Unannounced Ultra Street Fighter IV Change Shortens M. Bison’s Ultra 1 and Super Charge Times

You want unannounced Ultra Street Fighter IV changes? We’ve got unannounced Ultra Street Fighter IV changes…well change. Singular.

Doopliss recently sent us a video that demonstrates something interesting that happened to M. Bison’s Ultra 1, otherwise known as Nightmare Booster. See, in the transition to Ultra, the dictator’s Ultra 2 had its charge time reduced from 55 frames to 40 frames, naturally expanding the scenarios in which it can be used.

Somewhere along the way, however, it seems as if this change adjustment was also applied to Nightmare Booster. While this doesn’t open up a whole lot of new combo avenues, it can definitely be considered a buff alongside the already improved start-up.

Doopliss shows off a couple of nifty options in the video below.

It isn’t covered in the video, but apparently Bison’s super has seen a similar reduction.

Upon seeing the video, we reached out to Capcom community manager Peter “Combofiend” Rosas for a comment on this matter. Interestingly enough, he says this change was entirely intentional, a statement backed up by its inclusion in the official BradyGames guide and frame data app.

Rosas also relayed that he hopes this gets more people to experiment with Bison, so jump in the lab and see what you can do now that this is more widely known.

Source: Doopliss

Decapre Borrows Move from Fellow Bison Doll in Ultra Street Fighter IV’s Omega Mode

After weeks and weeks of detailed breakdowns, Capcom’s Tomoaki Ayano has one more Ultra Street Fighter IV character to describe Omega Mode changes for: Decapre.

A newcomer to the Street Fighter IV series, Decapre proved to be quite divisive when she was first revealed. While some were happy to see another Bison Doll finally become playable, others felt as if she was way to similar to Cammy to be considered a new character. Time proved that she brought a ton of new changes to the fighter she was cloned from, and her Omega version throws in a couple more curveballs.

Much like Dee Jay, this assassin will now function as a command character, forgoing her usual charge motions in order to give her quicker offense.

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Invisible Ray

Decapre has also been given a fireball, though the level of strength you choose will be very important to its usefulness. While Invisible Ray’s start-up improves depending on which button you utilize, the recovery will lengthen as a trade-off. The EX version, on the other hand, comes out fast, covers ground quickly, hits twice, and knocks the opponent down.

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Psycho Transaction

Her second new addition, Psycho Transaction, pulls inspiration from Juli’s Psycho Charge Beta in Street Fighter Alpha 3. This move allows Decapre to sacrifice a portion of her health for additional super and ultra meter, a high risk move that could pay dividends if utilized effectively.

Decapre’s resources will continue to exchange as long as you charge the move, leaving the possibility of recovering huge amounts of meter. Of course, she can still be knocked out, so you’ll have to be extra careful not to push your luck too far.

Ayano’s full descriptions for both of these moves can be found over on Capcom-Unity.

Source: Capcom-Unity, tip via NightmareSteam

Learn to Play Ultimate Marvel vs. Capcom 3’s Phoenix and Doctor Doom Like Filipino Champ

In the world of competitive Ultimate Marvel vs. Capcom 3, Phoenix will forever be associated with Ryan “Filipino Champ” Ramirez. His mastery of the fragile yet deadly character, alongside Magneto and Doctor Doom, has brought him victory in numerous tournaments.

Now, Champ has shared a video where he explains some of the combos and concepts he utilizes with the mutant, covering his strategy once Magneto has been killed and his opponent snaps Phoenix in as well as a combo that builds him five bars of meter.

Champ also demonstrates a new setup he’s developed to kill his opponent’s anchor by bringing Doctor Doom in without having to perform a successful TAC.

As one of the best Marvel players in the world, there’s always something useful to learn from Champ’s footage, so check out the video below and see what you can pick up.

Source: FGTV

Make the Jump from Traditional Fighters to Super Smash Bros. with DelxDoom’s Transition Guide

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It’s only natural that we try to carry over our past fighting game experiences when picking up a new title. Everything from how we move, to how we shape our strategies, to the terms we use to describe all of this are fresh in our minds and ready to be applied as soon as we hit the start button. But what we often find is that some piece of old information will clash with something new and we’ll wind up confused, frustrated, or even discouraged as a result.

These sorts of information clashes occur the most when making a major transition, yet still remaining securely beneath the fighting genre umbrella. Making the move from something like Ultra Street Fighter IV to Persona 4 Arena or from a background heavy in more traditional fighters to Super Smash Bros. 4 can be daunting or off-putting for this reason.

Luckily, DelxDoom of the Smash Boards community created a guide to help ease those of us who have been tossing Hadoukens for as long as we can remember into the world of tilts, spikes, and bairs. If you’re scratching your head at what any of those words mean, you’re likely not alone; fortunately, the guide covers that, too, with a simple glossary of common terms to prime readers for the in-depth information to follow.

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DelxDoom spends a great deal of time breaking down how matches of Super Smash Bros. flow. Some may be surprised to find that the same basic goals we aim to achieve in Street Fighter or other, more traditional fighting titles exist in the Nintendo franchise: pummel your opponent until you’re the last one standing through the use of well-timed attacks, carefully-planned defensive options, and baiting.

Though all of the general information given is sure to help newcomers, the real magic of this guide lies in the comparisons made between Smash and the other games we all know and love.

As an example, everyone likes landing a hard knockdown in Street Fighter and it’s easy to understand why: they limit our opponent’s options while leaving our own intact. This same sort of situation happens in Smash as well, but isn’t limited to a single scenario like the hard knockdown. Instead, these advantageous situations occur when opponents are, well, knocked down (which is an easy comparison to draw), when they are above you in the air and you are below waiting to combo, and when you’ve knocked them off the stage and they’re trying to make their return to solid ground.

There are plenty more comparisons that will help make this transitory period much easier and, if you’re in the process of picking up Smash for the first time, this guide is the perfect place to use what you already know about fighting games to your advantage.

I’d also like to encourage those still skeptical of Smash’s place within the fighting game community to check out the guide, too; it could change the way you think about the franchise.

Source: Smash Boards

Tekken 7 Soft Launch Planned for February, Complete Release Heading to Arcades in March

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Although news broke that Tekken 7 would arrive in arcades next February a couple of months ago, it would appear that date wasn’t entirely correct.

During an interview with South Korean website CyFren, director Katsuhiro Harada relayed that Bandai Namco Games first plans to release a pre-launch version of the title in February before dropping the complete game in March of next year. This can be construed as a sort of beta release or soft launch on their part, which will allow them to hammer out the last few kinks left in the system before dropping cabs throughout Japan on a wide scale.

According to Avoiding the Puddle’s Flying Wonkey, who translated some of the more interesting pieces of the interview, Harada also stated that they are planning to include time-release cast members instead of outright cutting popular fighters from the cast.

Additionally, the longtime chief reiterated his desire to insert a female Korean character into the Tekken universe, though he feels fans in the region would much rather see a good-looking guy join Hwoarang and Baek as their country’s representatives. Work has yet to begin on this hypothetical addition, but Harada encourages players to provide feedback on Hwoarang’s transition to Tekken 7 in the meantime.

Taking this news in conjunction with Tekken 7 introducing the series’ first Italian fighter in newcomer Claudio and the possibility of an as of yet unnamed Arabian character also joining the mix, it would appear Harada is doing what he can to make sure our world’s diversity is properly represented in his fighting games.

For more details from this interview, be sure to check out CyFren if you can read Korean or head on over to Avoiding the Puddle for their translations.

Source: CyFren via Avoiding the Puddle

Add a Power Slide to Charizard’s Rock Smash in Super Smash Bros. for Wii U

Charizard’s Rock Smash special in Super Smash Bros. for Wii U already has a lot going for it: armor, loads of damage, and now, thanks to this technique, the option of forward momentum to make it a threat over much longer ranges. This helps to cover the special move’s lack of start-up speed and effective distance by getting Charizard where it needs to be as the move is being activated.

This added forward momentum comes from canceling a jump into the special move and then rolling the stick forward. The timing between the jump and the special input aren’t quite as tight as plinking moves in Street Fighter IV, but that’s a good way to think of how the button presses should occur.

Source: My Smash Corner via Smash Boards

Let SNK Playmore Know Which Classic Fighters You Want on PlayStation Network

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This winter, SNK Playmore is planning to release a port of their classic side-scroller Metal Slug 3 on PlayStation Network. While this is all well and good, I’m sure many fans of their old-school fighters saw this news and wondered if some love may be extended to King of Fighters and Samurai Shodown.

Well, it looks like it just might.

In a PlayStation Blog article posted today, SNK Playmore’s Director of Business Development Adam Laatz was given the opportunity to directly approach the community and ask for their opinions on the matter. They will be gathering data through an online poll, which includes options for everything from other Metal Slug titles to SNK Football Championship.

That being said, fighters take up most of the list, namely Art of Fighting 2, Fatal Fury Special, Garou: Mark of the Wolves, King of Fighters ’97, King of Fighters 2000, The Last Blade 2, Real Bout Fatal Fury 2: The Newcomers, Samurai Shodown II, and Samurai Shodown V Special.

With a veritable smorgasbord of classic SNK goodness laid out in front of you, it may be hard to decide which to vote for, but feel free to visit the official poll and try your best.

It’s worth noting that, as tipster Jotamide pointed out to us, Samurai Shodown V Special has never been released outside of arcades, which means a good showing in this poll could result in its first appearance on home consoles. Extra incentive!

Source: PlayStation Blog, thanks to Jotamide for the tip.

Koei Tecmo Plans to Spill Beans on Dead or Alive 5 Last Round’s Newcomer in January

Earlier this morning, news surfaced that, yes, Dead or Alive 5 Last Round will be heading to PC. The announcement came with a brand new look at some of the outfits Koei Tecmo and Team NINJA have planned for the game’s existing cast, but the most interesting details had to do with the teaser they attached to the trailer.

Hmmm, who could that silhouette be in the New Challengers pack? The publisher’s lips are sealed at this point, but the rather focused shot at the end does provide a glimpse of the debuting fighters interesting choice in accessories.

Unlike the returning Cyber Raidou, this character has been confirmed as an entirely new addition to the Dead or Alive cast. She will take advantage of the new Soft Engine, which the developers promise will more accurately portray the human body. While this is sure to have negligible impacts on actual gameplay, it’s sure to improve how the game looks as it transitions to newer platforms.

In any case, more details are scheduled to arrive on January 15, so stay tuned.

Dead or Alive 5 Last Round is scheduled to launch in North America and Europe on February 17 and February 20, respectively.

Source: Koei Tecmo, tip via NightmareSteam

Beginner No More – Momochi Launches New Ultra Street Fighter IV Tutorial Series

Evil Geniuses’ Momochi is, without a doubt, one of the best Ultra Street Fighter IV players on the planet. Known for being able to compete with a wide variety of characters, he was the first player to qualify for this year’s Capcom Cup with his win at South East Asia Major 2014.

Now, the Japanese powerhouse has taken some time off to start a new video tutorial series called “Momochi’s Fighting Game Lecture,” dedicated to helping beginning players advance.

For the first episode of this series, he focuses on none other than Ryu. Here, Momochi goes over some basic and intermediate techniques for Ryu such as his moves, footsie tools, and a few option selects.

Source: Momochi & ChocoBlanka TV

UltraChen TV Takes a Look at Du “NuckleDu” Dang as He Heads to Capcom Cup 2014

The youngest qualifier for this year’s Capcom Cup, Team Curse’s Du “NuckleDu” Dang is one of the more surprising entries in the tournament. As one of the players who didn’t win a premier event to qualify, NuckleDu earned a good number of his points though online tournaments, narrowly edging out players like AVerMedia’s Bruce “Gamerbee” Hsiang and Evil Geniuses’ Kenneth “K-Brad” Bradley, who competed in more traditional, offline tournaments.

That said, it wouldn’t be wise to underestimate Du. His unique and fearless Guile play has gotten him quite far in tournaments, and his budding Decapre is considered one of the best in the United States.

In their latest Warriors of Capcom Cup video, UltraDavid and James Chen once again analyze tournament play to showcase NuckleDu’s unique style with these characters. Give it a watch to see what this guy is all about.

Source: Capcom Fighters