BornFree interviews Dragon Ball FighterZ pro Echo Fox|dekillsage

dekillsage discusses his FGC past, present, and future after his win against Sonic Fox.

Jon “dekillsage” Coello remembers his first tournament — a Super Smash Bros. Brawl local — as his starting point in the FGC. He admits that he likely wouldn’t be in the FGC at all, frustrated by his skill level compared to his peers, were it not for a local player inviting him to play with them afterward. Those are humble beginnings for a player that would go on to be a Skullgirls Evo Champ and obtain a sponsorship from esports giants Echo Fox.

Given his recent victory over the nigh-invulnerable Sonic Fox in Dragon Ball FighterZ and his consistent tournament results, this interview with the FGC’s favorite interviewer, BornFree, is a must watch. Find out about dekillsage’s favorite games, his hopes for DBFZ’s incoming patch, his thoughts on the DLC leak, and more in the video above.

Source: BornFree

Street Fighter V: Arcade Edition — Basic Falke primer: General gameplan, combos, & more

Who is Falke?

Falke is the third DLC character for Season 3 of Street Fighter V: Arcade Edition. She was created to be an alternative clone body for M. Bison. She has the unique ability to infuse Psycho Power into objects and release it through them — mainly through her staff, which she has named “Harmony”.

General Gameplan

With long-reaching normals, a unique fireball game, and strong and reliable anti-airs, Falke is primarily a zoning character that hopes to keep her opponents in the mid-range, where she is at her strongest.

Pros

+ Requires no motions for her special moves (outside of her Critical Art)

+ Strong and reliable anti-airs (cr.HP, Psycho Schneide, air throw, etc.)

+ Reliable way of building V-meter outside of getting hit, because she can combo into V-Skill in many ways (Each V-Skill builds 1/3 of a bar of VT)

+ Multiple ways to change air trajectory (During jumps, she can D+MK, shoot an air fireball, or do a regular jump-in)

+ Has reliable counters to fireball characters (Her V-Skill nullifies one-hit projectiles and Psycho Kanonen goes under other fireballs)

Cons

– 950 HP/950 Stun

– No 3F Normal

– Her invincible reversal (EX Psycho Schneide) has 12F Startup (Slow and baitable)

– Slow movement options (Walk speed, Forward/Back dash)

– Her hit confirms require her to be fairly close to the opponent


Falke’s Moveset

Normal Throws

  • Wirbel Wind – (close to opponent) (F) LP+LK
  • Luffstrom – (close to opponent) B+LP+LK
  • Windstross – (close to opponent in air) LP+LK

V-Trigger I

  • Staerken (2 bar V-Trigger) – HP+HK

V-Trigger II

  • Psycho Angriff (3 bar V-Trigger) – HP+HK

V-Skill

  • Psycho Trombe – MP+MK (properties change during V-Trigger II)

V-Reversal

  • Psycho Impulse – (during guard) F+LP+MP+HP

Unique Attacks

  • Psycho Spitze – F+HP
  • Blaukraehe – DF+HK
  • Luftjagd – (during jump) D+MK

Special Moves

  • Psycho Kugel – LP/MP/HP (hold and release)
  • Psycho Kanonen – D+LP/D+MP/D+HP (hold and release)
  • Psycho Feder – (during jump) LP/MP/HP (hold and release)
  • Psycho Schneide – Any 2 punches (for EX, use all 3 punches)
  • Katapult – Any 2 kicks (for EX, use all 3 kicks)

V-Trigger Only Special Moves

  • Psycho Schrot – (during V-Trigger I) HP+HK
  • Psycho Panzer – (during V-Trigger I) D+HP+HK
  • Psycho Jaeger – (during V-Trigger I) (during jump) HP+HK
  • Psycho Sturm – (during V-Trigger II) HP+HK
  • Psycho Klinge – (during V-Trigger II) D+HP+HK

Critical Art

  • Psycho Fluegel – QCF x2 + any punch

Falke Frame Data

https://docs.google.com/document/d/1DUtRtaPQEA32T_YVyrTsPyArUnPtZh29SEzMMpomGbw/edit

[Wonderful collection of Falke’s frame data and descriptions of Falke’s moves courtesy of @Bao_Special]


Anti-airs

  • s.HK
  • cr.HP
  • (EX) Psycho Schneide
  • Air Throw
  • Psycho Fluegel

Bread & Butter Confirms

Meterless

  • s.LK, s.LP/cr.LP xx Psycho Trombe – 115 Damage/213 Stun
  • cr.LK, cr.LP xx Psycho Schneide – 143 Damage/253 Stun
  • cr.LK, cr.LP xx Psycho Trombe – 95 Damage/213 Stun
  • s.MP, s.MK xx Katapult – 186 Damage/310 Stun
  • s.MP, s.MK xx Psycho Schneide – 210 Damage/310 Stun
  • s.MP, s.MK xx Psycho Trombe – 162 Damage/270 Stun
  • s.HP xx Katapult – 161 Damage/285 Stun
  • s.HP xx Psycho Schneide – 188 Damage/285 Stun
  • s.HP xx Psycho Trombe – 134 Damage/240 Stun
  • s.HP xx Psycho Kugel – 152 Damage/258 Stun
  • df.HK, s.MP, s.MK xx Katapult – 235 Damage/425 Stun
  • df.HK, s.MP, s.MK xx Psycho Trombe – 214 Damage/390 Stun

1 Bar

  • s.MP, s.MK xx EX Katapult, (slight delay) Psycho Schneide – 262 Damage/415 Stun
  • s.MP, s.MK xx EX Katapult, Psycho Trombe – 220 Damage/380 Stun
  • s.HP xx EX Katapult, (slight delay) Psycho Schneide – 248 Damage/405 Stun
  • s.HP xx EX Katapult, Psycho Trombe – 200 Damage/365 Stun
  • df.HK, s.MP, s.MK xx EX Katapult, (slight delay) Psycho Schneide – 300 Damage/515 Stun
  • df.HK, s.MP, s.MK xx EX Katapult, Psycho Trombe – 264 Damage/485 Stun

2 Bar

  • s.MP, s.MK xx EX Katapult, (slight delay) EX Psycho Schneide – 276 Damage/450 Stun
  • s.HP xx EX Katapult, (slight delay) EX Psycho Schneide – 264 Damage/445 Stun
  • df.HK, s.MP, s.MK xx EX Katapult, (slight delay) EX Psycho Schneide – 312 Damage/545 Stun

CA Confirms

  • s.HP xx Katapult xx Psycho Fluegel – 433 Damage/285 Stun
  • s.MK xx Katapult xx Psycho Fluegel – 413 Damage/235 Stun
  • s.LK xx Psycho Kugel xx Psycho Fluegel – 384 Damage/178 Stun
  • s.MK xx Psycho Kugel xx Psycho Fluegel – 404 Damage/208 Stun
  • cr.MK xx V-Trigger 1, Psycho Fluegel – 298 Damage/100 Stun
  • Any button/special xx V-Trigger 2, Psycho Fluegel

Counter Hit Combos

  • s.LK (CH), s.MP, s.MK xx
  • s.HK (CH), dash, s.MP, s.MK xx
  • s.HP (CH), s.MP, s.MK xx

V-Trigger I Combos

  • s.MK xx VTC, s.MK xx
  • s.HP xx VTC, f.HP xx
  • s.HK xx VTC, f.HP xx
  • f.HP xx VTC, f.HP xx
  • Any button xx Psycho Kugel xx VTC, f.HP xx
  • Any button xx Psycho Trombe xx VTC, Psycho Fluegel

After getting a stun near the corner (1 bar)

  • j.HP xx Psycho Jaeger, df.HK, s.MP xx Psycho Panzer, Psycho Schrot, EX Psycho Schneide

After stunning with Forward Throw in the corner (Full CA stocked)

  • F. Throw, dash forward, empty jump back, f.HP xx Psycho Schrot (x3), Katapult xx Psycho Fluegel

After stunning with Back Throw in the corner (Full CA stocked)

  • B. Throw, empty jump forward, empty jump back, f.HP xx Psycho Schrot (x3), Katapult xx Psycho Fluegel

V-Trigger II Combos

Hit confirming into VT2

  • cr.MK xx VTC
  • s.MK/s.HP xx Katapult xx VTC
  • Any button xx Psycho Kugel xx VTC

New cancels in VT2

  • cr.MK xx Psycho Sturm
  • f.HP xx Psycho Sturm
  • s.HK xx Psycho Sturm
  • cr.MP xx Psycho Sturm

Combos in VT2

  • s.MK/s.HP xx Katapult xx Psycho Sturm
  • s.MK/s.HP xx EX Katapult, Psycho Schneide xx Psycho Klinge
  • Confirm into Psycho Trombe, Psycho Schneide xx Psycho Klinge
  • Psycho Klinge, s.MP, s.MK xx

For additional help with the Guardian Hawk, check out Bafael’s initial video guide to Falke on Rising Up.

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Super TSB 2018 results

This past Saturday, New York’s Next Level Arcade played host to a massive amount of Arc System Works action as Super TSB took place. This unprecedented Team St1ckbug event played host to the top trio of anime games today: Dragon Ball FighterZ, Guilty Gear Xrd: REV 2 and BlazBlue: Central Fiction, with a myriad of top players. For DBFZ, a $250 pot bonus, as well as eligibility into the Summit of Power’s nomination phase was on the line for the top 16, as well as a $500 pot bonus at stake for REV 2.

Results

dbfz-tournament

Dragon Ball FighterZ

1. Echo Fox|dekillsage (Adult Gohan/Goku Black/Android 16)
2. Echo Fox|Sonic Fox (Cell/Gotenks/Kid Buu)
3. NRG|HookGangGod (Cell/Piccolo/Super Saiyan Vegeta, Goku Black/Piccolo/Super Saiyan Vegeta)
4. PG|Nakkiel (Kid Buu/Super Saiyan Goku/Adult Gohan)
5. NecroUndine (Cell/Kid Buu/Super Saiyan Vegeta)
5. NRG|SuperNoon (Kid Buu/Cell/Super Saiyan Vegeta)
7. PsrK|NicoMaki (Cell/Kid Buu/Super Saiyan Vegeta)
7. Hotashi (Cell/Hit/Piccolo)
9. SQ (Bardock/Adult Gohan/Super Saiyan Vegeta)
9. EMP|RogueYoshi (Nappa/Super Saiyan Vegeta/Kid Buu, Kid Buu/Nappa/Super Saiyan Vegeta)
9. Tempest (SSGSS Goku/Goku Black/Kid Buu)
9. PAG|Grover (Adult Gohan/Super Saiyan Goku/Super Saiyan Vegeta)
13. Lord Knight (Cell/Kid Buu/Android 16)
13. Randomfiend (Cell/Goku Black/Android 16)
13. PGTV|Lowry (Cell/Kid Buu/Super Saiyan Vegeta)
13. Psyken (Android 21/Android 16/Super Saiyan Vegeta)
17. EMP|DragonGod (Cell/Kid Buu/Goku Black)
17. TS|NerdJosh (Cell/Android 16/Super Saiyan Vegeta)
17. Eshi (Bardock/SSGSS Goku/Super Saiyan Goku)
17. beautifulhair
17. Mirishita_Player (Psykotik)
17. GREATFERNMAN
17. KnightofZero
17. TSB|PAG Mynus (Android 18/Cell/Kid Buu)
25. keninblack
25. Essay
25. SMR|SaGe
25. Koustics
25. DF|Kazukii Kaze
25. Romeo
25. PG|RayRay (Goku Black/Kid Buu/Trunks)
25. TSB|Drunkenchicken (Gotenks/Nappa/Beerus)

ggxrdr2-tournament

Guilty Gear Xrd REV 2

1. DreadedRuffian (Sin Kiske)
2. Hotashi (Elphelt Valentine)
3. TSB|Blaze (Raven)
4. PG|MarlinPie (Zato-1)
5. TSD|Tenpai!! (Dizzy)
5. A3Religion (Johnny)
7. Spectryn (I-No)
7. TSB|PAG Mynus (I-No)
9. Essay (I-No)
9. True Shine (Potemkin)
9. NRG|HookGangGod (Faust)
9. TSB|Drunkenchicken (Ramlethal Valentine)
13. F4<3Sway (Jam Kuradoberi)
13. Alex Smith (May)
13. Destin (Dizzy)
13. SQ (Sin Kiske)
17. LP|Monta (I-No)
17. The Prince (Elphelt Valentine)
17. HARD_BREAD (Elphelt Valentine)
17. Mirishita_Player (Psykotic) (Sin Kiske)
17. Alex Y (Slayer)
17. ChexGuy (May)
17. TSB|Alzarath (Jack-O’ Valentine)
17. Punished Shotty (Ky Kiske)

bbcf-tournament

BlazBlue: Central Fiction

1. PG|SKD (Izayoi)
2. Stein (Relius Clover)
3. Tempest (Nine The Phantom)
4. TSB|OmniScythe (Makoto Nanaya)
5. PAG|Grover (Carl Clover)
5. BasedTuxedoMask (Nine The Phantom)
7. Mirishita_Player (Psykotik) (Carl Clover)
7. Bojack (Azrael)

darkstalkers-vampire-resurrection-tournament

Vampire Savior (Darkstalkers 3)

1.JayOneTheSk8
2.HARD_BREAD
3.DaiAndOh
4.Miller2B
5.Apollo
5.TheBesteban
7.Essay
7.Curryhurry

Source: tsb_blaze

Taki confirmed for SoulCalibur VI through early character reveal trailer

The veteran ninja returns to the Stage of History — a bit before schedule.

Bandai Namco looks like its gotten into the habit of releasing content a little early, because it looks like SoulCalibur VI just got the same treatment as Vegito. Taki — a returning fighter who has been a mainstay in the franchise until SoulCalibur V — has been announced for SoulCalibur VI with a mystical new look. The fighter now appears to be super-charged by magic kanji that glow before using her special attacks.

The trailer was released on the Japanese video sharing site Niconico, but was taken down shortly afterward. The folks at Avoiding the Puddle were able to capture the trailer, and have shared it online. Check out Taki’s new look and deadly acrobatics in her reveal trailer below!

Source: Avoiding the Puddle

Early Access indie platform fighter “Slap City” expanding with new content and a new character: Business Casual Man

An in-development indie with its own unique sense of style.

slap city logo

One of the perhaps least-known indie platform fighters to follow in the wake of the Super Smash Bros. franchise is Slap City from Swedish game studio Ludosity, currently available on Steam Early Access. From the Early Access description:

Slap City is a streamlined platform fighter with characters and locations from the Ludosity universe! Slap your way through multiplayer modes like Battle and Slap Ball either locally or online, or take on a bunch of single-player challenges!

Play with up to four players locally or online with a variety of game modes, options, and computer controlled opponents, or play for points in online 1 on 1 ranked battles. 
Save replays of your greatest moments!

Ludosity is continuing to add content to their in-development title; recent additions include balance changes, three new stages, and a new character: “Business Casual Man”. He possesses a “unique ability to earn money from certain moves in order to make certain other moves super powerful by spending the money!”

slap city business casual man 2

The developer is following a planned “roadmap” to add features and content to their title:

slap city roadmap08

Have a look at the official websites for more information on Slap City and Ludosity.

Sources: Ludosity [press release]; Ludosity AB (YouTube)

Learn more about the pros and cons of comeback mechanics in Exploring Fighting Games

If you’ve ever played a fighting game where you simply got mauled, and felt like there was nothing you could do to turn the tide in your favor, you likely understand the existence of comeback mechanics in newer titles. While they remain a source of contention among the fighting game community, recent trends show they are here to stay.

In this episode of Exploring Fighting Games, Novriltataki discusses the varied mechanics across series, and which ones do the best at giving players more chances to turn the game around without making it feel like their opponent has wasted an entire game or round on aggression. They also discuss how they feel the mechanics should be addressed going forward.

Source: novriltataki

Dutch multi-game major “Red Bull Strijders – Fight Club II” set for May 12th

A few months ago, Red Bull Esports partnered with the Esports Game Arena in the Netherlands for a night of FGC action. The event, called “Red Bull Strijders – Fight Club“, featured Street Fighter V: Arcade Edition, Dragon Ball FighterZ, and Super Smash Bros. for Wii U. Clearly Red Bull considered the event a success, because now they’re back for Round 2! Red Bull Strijders – Fight Club II will be held on May 12th, 2018, and will feature the highest level of FGC action the Netherlands has to offer.

If you happen to be in the Netherlands around that time, you can find more information and sign up for the event here.

Source: ESports Game Arena

Learn Tekken 7’s Master Raven in That Blasted Salami’s comprehensive breakdown

Master Raven in Tekken 7 is one of the game’s most unorthodox and counter-intuitive characters. Not only is this difficultly by design, as the nearly hour-long character breakdown from That Blasted Salami demonstrates, this intentional learning curve is both a blessing and a curse:

This keep-out centered oddball’s toolkit defies convention. Between her back-turned options and unusual strings, she’s as difficult for new players to learn properly as she is for her opponents to defend against. Virtually her entire kit is a knowledge check, and with proper spacing and reading, you can set the strangest traps and whiff punish into big damage.

Source: That Blasted Salami

Trailer for Punch Planet’s sentai space-cop “G-Agent” revealed, character playable now

Galactic Citizens, G-Agents are being dispatched to your location.

Players in on the Punch Planet Early Access are in for a treat — the time-policing “G-Agent” has been revealed and unleashed online, and he looks like a blast:

The ultra-stylish G-Agent is close to the classic “Shoto” archetype, thanks to his fireball and up-kicking DP-type move, but fleshes out his move-list with limber acrobatics and truly menacing posing.

Punch Planet is currently in the Alpha stages, and its final release date is TBD. You can get in on its early access through the Steam Store page.

Source: PUNCH PLANET

GamerBee examines the multiple factors to consider in assessing a competitor’s true strength in Street Fighter V

In a game like Street Fighter V, how can you really determine a player’s true ability?

Perennial Street Fighter competitor GamerBee — now part of the Cygames Beast team — has been critical of Street Fighter V in the past (take our own 2017 interview from Evo, for example); it’s a game full of deliberate design choices made to level the playing field between new and experienced players. So in a title full of Crush Counters and guessing games, is there way to definitively determine a player’s overall skill level? And what should aspiring players be focusing on for long-term success?

GamerBee tackles this topic in a lecture delivered via his own BeePro TV weekly talk show, in episode #57, first aired on Twitch on April 18th. In addition to discussing the then-upcoming Saigon Cup 2018 with Oil King, GamerBee explored the key elements that you must look at to accurately assess a player’s strength. In his view, tournament results alone are not enough the really judge what makes a strong SFV player. He breaks it down into four primary attributes to consider:

  • character strength
  • technique
  • stamina
  • mental strength

You can read a full translated transcript of the talk on reddit — and it’s worthwhile, as GamerBee and Oil King go into a fair bit of detail and discuss player-specific examples as they relate to their points. Here are some excerpts from their translated discussion on the above attributes.

On character strength:

I think [character strength] is fairly easy to understand. A player’s performance is directly affected by the strength of his or her character of choice. Every fighting game inherently has its share of strong and weak characters. While players themselves cannot directly change the strength of their characters, all players are equal in the sense that every player has the right to choose, pick or change their characters in any way they see fit. Everybody has the option to choose strong characters. … Everybody is equal in this regard, which is why I place more weight and emphasis on other attributes.

On technique:

From my perspective, technique and stamina are weighted equally. SFV is designed in such a way that execution skill is very simple. A player who is new or have little prior experience in fighting games can learn to execute the same moves or combos as veterans after playing for half a year or one year. You cannot be a top player in SFV by purely relying on good execution. Hence, some differentiators in SFV are factors like experience, reaction and strategy.

Another aspect is “actualization” – the act of executing or realizing things you train for in one’s gameplay. In SFV, it is easy to execute what you intend to do in actual game play with minimal practice. In SF4, you cannot execute certain things if you don’t specifically train for them – and if you can’t execute those certain things, you will have no way of winning. It’s very simple. Execution is what causes fighting games in general to have a high barrier to entry. SFV is designed to have a low barrier to entry. … Therefore, it is very difficult to be creative or innovative in this game.

On stamina:

The climate right now is that tournaments are more challenging to that point that even pools are increasingly difficult to get out of. In the past, even though there already were a lot of players participating in tournaments in SF4, not many players were considered as actual threats. … SFV is a completely different story. The player base is much larger than before. Nowadays you may have to fight eight or ten matches in large tournaments before you could emerge out of pool.

Thus, stamina is increasingly important for professional players. It’s all about focus and stamina now because it’s so easy to lose once you are tired or fatigued. … I believe age is less of a problem. Comparatively, self-discipline and self-management are way more important… players need to ask themselves if they have the right eating habits or if they are adjusting to the timezone for their next tournament, etc.

On mental strength:

In SFV, it’s easy for “accidents” to happen. The game can be extremely stressful. Certain players experience stress more easily than others and can end up self-destructing… A player who is more prone to stress can get nervous easily during a match. The player may start to imagine the aftermath of losing which causes the player to underperform.

Mental strength is the deepest and most difficult competency to cultivate. Everybody has different levels of sensitivity to pressure. Every pro-gamer is in this profession for different reasons: money, love of FGC or that they want to play games for a living are just some examples. Precisely because every pro-gamer has a different background, each pro-gamer’s level of sensitivity to stress are also different. … It’s about understanding yourself. Strengthening one’s mental fortitude requires a tremendous amount of self-thought. You need to talk to yourself, observe yourself, and strengthen yourself.

In the full transcript, they also discuss the differences between Street Fighter V and the Tekken series, and the continuing professionalization of fighting games. If you’re comfortable with Mandarin, you can check out the original BeePro TV episode on Twitch.

sfv_street_fighter_v_logo_fancy

Source: r/StreetFighter via Cygames Beast