Evo 2019: Applications are open for Judges, Artist Alley, and Community Evolution Championships side events!

There are many ways to be a part of Evo 2019.

The nine main stage games have been revealed, and registration is officially open for Evolution Championship Series 2019! But whether you want to compete or not, there is a lot more to Evo: you can also help run the event brackets by volunteering to be judge, show off your talent with a booth at Artist Alley, or bring a game to Evo as a side tournament in this year’s new Community Evo Championships.

Application forms for all three can be found on the main Evo website. Sign up now!


Registration numbers for the main stage games are already on the rise, of course; Super Smash Bros. Ultimate is leading the way into March, but we’ve got a long way to go before we see what 2019’s biggest Evo title is!

evo 2019 main stage games

Evo 2019 comes to Las Vegas on August 2-4, at the Mandalay Bay Resort & Casino.

Sources: Evo; MarkMan (Twitter); Joey Cuellar (Twitter)

Tekken 7 Version 2.20 patch notes now available; Julia and Negan finish the Season 2 DLC lineup

Tekken 7 closes out Season 2 with a bang!

Last Thursday was a monumental day for Tekken 7 fans, as Julia Chang and The Walking Dead’s Negan were finally released to close out both the month of February and the game’s Season 2 character roster. Though she appears to have become a live streamer in an effort to support her deforestation efforts, Julia Chang’s charm and classic moves appear to be fully and faithfully preserved, while the leader of the Saviors brings all of the brutality — and personality — he has come to be known for over the years on the AMC series.

In addition, Version 2.20 brings with it a set of new stages, including the “Last Day On Earth,” which faithfully reproduces the Saviors hideout where the infamous Season 6 cliffhanger took place, as well as alternate versions of existing stages complete with new soundtracks. There are also some quality-of-life adjustments to the game, such as being able to finally switch characters without going to stage select, the ability to turn Rage and Counter Hits on or off during Warm-Ups, additional gallery illustrations, and new character panels for Craig Marduk and Armor King.

There have also been some minor balance adjustments to King, Yoshimitsu, Alisa, Shaheen, Josie, Gigas, Nina, Master Raven, Lee, Geese, and previous Season 2 arrivals Anna, Lei, Marduk, and Armor King, on top of some adjustments to the hit reactions of certain airborne Rage Drives, which you can see in full at the following link.

We’ve also included their gameplay trailers — that were first revealed at last month’s Evo Japan — below.

Julia and Negan can be purchased individually for $5.99 and $7.99 respectively, or as part of the Season 2 Character Pass for $29.99, which also includes the previously-released Anna Williams, Lei Wulong, Craig Marduk, and Armor King.

Sources: Bandai Namco Entertainment America (YouTube); Bandai Namco Entertainment

DirectInput controller support removed for PC players in Street Fighter V’s Version 4.021 update

Native DirectInput and PS4 controller support removed in order to “improve operation stability”.

Following the latest round of server maintenance, the Version 4.021 update for Street Fighter V: Arcade Edition is now upon us, and it brings an interesting development that could potentially negatively impact some PC players, depending on the type of controller they use.

Capcom has announced that with this update, they have officially removed all DirectInput controller support for the game. Though the title did not launch with this feature, it apparently required some tinkering to work properly, even after it was added post-launch. This development impacts any and all players who utilize PlayStation 4 controllers or arcade sticks to play on Steam, though users of Microsoft controllers, such as Xbox 360 and Xbox One pads — and Xbox-compatible arcade sticks — should be unaffected, as they utilize XInput.

With this in mind, Capcom has released an official statement on the CFN website, fully detailing how this will impact players, and how they can work around it and restore their controller functionality in the new version of the game — which you can see in full below.


Important Notice for Steam Players Using DirectInput Controllers

The Ver. 4.021 update slated for release on Wednesday, February 27, 2019 implements design changes to improve operation stability for DirectInput USB controllers used with the Steam version of the game.

If your controller (primarily PlayStation®4 controllers, arcade sticks, etc.) employs DirectInput,
launching STREET FIGHTER V after applying the above update will result in the loss of controller functionality.

After installing the 4.020 update, please adjust your settings as per the instructions below in order to resolve the issue.

*Please note that Xinput controllers (Xbox 360 controllers, Xbox One controllers, etc.) do not experience this issue.

Steps to Restore Controller Functionality:

1. Confirm that STREET FIGHTER V is not running.
2. Log in to your Steam client and select either “”Steam”” or “”View”” from the upper left corner. Then, go to “”Settings”” > “”Controller.””
3. When the controller settings window displays, select “”General Controller Settings,”” looking to the bottom of the window for the detected controllers notification. Confirm it lists the name of your PC, as well as any USB controllers currently in use.
4. Fill in the check boxes for the settings that apply to the currently connected controller types.

Example: If using a PlayStation®4 controller, check the “”PlayStation Configuration Support”” box.

Controllers being recognized for the first time may have their buttons unassigned.
This will require you to select “”Confirm Layout”” for the newly detected controllers,
and specify a button layout.

*After performing the above, normal play will become possible the next time you launch the game.
*If booting up the game without performing these steps results in loss of controller functionality, select the door icon in the bottom left of the STREET FIGHTER V main menu using the keyboard (note that the “”B”” key is used to confirm your choice) to close the game.
*If you are not sure what input type your controller uses, please ask the controller manufacturer.

We apologize for any inconveniences this issue may cause and thank you for your continued support of STREET FIGHTER V.”


Source: Shadaloo C.R.I.

Tekken All-Stars meet for battle: Tekken Pro Championships: Japan vs. Korea kicks off tonight!

Get ready for some serious action as these regions face off!

Starting at 11:00 AM JST on Saturday (6:00 PM PT tonight) and scheduled to run until 9:00 PM JST (4:00 AM PT), two regions will face each other in a 12 vs. 12 Tekken 7 showdown: the Tekken Pro Championships: Japan vs. Korea has arrived! This Tekken All-Stars event will start with a last chance qualifier before moving to the full-on country vs. country fight.

tekken japan vs korea 2019 players

Michael Murray from Bandai Namco and Majin Obama will be providing English commentary. Look for the stream at twitch.tv/bandainamcous or twitch.tv/roxgamingpro; there may be other sources or restreams as well.

Watch live video from BANDAINAMCOUS on www.twitch.tv

Extra thanks to JIYUNA for helping spread awareness of this exciting event over here in the West!

Source: JIYUNA (Twitter)

Street Fighter V: Arcade Edition’s Version 4.021 patch notes are now available

Removes Blanka screen-freezing glitch, and corrects several unintended interactions!

Following this week’s server maintenance, Street Fighter V: Arcade Edition was updated to Version 4.021, which brought with it the removal of native DirectInput controller support for the PC version, and introduced new Premium Mega Man Crossover Costumes for Ryu and Sakura, “The Gief” costume for the Red Cyclone in Menat’s Fighting Chance, new Dojo items, and the CPT 2019 costumes and stage. It also included as well as a number of bug fixes — the largest of which is the removal of the infamous Blanka time-stopping glitch that made the rounds on social media. There were also some notable adjustments to Cammy, R. Mika, Ryu, Laura, Akuma, Kolin, and Falke to repair unintended scenarios, such as longer back recovery distances, extra invisibility on attacks, move pushback, etc. You can view the notes in full below.


2/26 Update Info (Ver. 04.021)

Following server maintenance on February 26, 2019, Street Fighter V has been updated to Version 04.021

■Notice to Steam Users
Please click here for an important announcement regarding DirectInput controller settings.

■ DLC
The following DLC is now available.

— Bundles
Capcom Pro Tour 2019 Premier Pass
Mech Costume Pack

— Stages
Ring of Justice

— Additional Costumes
Additional Costume ? CPT 2019: Kage
Additional Costume ? CPT 2019: Sagat
Additional Costume ? Mega Man: Ryu
Additional Costume ? Roll: Sakura

■Fighting Chance
— Get Zangief’s “The Gief” Additional Costume through ” Masked Fighter,” now underway in Fighting Chance.
— The seasonal “Stylish Car”version has been added to Dojo Fortune.

■Battle-Related Bug Fixes

— System
・When a character with little or no life remaining performs a move with armor, and the opponent character performs a V-Reversal that hits, it would KO the character. This phenomenon has been fixed.
— Ryu
・ While V-Trigger I Denjin Renki is active, Ryu’s S.MP had a bigger collision box than it did normally. This bug has been fixed to give it the regular S.MP collision box.
— Cammy
・ In the Ver 4.000 adjustments, the distance Cammy travels for her backwards recovery became longer than normal, so this has been unified to other recovery distances.

・ During V-Trigger II, if Cammy tried to cancel into the special move version of Delta Step from S.FP, the following 2 bugs occurred.

1. At a certain timing, Delta Ambush would come out even if the command for Delta Step was input
2. The cancel timing window for Delta Step was 1F longer than that of Delta Ambush.

These bugs have been fixed, so S.FP can be canceled into normally.
— Mika
・ If EX Shooting Peach was blocked, and the opponent performed a counter-attack at the fastest timing, Mika was at a distance farther than she’d been since Ver. 3.110. As this meant that certain counter-attack combos that used to work in the past would no longer connect, we fixed Mika’s separation distance after a blocked EX Shooting Peach to be the same as before.

・ Fixed a bug where, if Mika performed her V-Trigger I Nadeshiko (Above/Front/Behind, non-delayed version) and immediately after the opponent hit her with a V-Reversal, Nadeshiko’s behavior would be different from the norm.
— Laura
・ If EX Bolt Charge was blocked, and the opponent performed a counter-attack at the fastest timing, Laura was at a distance farther than she’d been since Ver. 3.110. As this meant that certain counter-attack combos that used to work in the past would no longer connect, we fixed Laura’s separation distance after a blocked EX Bolt Charge to be the same as before.
— Akuma
・ Fixed a bug where, if Akuma performed Goshoryuken while his V-Trigger I Dohatsu Shoten was active, and it missed or was blocked, during the recovery on the ground only, the adjustment where moves that are completely invincible from 1F would be subject to 1.2x the damage on hit had not been applied.

– Kolin
・ She could not perform her CA Frost Tower canceled from S.LP or C.LP (excluding when she was in V-Trigger II Absolute Zero). Fixed so that she can cancel into Frost Tower from S.LP or C.LP in all of her states.

— Blanka
? Fixed the phenomenon where, if Surprise Forward or Surprise Back were input immediately after performing the command for his CA Dynamic Rolling, Blanka would still be able to move freely during the screen freeze.
— Falke
・ Fixed a bug where, during Psycho Kanonen, she would have throw invincibility from 8F until the end of the move duration.

We hope you continue to enjoy playing Street Fighter V.


Sources: Shadaloo C.R.I.; Bafael

SNK’s latest Samurai Shodown trailer is full of style, blood, and serious damage; Game to be playable at PAX EAST 2019

SNK’s bloody brawler is poised to make a big comeback.

After the initial surprise last year that SNK was reviving the Samurai Spirits franchise (Samurai Shodown here in the West), many fighting gamers forgot that the new game was even on the way until it was announced on the Evo 2019 reveal livestream that the new SamSho would be on the Evo main stage lineup. SNK shared a new teaser trailer alongside this reveal, promising a release for the game worldwide in “early summer”:

The new trailer reinforces the game as an apparent update of the original with some new flourishes — and the heavy damage that fans of Samurai Shodown‘s footsie-heavy combat looks to be intact. It would be a shame for the game to return without retaining the playstyle that makes it stand out, so it looks promising the new game won’t stray too far from the path. But we haven’t seen enough of it yet to be sure! However, we’ll get some more concrete assurance at the end of this month, because the game will be playable — for the first time — at the upcoming PAX EAST 2019.

Fighting game fans in attendance are sure in for a steel-edged treat. Can we hope for a beta announcement soon…?

Sources: snkGame; SNK GLOBAL

The Evo 2019 main stage game lineup has been revealed!

Nine games will grace the main stage this year, including multiple new titles!

evo 2019 reveal logo 750x400

The main stage games for Evo 2019 have been officially unveiled tonight on the Evo 2019 reveal show livestream — and the games are a combination of expected favorites and some new (and not-so-new) surprises:

  • Street Fighter V: Arcade Edition
  • Dragon Ball FighterZ
  • Tekken 7
  • BlazBlue: Cross Tag Battle
  • Under Night In-Birth Exe:Late[st]
  • Super Smash Bros. Ultimate
  • SoulCalibur VI
  • Mortal Kombat 11
  • Samurai Shodown

street fighter v arcade edition cover art 750x400
goku dbfz spirit bomb
armor_king_tekken_7_badass_armfold
BlazBlue_Cross_Tag_Battle_title
undernight_latest_cover_750
mario_smash_ultimate
soulcalibur vi yoshimitsu trailer 2 750x400
MK11 mortal kombat 11 scorpion reveal trailer
samurai spirits shodown clash 1 750x400

While some games are heavily-expected returns (like Street Fighter V and Tekken 7), a notable few are welcome newcomers, such as the upcoming Samurai Shodown and the much-loved Under Night In-Birth Exe:Late[st]. Mr. Wizard and MarkMan have also pledged that side events will receive even more spotlight at Evo 2019, continuing the trend from last year in giving other communities more spotlight, even if their favorite game isn’t on the main stage.

The four titles that will be in the arena for finals on Sunday will be (order yet to be confirmed) Street Fighter V: Arcade Edition, Tekken 7, BlazBlue: Cross Tag Battle, and Super Smash Bros. Ultimate. Registration for Evo 2019 is opening tonight at 7:30 PM PT; head over to the Evo main website to sign up and get your tickets!

Evo 2019 will take place on August 2-4 at the Mandalay Bay Resort & Casino in Las Vegas, Nevada.

evo 2019 main stage games

Source: Evo

Street Fighter IV: Omega Mode — Balrog & Vega analysis videos

In light of Ultra Street Fighter IV‘s inclusion in digital pre-orders of the Street Fighter 30th Anniversary Collection, I’ve decided to dedicate some time to examining the most slept-on online-capable Street Fighter title: Street Fighter IV: Omega Mode. Packaged as a free alternate version within the edition select of USFIV, Omega uses leftover game files, recycled taunts, and repurposed animations to completely change each character’s toolset; it’s essentially a completely new and unique Street Fighter title built within SFIV’s engine, with an entirely different balance philosophy than Ultra.

Omega was not popular at release due to some easy infinite combos — not to mention players’ interest in Ultra as a more serious, competitive game. I personally think Omega went woefully unexplored for being an extremely interesting venture, and I’ve started a series where I document each character’s Omega changes, and then show off some basic optimal combos.

This week I’m looking at Balrog and Vega. Balrog was given two things he could only dream of in Ultra: a high-stun command grab, and more juggles from his Buffalo Headbutt. Immediately he has more damage, more combo versatility, and more ability to create momentum. Additionally, Balrog has possibly the only three-bar attack in the entirety of SFIV, albeit it’s a followup to his EX dash punch and thus costs four bars total, dealing super-comparable damage with animation that draws back to his Gigaton Blow from the Alpha series. Overall he’s not terribly different from his Ultra version, and he has various nerfs to his dash punches to keep him in check. He’s one of the least-changed Omega characters, and most of his changes reflect significant shortcomings to his Ultra design. He’s very easy, and ideal for beginners, especially those who played USFIV but not Omega.

Vega is almost the opposite. He has a number of changes which seem to do nothing other than nerf him and make him more difficult to use. All claw punch normals now push the opponent back dramatically farther, and EX Flying Barcelona will no longer pick up distant opponents, or any crouching opponent near or far. Without these one-bar combo completions, Vega struggles to end most of his links in a knockdown at all. However, he saw a few massive buffs to compensate for his losses. First, he gained an invincible, unthrowable reversal in EX Rolling Crystal Flash, which costs two bars but does extremely high damage. Second, his flip kicks had nice buffs to their damage, range, and juggle potential. Finally, Vega has a large number of one frame links compared to most characters, and he appreciates the input buffer. This version of Vega is interesting because it introduces the idea that he plays significantly differently with his claw on or off, while his claw dives will either knock down or leave the opponent standing. These ideas are present in the SFV version of Vega, which also maintained his new launching target combo.

Click here for a playlist of all Street Fighter IV: Omega videos I’ve released thus far. I’ll add future videos to this playlist as I finish them.

I plan to go through the entire roster over time, so subscribe to the ShoryukenTube YouTube channel if you don’t want to miss out!

Capcom Pro Tour 2019 DLC revealed for Street Fighter V: Arcade Edition, available February 26

Another year of the CPT means another DLC bundle for Street Fighter V: Arcade Edition!

Tomorrow’s server maintenance brings a big update to Street Fighter V: Arcade Edition. Capcom has revealed the DLC lineup for this year’s Capcom Pro Tour, and as usual it includes a new stage and three new costumes.

Click to view slideshow.

This year’s stage is the Ring of Justice, sure to please fans of Final Fight characters. Kage and Sagat are getting new outfits in this batch, with the Champion’s Choice costume — designed by Capcom Cup 2018 champion Gachikun — to be announced later. (It will probably be for Rashid.) Some additional content will be offered as part of the full Premier Pass bundle as well. Price/content details from the Capcom Pro Tour page are below.


Since 2016, a portion of the CPT DLC sales has contributed towards the prize pool for Capcom Cup, the final competition on the Capcom Pro Tour. For the last two years, fan contributions have made a significant difference in prizing. Proceeds from a portion of the CPT 2019 DLC sales will once again go towards Capcom Cup 2019’s prize pool.

The Ring of Justice stage and three costumes can be purchased separately or as a bundle. In addition to those items, fans who purchase the bundle will receive custom CPT 2019 titles, player profile cards, new colors for characters from all previous and current seasons, and 10,000 in-game Fight Money.

Capcom Pro Tour Costumes

Capcom Pro Tour 2019 Costume: Sagat – $5.99/€5.99/£4.99
Capcom Pro Tour 2019 Costume: Kage – $5.99/€5.99/£4.99
Capcom Pro Tour 2019 Costume: Champion’s Choice Costume – $5.99/€5.99/£4.99

Capcom Pro Tour Stage – Ring of Justice

CPT Stage – $9.99/€9.99/£7.99

Capcom Pro Tour Bundle

Capcom Pro Tour 2019 Premier Pass – $19.99/€19.99/£15.99

  • Capcom Pro Tour 2019 Costume: Sagat
  • Capcom Pro Tour 2019 Costume: Kage
  • Capcom Pro Tour 2019 Costume: Champion’s Choice Costume
  • Capcom Pro Tour 2019 Stage – Ring of Justice

The following items are available with the CPT 2019 Premier Pass only:

  • Exclusive CPT-themed color option for all characters (includes all seasons through the current season)
  • 5 Exclusive Titles
  • 2 Exclusive Fighter Profile Themes
  • A bonus of 10,000 Fight Money

The extra 10,000 FM included in the Premier Pass is a welcome boost to the Fight Money-starved game, although prior years have also included additional CPT missions to earn extra FM as well. We’ll have to wait and see if they return this year, as they are not mentioned as part of the CPT 2019 DLC.

Source: Capcom Pro Tour