ARIKA releases PlayStation 4 vs. PlayStation 4 Pro “output comparison” video — just to reveal Volcano Rosso

ARIKA just put up a seemingly innocuous video this morning to demonstrate the graphical difference between the PlayStation 4 and PlayStation 4 Pro versions of their upcoming game Fighting EX Layer. Ultimate trolls that they are, though, it was all a ruse to hide a Rosso:

Perhaps we should have known what was going to happen when it was on a Volcano stage. If there was even any perceptible difference between the two versions, no one’s going to be talking about it now: Volcano Rosso is a fan=favorite of the EX series whose exclusion from the main roster was frustrating. He was originally teased to be DLC post-release along with Pullum and Area, if the game did well — with this reveal, it looks like we’re either set for a full-on character trailer soon, or at least more info on how DLC will work for FEXL.

Fighting EX Layer launches on June 28th, 2018 on the PlayStation 4.

Source: arika

Motohiro Okubo confirms Create-A-Soul and a Season Pass coming for SoulCalibur VI

In a recent interview with Newsweek, SoulCalibur VI producer Motohiro Okubo confirmed a couple of items coming to the game. The first of these is none other than the franchise’s famous “Create-A-Soul” mode. Introduced in SoulCalibur III, Create-A-Soul allows players to create their own custom character using a pre-determined moveset for casual play. Originally, the mode used unique movesets, however later games had custom characters use the moves of existing characters instead.

In the interview, Okubo confirms that Create-A-Soul would be returning to SoulCalibur VI, stating that it was a key element of the franchise. That said, he did state that they don’t know how it will look yet in the final game. [Editor’s note: Okubo has also indicated the intention to include a character creator in the title in prior interviews, including our own from E3.]

In addition to this, Okubo also confirmed that the game will have a Season Pass. Alongside this, he did confirm that there will be DLC content for the game, alongside future updates. He also mentioned that they plan to continue updating the game as long as the DLC lasts, but that this was all up to the reception of the fans. There has been no confirmation of what DLC content to expect.

SoulCalibur VI is set to launch on PlayStation 4, PC, and Xbox One on October 19.

Source: Newsweek

New Super Smash Bros. Ultimate GameCube controllers for Nintendo Switch are now available for pre-order

Best to act fast if you want to secure these controllers for your own Smash play.

When Nintendo revealed Super Smash Bros. Ultimatecoming to Nintendo Switch on December 7, 2018 — they also revealed a new GameCube controller to presumably launch alongside. For those that stand by these classic controllers, they are now available to pre-order from online retailers such as Amazon, Best Buy, and GameStop.

They’ll run you about $30 per controller, and expect to run into pre-order quantity limits. These are seemingly just like regular GameCube pads; they still require the controller adapter, so you’ll need one from the Wii U generation — or you can also pre-order a reissue of those too for approx. $20. The controller released for the Smash 4 generation — and of course, GameCube originals — are fairly tricky to come by now, so Smashers will want to grab these ASAP. Nintendo has a reputation for shorting the hardware/accessory side of their production, so these may become scarce sooner than you might expect.

Of course, the game itself is available for pre-order too.

super smash bros ultimate ssbu logo white 750x400

Sources: Amazon; Best Buy; GameStop

Core-A-Gaming looks at how UYU’s NL and Oil King are dealing with buffs and nerfs in Street Fighter V: Arcade Edition

Learn how two of Team UYU’s finest are coping with the good and bad of Season 3.5’s balance changes.

In his latest video, Core-A-Gaming interviews two of the top players in the Capcom Pro Tour today, Team UYU’s NL and OilKing, about how they’re dealing with the buffs and nerfs their characters received in Street Fighter V: Arcade Edition’s Season 3.5 balance patch. In the case of Oil King, Rashid — considered by many to be the absolute best character in Season 3 —  was hit massively with the nerf bat; meanwhile, NL’s main Cammy was given another round of buffs (much to the chagrin of many community members).

At Saigon Cup last April (which took place around three weeks after the mid-season balance patches were implemented) Core-A-Gaming interviewed both of these teammates for their thoughts on Capcom’s adjustments to their favorite fighters. Oil King was annoyed that his character was changed so drastically halfway through the Pro Tour, but swore to press on, as fans identified him with Rashid — though he was not above adding other World Warriors such as Falke to his roster to assist in now-unfavorable match-ups. But NL, who picked up his first win of the Season at Saigon Cup, spoke on the importance he places on tier lists and the hate that can come with winning using a top-class fighter.

What are your thoughts about buffs and nerfs in fighting games, especially SFV? Share your feelings in the comments.

Source: Core-A-Gaming

Catch up on high-level Guilty Gear Xrd REV 2 play with recent Tension Pulse exhibitions

If you’re looking for some quality Guilty Gear Xrd REV 2 gameplay, look no further than Tension Pulse, an exciting and ongoing series originating in the United States. Carried through the fairly-reliable Steam servers of the game, the online first-to-seven sets often do themed events, too. It’s also a great chance to learn more about the game, as the entertaining live commentary is often insightful as well. Catch up on the recent episodes below:

The latest episode was all about mirror-matches! It’s an opportunity to see how players who are experts in their character deal with someone who may use the same tricks as they do. But also, there’s enough room for individuality in Guilty Gear so that two people often end up playing the same character in a very different manner. See how Haehyun and I-no players duked it out in the video above.

The previous episode focused on doren2k, one of the best Jam players in the US, who is moving to Japan for a year. Multiple players showed up for tense and funny matches, including a Jam mirror match with sweetxjam. doren2k displays great fortitude as he continuously fights various players over two and a half hours.

Finally, reaching back to May, the above episode focused on players who attended Combo Breaker 2018. Check out sets between kayloud’s Millia and Essay’s I-no, BxA|dot_Nova’s Jack-O’ and DreadedRuffian’s Sin, and UYU|BeautifulDude’s Zato=1 and DaveO’s Sol.

Source: Mdesilva

Rage Street Fighter V All-Star League Day 4 results: Team Tokido gets their first win

The Rage Esports Street Fighter V All-Star League is officially underway, featuring 24 of Japan’s best players in 3v3 team matches. Six team captains were chosen based from the highest-ranking Japanese players on the 2017 Capcom Pro Tour, including Hx.Twitch.CYG BST|Daigo, Echo Fox|Tokido, Fujimura, AW|Nemo, Moke, and Itazan. Captains drafted their teams for the league last week; match play began June 5 and will run until July 28, the weekend before Evo 2018.

The league follows a double round-robin format; each team will play the others twice in a first-to-three set match. During each set the teams select their order and play three matches. The team with two victories will win the set, but each win and loss also counts towards the team’s total round robin score. The three teams with the best records at the end of the both round robins will play each other in the finals on July 28.

The event streams live at 6:00 AM ET/3:00 AM PT/7:00 PM JST at OpenREC.tv. Be sure to check below for the match schedule, and keep up with us for results as the league continues through June and July. You can also check out the official website for the event from Japan-based Rage Esports for more information.

Team Rosters for Rage Street Fighter V All-Star League

Sunrise (Team Moke)
-PONOS|Moke (Cammy)
-Cyclops|Dogura (Urien)
-FD|Haitani (Akuma)

Flame (Team Tokido)
-Echo FoxTokido (Akuma)
-CYG BST|Fuudo (R. Mika)
-Mago (Cammy)

Emerald (Team Fujimura)
-Fudoh|Fujimura (Ibuki)
-Echo Fox|Momochi (Kolin)
-GRAPHT|MOV (Chun-Li)

Gold (Team Daigo)
-CYG BST|Daigo (Guile)
-Scarz|Sako (Menat)
-RedBull|Bonchan (Nash)

Aurora (Team Nemo)
-Liquid|Nemo (Urien)
-GodsGarden|Kazunoko (Cammy)
-AtlasBear|StormKubo (Abigail)

Ocean (Team Itazan)
-Detonation|Itabashi Zangief (Abigail)
-Machabo (Necalli)
-Gachikun (Rashid)

Day 4 Results – June 18

Team Ocean (Itazan) vs Team Flame (Tokido)
Set 1

  • Gachikun (Rashid) vs Tokido (Akuma)
  • Itazan (Abigail) vs Fuudo (R.Mika)
  • Machabo (Necalli) vs Mago (Cammy)

Set 2

  • Gachikun (Rashid) vs Tokido (Akuma)
  • Machabo (Necalli) vs Mago (Cammy)
  • Itazan (Abigail) vs Fuudo (R.Mika)

Set 3

  • Machabo (Necalli) vs Fuudo (R.Mika)
  • Gachikun (Rashid) vs Mago (Cammy)
  • Itazan (Abigail) vs Tokido (Akuma)

Set 4

  • Gachikun (Rashid) vs Fuudo (R.Mika)
  • Machabo (Necalli) vs Tokido (Akuma)
  • Itazan (Abigail) vs Mago (Cammy)

Set 5

  • Gachikun (Rashid) vs Fuudo (R.Mika)
  • Machabo (Necalli) vs Mago (Cammy)
  • Itazan (Abigail) vs Tokido (Akuma)

Team Tokido wins 3-2

Team Aurora (Nemo) vs Team Gold (Daigo)
Set 1

  • Kazunoko (Cammy) vs Daigo (Guile)
  • StormKubo (Abigail) vs Sako (Menat)
  • Nemo (Urien) vs Bonchan (Nash)

Set 2

  • Kazunoko (Cammy) vs Sako (Menat)
  • StormKubo (Abigail) vs Daigo (Guile)
  • Nemo (Urien) vs Bonchan (Nash)

Set 3

  • StormKubo (Abigail) vs Sako (Menat)
  • Nemo (Urien) vs Daigo (Guile)
  • Kazunoko (Cammy) vs Bonchan (Nash)

Set 4

  • StormKubo (Abigail) vs Bonchan (Karin)
  • Nemo (Urien) vs Daigo (Guile)
  • Kazunoko (Cammy) vs Sako (Menat)

Team Nemo wins 3-1

Team Emerald (Fujimura) vs Team Sunrise (Moke)
Set 1

  • MOV (Chun-Li) vs Dogura (Urien)
  • Momochi (Akuma) vs Haitani (Akuma)
  • Fujimura (Ibuki) vs Moke (Cammy)

Set 2

  • Fujimura (Ibuki) vs Haitani (Akuma)
  • MOV (Chun-Li) vs Dogura (Urien)
  • Momochi (Kolin) vs Moke (Cammy)

Set 3

  • Momochi (Kolin) vs Haitani (Akuma)
  • Fujimura (Ibuki) vs Moke (Cammy)
  • MOV (Chun-Li) vs Dogura (Urien)

Set 4

  • Fujimura (Ibuki) vs Dogura (Urien)
  • MOV (Chun-Li) vs Moke (Cammy)
  • Momochi (Kolin) vs Haitani (Akuma)


Team Fujimura wins 3-1

Day 3 Results – June 14

Team Emerald (Fujimura) vs Team Flame (Tokido)
Set 1

  • Momochi (Kolin) vs Mago (Cammy)
  • MOV (Chun-Li) vs Fuudo (R.Mika)
  • Fujimura (Ibuki) vs Tokido (Akuma)

Set 2

  • Momochi (Kolin) vs Tokido (Akuma)
  • Fujimura (Ibuki) vs Fuudo (R.Mika)
  • MOV (Chun-Li) vs Mago (Cammy)

Set 3

  • Momochi (Kolin) vs Mago (Cammy)
  • Fujimura (Ibuki) vs Fuudo (R.Mika)
  • MOV (Chun-Li) vs Tokido (Akuma)

Set 4

  • MOV (Chun-Li) vs Fuudo (R.Mika)
  • Momochi (Kolin) vs Mago (Cammy)
  • Fujimura (Ibuki) vs Tokido (Akuma)

Set 5

  • Momochi (Kolin) vs Tokido (Akuma)
  • Fujimura (Ibuki) vs Mago (Cammy)
  • MOV (Chun-Li) vs Fuudo (R.Mika)

Team Fujimura wins 3-2

Team Aurora (Nemo) vs Team Sunrise (Moke)
Set 1

  • Nemo (Urien) vs Moke (Cammy)
  • StormKubo (Abigail) vs Haitani (Akuma)
  • Kazunoko (Cammy) vs Dogura (Urien)

Set 2

  • StormKubo (Abigail) vs Moke (Cammy)
  • Nemo (Urien) vs Haitani (Akuma)
  • Kazunoko (Cammy) vs Dogura (Urien)

Set 3

  • StormKubo (Abigail) vs Moke (Cammy)
  • Nemo (Urien) vs Haitani (Akuma)
  • Kazunoko (Cammy) vs Dogura (Urien)

Set 4

  • Kazunoko (Cammy) vs Dogura (Urien)
  • Nemo (Urien) vs Moke (Cammy)
  • StormKubo (Abigail) vs Haitani (Akuma)

Set 5

  • StormKubo (Abigail) vs Dogura (Urien)
  • Kazunoko (Cammy) vs Haitani (Akuma)
  • Nemo (Urien) vs Moke (Cammy)

Team Moke wins 3-2

Team Ocean (Itazan) vs Team Gold (Daigo)
Set 1

  • Gachikun (Rashid) vs Sako (Menat)
  • Machabo (Necalli) vs Daigo (Guile)
  • Itazan (Abigail) vs Bonchan (Nash)

Set 2

  • Itazan (Abigail) vs Daigo (Guile)
  • Gachikun (Rashid) vs Sako (Menat)
  • Machabo (Necalli) vs Bonchan (Nash)

Set 3

  • Machabo (Necalli) vs Daigo (Guile)
  • Gachikun (Rashid) vs Bonchan (Nash)
  • Itazan (Abigail) vs Sako (Menat)

Set 4

  • Machabo (Necalli) vs Sako (Menat)
  • Itazan (Abigail) vs Bonchan (Nash)
  • Gachikun (Rashid) vs Daigo (Guile)

Team Daigo wins 3-1

Day 2 Results – June 13

Team Ocean (Itazan) vs Team Emerald (Fujimura)

Set 1

  • Itazan (Abigail) vs Fujimura (Ibuki)
  • Gachikun (Rashid) vs Momochi (Kolin)
  • Machabo (Necalli) vs MOV (Chun-Li)

Set 2

  • Gachikun (Rashid) vs Momochi (Kolin)
  • Itazan (Abigail) vs Fujimura (Ibuki)
  • Machabo (Necalli) vs MOV (Chun-Li)

Set 3

  • Itazan (Abigail) vs Fujimura (Ibuki)
  • Machabo (Necalli) vs MOV (Chun-Li)
  • Gachikun (Rashid) vs Momochi (Kolin)

Set 4

  • Gachikun (Rashid) vs MOV (Chun-Li)
  • Machabo (Necalli) vs Momochi (Kolin)
  • Itazan (Abigail) vs Fujimura (Ibuki)

Team Itazan wins 3 to 1

Team Aurora (Nemo) vs Team Flame (Tokido)
Set 1

  • Kazunoko (Cammy) vs Tokido (Akuma)
  • StormKubo (Abigail) vs Mago (Cammy)
  • Nemo (Urien) vs Fuudo (R.Mika)

Set 2

  • Kazunoko (Cammy) vs Tokido (Akuma)
  • StormKubo (Abigail) vs Fuudo (R.Mika)
  • Nemo (Urien) vs Mago (Cammy)

Set 3

  • Kazunoko (Cammy) vs Tokido (Akuma)
  • StormKubo (Abigail) vs Mago (Cammy)
  • Nemo (Urien) vs Fuudo (R.Mika)

Set 4

  • Kazunoko (Cammy) vs Tokido (Akuma)
  • StormKubo (Abigail) vs Mago (Cammy)
  • Nemo (Urien) vs Fuudo (R.Mika)

Set 5

  • Nemo (Urien) vs Fuudo (R.Mika)
  • Kazunoko (Cammy) vs Tokido (Akuma)
  • StormKubo (Abigail) vs Mago (Cammy)

Team Nemo wins 3-2

Team Gold (Daigo) vs Team Sunrise (Moke)
Set 1

  • Bonchan (Nash) vs Moke (Cammy)
  • Daigo (Guile) vs Dogura (Urien)
  • Sako (Menat) vs Haitani (Akuma)

Set 2

  • Daigo (Guile) vs Haitani (Akuma)
  • Bonchan (Nash) vs Dogura (Urien)
  • Sako (Menat) vs Moke (Cammy)

Set 3

  • Sako (Menat) vs Dogura (Urien)
  • Daigo (Guile) vs Moke (Rashid)
  • Bonchan (Nash) vs Haitani (Akuma)

Set 4

  • Daigo (Guile) vs Dogura (Urien)
  • Sako (Menat) vs Moke (Cammy)
  • Bonchan (Nash) vs Haitani (Akuma)

Team Daigo wins 3-1

Day 1 Results – June 5

Team Sunrise (Moke) vs. Team Flame (Tokido)

Set 1

  • Dogura (Urien) vs Mago (Cammy)
  • Moke (Cammy) vs Fuudo (R.Mika)
  • Haitani (Akuma) vs Tokido (Akuma)

Set 2

  • Dogura (Urien) vs Fuudo (R.Mika)
  • Moke (Cammy) vs Mago(Cammy)
  • Haitani (Akuma)vs Tokido (Akuma)

Set 3

  • Haitani (Akuma)vs Mago (Cammy)
  • Moke (Cammy) vs Fuudo (R.Mika)
  • Dogura (Urien) vs Tokido (Akuma)

Team Moke wins 3 to 0

Team Emerald (Fujimura) vs. Team Gold (Daigo)

Set 1 (2-1)

  • Momochi (Kolin) vs Bonchan (Nash)
  • Fujimura (Ibuki) vs Sako (Menat)
  • MOV (Chun-Li) vs Daigo (Guile)

Set 2 (0-3)

  • Fujimura (Ibuki) vs Sako (Menat)
  • MOV (Chun-Li) vs Bonchan (Nash)
  • Momochi (Kolin) vs Daigo (Guile)

Set 3 (1-2)

  • Bonchan (Nash) vs Fujimura (Ibuki)
  • Momochi (Kolin) vs Daigo (Guile)
  • MOV (Chun-Li) vs Sako (Menat)

Set 4 (0-3)

  • MOV (Chun Li) vs Bonchan (Nash)
  • Momochi (Kolin) vs Sako (Menat)
  • Fujimura (Ibuki) vs Daigo (Guile)

Team Daigo wins 3 to 1

Team Aurora (Nemo) vs. Team Ocean (Itazan)

Set 1

  • Kazunoko (Cammy) vs Gachikun (Rashid)
  • Nemo (Urien) vs Itazan (Abigail)
  • StormKubo (Abigail) vs Machabo (Necalli)

Set 2

  • Nemo (Urien) vs Machabo (Necalli)
  • StormKubo (Abigail) vs Gachikun (Rashid)
  • Kazunoko (Cammy) vs Itazan (Abigail)

Set 3

  • Nemo (Urien) vs Itazan (Abigail)
  • StormKubo (Abigail) vs Gachikun (Rashid)
  • Kazunoko (Cammy) vs Machabo (Necalli)

Set 4

  • StormKubo (Abigail) vs Machabo (Necalli)
  • Kazunoko (Cammy) vs Gachikun (Rashid)
  • Nemo (Urien) vs Itazan (Abigail)

Set 5

  • StormKubo (Abigail) vs Machabo (Necalli)
  • Nemo (Urien) vs Gachikun (Rashid)
  • Kazunoko (Cammy) vs Itazan (Abigail)

Team Itazan wins 3 sets to 2

Match schedule

The event streams live at 6:00 AM ET/3:00 AM PT/7:00 PM JST at OpenREC.tv.

6/19 (Tuesday)
Aurora (Nemo) vs Emerald (Fujimura)
Ocean (Itazan) vs Sunrise (Moke)
Gold (Daigo) vs Flame (Tokido)

Match schedule after this point is to be determined

7/4 (Wednesday)
7/5 (Thursday)
7/10 (Tuesday)
7/17 (Tuesday)
7/25 (Wednesday)
7/28 (Saturday) – Climax series, tournament with top 3 teams

Team (Captain) Record Points
Gold (Daigo) 3-1 +6
Sunrise (Moke) 2-2 +4
Ocean (Itazan) 2-2 +4
Aurora (Nemo) 2-2 -2
Emerald (Fujimura) 2-2 -3
Flame (Tokido) 1-3 -10

Source: Rage Esports

Street Fighter III: 3rd Strike tutorial — Ryu bread-and-butter combo guide & general notes

ryu 3rd

In light of Street Fighter 30th Anniversary Collection‘s release, I’ve been bombarded with requests to do some Street Fighter III: 3rd Strike character tutorials. It warms my heart to think that people want to learn my favorite title in the franchise even twenty years down the line, so I’m only happy to oblige. I’ve started with Ryu, as he’s a strong character in the engine and one of the most popular — though I expect I’ll prepare a similar video for most of the cast.

This video is the first in a series of Street Fighter III character tutorials, so subscribe to the ShoryukenTube YouTube channel if you don’t want to miss out!

Check out these guides to 3rd Strike system mechanics, as well:

Highlights, quotes, and insights from Group C of the ELEAGUE 2018 Street Fighter V Invitational

Group C of the ELEAGUE Street Fighter Invitational 2018 is now in the books, and Mousesports|Problem X and RISE|Smug have qualified for the playoffs and a chance at $250,000 on July 13. Group C was the only ELEAGUE group without a Japanese player — and had the most American players, with four. Also featuring Echo Fox|Justin Wong, F3|Brolynho, RB|Snake Eyez, and NuckleDu, Group C is also the only group in which every player qualified for the 2017 Capcom Cup.

Speaking with Shoryuken on Thursday, members of Group C talked about the inconsistent nature of open bracket Street Fighter V tournaments, and the benefits of being able to prepare for an invitational event like ELEAGUE. Problem X said the ELEAGUE format favors more stable characters with the extra games and preparation, compared to traditional tournaments where an unknown match-up can quickly become a loss. Justin Wong explained that this is particular threat for well-known players, because there is so much data available on their habits and play-style when compared to the average player. Problem X explained that another less obvious factors in open bracket is that you don’t necessarily have to beat all of the best players to progress.

“There might be players that you can’t beat, that you don’t have to play,” Problem X said. If somebody else takes out that player, that allows you to have an easier route to the grand finals now, if you had that demon you could never beat.”

He continued, “At these invitationals there’s no avoiding nobody, and if you can’t beat certain players then that’s pretty much it for you.”

Problem X used a mix of M. Bison and Abigail to qualify on the winners side of Group C, defeating RB|Snake Eyez and Smug in the elimination bracket. Prior to group play, Problem said he wanted to break the “EU curse” by becoming the first European to qualify for the playoffs this year — and mission accomplished! Both NVD|Phenom and RB|Luffy had winning records in their groups, but failed to qualify in the elimination bracket. Together the three European players in ELEAGUE went a combined 15-7 in group play, including both the round robin and elimination bracket matches.

RISE|Smug is the only Balrog player out of the 24 ELEAGUE competitors, and was forced to overcome multiple counter-picks in the elimination bracket to qualify for the playoffs. Though Balrog is known for explosive damage, grapplers like Abigail and R. Mika can easily exploit his lack of wake-up options. All three of Smug’s losses in Group C came against Abigail, played by either Problem X or Snake Eyez. After losing 0-3 in the winners bracket, Smug made the necessary adjustments to clutch out a 3-2 set against Snake Eyez in losers finals.

Before the event, Smug talked about Balrog’s struggle with grapplers, and his own trouble facing NuckleDu’s R. Mika.

“My playstyle doesn’t give him trouble, only because he plays a character that dominates my character. I have to work like 3,000 times harder than him, so I feel like he’s always at an advantage in the match-up every time we play,” he told Shoryuken on Thursday.

During their last tournament encounter in May at Texas Showdown, NuckleDu eliminated Smug with a score of 3 to 1. But through two close sets on Friday, NuckleDu’s attempts to counterpick were unsuccessful. After his elimination NuckleDu said it was difficult to find high-level Balrogs to practice against, since Smug is one of last players sticking with the character in Season 3. With both players representing the Street Fighter IV generation of the American Fighting Game Community, each new encounter between the two adds to one of the more playful rivalries in Street Fighter V.

RB|Snake Eyez has entered just two Capcom Pro Tour events so far this year, but showed up to ELEAGUE in top form to earn the best record in the round-robin. Snake Eyez made the decision to drop his signature Zangief for good last year, making a transition to Akuma with a mix of Abigail for certain match-ups. Though his Abigail came up short against Smug, Snake Eyez’s preparation for Group C was clear throughout the day, and he certainly proved that he is still in the upper echelon of American Street Fighter.

Justin Wong has made his own character transition to Menat, and it has paid off with four top 8 finishes on the CPT so far this year. The other players in Group C viewed Justin as one of the biggest threats coming into the day, due to Menat’s ability to control the pace of the game and Justin’s uniquely lame style. Wong’s style puts his opponent’s patience to the test, but he struggled to defend himself against the aggression of characters like Balrog, Cammy, and Necalli. While Justin’s execution with Menat has been a running gag, his V-Trigger confirms look to be getting sharper — and there’s plenty of potential left for Wong to explore with the character.

Though he has consistently represented Brazil at international events, Brolynho was the Group C player with the least exposure coming in, and one of the few top Necalli players remaining. Necalli’s stock has fallen with Street Fighter V’s balance changes, but Brolynho makes good use of the character’s toolset. Though he struggled to find wins during the round-robin, Brolynho kept up an aggressive style throughout his matches, challenging zoners like Guile and Menat to force him to stay put.

The ELEAGUE Street Fighter V Invitational returns this Friday at 3:00 PM ET on Twitch for Group D.

Sonic Fox challenges ZeRo to a match in the upcoming Super Smash Bros. Ultimate

A new Battle of Gods is on the horizon.

It looks like another crossover battle is about to happen in the fighting game scene. Echo Fox|Sonic Fox — a conqueror of multiple fighting games — has started talking about playing Smash, and trying out the new Super Smash Bros. Ultimate. We had a recent multi-part clash between Sonic Fox and GO1 in Dragon Ball FighterZ, and looks like the stage is being set for another fight between big personalities in the FGC.

It looks like there are stakes other than honor and glory. If TSM|ZeRo beats Sonic Fox, the loser will have to keep playing Smash (that might not be a bad thing, depending on how Sonic Fox likes the game).

This new rivalry — some may call a “feud” — only started this weekend, so as of now, the two don’t have a stage set yet. However, whenever and wherever it goes down, it will unquestionably be a hype event.

Sources: ZeRo; Sonic Fox

Shoryuken at E3 2018: Interview with SoulCalibur VI producer Motohiro Okubo

A tale of souls and swords, personally told — at the biggest gaming event of the year.

Much of the excitement from fighting game fans at E3 2018 was focused towards the soon-to-be-released SoulCalibur VI. The title was available to play not only at the Bandai Namco booth in the South Hall of the LA Convention Center, but also within the Xbox Experience at the Microsoft Theater — and players, pros, and media members were lining up to fight on the Stage of History.

Shoryuken was invited by Bandai Namco to sit down and interview SoulCalibur VI producer Motohiro Okubo to discuss the title’s development, and how it hopes to be the most complete SoulCalibur experience to date.

soulcalibur vi scvi sc6 story trailer logo 750x400


Austyn “Lazybones2020” Roney: I attended Bandai Namco Entertainment’s Fighting Game Dojo panel previously at the Coliseum, and a lot of the discussion was about bringing Tekken and SoulCalibur to new audiences. How was SoulCalibur VI adapted with that in mind?

Motohiro Okubo: In the early planning stages of SoulCalibur VI we had a lot of discussions and debates internally in the team, and we wanted to really understand and focus on what made the SoulCalibur franchise so attractive to fans. We discovered the way you swing a sword, how satisfying that feels, the eight-way run mechanic, I feel these are the things that really make these games attractive.

And of course, I think a lot of the core existing fans can really understand that. And in the terms of developing a new audience, I think the game has been designed in such a way that it forgives button-mashing, to a degree.

And in addition, we have a new battle mechanic called the Reversal Edge. I think it’s safe to say that most of the time a beginning player would lose to a more experienced player in a landslide. The Reversal Edge gives newer players a chance to stand on the same stage and have mind games with a more-experienced player.

Reversal Edge SoulCalibur VI

Lazybones2020: Speaking of the more-experienced player, were there any major changes to the game that are geared towards esports?

Okubo-san: In terms of the competitive scene, SoulCalibur — the entire intellectual property — was at the edge, and internally there wasn’t really a climate to where we were looking into sequels. When we set out to develop SoulCalibur VI, we didn’t want to make something for the sake of the esports community, we wanted to develop something that captured the essence of SoulCalibur.

That doesn’t mean to say that it can’t hold its own on the competitive scene. Very early in development, we worked with many high-level players to create this battle mechanic and ensure it was balanced and competitive.

Lazybones2020: You talked a lot about the eight-way run and the weapons defining SoulCalibur as a franchise, how do you balance these aspects to ensure they lead to an even playing field?

Okubo-san: A lot of that has to do with the heritage of the SoulCalibur franchise, there has been a lot of information that has been passed down over the years. In SoulCalibur V we got the battle mechanics to a very high level of polish.

What we were trying to do, going back to what I mentioned earlier about the essence of SoulCalibur — swinging weapons, freedom, tempo, quick response — merging that with the high level of battle polish from SoulCalibur V, that was the philosophy of SoulCalibur VI.

Maxi Kilik Strikes

Lazybones2020: How has the development cycle and post-launch support for Tekken 7 influenced SoulCalibur VI‘s development?

Okubo-san: I actually had the pleasure of being a producer on the console version of Tekken 7 as well. Having seen both Tekken 7 and SoulCalibur, I can really see both sides, and know how I want to differentiate between them.

Even in terms of development, after Tekken 7 started to wind down, we were able to take a lot of our base members from the Tekken team and apply them towards developing SoulCalibur. What we learned in terms of Unreal Engine 4 while developing Tekken gave us a lot of knowledge when developing SoulCalibur. For instance, there was an input patch that we had for Tekken 7 that we already have built into SoulCalibur.

Lazybones2020: Considering the last entry in the SoulCalibur franchise — not SoulCalibur V, but SoulCalibur: Lost Swords — was built with free-to-play aspects, was there anything that was learned from that game model that made its way into SoulCalibur VI?

Okubo-san: With Lost Swords, we learned a lot about what the fans want from the SoulCalibur franchise, and one of the biggest things we saw was the character creator, how much people loved that and how much people loved sharing what they have created, this very personalized warrior, if you will. And although I can’t go into too much detail at this moment, in SoulCalibur VI we will have a character creator in some form.

Groh Medium Shot

Lazybones2020: I want to ask about Grøh and his design, and what role he fills in story and gameplay. As a side note, it was very interesting to see that after his eye patch breaks off during combat, he has a very regular eye underneath! With a few scars of course.

Okubo-san: In terms of Grøh I could go on and on forever about his design and how he came to be, but for SoulCalibur VI we are taking the timeline all the way back to SoulCalibur and SoulCalibur II, revisiting the story between the SoulCalibur and Soul Edge because we think it deserves to be retold. In doing so, we added new perspectives, new characters, and new episodes affecting what happens — and Grøh is going to be a part of that.

As far as the design as a character goes, in SoulCalibur VI, we watched a lot of movies and extracted the scenes we thought were really really cool; we had this long string of cool scenes from different movies — and of course there were a lot of my favorite movies in there as well — and it really informed the kind of movement, costume, and even his weapon, the double saber. A lot of that is derived from these various movie scenes.

Lazybones2020: Is there any film in particular that had the most significant influence?

Okubo-san: I don’t want to get into any sort of legal trouble due to copyright, but if you play Grøh enough I think you will be able to tellOkay, this is probably from this movie, and I think he really likes this director.” [laughs]

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Lazybones2020: Speaking of new characters, Geralt from The Witcher was a big surprise, but still a natural fit for the SoulCalibur universe; what brought him in and how did that discussion go with CD Projekt Red?

Okubo-san: Early on in SoulCalibur VI’s development we knew that the guest characters were something fans have come to expect from the SoulCalibur franchise and we wanted to deliver on that promise and surprise. Taking the timeline back to SoulCalibur and SoulCalibur II, we really valued the world setting and backdrop of the SoulCalibur universe, whatever character we were going to bring in as a guest needed to fit in very naturally.

We discussed with our foreign marketing teams and our internal development teams as to what character might fit this requirement, and Geralt was on the short list of candidates, and we have a really positive working relationship with CD Projekt; when we presented this idea to them for this collaboration they were very supportive, and I am thankful for that.

Xianghua Critical Edge

Lazybones2020: How has the feedback been at E3? Have you gotten any new feedback that you have not gotten before? E3, this stage, this presence, how has the reaction been?

Okubo-san: Here we are — it’s day three at E3 and I have had the chance to talk with many members of the media and players on the floor, and I am very thankful they are playing the game. With all the feedback they have, it seems people are reacting positively to SoulCalibur VI.

It was quite a challenge on the onset, the idea of merging the quick, responsive speed of SoulCalibur II and the battle polish of SoulCalibur V, the distance, the spacing, the mind games. The fact that the merge is met with a positive reaction and that people are understanding what we are going for instinctively, I am really happy about that.

There are members of the battle team working really late at night in Japan right now making the final adjustments before the release date. I almost feel bad for taking all of the praise I am getting — I wish there was some way I could transfer that to them, and let them see what I am experiencing right now.


Expect more announcements from Okubo-san and Bandai Namco as the race towards the release of SoulCalibur VI nears the finish lineSoulCalibur VI releases on Xbox One, PlayStation 4, and PC on October 19, 2018.