Quan Chi’s Appearance in Mortal Kombat X May Provide Hints on Story Details, Playable Characters

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Among the large number of games shown off during this past weekend’s PlayStation Experience in Las Vegas, representatives from NetherRealm Studios were on hand to talk about their upcoming fighter Mortal Kombat X.

Game Informer was able to catch up with executive producer Shaun Himmerick to discuss the title, during which he dropped some intriguing information regarding antagonist Quan Chi.

“Quan Chi probably gives away some hints for the story stuff,” Himmerick explained, “like where are we, and what’s going on.”

The necromancer, who first debuted in Mortal Kombat 4, is one of the strongest characters in the Mortal Kombat universe, capable of stealing souls and bringing the dead back to life. However, those he reanimates rarely come back exactly how they left.

“I always joke that I think one of the reasons Ed wanted to do Quan Chi is because he’s the guy from Hell who can resurrect people,” Himmerick mentioned when asked of the decade-spanning story. “Quan Chi obviously lets us do that. The nice thing: We have a whole new generation of people to play with, not just the one age. We can kind of have different tiers from different ages.”

2011’s Mortal Kombat has the distinction of being one of the franchise’s most casualty-heavy entries, with major characters like Kung Lao, Kitana, Liu Kang, and Shao Kahn meeting their respective ends over the course of the game. Sub-Zero, also numbered among those who passed on, has already been confirmed to return in Mortal Kombat X, so those who count themselves as fans of deceased cast members may still see their favorites make appearances.

Game Informer’s full interview can be found here.

Mortal Kombat X is scheduled to release for PlayStation 4, PlayStation 3, Xbox One, Xbox 360, and PC on April 14.

Source: Game Informer via Test Your Might

Ultra Street Fighter IV Ver.1.04 Patch Heading to Arcades on December 15

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One of the theories as to why Capcom decided to push back Ultra Street Fighter IV’s ver.1.04 patch was so that players at Capcom Cup wouldn’t have to go into the competition without ample time to grow accustomed to newly added balance changes, and a recent announcement about its release date seems to back that up.

According to Japanese game center Candy Western Ishibashi, the next update to Ultra Street Fighter IV is scheduled to land in arcades on December 15, two days after Capcom Cup. Ver.1.04 will bring with it the animal-themed Wild costume pack as well as bug fixes and balance changes.

As for what is going to be changed, those details are still unspecified, but Capcom’s Peter “Combofiend” Rosas previously mentioned that Dee Jay is more than likely being looked at.

Word has yet to be released on when this update will arrive on consoles, so stay tuned.

Source: Candy Western Ishibashi via r/Kappa and NeoGAF

HermitHelmet Explores New Technology for Mii Brawlers and Gunners in Super Smash Bros. 4

Super Smash Bros. for Wii U and 3DS’ Mii Fighters still haven’t crossed over into the realm of legality in some tournament settings, and for many players that means that they might as well not be in the game at all. Why waste time on something that you can’t use to get that fight money, right? Whether its the potential for added set up time before matches can begin or the troubles that surround having to normalize the size of “custom” characters whose height affects hurtboxes, weight, and damage output, the response to some current tournament rulings for these combatants has drawn mixed responses.

All legal issues aside, HermitHelmet has still taken the time to figure out and compile some options for two variants of these fighters–the Brawler and the Gunner–that could make them quite a bit scarier once (or if) they hit the tournament scene.

The first video involves some added mobility to the Mii Brawler’s Shot Put special, while the second covers added movement options for the Mii Gunner, including increased jump height, a backwards slide involving the forward air, and a couple of other interesting mechanics manipulations that should help make your Gunner even harder to pin down.

Source: HermitHelmet via Smash Boards

Chun-Li Sees Red in This Ultra Street Fighter IV Combo Exhibition

Indo Imran recently put together a collection of Blanka Red Focus combos that could stand to give the Brazilian fighter an edge in future Ultra Street Fighter IV matches once the tech catches on with a wider swathe of players. In a similar vein, the Red Focus enthusiast has released another collection of combos that center around the mechanic, this time with Chun-Li as the star of the show.

In stark contrast to most Chun combo videos, you won’t find leg loop after leg loop in this footage, which is a nice change of pace. Instead, the combos involve EX Red Focus cancels from Kikokens to push the hit counter, as well as the damage and stun numbers, up several notches. This helps to keep execution at more reasonable levels as well so that the combos may actually be useful outside of training mode.

But, there’s a catch. While the options are undeniably flashy, the damage numbers take a huge hit thanks to the scaling involved. These combos stand as yet another excellent example of how the Red Focus mechanic’s uses can be rather limited outside of the elite few who actually gain substantial damage from its use. However, they’re still a great way to close out a match in style.

Source: Indo Imran

A Catgirl Too Far, or Why We Need to Chill Out About Tekken 7’s Lucky Chloe

The views and opinions expressed in this article are solely the author’s and do not represent Shoryuken as a whole.

This past weekend, Bandai Namco Games celebrated the twentieth anniversary of the Tekken franchise with a handful of gameplay exhibitions and some new details on the series’ upcoming seventh installment, the aptly named Tekken 7. During these festivities, Katsuhiro Harada took center stage to reveal a character who will be making her debut in the arcade title: Lucky Chloe.

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Cute, ain’t she?

As you can see from the image above, she’s a bit different than what fans have come to expect from the fighter. Sporting cat ears, paws, and a tail, she embodies a cosplayer or idol aesthetic that’s been more than a little underrepresented in the franchise up until now. Harada would later confirm that she was designed by Yusuke Kozaki, an artist who has previously lent his talents to games like No More Heroes and Fire Emblem: Awakening, both of which (in my opinion) receive a ton of support from the unique characters he’s produced.

While Harada was pumped after the reveal, speaking favorably of the overall event to Mad Catz’ Mark “Markman” Julio, individuals on the internet couldn’t wait to bring him down.

The first sign of trouble came when the longtime director was linked to NeoGAF’s official thread on the topic. Among scant messages of approval, some of the gems produced by the denizens of that community have been collected below.

  • “Did Harada have a seizure or something”
  • “absolute trash.”
  • “what is this piece of shit supposed to be”
  • “Hopefully they will do reverse DLC and add an option to remove characters from the game”
  • “BARF”

Those are, of course, some of the more extreme sentiments expressed there, but the general disapproval came from Tekken’s turn for the moe, a term loosely used to describe anything that fits the cutesy character trope generally used in manga and anime. Others also made rather lazy comparisons between Chloe and Dead or Alive’s Marie Rose.

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System in a maid outfit? Impressive.

Although all of the complaints linked to Harada came from NeoGAF, it would be unfair of me to act as if they were the only source of the over-the-top hostility. The comment section of our own article was filled with similar negative attitudes, with some even making exaggerated claims of no longer being interested in Tekken 7 just because of this one character.

Faced with these opinions, Harada went on the offensive, mentioning that his games are made for much wider audiences and not created with only North America in mind. “That’s why Tekken sold [43 million copies],” he stated. “Worldwide is key.”

One particular comment, however, seemed to be the last straw. Upon being asked if the developers would include an option to delete characters you don’t want to face from the game, Harada went on the offensive, stating that Chloe would be limited to the East Asia and Europe versions of the game. North America, he continued, would instead receive a muscular, bald fighter with strong attacks. It’s hard to look at these statements as anything but sarcasm, but they do reveal the state of mind Harada was put in thanks to a subset of very vocal detractors.

Unfortunately, what no one seemed to bring up in their criticism of Lucky Chloe is perhaps the most important aspect of her debut in the series: how she plays. While we can’t infer much from the short gameplay demonstration, her acrobatic fighting style appears to be both unique and familiar with regards to other characters in Tekken, incorporating the tendencies of fellow fighters like Lili, Eddy, and Christie as she flips and dances her way through the footage.

Now, I’m not going to sit here and act like Chloe is the best fighting game character to hit the scene since BlazBlue’s Amane (who is, indeed, the best, so don’t argue with me), but the idea that Tekken is somehow ruined by her inclusion is beyond idiotic. Over the years, the franchise’s cast has been expanded with all kinds of fighters, from mundane characters like Baek Doo San and Forest Law to more exotic fare like kangaroo combatant Roger and Mokujin, the wooden training dummy turned playable cast member.

And if you brush up on further fighting game history, these are far from new developments. The very first installment in the series featured a jaguar-masked luchador who was capable of making convincing, guttural growls during matches, a gasoline-powered fighting robot, and a bear that was taught martial arts by the main protagonist.

In the fighting game genre, characters can make or break a title. Outside of their strength in their respective series, cast members are routinely chosen by players because they like their design, gameplay, back story, what have you. This can sometimes lead to a “raising of the stakes,” for lack of a better term, where outlandish characters are designed for the sake of drawing the eyes of certain demographics (I’m looking at you, Dead or Alive.)

King, meet Queen Chloe.

King, meet Queen Chloe.

Lucky Chloe can easily be placed in that category, and it would definitely be a bit odd to see her join a game that was previously inhabited only by straight men and women, designed to reflect the most banal aspects of the real world. But this is a fighting game and, to be more specific, this is freaking Tekken, a series that has always prided itself on providing players an incredibly diverse cast of characters to choose from.

As I’ve mentioned in articles before, Harada and his team at Bandai appear to be very committed to the idea of expanding the reach of their games. The introduction of the series very first Italian fighter in newcomer Claudio, the possibility of a new Arab character joining the mix, and, yes, Lucky Chloe show that he understands the global reach of the franchise he’s spent two decades developing.

If you don’t like Chloe, hey, that’s fine. Different opinions are natural. But don’t prop her up as the antithesis of Tekken as an intellectual property, the polar opposite of what the series stands for, because history disagrees with you.

Let the Game Sort It Out! EG|Momochi Explores More Advanced Ultra Street Fighter IV Option Selects

Option selects can be difficult to add to your approach in Street Fighter, but that doesn’t change their importance. Making a hard read is always good, but sometimes it’s just easier to throw a bunch of information at the game and let it pick the best outcome based on the situation at hand. In his last tutorial video, Momochi of Evil Geniuses covered some basic strategies with Ryu, which naturally included some fundamental option selects.

In his newest tutorial, Momochi dives deeper into the subject with more advanced applications and expands the roster of characters that he covers well beyond Ryu. Yun, Ken, and even his previous main Cody make the cut, showing off how they can best use this mechanic to their advantage.

Option select sweeps, standing strongs, crouching forwards, and other choices expand upon the concept of option selecting and will hopefully help players struggling with applying this tool to their own character figure out some applicable moves.

Source: Momochi & ChocoBlanka TV

Michael Galardi Focuses on Abel’s Matchup Against Guile in Ultra Street Fighter IV

Last week, we featured Michael Galardi’s return to the world of YouTube-based Street Fighter guides. This return came in the form of an in-depth tutorial centered around Ultra Street Fighter IV’s Sakura–a character that Galardi had released a generous amount of content for in the past. Today’s video, however, shifts the focus over to Abel and his matchup against Guile and shows that he will be expanding the All Things series to cover a host of characters.

Many of the tips are applicable outside of this matchup: kara Tornado Throws and Ultra 1 uses apply to plenty of characters, as do a few other bits and pieces throughout the footage. There are plenty of Guile-specific tips as well, things like how to punish his sweep as well as tons of footsie options to handle some of the soldier’s go-to buttons in the neutral game, setups to beat Flash Kicks, and the best ways to handle trade situations.

If you’re new to Abel or just looking to brush up on the character, this video has a lot to offer.

Source: Michael Galardi

Hold Back to Block’s Fighting Game Community Documentary Coming in June

At Northeast Championships XV, Hold Back to Block’s Esteban Martinez got the chance to show off the latest trailer for his upcoming documentary, FGC: Rise of the Fighting Game Community. The film aims to answer questions about our scene in a format that’s accessible to audiences outside of it.

The trailer featurs excerpts from interviews with people within the community, each giving their own insights into what makes a fighting game. Hit up the trailer below to see what guys like James Chen, Joe “LIJoe” Ciaramelli, Seth Killian, Mark “MarkMan” Julio, and more have to say on the subject.

FGC: Rise of the Fighting Game Community is set to release in June 2015.

Source: Hold Back to Block

Super Smash Sundays Apex 2015 Qualifier Streaming Live from Super Arcade

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Team OXY has just gone live with a special presentation of Super Smash Sundays. Much like past events, today’s tournament will feature some great Super Smash Bros. Melee action, but with the added twist of also being an Apex 2015 qualifier.

They are currently broadcasting from Super Arcade in Walnut, California, so feel free to tune in live below or head on over to Twitch.

Watch live video from TeamOXY on www.twitch.tv

Source: Team OXY

MCZ|Daigo Umehara’s Satsui no Hado Earns Him First-Place Finish at TOPANGA LEAGUE 4

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Don’t let the cute grin fool you (Image courtesy of Mad Catz)

Earlier this morning, TOPANGA LEAGUE’s fourth outing concluded, providing us with yet another champion in this prestigious Street Fighter IV event.

After coming up empty in the past three events, Daigo Umehara of Mad Catz proved that he’s once again a force to be reckoned with. Umehara, who recently made a switch to Evil Ryu in Ultra Street Fighter IV, had an incredible undefeated run through the upper league finals, dropping high-level competitors like Michael-tan, Uryo, Bonchan, and HORI’s sako with relative ease. Only Momochi and his admirable Ken play would provide a challenge to the Beast during his run, forcing a tie-break situation that saw Umehara win eight games to six.

If you happened to follow TOPANGA’s provisional ranking matches, however, this shouldn’t have come as a complete surprise. Even against a larger pool of opponents and characters, Umehara lost only one game–funny enough, to future contender Momochi.

For his accomplishment, Umehara was awarded ¥1,000,000 (~$8230 USD).

With an appearance in Capcom Cup quickly approaching, these results definitely bode well for Umehara’s chances in the year-end event. While it’s hard to find tougher competition than TOPANGA LEAGUE, he’s sure to see some more diverse playstyles courtesy of world warriors such as Luffy of Meltdown, Evil Geniuses’ Ricky Ortiz, Snake Eyez, Ryan Hart of Dignitas, Infiltration, and Razer’s Xian.

Do you think Evil Ryu will give Umehara the push he needs to secure another high-profile championship? Let us know in the comments.

Complete results for TOPANGA LEAGUE 4 can be found in our coverage hub.