick mentioned that fans won’t have to worry about them repeating a similar move they pulled with 2011’s Mortal Kombat, which saw God of War’s protagonist Kratos join the cast on Sony consoles.

This puts to rest rumors that Mortal Kombat X would include such fighters spread by an article IGN in August, during which creative director Ed Boon supposedly divulged (though he was not quoted as such) that they were developing console-exclusive characters.

Mortal Kombat X is scheduled to release for PlayStation 4, PlayStation 3, Xbox One, Xbox 360, PC on April 14.

Source: Hardcore Gamer via Test Your Might

Tekken 7 Sure is Coming Along Nicely

This past weekend, Bandai Namco Games held a special event to celebrate the twentieth anniversary of the Tekken franchise. In addition to a high-level Tekken Tag Tournament 2 invitational and revealing Tekken 7’s Lucky Chloe, the developers provided a look at how development on the series’ next installment has progressed since the location tests held earlier this year.

And progressed it has; while the gameplay still looks familiar, the aesthetics have definitely been kicked up a notch, a change that is much more noticeable if you bump the quality to its 1080p, 60 frames per second maximum.

While lower-quality rips were provided closer to the time of the actual broadcast, Bandai Namco has since released an official version of the trailer, so check it out below and let us know what you think.

Tekken 7 is scheduled to launch in Japanese arcades sometime early next year.

Source: Tekken Channel

Microsoft Gathering Community Opinions on Porting Killer Instinct to PC

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While Killer Instinct has made great strides in the community since launching last year, its exclusivity to Xbox One continues to be a sticking point for folks looking to get into the title. Having to purchase an expensive gaming console and a brand new arcade stick in addition to the game itself is a huge barrier to entry that keeps many from experiencing competition for themselves.

Fortunately, it appears as if the developers are taking note of this issue. Microsoft Studios creative director Adam Isgreen recently took to the official Killer Instinct forums to consolidate a number of threads centered around discussion of a possible PC port, even going as far to put together a poll to gauge the community’s reception to the idea.

In my opinion, the potential boost this could give the competitive scene is priceless, especially if they implement some sort of cross-platform netplay feature that will keep those already playing from dividing.

If you’re interested in having your voice heard, be sure to visit Ultra-Combo by following the link below and take part in the poll.

Source: Ultra-Combo, tip via Tucker W.

Bafael Points Out Interesting Gameplay Potential in Street Fighter V Teaser

Taking time off from making Street Fighter IV tutorials, Bafael recently shared a video where he shares his impressions of  Street Fighter V’s gameplay trailer.

While a lot of what he talks about, including how the stage may hint at Yun and Yang, have already been discussed, he also provides a few unique insights. For example, he points out that Ryu using his Denjin Hadouken super art may hint at a possible alternative defense mechanic similar to parries. In Street Fighter III, a fully charged Denjin was unblockable and could only be parried, and while this wasn’t the case when it Gouken got it in Street Fighter IV, you have to recall that the game wasn’t originally designed with Denjin at the start.

Another interesting thing that he points out is that Ryu and Chun-Li have different jump heights, possibly hinting at one of two things. Either characters in the game will have different jump heights, or the game itself will allow for different jumps similar to how Street Fighter III had normal and super jumps for all characters (as opposed to Street Fighter IV having them only for a select few).

These are just some of the things that Bafael has observed from the trailer, so give the video below a spin to see what else he has to say.

Source: Bafael

UltraChen TV Streaming Live – Street Fighter V Trailer Analysis, Capcom Cup Predictions, and More

UltraChen TV is back with yet another broadcast, and a whole new slate of topics to discuss. Tonight, UltraDavid and James Chen will be discussing Street Fighter V (with some interesting analysis of the footage released this weekend), Northeast Championships 15, their predictions for Capcom Cup’s first-round matchups, Guilty Gear Xrd -SIGN-, and more.

The stream will be live in this article, but you can also visit Twitch to join the chat.

Watch live video from ultrachentv on www.twitch.tv

Source: UltraChen TV, featured image courtesy of Kara “Karaface” Leung

UltraChen TV Streaming Live – Street Fighter V Trailer Analysis, Capcom Cup Predictions, and More

UltraChen TV is back with yet another broadcast, and a whole new slate of topics to discuss. Tonight, UltraDavid and James Chen will be discussing Street Fighter V (with some interesting analysis of the footage released this weekend), Northeast Championships 15, their predictions for Capcom Cup’s first-round matchups, Guilty Gear Xrd -SIGN-, and more.

The stream will be live in this article, but you can also visit Twitch to join the chat.

Watch live video from ultrachentv on www.twitch.tv

Source: UltraChen TV, featured image courtesy of Kara “Karaface” Leung

Leo Whitefang, Bonus Character Colors Discovered on Guilty Gear Xrd -SIGN- Disc

Didn’t you learn anything from Capcom, Arc System Works?

Earlier tonight, fans were treated to an early look at some upcoming Guilty Gear Xrd -SIGN- content by some industrious data miners, including a variety of bonus color palettes as well as Leo Whitefang, the downloadable character who, before now, had yet to be revealed with gameplay footage.

This video comes courtesy of KennethBR, who recently went live on Twitch. They are currently running through the character’s challenge mode trials, but managed to upload some nice footage of his instant kill as well, which we’ve included below.

We are currently in the process of uploading images of the alternate colors, so stay tuned.

Sources: (1)KennethBR via Koogy, (2)KennethBR via Takkuten, 4chan

Yun and Yang? Customizable Signs? Possible Secrets Hidden in Street Fighter V Teaser’s Background

Now, the community has done its fair share of speculation regarding what Street Fighter V may or may not include, but that’s to be expected. As the follow-up to 2008’s Street Fighter IV, the upcoming installment of Capcom’s flagship fighting franchise is a symbol of the progress our scene has made in the past few years, a dedication that has been noticed by the developers and reciprocated.

We’ve talked about Street Fighter V a great deal in the past few days, whether it be discussions about its place in the franchise’s timeline or gameplay mechanics, but that doesn’t mean there isn’t more to be found.

One of most noteworthy highlights in the gameplay footage had to be Chun-Li launching Ryu through a doorway and into a different part of the arena, and that got us thinking: could there be other tasty morsels hidden throughout the stage? While not proof positive of anything, here are some details we think may be indicative of a borrowed feature and, possibly, even hints towards two more playable characters.

As many of you probably noticed, Capcom Cup advertisements appears in two specific spots in the unnamed stage. This was first pointed out to us by Marden Blake, a digital artist who had a hand in designing the logo. They can be a little hard to spot, so we’ve included a couple of screenshots below.

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sfv-stage-9-crop

Capcom’s Yoshinori Ono mentioned in a recent Famitsu interview that this gameplay footage was originally planned for Capcom Cup, but the accidental release of the teaser trailer forced them to make a last-minute decision to show it during Sony’s press conference. The inclusion of the logo, then, makes complete sense, but it could also be a hint at things to come.

Guilty Gear Xrd -SIGN-, the Arc System Works title that recently made its way to consoles, launched with a very interesting feature that allows tournament organizers to customize a stage background, effectively branding competitive footage with the name of the event.

Image courtesy of a-cho battle movie

Guilty Gear Xrd -SIGN-‘s customizable sign (Image via a-cho battle movie)

Our theory is that Street Fighter V may come equipped with a similar feature, giving the figures behind major tournaments like Evo, SoCal Regionals, and Community Effort Orlando the opportunity to insert their own graphics for a bit of added flair.

Now, onto the big stuff: characters. While newer players may not have put two and two together as they watched the first bits of Street Fighter IV gameplay footage, the area in which Ryu and Chun-Li are trading blows is reminiscent of the Chinese stages Yun and Yang call home.

Like the twins, a variety of Street Fighter characters hail from China, including Gen, Fei Long, Dan, and even Chun-Li herself. Only Yun and Yang, however, have had unique stages that include the extensive scaffolding and neon signs seen in the screenshots below.

sfv-stage-1
sfv-stage-4
sfv-stage-5

As a reference, here are the Street Fighter III stages in question.

Yun's stage from Street Fighter III: 2nd Impact
Yun's stage from Street Fighter III: 3rd Strike
Yang's stage from Street Fighter III: 3rd Strike

So, what do you think? Will Capcom include some cool tools for the community to play around with in Street Fighter V? How about the dominant, Chinese twins? Let us know what you think in the comments.

(Street Fighter V images courtesy of Capcom, Street Fighter III images via Street Fighter Wiki)

Yun and Yang? Customizable Signs? Possible Secrets Hidden in Street Fighter V Teaser’s Background

Now, the community has done its fair share of speculation regarding what Street Fighter V may or may not include, but that’s to be expected. As the follow-up to 2008’s Street Fighter IV, the upcoming installment of Capcom’s flagship fighting franchise is a symbol of the progress our scene has made in the past few years, a dedication that has been noticed by the developers and reciprocated.

We’ve talked about Street Fighter V a great deal in the past few days, whether it be discussions about its place in the franchise’s timeline or gameplay mechanics, but that doesn’t mean there isn’t more to be found.

One of most noteworthy highlights in the gameplay footage had to be Chun-Li launching Ryu through a doorway and into a different part of the arena, and that got us thinking: could there be other tasty morsels hidden throughout the stage? While not proof positive of anything, here are some details we think may be indicative of a borrowed feature and, possibly, even hints towards two more playable characters.

As many of you probably noticed, Capcom Cup advertisements appears in two specific spots in the unnamed stage. This was first pointed out to us by Marden Blake, a digital artist who had a hand in designing the logo. They can be a little hard to spot, so we’ve included a couple of screenshots below.

sfv-stage-5-crop
sfv-stage-9-crop

Capcom’s Yoshinori Ono mentioned in a recent Famitsu interview that this gameplay footage was originally planned for Capcom Cup, but the accidental release of the teaser trailer forced them to make a last-minute decision to show it during Sony’s press conference. The inclusion of the logo, then, makes complete sense, but it could also be a hint at things to come.

Guilty Gear Xrd -SIGN-, the Arc System Works title that recently made its way to consoles, launched with a very interesting feature that allows tournament organizers to customize a stage background, effectively branding competitive footage with the name of the event.

Image courtesy of a-cho battle movie

Guilty Gear Xrd -SIGN-‘s customizable sign (Image via a-cho battle movie)

Our theory is that Street Fighter V may come equipped with a similar feature, giving the figures behind major tournaments like Evo, SoCal Regionals, and Community Effort Orlando the opportunity to insert their own graphics for a bit of added flair.

Now, onto the big stuff: characters. While newer players may not have put two and two together as they watched the first bits of Street Fighter IV gameplay footage, the area in which Ryu and Chun-Li are trading blows is reminiscent of the Chinese stages Yun and Yang call home.

Like the twins, a variety of Street Fighter characters hail from China, including Gen, Fei Long, Dan, and even Chun-Li herself. Only Yun and Yang, however, have had unique stages that include the extensive scaffolding and neon signs seen in the screenshots below.

sfv-stage-1
sfv-stage-4
sfv-stage-5

As a reference, here are the Street Fighter III stages in question.

Yun's stage from Street Fighter III: 2nd Impact
Yun's stage from Street Fighter III: 3rd Strike
Yang's stage from Street Fighter III: 3rd Strike

So, what do you think? Will Capcom include some cool tools for the community to play around with in Street Fighter V? How about the dominant, Chinese twins? Let us know what you think in the comments.

(Street Fighter V images courtesy of Capcom, Street Fighter III images via Street Fighter Wiki)

Smash @ Xanadu feat. Super Smash Bros. for Wii U, Project M Streaming Live

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The folks over at VG BootCamp recently went live with another installment of Smash @ Xanadu from Xanadu Games in Baltimore, Maryland. These weekly broadcasts provide a great look at the region’s Smash community. Tonight’s stream will focus on Super Smash Bros. for Wii U and Project M.

If you’re interested in some Smash Bros. action, be sure to tune in. The stream is live below, but you can also head on over to Twitch to join the chat.

Watch live video from VGBootCamp on www.twitch.tv

Source: VG BootCamp